#Mission Info

$Version: 0.10
$Name:  XSTR("Babylon Unchained", -1)
$Author: Black Wolf
$Created: 01/23/11 at 16:23:46
$Modified: 01/24/20 at 10:29:40
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8192
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1351.254272, 5010.495605, -202.672852
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 201st Warhorses
+SquadReassignLogo: Warhorses.pcx


$Skybox Model: EP-Skybox.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"Begin-Theft"		"0"		"number"
		1		"Breakdown-Step1"		"0"		"number"
		2		"BreakStabilizers"		"0"		"number"
		3		"Cruiser-Escapes"		"0"		"number"
		4		"FriendlyLevi"		"1"		"number"
		5		"GoldCount"		"4"		"number"
		6		"GreyCount"		"4"		"number"
		7		"HUD-Reset"		"0"		"number"
		8		"HudForked"		"0"		"number"
		9		"StabilizersWonky"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The $g Alliance maintains a small scale repair depot at the $b EP $b IV $b L5 $b point - nothing major, of course - that all gets contracted out - just a small facility where most of the more minor repairs on local warships can be carried out quickly and cheaply. Today, we're on convoy duty again, escorting a load of foodstuffs and spare parts to the drydock. I know it's not the most glamourous of assignments, but it's important work in systems as unstable as $b EP these days.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1351.254272, 5010.495605, -202.672852
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: Comet
$pos: 1351.254272, 99.426224, -202.672913
$label:  XSTR("Crimea Station", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It's only a small convoy this time - the $g Arc $g Dawes, $g Foo $g Ming and the $g Bunker $g Hill, and they're not carrying anything particularly valuable. More to the point, it's a government convoy - they're brazen, but they're not ballsy enough to attack us directly yet. Should be a quiet run.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -721.151001, 5593.667480, -268.095306
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: Comet
$pos: 1351.254272, 99.426224, -202.672913
$label:  XSTR("Crimea Station", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: -2416.223633, -0.001651, -1101.427246
$label:  XSTR("Convoy", -1)
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2726.038818, -4.283492, 400.200623
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Get your gear together and meet in the flight deck in thirty. Good luck Alphas.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -721.151001, 5593.667480, -268.095306
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: TGas-1
$pos: 1351.254272, 99.426224, -202.672913
$label:  XSTR("Crimea Station", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: -2416.223633, -0.001651, -1101.427246
$label:  XSTR("Convoy", -1)
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2726.038818, -4.283492, 400.200623
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( not 
   ( is-event-true-delay 
      "Msg List - Stealing Levi" 
      0 
   )
)
$Multi text
    XSTR("Pilot, what the hell were you thinking out there? Departing the field of battle without explicit instructions to do so by your commanding officer is against some of the most basic rules of Alliance armed service. This is something you were taught in your first week of boot camp. And yet, here you stand before me, an officer of the Alliance, who ignored protocol and ditched his wingates on a simple escort mission. It doesn't make sense to me.

I thought I had you pegged as one of the good ones. Up until now, you've been performing some excellent flying out there. But this, I'm afraid, can't be ignored. I'm going to reccomend charges before a full disciplinary committee. Additionally, until told otherwise, consider yourself grounded. Dismissed, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not depart unless ordered to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Msg List - Stealing Levi" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Dir - Follow Marduk" 
         0 
      )
   )
)
$Multi text
    XSTR("Departing the field of battle without orders is already a serious offence under military law. To do so in this manner, leaving your wingmates unguarded under hostile guns while you, the only still active pilot in the area, escapes to safety, is nothing short of reprehensible.

