#Mission Info

$Version: 0.10
$Name:  XSTR("Crafty Little Devils", -1)
$Author: Noise
$Created: 04/27/02 at 23:47:09
$Modified: 06/01/03 at 16:08:54
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -258.268066, 3040.209229, -4169.318359
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Alright, after the attack on the 3rd Battlegroup, most other BG's have steered clear of our position.  They know what we SOC pilots can do and don't want to incur Commodore Christensen's full wrath.  She has decided to send us on raid against the 6th Battlegroup, headed by the $f GTD $f Illustrious, Commodore Wittmann commanding.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -258.268066, 3040.209229, -4169.318359
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hecate
$pos: -101.144562, -0.000430, 979.707336
$label: 6th Battlegroup
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your task is simple.  Fly into attack range and drop your payload on the nearest target of opportunity, corvette, cruiser, freighter, whatever.  The Commodore just wants 6th BG to know she's watching them.  After which see wants us around for an expected full force counterstrike by the renaments of the 3rd BG.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -218.009216, 3525.832275, -5312.947754
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hecate
$pos: -2333.900635, -0.000534, 2653.200439
$label: GTD Illustrious
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: -24.304783, -0.000648, 2720.456787
$label: GTCv Endurance
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 2227.217773, -0.001069, 2756.586914
$label: GTCv Eclipse
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1900.265747, 0.000487, 41.071133
$label: GTC Eagle
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 1636.396362, 0.001177, -22.437004
$label: GTC Hunter
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -18.020706, 0.000599, 41.070953
$label: GTC Defiance
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Hold tight, I'm getting new orders...  You've been redirected to assist a resupply depot for our bombers, it has come under heavy Vasudan attack.  Good hunting.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -258.268066, 3040.209229, -4169.318359
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -2312.441895, -0.000163, 2062.115723
$label: GVCv Ramses
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -1967.508667, -0.000273, 356.835419
$label: Cancer 1
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: 1485.876099, 0.000921, 796.866943
$label: Freighters
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Defend supply base" 
   0 
)
$Multi text
    XSTR("Although we lost the bulk of the supply base, we succeeded in crippling the 5th BG and is this war game, we'll trade a small supply base for a couple wings, a corvette and cruiser any day.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 1 "GVCv Ramses" ) 
$Multi text
    XSTR("The loss of the supply base will make future operations that much harder.  However, since the GVCv Ramses was able to escape, she still remains a factor in operational planning.  You could have at least taken her out.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GVC Apepi" ) 
$Multi text
    XSTR("The GVC Apepi took part in the destruction of the supply base, it was only a cruiser and you were carrying torpedoes!  One pass would have destroyed her!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	24
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	628
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	508
	"EMP Adv."	500
)

