#Ship Classes

;=====>> TERRANS <<=======
$Name: GTF Ulysses
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "D-Advanced" "Leech Cannon" "S-Breaker" "Railgun" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "D-Advanced" "Leech Cannon" "S-Breaker" "Railgun" )
$Default PBanks: ( "Avenger" "Avenger" )
$Allowed SBanks: ( "MX-50" "Fury" "D-Missile" "Hornet" "Hornet#Weak" "Interceptor" "Interceptor#Weak" "EM Pulse" "Fang" "Havoc")
$Allowed Dogfight SBanks: ( "MX-50" "Fury" "D-Missile" "Hornet" "Hornet#Weak" "Interceptor" "Interceptor#Weak" "EM Pulse" )
$Default SBanks: ( "Hornet" )
$SBank Capacity: ( 40 )

$Name: GTF Apollo
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker" )
$Default PBanks: ( "Avenger" "Avenger" )
$Allowed SBanks: ( "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "Hornet#Weak" "Interceptor#Weak" "EM Pulse" "Cluster Bomb" "Havoc" )
$Allowed Dogfight SBanks: ( "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "Hornet#Weak" "Interceptor#Weak" "EM Pulse" "Cluster Bomb" "Havoc" )
$Default SBanks: ( "MX-50" "MX-50" )
$SBank Capacity: ( 40, 40 )

$Name: GTB Medusa
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker" "Railgun" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker" "Railgun" )
$Default PBanks: ( "Prometheus" )
$Allowed SBanks: ( "MX-50" "Hornet" "Phoenix V" "Stiletto" "Synaptic" "Tsunami" "Hornet#Weak" "EM Pulse" "Cluster Bomb" "Rebel Bomb" )
$Allowed Dogfight SBanks: ( "MX-50" "Hornet" "Phoenix V" "Stiletto" "Synaptic" "Tsunami" "Hornet#Weak" "EM Pulse" "Cluster Bomb" )
$Default SBanks: ( "Hornet" "Tsunami" "Tsunami" )
$SBank Capacity: ( 40, 80, 80 )

;=====>> VASUDANS <<=======
$Name: PVF Anubis
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Default PBanks: ( "Avenger" )
$Allowed SBanks: ( "MX-50" "D-Missile" "Fury" "Fang" "Interceptor" "Hornet" "Hornet#Weak" "EM Pulse" "Havoc")
$Allowed Dogfight SBanks: ( "MX-50" "D-Missile" "Fury" "Fang" "Interceptor" "Hornet" "Hornet#Weak" "EM Pulse" )
$Default SBanks: ( "Fang" )
$SBank Capacity: ( 40 )

$Name: PVF Thoth
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "S-Breaker" "Leech Cannon" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "S-Breaker" "Leech Cannon" )
$Default PBanks: ( "Prometheus" )
$Allowed SBanks: ( "MX-50" "D-Missile" "Fury" "Fang" "Interceptor" "Hornet" "Hornet#Weak" "EM Pulse" )
$Allowed Dogfight SBanks: ( "MX-50" "D-Missile" "Fury" "Fang" "Interceptor" "Hornet" "Hornet#Weak" "EM Pulse" )
$Default SBanks: ( "Interceptor" )
$SBank Capacity: ( 80 )

$Name: PVF Horus
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Flail" "Avenger" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Flail" "Avenger" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Default PBanks: ( "Avenger" "Avenger" )
$Allowed SBanks: ( "MX-50" "Fury" "Fang" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "EM Pulse" )
$Allowed Dogfight SBanks: ( "MX-50" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Havoc" "Barracuda" "EM Pulse" )
$Default SBanks: ( "Fang" "Interceptor" )
$SBank Capacity: ( 40, 40 )

$Name: PVF Seth
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "Banshee" "S-Breaker" "Leech Cannon" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "Banshee" "S-Breaker" "Leech Cannon" )
$Default PBanks: ( "Avenger" "Avenger" )
$Allowed SBanks: ( "MX-50" "D-Missile" "Fury" "Fang" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Stiletto" "EM Pulse" "Cluster Bomb" "Barracuda")
$Allowed Dogfight SBanks: ( "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Havoc" "Stiletto" "EM Pulse" "Cluster Bomb" )
$Default SBanks: ( "Interceptor" "Fang" )
$SBank Capacity: ( 40, 80 )

$Name: PVB Sekhmet
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "VLL-9 Laser" "Vasudan Light Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker" "Shivan Mega Laser" )
$Default PBanks: ( "Shivan Mega Laser" )
$Allowed SBanks: ( "MX-50"  "Fury" "Fang" "Interceptor" "Hornet" "Phoenix V" "Synaptic" "Cluster Bomb" "Stiletto" "Tsunami" "Harbinger" "EM Pulse" "Barracuda" "HOL Bomb" )
$Allowed Dogfight SBanks: ( "MX-50"  "Fury" "Interceptor" "Hornet" "Phoenix V" "Synaptic" "Cluster Bomb" "Stiletto" "Tsunami" "Harbinger" "EM Pulse" )
$Default SBanks: ( "Havoc" "Tsunami" "Tsunami" )
$SBank Capacity: ( 80, 80, 80 )