You don't deserve to wear that uniform, and when I'm through with you, you never will again. Get out of my sight.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not depart unless ordered to do so.", -1)
$end_multi_text

#Alternate Types:
$Alt: GTFr Chronos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 3
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Prometheus R"	20
	"Rockeye"	140
	"Tempest"	1040
	"Tornado"	184
)

#Objects		;! 97 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2779.437012, -0.000261, -1316.656616
$Orientation:
	0.360029, 0.000000, -0.932941,
	-0.000033, 1.000000, -0.000013,
	0.932941, 0.000035, 0.360029
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTFr Bunker Hill" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Girder 11 Cell 16		;! Object #1
$Class: Girder 11 Cell
$Team: Hostile
$Location: 384.989990, 53.999992, 7.010000
$Orientation:
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Docked With: Girder Cube 8
$Docker Point: Docking Point L
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 8		;! Object #2
$Class: Girder Cube
$Team: Hostile
$Location: 438.989990, 53.999992, 7.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: BlankPlate 69
$Docker Point: BackDock
$Dockee Point: Docking Point T
+Docked With: BlankPlate 67
$Docker Point: BackDock
$Dockee Point: Docking Point B
+Docked With: Girder 5 Cell 13
$Docker Point: Docking Point 2
$Dockee Point: Docking Point F
+Docked With: Girder 11 Cell 16
$Docker Point: Docking Point 1
$Dockee Point: Docking Point L
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 13		;! Object #3
$Class: Girder 5 Cell
$Team: Hostile
$Location: 438.989990, 26.999994, 7.010000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 12
$Docker Point: Docking Point R
$Dockee Point: Docking Point 1
+Docked With: Girder Cube 8
$Docker Point: Docking Point F
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 12		;! Object #4
$Class: Girder Cube
$Team: Hostile
$Location: 438.989990, -0.000006, 7.000000
$Orientation:
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 23
$Docker Point: Docking Point 1
$Dockee Point: Docking Point L
+Docked With: Girder 11 Cell 17
$Docker Point: Docking Point 1
$Dockee Point: Docking Point B
+Docked With: Girder 11 Cell 11
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Docked With: Girder 5 Cell 13
$Docker Point: Docking Point 1
$Dockee Point: Docking Point R
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 11		;! Object #5
$Class: Girder 11 Cell
$Team: Hostile
$Location: 438.989990, -0.000006, 61.000000
$Orientation:
	0.000000, -1.000000, 0.000000,
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 2
$Docker Point: Docking Point L
$Dockee Point: Docking Point 1
+Docked With: Girder Cube 12
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 2		;! Object #6
$Class: Girder Cube
$Team: Hostile
$Location: 439.000000, -0.000006, 115.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, -0.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 54
$Docker Point: Docking Point 1
$Dockee Point: Docking Point R
+Docked With: Girder 11 Cell 4
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Docked With: Girder 11 Cell 11
$Docker Point: Docking Point 1
$Dockee Point: Docking Point L
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 4		;! Object #7
$Class: Girder 11 Cell
$Team: Hostile
$Location: 385.000000, -0.000006, 115.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 1
$Docker Point: Docking Point R
$Dockee Point: Docking Point 1
+Docked With: Girder Cube 2
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 1		;! Object #8
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, -0.010006, 115.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: BlankPlate 59
$Docker Point: BackDock
$Dockee Point: Docking Point L
+Docked With: Girder 5 Cell 55
$Docker Point: Docking Point 1
$Dockee Point: Docking Point F
+Docked With: Girder 11 Cell 9
$Docker Point: Docking Point 1
$Dockee Point: Docking Point K
+Docked With: Girder 11 Cell 4
$Docker Point: Docking Point 1
$Dockee Point: Docking Point R
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 9		;! Object #9
$Class: Girder 11 Cell
$Team: Hostile
$Location: 331.000000, -0.000006, 61.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 6
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 1
$Docker Point: Docking Point K
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 6		;! Object #10
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, -0.000006, 7.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 24
$Docker Point: Docking Point 1
$Dockee Point: Docking Point F
+Docked With: Girder 5 Cell 14
$Docker Point: Docking Point 1
$Dockee Point: Docking Point K
+Docked With: Girder 11 Cell 10
$Docker Point: Docking Point 1
$Dockee Point: Docking Point B
+Docked With: Girder 11 Cell 9
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 10		;! Object #11
$Class: Girder 11 Cell
$Team: Hostile