#Objects		;! 45 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 924.700012, 0.000000, -762.000000
$Orientation:
	0.388026, 0.000000, 0.921648,
	0.000000, 1.000000, 0.000000,
	-0.921648, 0.000000, 0.388026
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gold 1		;! Object #1
$Class: GTB Boanerges
$Team: Friendly
$Location: -103.629990, -0.000015, -2.815439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTFR Poseidon-1		;! Object #2
$Class: GTFR Poseidon
$Team: Friendly
$Location: 100.000000, -0.000005, 100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Good" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTFR Poseidon-2		;! Object #3
$Class: GTFR Poseidon
$Team: Friendly
$Location: 200.000000, 0.000006, 100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.997049, -0.076773,
	0.000000, 0.076773, 0.997049
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Good" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTFR Triton		;! Object #4
$Class: GTFR Triton
$Team: Friendly
$Location: 174.138519, -0.000048, -446.003418
$Orientation:
	-0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, -0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret02
+Primary Banks: ( "Heavy Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Good" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Gold 2		;! Object #5
$Class: GTB Boanerges
$Team: Friendly
$Location: -102.117050, 0.000013, 102.503197
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gold 3		;! Object #6
$Class: GTB Boanerges
$Team: Friendly
$Location: -100.433998, -0.000015, 196.916351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gold 4		;! Object #7
$Class: GTB Boanerges
$Team: Friendly
$Location: -103.057030, 0.000015, 307.518250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Red 1		;! Object #8
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -200.798782, 0.000016, 0.779123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Red 2		;! Object #9
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -199.913254, -0.000017, 100.656738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Red 3		;! Object #10
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -200.577805, 0.000013, 200.051193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Red 4		;! Object #11
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -199.514313, 0.000042, 305.108673
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Silver 1		;! Object #12
$Class: GTB Zeus
$Team: Friendly
$Location: -302.061798, 0.000049, 201.749359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Silver 2		;! Object #13
$Class: GTB Zeus
$Team: Friendly
$Location: -300.776367, 0.000006, 302.087616
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Silver 3		;! Object #14
$Class: GTB Zeus
$Team: Friendly
$Location: -302.770630, -0.000021, 102.169395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Silver 4		;! Object #15
$Class: GTB Zeus
$Team: Friendly
$Location: -304.345490, -0.000007, 3.611453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTT Argo		;! Object #16
$Class: GTT Argo
$Team: Friendly
$Location: 203.275589, 0.000003, -205.753784
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Good" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Escort 1		;! Object #17
$Class: GTF Perseus
$Team: Friendly
$Location: 399.320496, -0.000034, 501.668060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Escort 2		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: 357.003845, -0.000011, 464.679810
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Escort 3		;! Object #19
$Class: GTF Perseus
$Team: Friendly
$Location: 437.693939, 0.000000, 464.679810
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Escort 4		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 396.779114, -0.000013, 436.294617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 2		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: 885.931213, 14.027877, -779.932434
$Orientation:
	0.424722, 0.000000, 0.905324,
	-0.016150, 0.999841, 0.007577,
	-0.905180, -0.017839, 0.424654
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #22
$Class: GTF Myrmidon
$Team: Friendly
$Location: 967.085449, 28.104330, -788.677246
$Orientation:
	0.396694, 0.000000, 0.917951,
	-0.029850, 0.999471, 0.012900,
	-0.917465, -0.032518, 0.396485
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #23
$Class: GTF Myrmidon
$Team: Friendly
$Location: 915.379272, 37.481281, -802.805725
$Orientation:
	0.433651, 0.000000, 0.901081,
	-0.041022, 0.998963, 0.019742,
	-0.900147, -0.045525, 0.433201
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GVCv Ramses		;! Object #24
$Class: GVCv Sobek
$Team: Hostile
$Location: -2312.441895, -0.000163, 2062.115723
$Orientation:
	-0.616821, 0.000000, -0.787103,
	0.000000, 1.000000, 0.000000,
	0.787103, 0.000000, -0.616821
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTFR Poseidon-1" 89 ) ( ai-chase "GTFR Poseidon-2" 89 ) ( ai-chase "GTFR Triton" 89 ) ( ai-chase "GTT Argo" 89 ) ( ai-waypoints "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "GTFR Poseidon-1" 
   "GTFR Poseidon-2" 
   "GTFR Triton" 
   "Red" 
   "Gold" 
   "Silver" 
   "GTT Argo" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GVC Apepi		;! Object #25
$Class: GVC Mentu
$Team: Hostile
$Location: -1529.500000, 0.000000, 2892.199951
$Orientation:
	-0.896501, 0.000000, -0.443042,
	0.000000, 1.000000, 0.000000,
	0.443042, 0.000000, -0.896501
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "GTFR Poseidon-1" 
   "GTFR Poseidon-2" 
   "GTFR Triton" 
   "Red" 
   "Gold" 
   "Silver" 
   "GTT Argo" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #26
$Class: GVF Serapis
$Team: Hostile
$Location: -1510.346924, 0.000155, -8.469658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #27
$Class: GVF Serapis
$Team: Hostile
$Location: -1610.707642, 0.000113, -98.165459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #28
$Class: GVF Serapis
$Team: Hostile
$Location: -1511.392090, 0.000116, -208.573166
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #29
$Class: GVF Serapis
$Team: Hostile
$Location: -1407.510010, 0.000170, -102.057060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Libra 1		;! Object #30
$Class: GVF Tauret
$Team: Hostile
$Location: -1106.993896, 0.000276, 86.783043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 2		;! Object #31
$Class: GVF Tauret
$Team: Hostile
$Location: -1213.146973, 0.000136, -2.041054
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 3		;! Object #32
$Class: GVF Tauret
$Team: Hostile
$Location: -1106.531006, 0.000124, -104.518242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 4		;! Object #33
$Class: GVF Tauret
$Team: Hostile
$Location: -1009.066895, 0.000153, -6.518486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Asteroid 40		;! Object #34
$Class: Asteroid
$Team: Friendly
$Location: -396.485352, -9.999111, -641.713562
$Orientation:
	-0.905986, 0.268643, 0.327141,
	0.093796, 0.881008, -0.463710,
	-0.412786, -0.389430, -0.823378
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Asteroid 41		;! Object #35
$Class: Asteroid
$Team: Friendly
$Location: 696.299988, -5.000000, 557.400024
$Orientation:
	0.775448, 0.283342, -0.564267,
	0.497014, 0.277268, 0.822253,
	0.389432, -0.918063, 0.074182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Asteroid 42		;! Object #36
$Class: Asteroid
$Team: Friendly
$Location: 41.599998, 25.000000, 1119.900024
$Orientation:
	0.647050, -0.760869, -0.049044,
	0.564412, 0.434748, 0.701736,
	-0.512607, -0.481739, 0.710747
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Escort 5		;! Object #37
$Class: GTF Perseus
$Team: Friendly
$Location: 327.605988, -0.000326, 404.857208
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Escort 6		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: 476.296570, -0.000331, 397.983643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GTS Hygeia 1		;! Object #39
$Class: GTS Hygeia
$Team: Friendly
$Location: -103.679459, -14.374809, -15.998672
$Orientation:
	-1.000000, 0.000000, -0.000000,
	-0.000000, -0.999384, 0.035105,
	-0.000000, 0.035105, 0.999384
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Docked With: Gold 1
$Docker Point: Bomber Dock
$Dockee Point: lower ring
+Group: 0
+Score: 10

