#Mission Info

$Version: 0.10
$Name:  XSTR("Caliban 1", -1)
$Author: Romanyuk, Schmitt
$Created: 03/26/07 at 10:42:26
$Modified: 08/16/17 at 09:10:33
$Notes:
Story by Nick Huynh and Brian Swift$End Notes:

$Mission Desc:
 XSTR("Wing Commander Saga, Hermes Campaign, Mission 19", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 4587524
+NebAwacs: 7000.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 597.756958, 620.396729, -1195.242798
+Viewer orient:
	0.894387, -0.000000, 0.447295,
	-0.188344, 0.907026, 0.376603,
	-0.405708, -0.421074, 0.811232
+SquadReassignName: 564th Mud Sharks
+SquadReassignLogo: mudsharks.pcx

$Starting wing names: ( "Alpha" "BravoX" "CharlieX" )
$Squadron wing names: ( "Alpha" "Bravo" "Charlie" "Delta" "Echo" )
$Team-versus-team wing names: ( "Alpha" "Zulu" )

$AI Profile: SAGA RETAIL

#Sexp_variables

$Variables:
(
		0		"AutoAllowed"		"0"		"number"
		1		"AutoNavCamera"		"0"		"number"
		2		"AutoNavCamTime"		"10"		"number"
		3		"AutoNavCapshipSpeed"		"40"		"number"
		4		"AutoNavDirX"		"0"		"number"
		5		"AutoNavDirY"		"0"		"number"
		6		"AutoNavDirZ"		"1"		"number"
		7		"AutoNavFighterSpeed"		"60"		"number"
		8		"AutoNavPhase"		"0"		"number"
		9		"AutoNavTime"		"0"		"number"
		10		"CamSpeed"		"0"		"number"
		11		"FlyByActive"		"0"		"number"
		12		"TauntTimer"		"0"		"number"
)

#Cutscenes
$Briefing Cutscene: episode_03_briefing_01.ogg
+formula: ( true ) 
#end

#Command Briefing

$Stage Text:
 XSTR("$BCaliban $BNebula


This is Captain Moran. We've jumped into the Caliban system in the hopes that we can shake off our tenacious pursuers, who have continued tracking our battle group through Seggallion. We only spent 12 hours in Seggallion, and, thankfully, the transit was uneventful. As you are all most likely aware, this system is right in the middle of the Caliban Nebula, which makes long range detection and tracking virtually impossible for both sides.", -1)
$end_multi_text
$Ani Filename: h_19_command_ani_01.png
+Wave Filename: 19_captain_moran_01.ogg

$Stage Text:
 XSTR("$BConfederation $BOutpost


While there is a Confederation presence in Caliban, it's little more than a remote outpost. Though heavily fortified planetside, this 'base' offers little refuge to ships in orbit. No doubt the Kilrathi trailing us, finding very little to worry about from this remote settlement, will continue to pursue us into this system. In addition, they have most likely already alerted any hostile forces that might already be in-system to our impending arrival.", -1)
$end_multi_text
$Ani Filename: h_19_command_ani_01.png
+Wave Filename: 19_captain_moran_02.ogg

$Stage Text:
 XSTR("$BEnroute $Bto $BTorgo


Due to these factors, instead of diverting toward the Confederation outpost, we will continue to Torgo by the most direct route. This crew has continued to fight valiantly in the face of unimaginable adversity. We can see the light at the end of the tunnel. Continue to give me your best and, I promise, we will prevail.
Moran out.", -1)
$end_multi_text
$Ani Filename: h_19_command_ani_01.png
+Wave Filename: 19_captain_moran_03.ogg

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( true ) 
$Multi text
    XSTR("Not bad for your first mission as a Mud Shark, Lieutenant Markham. Navigating in a nebula takes the utmost concentration and skill, and both you and Psychopath managed not only to make it home, but you came back with quite a few kills under your wings. You also took out a scout frigate and because of that, the Kilrathi's efforts to find us fell through. A heavy fighter seems to suit you, Sandman.", -1)
$end_multi_text
$Voice: 19_db_codiene_01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Not every patrol was as lucky. Delta Wing from the Storm Lord Squadron has not reported in and is assumed lost, either to the nebula or the force you intercepted in their patrol zone. A rescue operation in a nebula is a million to one shot, but the Jim Bowie is still attempting to locate them. As for right now, we're listing Buttcheeks and Increment as missing in action.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("We're not through the woods yet, so stay on top of things. We're still not in Torgo and I don't think the Cats will let us go quietly if they can help it. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Psychopath
$Callsign: Avatarr
$Callsign: Eight Ball
$Callsign: White Trash
$Callsign: Buttcheeks
$Callsign: Boom-Boom
$Callsign: Increment
$Callsign: Sandman
$Callsign: Mustanger
$Callsign: Robisan

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
)

+Weaponry Pool: (
	"Meson"	2
	"Photon"	2
	"Plasma"	2
	"Javelin HS"	12
	"Lance"	2
)

#Objects		;! 48 total

$Name: Alpha 2		;! Object #0
$Class: F-66A Thunderbolt VII
$Callsign: Sandman

$Team: Friendly
$Location: 12.000000, 3.500000, 100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007362,
	0.000000, 0.007362, 0.999973
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 3

$Name: Alpha 1		;! Object #1
$Class: F-66A Thunderbolt VII
$Callsign: Psychopath

$Team: Friendly
$Location: -18.000000, 3.500000, 200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007399,
	0.000000, 0.007399, 0.999973
$AI Behavior: None
+AI Class: Bomber
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 2480
+Special Shield Points: 2000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 88

$Name: Bravo 1		;! Object #2
$Class: F-66A Thunderbolt VII
$Callsign: Avatarr

$Team: Friendly
$Location: 495.500000, -500.000000, -1122.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 26

$Name: Bravo 2		;! Object #3
$Class: F-66A Thunderbolt VII
$Callsign: Eight Ball

$Team: Friendly
$Location: 418.185791, -500.000061, -1202.312988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 40

$Name: Charlie 1		;! Object #4
$Class: F-66A Thunderbolt VII
$Callsign: White Trash