$Name: PVB Osiris
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Default PBanks: ( "Avenger" )
$Allowed SBanks: ( "MX-50" "D-Missile" "Fury" "Fang" "Interceptor" "Phoenix V" "Stiletto" "Tsunami" "EM Pulse" "Cluster Bomb" "Barracuda" )
$Allowed Dogfight SBanks: ( "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Stiletto" "Tsunami" "EM Pulse" "Cluster Bomb" "Barracuda" )
$Default SBanks: ( "Havoc" "Tsunami" "Tsunami" )
$SBank Capacity: ( 40, 40, 20 )

$Name: PVB Amun
+nocreate        ;;Don't create the ship, just change the attributes
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Allowed Dogfight PBanks: ( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "S-Breaker" "Leech Cannon" )
$Default PBanks: ( "Avenger" "Avenger" )
$Allowed SBanks: ( "MX-50" "D-Missile" "Stiletto" "Fury" "Fang" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Barracuda" "Tsunami" "Harbinger" "Cluster Bomb" "Havoc" )
$Allowed Dogfight SBanks: ( "MX-50" "D-Missile" "Stiletto" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Tsunami" "Harbinger" "Cluster Bomb" )
$Default SBanks: ( "Fang" "Tsunami" "Tsunami")
$SBank Capacity: ( 60, 80, 80 )

$Name:				PVI Obelisk
$Short name:		VInst
$Species:			Vasudan
+Tech Description:
XSTR("The Hammer of Light installation, the PVI Obelisk, was the central hub of all guerilla activity in the Deneb system. A symbol of the unity of the military wing of the Hammer of Light, this station, built straight into a suitably-sized asteroid, was where the Deneb cell leaders plotted the end of the PVN and, later, the GTA's presence in Deneb. The plans to attack the GTD Ironclad and the PVD Guardian were hatched here. The Obelisk was also an important HoL laboratory that was dedicated to reverse-engineering Shivan technology - it was where the Sekhmet bomber, a Shivan-Vasudan hybrid craft, was created and tested before it was used to destroy the 9th Fleet flagship, the Ironclad. The Obelisk was destroyed by a crack squad of PVN pilots in a bold move that ended up crippling Hammer of Light operations in Deneb, effectively securing the system for the PVN for several years.", 3054)
$end_multi_text
$POF file:                      Cheops.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:			3000
$Damp:				0.2
$Rotdamp:			0.2
$Max Velocity:		0.0, 0.0, 0.0
$Rotation time:		200.0, 200.0, 200.0
$Rear Velocity:		0.0
$Forward accel:		0.0		
$Forward decel:		0.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	300.0
$Expl outer rad:	12000.0
$Expl damage:		50.0
$Expl blast:		6500.0
$Expl Propagates:	YES							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	900.0						;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	1
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     100000
$Flags:                         ( "capital" "big damage" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       136			;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2762
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     turret01,               2,2.0
$Default PBanks:        ( "Vasudan Turret" )
$Subsystem:                     turret02,               3,2.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     turret03,               2,2.0
$Default PBanks:        ( "Vasudan Turret" )
$Subsystem:                     turret04,               2,2.0
$Default PBanks:        ( "Vasudan Huge Turret" )
$Subsystem:                     turret05,               2,2.0
$Default PBanks:        ( "Vasudan Turret" )
$Subsystem:                     turret06,               3,2.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     turret07,               2,2.0
$Default PBanks:        ( "Vasudan Turret" )
$Subsystem:                     turret08,               4,2.0
$Default PBanks:        ( "Vasudan Huge Turret" )
$Subsystem:                     turret09,               4,2.0
$Default PBanks:        ( "Vasudan Huge Turret" )
$Subsystem:                     turret10,               4,2.0
$Default PBanks:        ( "Vasudan Huge Turret" )
$Subsystem:                     turret11,               2,2.0
$Default PBanks:        ( "Vasudan Turret" )
$Subsystem:                     turret12,               2,2.0
$Default PBanks:        ( "Vasudan Turret" )
$Subsystem: sensors, 5, 0
$Subsystem: weapons, 5, 0
$Subsystem: communications, 5, 0
$Subsystem: array, 2,10.0
$Subsystem: fighterbay, 0,0.0