$Name: GTS Hygeia 2		;! Object #40
$Class: GTS Hygeia
$Team: Friendly
$Location: -102.166519, -14.374783, 89.319962
$Orientation:
	-1.000000, 0.000000, -0.000000,
	-0.000000, -0.999384, 0.035105,
	-0.000000, 0.035105, 0.999384
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Docked With: Gold 2
$Docker Point: Bomber Dock
$Dockee Point: lower ring
+Group: 0
+Score: 15

$Name: GTS Hygeia 3		;! Object #41
$Class: GTS Hygeia
$Team: Friendly
$Location: -100.483467, -14.374809, 183.733124
$Orientation:
	-1.000000, 0.000000, -0.000000,
	-0.000000, -0.999384, 0.035105,
	-0.000000, 0.035105, 0.999384
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Docked With: Gold 3
$Docker Point: Bomber Dock
$Dockee Point: lower ring
+Group: 0
+Score: 15

$Name: TC-TRI		;! Object #42
$Class: TC-TRI
$Team: Friendly
$Location: -16.102692, 10.158405, -445.666870
$Orientation:
	-0.000023, 0.000000, 1.000000,
	0.000180, 1.000000, 0.000000,
	-1.000000, 0.000180, -0.000023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GTFR Triton
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TAC 1-1		;! Object #43
$Class: TAC 1
$Team: Friendly
$Location: 100.015244, -19.219820, 93.547684
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -0.999974, -0.007174,
	0.000000, -0.007174, 0.999974
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GTFR Poseidon-1
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 5

$Name: TAC 1-2		;! Object #44
$Class: TAC 1
$Team: Friendly
$Location: 200.015244, -19.658457, 95.042282
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -0.997574, 0.069618,
	0.000000, 0.069618, 0.997574
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GTFR Poseidon-2
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 5

#Wings		;! 7 total

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Flags:( )

$Name: Gold
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gold 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gold 1"
	"Gold 2"
	"Gold 3"
	"Gold 4"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Silver
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Silver 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Silver 1"
	"Silver 2"
	"Silver 3"
	"Silver 4"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Flags:( )