$Team: Friendly
$Location: -1101.599976, -100.000000, 1268.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 116

$Name: Charlie 2		;! Object #5
$Class: F-66A Thunderbolt VII
$Callsign: Boom-Boom

$Team: Friendly
$Location: -1160.830444, -100.000015, 1203.981567
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #6
$Class: F-66A Thunderbolt VII
$Callsign: Buttcheeks

$Team: Friendly
$Location: -564.599976, 500.000000, 795.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #7
$Class: F-66A Thunderbolt VII
$Callsign: Increment

$Team: Friendly
$Location: -640.008179, 500.000061, 705.100769
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hotel 1		;! Object #8
$Class: F-86C Hellcat V
$Callsign: Mustanger

$Team: Friendly
$Location: 3537.600098, 0.000000, -1934.900024
$Orientation:
	0.972612, 0.000000, -0.232434,
	-0.000000, 1.000000, 0.000000,
	0.232434, 0.000000, 0.972612
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hotel 2		;! Object #9
$Class: F-86C Hellcat V
$Callsign: Robisan

$Team: Friendly
$Location: 3475.445801, -0.000022, -1975.969116
$Orientation:
	0.966523, 0.000000, -0.256580,
	-0.000000, 1.000000, -0.000000,
	0.256580, 0.000000, 0.966523
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hotel 1#1		;! Object #10
$Class: F-86C Hellcat V
$Callsign: Mustanger

$Team: Friendly
$Location: 3537.600098, 0.000000, -1934.900024
$Orientation:
	0.972612, 0.000000, -0.232434,
	-0.000000, 1.000000, 0.000000,
	0.232434, 0.000000, 0.972612
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hotel 2#1		;! Object #11
$Class: F-86C Hellcat V
$Callsign: Robisan

$Team: Friendly
$Location: 3475.445801, -0.000022, -1975.969116
$Orientation:
	0.966523, 0.000000, -0.256580,
	-0.000000, 1.000000, -0.000000,
	0.256580, 0.000000, 0.966523
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: TCS Hermes		;! Object #12
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: TCS Olympia		;! Object #13
$Class: Tallahassee-class
$Team: Friendly
$Location: 1115.286987, 800.000000, 1454.693970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS John Paul Jones		;! Object #14
$Class: Southampton-class
$Team: Friendly
$Location: 2400.000000, -3200.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Fletcher		;! Object #15
$Class: Southampton-class
$Team: Friendly
$Location: -2703.239014, -1600.000000, 2476.387939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Bentley		;! Object #16
$Class: Southampton-class
$Team: Friendly
$Location: 349.702911, 0.000000, -3984.684082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Battleaxe		;! Object #17
$Class: Caernaven-class
$Team: Friendly
$Location: -2363.312012, 3200.000000, -418.036743
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: TCS Jim Bowie		;! Object #18
$Class: Prowler-class
$Team: Friendly
$Location: -1300.000000, -300.000000, 1700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1200

$Name: TCS Hermes#1		;! Object #19
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: TCS Olympia#1		;! Object #20
$Class: Tallahassee-class
$Team: Friendly
$Location: 1115.286987, 800.000000, 1454.693970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS John Paul Jones#1		;! Object #21
$Class: Southampton-class
$Team: Friendly
$Location: 2400.000000, -3200.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Fletcher#1		;! Object #22
$Class: Southampton-class
$Team: Friendly
$Location: -2703.239014, -1600.000000, 2476.387939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Bentley#1		;! Object #23
$Class: Southampton-class
$Team: Friendly
$Location: 349.702911, 0.000000, -3984.684082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Battleaxe#1		;! Object #24
$Class: Caernaven-class
$Team: Friendly
$Location: -2363.312012, 3200.000000, -418.036743
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: TCS Jim Bowie#1		;! Object #25
$Class: Prowler-class
$Team: Friendly
$Location: -1300.000000, -300.000000, 1700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1200