$Location: 331.000000, -0.000006, -47.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 7
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 6
$Docker Point: Docking Point B
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 7		;! Object #12
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, -0.000006, -101.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 20
$Docker Point: Docking Point 1
$Dockee Point: Docking Point F
+Docked With: Girder 11 Cell 10
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 20		;! Object #13
$Class: Girder 5 Cell
$Team: Hostile
$Location: 331.000000, 26.999994, -100.989990
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 21
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 7
$Docker Point: Docking Point F
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 21		;! Object #14
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, 53.999992, -100.989990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 11 Cell 22
$Docker Point: Docking Point 1
$Dockee Point: Docking Point R
+Docked With: Girder 5 Cell 20
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 22		;! Object #15
$Class: Girder 11 Cell
$Team: Hostile
$Location: 385.000000, 53.989994, -100.989990
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 21
$Docker Point: Docking Point R
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 14		;! Object #16
$Class: Girder 5 Cell
$Team: Hostile
$Location: 331.000000, 26.999994, 7.010000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 15
$Docker Point: Docking Point F
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 6
$Docker Point: Docking Point K
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 15		;! Object #17
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, 53.999992, 7.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: BlankPlate 68
$Docker Point: BackDock
$Dockee Point: Docking Point T
+Docked With: Girder 5 Cell 14
$Docker Point: Docking Point 2
$Dockee Point: Docking Point F
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 68		;! Object #18
$Class: BlankPlate
$Team: Hostile
$Location: 331.000000, 54.019997, 12.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 15
$Docker Point: Docking Point T
$Dockee Point: BackDock
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 24		;! Object #19
$Class: Girder 5 Cell
$Team: Hostile
$Location: 331.000000, -27.000006, 7.010000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 25
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 6
$Docker Point: Docking Point F
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 25		;! Object #20
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, -54.000008, 7.010000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 11 Cell 27
$Docker Point: Docking Point 1
$Dockee Point: Docking Point L
+Docked With: Girder 5 Cell 24
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 27		;! Object #21
$Class: Girder 11 Cell
$Team: Hostile
$Location: 385.000000, -53.990013, 7.010000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 25
$Docker Point: Docking Point L
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 55		;! Object #22
$Class: Girder 5 Cell
$Team: Hostile
$Location: 331.000000, -0.000006, 142.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 1
$Docker Point: Docking Point F
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 59		;! Object #23
$Class: BlankPlate
$Team: Hostile
$Location: 326.000000, 0.019994, 115.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 1
$Docker Point: Docking Point L
$Dockee Point: BackDock
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 54		;! Object #24
$Class: Girder 5 Cell
$Team: Hostile
$Location: 438.989990, -0.000006, 142.000000
$Orientation:
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 45
$Docker Point: Docking Point L
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 2
$Docker Point: Docking Point R
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 45		;! Object #25
$Class: Girder Cube
$Team: Hostile
$Location: 439.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, -0.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 39
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Docked With: Girder 5 Cell 38
$Docker Point: Docking Point 1
$Dockee Point: Docking Point B
+Docked With: GTDk Acropolis 52
$Docker Point: blahblah
$Dockee Point: Docking Point F
+Docked With: Girder 5 Cell 54
$Docker Point: Docking Point 2
$Dockee Point: Docking Point L
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTDk Acropolis 52		;! Object #26
$Class: GTDk Acropolis
$Team: Hostile
$Location: 438.871490, -6.000193, 169.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.001504, 0.999999, 0.000000,
	-0.999999, -0.001504, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 45
$Docker Point: Docking Point F
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 38		;! Object #27
$Class: Girder 5 Cell
$Team: Hostile
$Location: 466.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 46