$Name: Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Escort 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Good" 7 ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Escort 1"
	"Escort 2"
	"Escort 3"
	"Escort 4"
	"Escort 5"
	"Escort 6"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Libra" 89 ) )
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 4

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 2

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message "#Command" "High" "" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GVCv Ramses" ) 
   ( beam-free-all "GVC Apepi" ) 
)
+Name: Attackers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Escort 1" 
      "High" 
      "Am I glad to see you!" 
   )
)
+Name: Am I glad to see you!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Am I glad to see you!" 
      4 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Calm down" 
   )
)
+Name: Calm down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Calm down" 2 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Escort fighters" 
   )
)
+Name: Escort fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( clear-goals "Red 4" ) 
   ( add-goal 
      "Red 4" 
      ( ai-chase "GVCv Ramses" 89 ) 
   )
   ( send-message 
      "Red 4" 
      "High" 
      "Back online" 
   )
)
+Name: Back online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Cancer" 
      "Libra" 
      "GVCv Ramses" 
      "GVC Apepi" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Area clear" 
   )
)
+Name: Area Clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Area Clear" 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Good" 
   )
)
+Name: Good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVCv Ramses" ) 
   ( do-nothing ) 
)
+Name: Destroy Ramses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVC Apepi" ) 
   ( do-nothing ) 
)
+Name: Destroy Apepi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Apepi", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend supply base
$MessageNew:  XSTR("Defend supply base.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   1 
   "GVCv Ramses" 
   "GVC Apepi" 
)

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 10 points in list
	( -1464.579590, -0.000089, 993.812134 )
	( -1557.339355, 0.000006, 188.897141 )
	( -1162.494995, 0.000111, -844.410034 )
	( -519.798828, 0.000307, -1313.512207 )
	( 757.482849, -0.000040, -1152.591187 )
	( 1587.711426, -0.000197, -90.951096 )
	( 1897.882202, -0.000057, 951.947449 )
	( 1209.944092, -0.000068, 2295.594238 )
	( -19.409981, 0.000094, 2657.782959 )
	( -978.768433, -0.000005, 2195.182129 )
)

$Name: Waypoint path 2
$List: (		;! 10 points in list
	( -652.963684, -0.000065, 1712.592896 )
	( 127.049919, 0.000081, 1854.421021 )
	( 933.387695, -0.000069, 1626.732178 )
	( 1297.430298, 0.000095, 737.613892 )
	( 987.847595, -0.000379, -250.653259 )
	( 673.769897, -0.000389, -724.959229 )
	( 206.639496, -0.000666, -942.510376 )
	( -548.202209, -0.000879, -974.373657 )
	( -935.047668, 0.000809, -330.338074 )
	( -1038.122192, 0.000032, 741.843445 )
)

#Messages		;! 214 total


$Name: Am I glad to see you!

$Team: -1
$MessageNew:  XSTR("Am I ever glad to see you guys!  Those Vasudans came out of no where and jumped us hard!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Calm down

$Team: -1
$MessageNew:  XSTR("Calm down Escort two!  We'll do what we can!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Escort fighters

$Team: -1
$MessageNew:  XSTR("Escort wing has the Vasudan fighters tied down, let's hit that corvette before she can do any serious damage.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Back online

$Team: -1
$MessageNew:  XSTR("This is Red four, I've got everything back online!  I'm  engaging the Ramses!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: cue_voice.wav

$Name: Area clear

$Team: -1
$MessageNew:  XSTR("Area is clear command.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Good

$Team: -1
$MessageNew:  XSTR("Good, all ships return to the Eternity.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: 

$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+Wave Name: warmdown.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 2.076940
+Scale: 2.000000
$Starbitmap: dneb16
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb17
+Angles: 0.383972 0.663225 0.122173
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.802851 4.834560 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 1.309000 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb16
+Angles: 6.021380 0.872664 5.777040
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.951570 2.740160 5.585050
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.000000 0.000000 5.951570
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$Starbitmap: dneb15
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+DivY: 1
$Starbitmap: dneb16
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$Starbitmap: dneb15
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$Starbitmap: dneb17
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$Starbitmap: dneb16
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$Starbitmap: dneb17
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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief5

#End