$Name: Zulu 1		;! Object #26
$Class: Darket
$Team: Hostile
$Location: 10300.000000, 150.000000, 52500.000000
$Orientation:
	-0.994130, 0.000000, 0.108195,
	0.000000, 1.000000, 0.000000,
	-0.108195, 0.000000, -0.994130
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zulu 2		;! Object #27
$Class: Darket
$Team: Hostile
$Location: 10436.299805, 200.000000, 52604.000000
$Orientation:
	-0.994130, 0.000000, 0.108195,
	0.000000, 1.000000, 0.000000,
	-0.108195, 0.000000, -0.994130
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu 3		;! Object #28
$Class: Darket
$Team: Hostile
$Location: 10161.799805, 250.000000, 52627.601563
$Orientation:
	-0.994130, 0.000000, 0.108195,
	0.000000, 1.000000, 0.000000,
	-0.108195, 0.000000, -0.994130
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 1		;! Object #29
$Class: Dralthi IV
$Team: Hostile
$Location: 10112.077148, 0.000179, 52493.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 2		;! Object #30
$Class: Dralthi IV
$Team: Hostile
$Location: 10246.946289, 0.000166, 52345.519531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 3		;! Object #31
$Class: Dralthi IV
$Team: Hostile
$Location: 10437.068359, 0.000154, 52419.105469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-ray 1		;! Object #32
$Class: Vaktoth
$Team: Hostile
$Location: -24795.751953, -19999.996094, 146553.640625
$Orientation:
	0.047593, 0.000000, 0.998866,
	0.000000, 1.000000, 0.000000,
	-0.998866, 0.000000, 0.047593
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-ray 2		;! Object #33
$Class: Vaktoth
$Team: Hostile
$Location: -24671.115234, -19899.996094, 146408.390625
$Orientation:
	0.047593, 0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey 1		;! Object #34
$Class: Darket
$Team: Hostile
$Location: -24095.169922, -19924.699219, 146988.546875
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 2		;! Object #35
$Class: Darket
$Team: Hostile
$Location: -24001.015625, -19899.996094, 146920.687500
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 3		;! Object #36
$Class: Darket
$Team: Hostile
$Location: -24011.617188, -19869.996094, 147113.984375
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Victor 1		;! Object #37
$Class: Vaktoth
$Team: Hostile
$Location: -91631.546875, 1049.999878, 89415.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 2		;! Object #38
$Class: Vaktoth
$Team: Hostile
$Location: -92280.953125, 1420.000000, 89711.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 3		;! Object #39
$Class: Vaktoth
$Team: Hostile
$Location: -91740.648438, 1349.999878, 88907.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 4		;! Object #40
$Class: Vaktoth
$Team: Hostile
$Location: -92351.398438, 1200.000122, 88984.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 1		;! Object #41
$Class: Dralthi IV
$Team: Hostile
$Location: -72581.984375, 4100.000977, 2905.375000
$Orientation:
	0.813879, 0.000000, 0.581035,
	0.000000, 1.000000, 0.000000,
	-0.581035, 0.000000, 0.813879
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 2		;! Object #42
$Class: Dralthi IV
$Team: Hostile
$Location: -72412.796875, 4250.000000, 2586.101563
$Orientation:
	0.813878, 0.000000, 0.581035,
	0.000000, 1.000000, 0.000000,
	-0.581035, 0.000000, 0.813878
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 3		;! Object #43
$Class: Dralthi IV
$Team: Hostile
$Location: -71973.296875, 3600.000000, 2988.695313
$Orientation:
	0.813878, 0.000000, 0.581035,
	0.000000, 1.000000, 0.000000,
	-0.581035, 0.000000, 0.813878
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 4		;! Object #44
$Class: Dralthi IV
$Team: Hostile
$Location: -71992.687500, 3500.000000, 2580.898438
$Orientation:
	0.813878, 0.000000, 0.581035,
	0.000000, 1.000000, 0.000000,
	-0.581035, 0.000000, 0.813878
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Corvette#1		;! Object #45
$Class: Kamrani-class
$Team: Hostile
$Location: -92000.000000, 1250.000000, 89200.000000
$Orientation:
	0.999938, 0.000000, 0.011110,
	-0.000099, 0.999960, 0.008927,
	-0.011110, -0.008928, 0.999898
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Corvette" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 3" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Frigate#1		;! Object #46
$Class: Zakhari-class
$Team: Hostile
$Location: -72137.296875, 3800.000000, 2810.399902
$Orientation:
	-0.015799, 0.000000, 0.999875,
	-0.021355, 0.999772, -0.000337,
	-0.999647, -0.021357, -0.015795
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Frigate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4a" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cam Ghost		;! Object #47
$Class: Ghost
$Team: Neutral
$Location: 0.000000, -100000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bravo 1"
	"Bravo 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Nav 2" 89 ) )
+Hotkey: 1
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Charlie 1"
	"Charlie 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Nav 3" 89 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Nav 4a" 89 ) )
+Hotkey: 3
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Hotel
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hotel 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Hotel 1"
	"Hotel 2"
)
$AI Goals: ( goals ( ai-waypoints "Path CAP" 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Hotel#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hotel 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Hotel 1#1"
	"Hotel 2#1"
)
$AI Goals: ( goals ( ai-waypoints "Path CAP" 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
)
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )

$Name: Yankee
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Zulu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yankee 1"
	"Yankee 2"
	"Yankee 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: X-ray
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1

$Arrival Location: In front of ship
+Arrival Distance: 3500
$Arrival Anchor: Alpha 2
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"X-ray 1"
	"X-ray 2"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Whiskey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1

$Arrival Location: Near Ship
+Arrival Distance: 3200
$Arrival Anchor: Alpha 2
$Arrival Cue: ( is-destroyed-delay 0 "X-ray" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
)
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )

$Name: Victor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
	"Victor 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Uniform
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Uniform 1"
	"Uniform 2"
	"Uniform 3"
	"Uniform 4"
)
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )

#Events		;! 116 total

$Formula: ( when 
   ( true ) 
   ( add-nav-waypoint 
      "Nav 1" 
      "Waypoint Nav 1" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 2" 
      "Waypoint Nav 2" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 3" 
      "Waypoint Nav 3" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 4" 
      "Waypoint Nav 4" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 5" 
      "Waypoint Nav 5" 
      0 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Alpha 1" 
   )
   ( play-sound-from-table 0 0 0 162 ) 
   ( tech-add-intel 
      "STAR SYSTEM: Caliban" 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 50 ) 
   )
   ( add-to-collision-group "Alpha 2" 0 ) 
   ( add-to-collision-group "Alpha 1" 0 ) 
   ( add-to-collision-group 
      "TCS Hermes" 
      0 
   )
)
+Name: Init Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 2" 
      "communication" 
   )
   ( lock-afterburner "Alpha 1" ) 
)
+Name: Guard wingmen subsystems
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @AutoNavFighterSpeed[60] 
      60 
   )
   ( hud-set-max-targeting-range 30000 ) 
   ( hud-set-frame "Autopilot" 0 ) 
)
+Name: AutoNav and radarrange
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
   ( restrict-nav "Nav 2" ) 
   ( restrict-nav "Nav 3" ) 
   ( restrict-nav "Nav 4" ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Navs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Init Mission" 
      3 
   )
   ( send-message-list 
      "TCS Hermes" 
      "High" 
      "Hermes 1" 
      0 
      "TCS Hermes" 
      "High" 
      "Hermes 2" 
      3524 
   )
)
+Name: M_Hermes 1 to Hermes 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint Alpha 2" 
         60 
      )
   )
)
+Name: Launch Alpha 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( or 
      ( > 
         ( get-object-x "Alpha 2" ) 
         ( + ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( < 
         ( get-object-x "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( > 
         ( get-object-y "Alpha 2" ) 
         ( + ( get-object-y "TCS Hermes" ) 35 ) 
      )
      ( < 
         ( get-object-y "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 15 ) 
      )
      ( > 
         ( get-object-z "Alpha 2" ) 
         ( + ( get-object-z "TCS Hermes" ) 600 ) 
      )
      ( < 
         ( get-object-z "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 500 ) 
      )
   )
   ( player-not-use-ai ) 
)
+Name: Player outside of hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( remove-from-collision-group 
      "Alpha 2" 
      0 
   )
   ( remove-from-collision-group 
      "Alpha 1" 
      0 
   )
   ( remove-from-collision-group 
      "TCS Hermes" 
      0 
   )
)
+Name: Remove Collision group
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Launch Alpha 1" 
         0 
      )
      ( or 
         ( > 
            ( get-object-z "Alpha 1" ) 
            ( + ( get-object-z "TCS Hermes" ) 700 ) 
         )
         ( > @AutoNavPhase[0] 1 ) 
      )
   )
   ( clear-goals 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
   ( unlock-afterburner "Alpha 1" ) 
)
+Name: Orders Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Orders Alpha" 
         0 
      )
      ( is-event-true-delay 
         "Player outside of hangar" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Player and wingmen launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Buttcheeks 1" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M_Buttcheeks 1 to Psychopath 8
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Buttcheeks 2" 
      0 
   )
)
+Name: Buttcheeks 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 1" 
      0 
   )
)
+Name: Psychopath 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Buttcheeks 3" 
      0 
   )
)
+Name: Buttcheeks 3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 2" 
      0 
   )
)
+Name: Psychopath 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "TCS Hermes" 
      "High" 
      "Ranger 1" 
      0 
   )
)
+Name: Ranger 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Buttcheeks 4" 
      0 
   )
)
+Name: Buttcheeks 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 3" 
      0 
   )
)
+Name: Psychopath 3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 4" 
      0 
   )
)
+Name: Psychopath 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 1" 
      0 
   )
)
+Name: Sandman 1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 6" 
      0 
   )
)
+Name: Psychopath 6
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 3" 
      0 
   )
)
+Name: Sandman 3
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 7" 
      0 
   )
)
+Name: Psychopath 7
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 8" 
      0 
   )
)
+Name: Psychopath 8
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Nav 1" 
         0 
      )
      ( > @AutoNavPhase[0] 1 ) 
   )
   ( nebula-change-storm "s_standard" ) 
)
+Name: Activate Storm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "M_Buttcheeks 1 to Psychopath 8" 
         74 
      )
      ( key-pressed "Alt-J" ) 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 1:1" ) 
      ( get-object-y "Waypoint Nav 1:1" ) 
      ( get-object-z "Waypoint Nav 1:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 1" ) 
   ( select-nav "Nav 1" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 1" ) 5000 ) 
   ( unset-nav-visited "Nav 5" ) 
   ( ship-vanish 
      "TCS Hermes" 
      "TCS Olympia" 
      "TCS John Paul Jones" 
      "TCS Fletcher" 
      "TCS Bentley" 
      "TCS Battleaxe" 
      "TCS Jim Bowie" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta 1" 
      "Delta 2" 
      "Hotel 1" 
      "Hotel 2" 
   )
)
+Name: Proceed to Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 1", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 1" "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Zulu" 67 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Yankee" 75 ) 
   )
)
+Name: Ai Goals Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
)
+Name: Restrict Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zulu" ) 
   ( do-nothing ) 
)
+Name: Zulu shows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Zulu & Yankee destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Zulu & Yankee
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Zulu" 
      "Yankee" 
   )
   ( do-nothing ) 
)
+Name: Zulu & Yankee destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 3" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M_Hermes 3 to Psychopath 10
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 9" 
      0 
   )
)
+Name: Psychopath 9
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Avatarr" 
      "High" 
      "Avatarr 1" 
      0 
   )
)
+Name: Avatarr 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "#White Trash" 
      "High" 
      "White Trash 1" 
      0 
   )
)
+Name: White Trash 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Buttcheeks" 
      "High" 
      "Buttcheeks 5" 
      0 
   )
)
+Name: Buttcheeks 5
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Mustanger" 
      "High" 
      "Mustanger 1" 
      0 
   )
)
+Name: Mustanger 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 10" 
      0 
   )
)
+Name: Psychopath 10
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 2" 
         50 
      )
   )
)
+Name: Alpha resume course Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "M_Hermes 3 to Psychopath 10" 
         20 
      )
      ( and 
         ( is-event-true-delay 
            "M_Hermes 3 to Psychopath 10" 
            0 
         )
         ( key-pressed "Alt-J" ) 
      )
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 2:1" ) 
      ( get-object-y "Waypoint Nav 2:1" ) 
      ( get-object-z "Waypoint Nav 2:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 2" ) 
   ( select-nav "Nav 2" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 2" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 2", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 1" "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "X-ray" 67 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Whiskey" 75 ) 
   )
)
+Name: Ai Goals Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 2" ) 
)
+Name: Restrict Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 2" 
      2 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Psychopath 11" 
   )
)
+Name: M Psychopath 11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "X-ray" ) 
   ( do-nothing ) 
)
+Name: X-ray shows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "X-ray & Whiskey destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy X-ray & Whiskey
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "X-ray" 
      "Whiskey" 
   )
   ( do-nothing ) 
)
+Name: X-ray & Whiskey destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Whiskey" ) 
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 4" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M Hermes 4 to Hermes 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 12" 
      0 
   )
)
+Name: Psychopath 12
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Avatarr" 
      "High" 
      "Avatarr 2" 
      0 
   )
)
+Name: Avatarr 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "#White Trash" 
      "High" 
      "White Trash 2" 
      0 
   )
)
+Name: White Trash 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Mustanger" 
      "High" 
      "Mustanger 2" 
      0 
   )
)
+Name: Mustanger 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 5" 
      0 
   )
)
+Name: Hermes 5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 6" 
      0 
   )
)
+Name: Hermes 6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 3" 
      0 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 3" 
         50 
      )
   )
)
+Name: Alpha resume course Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "X-ray & Whiskey destroyed" 
         5 
      )
      ( is-event-true-delay 
         "M Hermes 4 to Hermes 6" 
         25 
      )
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 3:1" ) 
      ( get-object-y "Waypoint Nav 3:1" ) 
      ( get-object-z "Waypoint Nav 3:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 1 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 3" ) 
   ( select-nav "Nav 3" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 3" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 3", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 1" "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Victor" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corvette#1" 67 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
   ( cap-waypoint-speed "Corvette#1" 10 ) 
)
+Name: Ai Goals Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 3" ) 
)
+Name: Restrict Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      2 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 13" 
      0 
      "#Sandman" 
      "High" 
      "Sandman 4" 
      5048 
      "Alpha 1" 
      "High" 
      "Psychopath 14" 
      1376 
   )
)
+Name: M Psychopath 13 to Psych. 14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Victor" ) 
   ( do-nothing ) 
)
+Name: Victor shows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kilrathi Forces Nav 3 destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Kilrathi Forces Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi forces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Victor" 
      "Corvette#1" 
   )
   ( do-nothing ) 
)
+Name: Kilrathi Forces Nav 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M Psychopath 13 to Psych. 14" 
      10 
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 7" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M Hermes 7 to Hermes 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Psychopath 15" 
      0 
   )
)
+Name: Psychopath 15
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Avatarr" 
      "High" 
      "Avatarr 3" 
      0 
   )
)
+Name: Avatarr 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#White Trash" 
      "High" 
      "White Trash 3" 
      0 
   )
)