$Name: GTC Fenris 2
$Short name: TCruise
$Species: Terran
+Tech Description:
XSTR("Cinema version of the Fenris with souped-up engines so you don't sit there waiting for it forever and ever and ever and ever...", 3045)
$end_multi_text
$POF File:			Fenris_FS1.pof
$Detail distance: (0, 1000, 2000, 5000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 40.0
$Rotation time: 40.0, 40.0, 40.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 125.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 3500.0
$Expl Propagates: YES 
$Shockwave Speed: 500.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 90.0
$Max Oclk Speed: 25.0
$Max Weapon Eng: 100.0
$Hitpoints: 10000
$Flags: ( "cruiser" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -315
$Closeup_zoom: 0.5
$Score: 100
$Subsystem: turret01, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret02, 3, 5.0
 $Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret04, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret05, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret06, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret07, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret08, 2, 5.0
 $Default PBanks: ( "Terran Turret" )
$Subsystem: turret09a-01-main, 8, 10.0
 $Default SBanks: ( "Fusion Mortar" )
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	90, 180, 0 
$Subsystem: radar01a-dish, 5, 0.0
$Subsystem: sensors, 4, 0
$Subsystem: communication, 4, 0.0
$Subsystem: navigation, 4, 0.0
$Subsystem: weapons, 4, 0.0
$Subsystem: engine, 30, 0.0
 $Engine Wash: Default100

$Name: PVT Isis 2
$Short name: VTran
$Species: Vasudan
+Tech Description:
XSTR("Like the Fenris, but Vasudan, and a transport.", 3124)
$end_multi_text
$POF file: Isis.pof
$Detail distance: (0, 100, 250, 800)
$Show damage: YES
$Density: 2
$Damp: 0.2
$Rotdamp: 0.6
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 4.0, 7.0, 10.0
$Rear Velocity: 0.0
$Forward accel: 6.0
$Forward decel: 1.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 50.0
$Expl blast: 1000.0
$Expl Propagates: NO 
$Shockwave Speed: 0.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 2.0
$Max Oclk Speed: 42.0
$Max Weapon Eng: 0.0
$Hitpoints: 5000
$Flags: ( "transport" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 131
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Score: 15
$Animations: ( "mv_isis_dock_s2" )
$Subsystem: turret01,1,1.0
 $Default PBanks: ( "Avenger" )
$Subsystem: turret02,1,1.0
 $Default PBanks: ( "Avenger" )
$Subsystem: communication, 5,0.0
$Subsystem: engine, 25,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: weapons, 15,0.0

$Name: PVFr Bast 2
$Short name: VFreight1
$Species: Vasudan
+Description: XSTR(" ", 2961)
$end_multi_text
+Tech Description:
XSTR("This time, it's a freighter. Ain't I canny, eh?", 2962)
$end_multi_text
$POF file: Bast.pof
$Detail distance: (0, 100, 250, 800)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.6
$Max Velocity: 0.0, 0.0, 80.0 
$Rotation time: 25.0, 25.0, 25.0
$Rear Velocity: 0.0
$Forward accel: 5.0 
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 50.0
$Expl blast: 1000.0
$Expl Propagates: NO 
$Shockwave Speed: 0.0
$Allowed PBanks: ( )
$Allowed Dogfight PBanks: ( )
$Default PBanks: ( )
$Allowed SBanks: ( )
$Allowed Dogfight SBanks: ( )
$Default SBanks: ( )
$SBank Capacity: ( )
$Shields: 0
$Power Output: 1.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 0.0
$Hitpoints: 2000
$Flags: ( "freighter" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 130
$Closeup_pos: 0.0, 0.0, -43
$Closeup_zoom: 0.5
$Score: 20
$Animations: ( "mv_bast_dock_s2", "mv_bast_docked" )
$Subsystem: communication, 5, 0.0
$Subsystem: engines, 25, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: sensors, 5, 0.0

$Name: GTT Centaur
$Short name: TSup3
$Species: Terran
+Tech Description:
XSTR("Centaur, but for capturing.", 3037)
$end_multi_text
$POF File: 						Centaur.pof
$Detail distance: (0, 130, 250, 800)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.3
$Max Velocity: 0.0, 0.0, 70.0
$Rotation time: 3.0, 3.0, 3.0
$Rear Velocity: 0.0
$Forward accel: 2.0 
$Forward decel: 0.25
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 50.0
$Expl blast: 500.0
$Expl Propagates: NO 
$Shockwave Speed: 0.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 500
$Power Output: 1.0
$Max Oclk Speed: 100.0
$Max Weapon Eng: 0.0
$Hitpoints: 500
$Flags: ( "transport")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 135
$Closeup_pos: 0.0, 1.0, -29
$Closeup_zoom: 0.5
$Score: 50
$Subsystem: communication, 30, 0.0
$Subsystem: engines, 50, 0.0
$Subsystem: sensors, 10, 0.0

#End

$Player Ship Precedence: (
 "GTF Ulysses"
 "GTF Hercules"
 "GTB Medusa"
 "GTB Ursa"
 "PVF Thoth"
 "PVF Seth"
 "PVB Osiris"
)