+Name: White Trash 3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Mustanger" 
      "High" 
      "Mustanger 3" 
      0 
   )
)
+Name: Mustanger 3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 8" 
      0 
   )
)
+Name: Hermes 8
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         50 
      )
   )
)
+Name: Alpha resume course Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M Hermes 7 to Hermes 8" 
      34 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 4:1" ) 
      ( get-object-y "Waypoint Nav 4:1" ) 
      ( get-object-z "Waypoint Nav 4:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 4 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 4" ) 
   ( select-nav "Nav 4" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 4" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 4", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 1" "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
)
+Name: Ai Goals Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 4" ) 
)
+Name: Restrict Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 4" 
      2 
   )
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 5" 
      0 
      "Alpha 1" 
      "High" 
      "Psychopath 16" 
      0 
   )
)
+Name: M_Sandman 5 to Psychopath 16
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 4a" 
      0 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
)
+Name: Alpha resume course Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 4a" 
      0 
   )
   ( do-nothing ) 
)
+Name: Activate Nav 5 trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 5" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 5 directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 5", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Sandman 5 to Psychopath 16" 
      9 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 4a:1" ) 
      ( get-object-y "Waypoint Nav 4a:1" ) 
      ( get-object-z "Waypoint Nav 4a:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 5" ) 
   ( select-nav "Nav 5" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 4a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 2" 
         "Waypoint Nav 4a:1" 
      )
      5500 
   )
   ( do-nothing ) 
)
+Name: Proceed to Nav 4a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 1" "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Uniform" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Frigate#1" 67 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
   ( cap-waypoint-speed "Frigate#1" 10 ) 
)
+Name: Ai Goals Nav 4a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Nav 4a
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Uniform" ) 
   ( do-nothing ) 
)
+Name: Uniform shows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kilrathi Nav 4a destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Kilrathi Forces Nav 4a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi forces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Uniform" 
      "Frigate#1" 
   )
   ( do-nothing ) 
)
+Name: Kilrathi Nav 4a destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 6" 
      0 
      "Alpha 1" 
      "High" 
      "Psychopath 17" 
      3901 
   )
)
+Name: M Sandman 6 to Psychopath 17
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
)
+Name: Alpha resume course Nav 4a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M Sandman 6 to Psychopath 17" 
      10 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 5:1" ) 
      ( get-object-y "Waypoint Nav 5:1" ) 
      ( get-object-z "Waypoint Nav 5:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 6 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 5" ) 
   ( select-nav "Nav 5" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 5" ) 5000 ) 
   ( nebula-change-storm "none" ) 
)
+Name: Proceed to Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 1" "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Hermes#1" 50 ) 
   )
)
+Name: Ai Goals Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg 
      "Mission complete message" 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "TCS Hermes#1" 
      "High" 
      "Hermes 9" 
      0 
      "Alpha 1" 
      "High" 
      "Psychopath 18" 
      5493 
      "TCS Hermes#1" 
      "High" 
      "Hermes 10" 
      6287 
      "TCS Hermes#1" 
      "High" 
      "Ranger 2" 
      3120 
      "Alpha 1" 
      "High" 
      "Psychopath 19" 
      3901 
      "TCS Hermes#1" 
      "High" 
      "Ranger 3" 
      8215 
      "TCS Hermes#1" 
      "High" 
      "Hermes 11" 
      2386 
   )
)
+Name: M Hermes 9 to Hermes 11
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Landing clearance
+Repeat Count: 1
+Interval: 1
+Chained: 34
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "TCS Hermes#1" ) 
      500 
   )
   ( do-nothing ) 
)
+Name: Start landing
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Land on the TCS Hermes", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( set-cutscene-bars 1000 ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-guard "TCS Hermes#1" 89 ) 
   )
   ( add-to-collision-group "Alpha 2" 0 ) 
   ( add-to-collision-group 
      "TCS Hermes#1" 
      0 
   )
)
+Name: land option
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "land option" 0 ) 
   ( set-object-position 
      "Alpha 2" 
      ( get-object-x "landing start:1" ) 
      ( get-object-y "landing start:1" ) 
      ( get-object-z "landing start:1" ) 
   )
   ( set-object-facing-object 
      "Alpha 2" 
      "landpath:1" 
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints "landpath" 89 ) 
   )
)
+Name: land part 2 prep
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "camer1:1" ) 
      ( get-object-y "camer1:1" ) 
      ( get-object-z "camer1:1" ) 
   )
   ( set-camera-facing-object "Alpha 2" ) 
)
+Name: landing part 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( every-time 
   ( is-event-true-delay 
      "landing part 2" 
      0 
   )
   ( set-camera-position 
      ( get-object-x "camer1:1" ) 
      ( get-object-y "camer1:1" ) 
      ( get-object-z "camer1:1" ) 
   )
   ( set-camera-facing-object "Alpha 2" ) 
)
+Name: landing cutscene
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 2" "landpath:1" ) 
         25 
      )
      ( is-event-true-delay 
         "Landing clearance" 
         0 
      )
   )
   ( end-mission ) 
)
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( < 
         ( distance "Alpha 2" "<any hostile>" ) 
         5500 
      )
   )
   ( key-reset "Alt-A" ) 
   ( training-msg "Enemy near message" ) 
)
+Name: Autopilot Reset
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( = @AutoNavPhase[0] 1 ) 
      ( not 
         ( < 
            ( distance "Alpha 2" "<any hostile>" ) 
            5500 
         )
      )
   )
   ( modify-variable 
      @AutoNavDirX[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-x "NextNav:1" ) 
               ( get-object-x "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirY[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-y "NextNav:1" ) 
               ( get-object-y "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirZ[1] 
      ( / 
         ( * 
            ( - 
               ( get-object-z "NextNav:1" ) 
               ( get-object-z "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
   ( modify-variable 
      @AutoNavTime[0] 
      ( mission-time ) 
   )
   ( set-cutscene-bars ) 
   ( lock-primary-weapon 
      "Alpha 2" 
      "Alpha 1" 
   )
   ( lock-secondary-weapon 
      "Alpha 2" 
      "Alpha 1" 
   )
   ( lock-afterburner 
      "Alpha 2" 
      "Alpha 1" 
   )
   ( hud-set-max-targeting-range 1 ) 
   ( player-use-ai ) 
)
;;    ( lock-controls ( true ) ) 
+Name: AutoNav Initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirX[0] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirY[0] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirZ[1] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
   )
   ( set-object-facing-object 
      "Alpha 2" 
      "NextNav:1" 
   )
)
+Name: AutoNav Position Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( < @AutoNavCamera[0] 6 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 0 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 1 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 2 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 3 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 4 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 5 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 5 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 6 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 7 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 8 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Alpha 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 9 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Alpha 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "Alpha 2" 
      @AutoNavFighterSpeed[60] 
      ( true ) 
   )
   ( reset-time-compression ) 
   ( when 
      ( not ( = @CamSpeed[0] 0 ) ) 
      ( set-object-speed-z 
         "Cam Ghost" 
         @CamSpeed[0] 
         ( true ) 
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
   )
)
+Name: AutoNav Update Sandman & Camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" ) 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[60] 
      ( true ) 
   )
)
+Name: AutoNav Update Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( get-object-x "NextNav:1" ) 
         ( / ( * @AutoNavDirX[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-y "NextNav:1" ) 
         ( / ( * @AutoNavDirY[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-z "NextNav:1" ) 
         ( / ( * @AutoNavDirZ[1] -1000 ) 1000 ) 
      )
   )
   ( set-object-facing 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-facing 
      "Alpha 1" 
      ( + 
         ( get-object-x "Alpha 1" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 1" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 1" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( modify-variable @AutoNavPhase[0] 0 ) 
   ( modify-variable @CamSpeed[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unset-cutscene-bars ) 
   ( reset-camera ) 
   ( unlock-primary-weapon 
      "Alpha 2" 
      "Alpha 1" 
   )
   ( unlock-secondary-weapon 
      "Alpha 2" 
      "Alpha 1" 
   )
   ( unlock-afterburner 
      "Alpha 2" 
      "Alpha 1" 
   )
   ( hud-set-frame "Autopilot" 0 ) 
   ( hud-set-max-targeting-range 30000 ) 
   ( player-not-use-ai ) 
)
;;    ( lock-controls ( false ) ) 
+Name: AutoNav Reset
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" ) 
   ( and 
      ( > 
         ( distance 
            "<argument>" 
            "Waypoint Alpha 1:1" 
         )
         250 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
      ( = @AutoNavPhase[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Orders Alpha" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "<argument>" 
      "Waypoint Alpha 1:1" 
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
)
+Name: Launch Helper Alp 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "X-ray 1" 
      "X-ray 2" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
   )
   ( and 
      ( has-arrived-delay 3 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( > 
         ( mission-time ) 
         ( + @TauntTimer[0] 23 ) 
      )
   )
   ( modify-variable 
      @TauntTimer[0] 
      ( mission-time ) 
   )
   ( send-random-message 
      "<argument>" 
      "Low" 
      "KTaunt 01" 
      "KTaunt 02" 
      "KTaunt 03" 
      "KTaunt 04" 
      "KTaunt 05" 
      "KTaunt 06" 
      "KTaunt 07" 
      "KTaunt 08" 
      "KTaunt 09" 
      "KTaunt 10" 
      "KTaunt 11" 
      "KTaunt 12" 
   )
)
+Name: Taunt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-iff "Traitor" "Alpha 2" ) 
   ( end-mission ) 
)
+Name: Player turned traitor
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Scout Caliban
$MessageNew:  XSTR("Scout the Caliban nebula for enemy ships. Destroy any hostiles you encounter.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Mission Complete" 
   0 
)

#Waypoints		;! 15 lists total

$Name: NextNav
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 5000.000000 )
)

$Name: Waypoint Nav 1
$List: (		;! 1 points in list
	( 10000.000000, 0.000000, 50000.000000 )
)

$Name: Waypoint Nav 2
$List: (		;! 1 points in list
	( -27732.013672, -19999.996094, 146430.078125 )
)

$Name: Waypoint Nav 3
$List: (		;! 1 points in list
	( -90000.000000, 0.000000, 90000.000000 )
)

$Name: Waypoint Nav 4
$List: (		;! 1 points in list
	( -170086.765625, 10000.041016, 4210.287598 )
)

$Name: Waypoint Nav 4a
$List: (		;! 1 points in list
	( -73137.296875, 4300.000000, 1810.398438 )
)

$Name: Waypoint Nav 5
$List: (		;! 1 points in list
	( -1497.000000, 88.000000, 37.099998 )
)

$Name: Waypoint Alpha 1
$List: (		;! 1 points in list
	( -18.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Alpha 2
$List: (		;! 1 points in list
	( 12.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Corvette
$List: (		;! 1 points in list
	( -93120.000000, 350.000000, 190000.000000 )
)

$Name: Waypoint Frigate
$List: (		;! 1 points in list
	( -250000.000000, 0.000000, 0.000000 )
)

$Name: Path CAP
$List: (		;! 6 points in list
	( 4000.000000, 0.000000, 0.000000 )
	( 2000.000000, 0.000000, 3464.102051 )
	( -2000.000000, 0.000000, 3464.102051 )
	( -4000.000244, 0.000000, 0.000000 )
	( -2000.000000, 0.000000, -3464.102051 )
	( 2000.000000, 0.000000, -3464.102295 )
)

$Name: landing start
$List: (		;! 1 points in list
	( 0.000000, 3.000000, -750.000000 )
)

$Name: camer1
$List: (		;! 1 points in list
	( 170.089203, 14.999996, -680.459839 )
)

$Name: landpath
$List: (		;! 1 points in list
	( 0.000000, 3.000000, 0.000000 )
)

#Messages		;! 80 total


$Name: ========== Nav 0 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes 1
$Team: -1
$MessageNew:  XSTR("Alpha, you are cleared for launch.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 19_hermes_control_01.wav

$Name: Hermes 2
$Team: -1
$MessageNew:  XSTR("All wings, I'll be periodically asking for check-ins during this mission. We wouldn't want any lost sheep out there.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 19_hermes_control_02.wav

$Name: Buttcheeks 1
$Team: -1
$MessageNew:  XSTR("Hey Mud Shark rookie, don't get killed on your first op!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 19_buttcheeks_01.wav

$Name: Buttcheeks 2
$Team: -1
$MessageNew:  XSTR("Oh, man, and you're flying on Psychopath's wing? I don't know who to feel sorrier for.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 19_buttcheeks_02.wav

$Name: Psychopath 1
$Team: -1
$MessageNew:  XSTR("You know something. They don't call you Buttcheeks without a good reason.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_01.wav

$Name: Buttcheeks 3
$Team: -1
$MessageNew:  XSTR("You son of a bitch, you are SO dead when this op's over.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 19_buttcheeks_03.wav

$Name: Psychopath 2
$Team: -1
$MessageNew:  XSTR("You, fight me? Bring it.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_02.wav

$Name: Ranger 1
$Team: -1
$MessageNew:  XSTR("That's enough! Both of you ... stand down! Did I make myself clear?", -1)
$end_multi_text
+AVI Name: Head-RANGER2
+Wave Name: 19_ranger_01.wav

$Name: Buttcheeks 4
$Team: -1
$MessageNew:  XSTR("Clear as a bell.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 19_buttcheeks_04.wav

$Name: Psychopath 3
$Team: -1
$MessageNew:  XSTR("Yes ... sir.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_03.wav

$Name: Psychopath 4
$Team: -1
$MessageNew:  XSTR("Sandman. Obey my orders, fly at a level somewhere above 'shitbird', don't get in my way and we'll get along fine.", 0)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_04.wav

$Name: Sandman 1
$Team: -1
$MessageNew:  XSTR("Right. You need a wingman. Who else but me would be watching your back, sir?", -1)
$end_multi_text
+Wave Name: 19_sandman_01.wav

$Name: Psychopath 5
$Team: -1
$MessageNew:  XSTR("Yeah ... right. Here's your first order, I want you to fly as the Wing Leader on this one. Just this one.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_05.wav

$Name: Sandman 2
$Team: -1
$MessageNew:  XSTR("So you think I've got what it takes after all?", -1)
$end_multi_text
+Wave Name: 19_sandman_02.wav

$Name: Psychopath 6
$Team: -1
$MessageNew:  XSTR("It's not that. I just don't trust you to watch my back yet, so I'm gonna watch my own. I'll watch yours too, if I have enough time.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_06.wav

$Name: Sandman 3
$Team: -1
$MessageNew:  XSTR("Oh, so you think I'm expendable, huh?", -1)
$end_multi_text
+Wave Name: 19_sandman_03.wav

$Name: Psychopath 7
$Team: -1
$MessageNew:  XSTR("We're all expendable, including me. Get used to it.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_07.wav

$Name: Psychopath 8
$Team: -1
$MessageNew:  XSTR("Allright, let's punch it. Set course to nav 1.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_08.wav

$Name: ========== Nav 1 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes 3
$Team: -1
$MessageNew:  XSTR("All patrols, report status.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_hermes_control_03.wav

$Name: Psychopath 9
$Team: -1
$MessageNew:  XSTR("Alpha wing here. Still alive.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_09.wav

$Name: Avatarr 1
$Team: -1
$MessageNew:  XSTR("Bravo patrol here. Quiet as a mouse.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_avatarr_01.wav

$Name: White Trash 1
$Team: -1
$MessageNew:  XSTR("Charlie here. Couple of light fighters are now in pieces.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_white_trash_01.wav

$Name: Buttcheeks 5
$Team: -1
$MessageNew:  XSTR("Delta wing checking in, no contacts.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_buttcheeks_05.wav

$Name: Mustanger 1
$Team: -1
$MessageNew:  XSTR("CAP here. No targets yet.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_mustanger_01.wav

$Name: Psychopath 10
$Team: -1
$MessageNew:  XSTR("Let's continue with our mission, Sandman.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_10.wav

$Name: ========== Nav 2 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Psychopath 11
$Team: -1
$MessageNew:  XSTR("Break and attack!", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_11.wav

$Name: Hermes 4
$Team: -1
$MessageNew:  XSTR("All patrols, report status.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_hermes_control_04.wav

$Name: Psychopath 12
$Team: -1
$MessageNew:  XSTR("Alpha wing, currently engaged.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_12.wav

$Name: Avatarr 2
$Team: -1
$MessageNew:  XSTR("Bravo patrol, two heavy fighters down.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_avatarr_02.wav

$Name: White Trash 2
$Team: -1
$MessageNew:  XSTR("Charlie wing, nothing of interest.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_white_trash_02.wav

$Name: Mustanger 2
$Team: -1
$MessageNew:  XSTR("CAP here. No hostiles.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_mustanger_02.wav

$Name: Hermes 5
$Team: -1
$MessageNew:  XSTR("Delta patrol, report in.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_hermes_control_05.wav

$Name: Hermes 6
$Team: -1
$MessageNew:  XSTR("Delta patrol, come in!", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_hermes_control_06.wav

$Name: ========== Nav 3 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Psychopath 13
$Team: -1
$MessageNew:  XSTR("Sandman, attack the corvette, I'll take out the fighters.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_13.wav

$Name: Sandman 4
$Team: -1
$MessageNew:  XSTR("Why, sir?", -1)
$end_multi_text
+Wave Name: 19_sandman_04.wav

$Name: Psychopath 14
$Team: -1
$MessageNew:  XSTR("Because of the two of us I stand a greater chance of surviving against those fighters.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_14.wav

$Name: Hermes 7
$Team: -1
$MessageNew:  XSTR("All patrols, report status.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_hermes_control_07.wav

$Name: Psychopath 15
$Team: -1
$MessageNew:  XSTR("Alpha wing here. We've encountered a corvette and a bunch of escort fighters. They're dead, all dead.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_15.wav

$Name: Avatarr 3
$Team: -1
$MessageNew:  XSTR("Bravo here. We encountered a Darket and a corvette. They're history.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_avatarr_03.wav

$Name: White Trash 3
$Team: -1
$MessageNew:  XSTR("Charlie here. Dispatched four Dralthi.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_white_trash_03.wav

$Name: Mustanger 3
$Team: -1
$MessageNew:  XSTR("CAP here. No problems.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_mustanger_03.wav

$Name: Hermes 8
$Team: -1
$MessageNew:  XSTR("Delta still has not checked in. Alpha and Gamma quadrant patrols, we're adjusting your homeward leg courses to sweep through a portion of Delta quadrant. Navigation computers should now be updated.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 19_hermes_control_08.wav

$Name: ========== Nav 4 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Sandman 5
$Team: -1
$MessageNew:  XSTR("I'm not picking up a thing.", -1)
$end_multi_text
+Wave Name: 19_sandman_05.wav

$Name: Psychopath 16
$Team: -1
$MessageNew:  XSTR("Set course back to the Hermes. You know what to do and how to do it, so do it.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_16.wav

$Name: ========== Nav 4a =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Sandman 6
$Team: -1
$MessageNew:  XSTR("One french-fried frigate. Fresh and made to order.", -1)
$end_multi_text
+Wave Name: 19_sandman_06.wav

$Name: Psychopath 17
$Team: -1
$MessageNew:  XSTR("Well that's enough fun for one day, let's get back before your luck runs out.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_17.wav

$Name: ========== Nav 5 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes 9
$Team: -1
$MessageNew:  XSTR("Welcome back, Alpha wing. It looks like the new addition survived his first trip as a Mud Shark.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 19_hermes_control_09.wav

$Name: Psychopath 18
$Team: -1
$MessageNew:  XSTR("That's just today. Wait till tomorrow. Request permission to land, by the way.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_18.wav

$Name: Hermes 10
$Team: -1
$MessageNew:  XSTR("One minute. Colonel Walker wants a moment with you.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 19_hermes_control_10.wav

$Name: Ranger 2
$Team: -1
$MessageNew:  XSTR("Lieutenant, did you happen to hear anything from Delta Wing?", -1)
$end_multi_text
+AVI Name: Head-RANGER2
+Wave Name: 19_ranger_02.wav

$Name: Psychopath 19
$Team: -1
$MessageNew:  XSTR("Negative, sir. We did find a frigate in Delta Wing's patrol area, though. It's toast. Burnt toast.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 19_psychopath_19.wav

$Name: Ranger 3
$Team: -1
$MessageNew:  XSTR("Understood. Carry on.", -1)
$end_multi_text
+AVI Name: Head-RANGER2
+Wave Name: 19_ranger_03.wav

$Name: Hermes 11
$Team: -1
$MessageNew:  XSTR("You are now cleared to land, Mud Shark Alpha.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 19_hermes_control_11.wav

$Name: ========= Computer ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Mission complete message
$Team: -1
$MessageNew:  XSTR("Mission complete", -1)
$end_multi_text
+Wave Name: ge_computer_01.wav

$Name: Mission failed message
$Team: -1
$MessageNew:  XSTR("Unable to complete mission", -1)
$end_multi_text
+Wave Name: ge_computer_02.wav

$Name: Enemy near message
$Team: -1
$MessageNew:  XSTR("Enemy near - autopilot not allowed", -1)
$end_multi_text
+Wave Name: ge_computer_03.wav

$Name: Proceed to waypoint message
$Team: -1
$MessageNew:  XSTR("Proceed to next waypoint", -1)
$end_multi_text
+Wave Name: ge_computer_11.wav

$Name: Autopilot link message
$Team: -1
$MessageNew:  XSTR("Autopilot link established", -1)
$end_multi_text
+Wave Name: ge_computer_07.wav

$Name: ========== Taunts =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: KTaunt 01
$Team: -1
$MessageNew:  XSTR("You fly like the ape that you are.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_01.wav

$Name: KTaunt 02
$Team: -1
$MessageNew:  XSTR("You pathetic descendant of monkeys.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_02.wav

$Name: KTaunt 03
$Team: -1
$MessageNew:  XSTR("You will not survive this battle, ape scum!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_03.wav

$Name: KTaunt 04
$Team: -1
$MessageNew:  XSTR("I shall eat your heart and spit it out, terran.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_04.wav

$Name: KTaunt 05
$Team: -1
$MessageNew:  XSTR("Die, you furless freak!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_05.wav

$Name: KTaunt 06
$Team: -1
$MessageNew:  XSTR("The confed ape dares to attack?!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_06.wav

$Name: KTaunt 07
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_07.wav

$Name: KTaunt 08
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_08.wav

$Name: KTaunt 09
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_09.wav

$Name: KTaunt 10
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_10.wav

$Name: KTaunt 11
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_11.wav

$Name: KTaunt 12
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_12.wav

$Name: skip dialogue
$Team: -1
$MessageNew:  XSTR("Alt-J to skip dialogue.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7875150
+Neb2: nbackpurp1

+Neb2Flags: 60


$Bitmap List:
$Sun: SunF5
+Angles: 2.199113 0.000000 1.326449
+Scale: 1.085000

#Asteroid Fields

#Music

$Event Music: Caliban
$Briefing Music: Brief3

#End