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 45
$Docker Point: Docking Point B
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 46		;! Object #28
$Class: Girder Cube
$Team: Hostile
$Location: 493.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTDk Acropolis 50
$Docker Point: blahblah
$Dockee Point: Docking Point K
+Docked With: BlankPlate 47
$Docker Point: BackDock
$Dockee Point: Docking Point B
+Docked With: Girder 5 Cell 38
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 47		;! Object #29
$Class: BlankPlate
$Team: Hostile
$Location: 498.000000, 0.019994, 169.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 46
$Docker Point: Docking Point B
$Dockee Point: BackDock
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTDk Acropolis 50		;! Object #30
$Class: GTDk Acropolis
$Team: Hostile
$Location: 492.871490, -6.000193, 169.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.001504, 0.999999, 0.000000,
	-0.999999, -0.001504, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 46
$Docker Point: Docking Point K
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 39		;! Object #31
$Class: Girder 5 Cell
$Team: Hostile
$Location: 412.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 44
$Docker Point: Docking Point B
$Dockee Point: Docking Point 1
+Docked With: Girder Cube 45
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 44		;! Object #32
$Class: Girder Cube
$Team: Hostile
$Location: 385.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 40
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Docked With: GTDk Acropolis 53
$Docker Point: blahblah
$Dockee Point: Docking Point K
+Docked With: Girder 5 Cell 39
$Docker Point: Docking Point 1
$Dockee Point: Docking Point B
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTDk Acropolis 53		;! Object #33
$Class: GTDk Acropolis
$Team: Hostile
$Location: 384.871521, -6.000193, 169.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.001504, 0.999999, 0.000000,
	-0.999999, -0.001504, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 44
$Docker Point: Docking Point K
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 40		;! Object #34
$Class: Girder 5 Cell
$Team: Hostile
$Location: 358.000000, -0.000006, 169.000000
$Orientation:
	0.000000, -0.000001, 1.000000,
	0.000000, 1.000000, 0.000001,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 43
$Docker Point: Docking Point B
$Dockee Point: Docking Point 1
+Docked With: Girder Cube 44
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 43		;! Object #35
$Class: Girder Cube
$Team: Hostile
$Location: 331.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 41
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Docked With: GTDk Acropolis 49
$Docker Point: blahblah
$Dockee Point: Docking Point F
+Docked With: Girder 5 Cell 40
$Docker Point: Docking Point 1
$Dockee Point: Docking Point B
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTDk Acropolis 49		;! Object #36
$Class: GTDk Acropolis
$Team: Hostile
$Location: 330.871490, -6.000193, 169.000000
$Orientation:
	-0.000002, 0.000000, 1.000000,
	-0.001504, 0.999999, -0.000000,
	-0.999999, -0.001504, -0.000002
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 43
$Docker Point: Docking Point F
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 41		;! Object #37
$Class: Girder 5 Cell
$Team: Hostile
$Location: 304.000000, -0.000006, 169.000000
$Orientation:
	0.000000, -0.000002, -1.000000,
	0.000000, -1.000000, 0.000002,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 42
$Docker Point: Docking Point B
$Dockee Point: Docking Point 1
+Docked With: Girder Cube 43
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 42		;! Object #38
$Class: Girder Cube
$Team: Hostile
$Location: 277.000000, -0.000006, 169.000000
$Orientation:
	0.000000, 0.000020, -1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000020
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTDk Acropolis 55
$Docker Point: blahblah
$Dockee Point: Docking Point K
+Docked With: BlankPlate 48
$Docker Point: BackDock
$Dockee Point: Docking Point T
+Docked With: Girder 5 Cell 41
$Docker Point: Docking Point 1
$Dockee Point: Docking Point B
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 48		;! Object #39
$Class: BlankPlate
$Team: Hostile
$Location: 272.000000, -0.020006, 169.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000001,
	0.000000, 0.000001, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 42
$Docker Point: Docking Point T
$Dockee Point: BackDock
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTDk Acropolis 55		;! Object #40
$Class: GTDk Acropolis
$Team: Hostile
$Location: 276.871490, -6.000193, 168.999878
$Orientation:
	0.000007, -0.000020, 1.000000,
	-0.001504, 0.999999, 0.000020,
	-0.999999, -0.001504, 0.000007
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 42
$Docker Point: Docking Point K
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 11 Cell 17		;! Object #41
$Class: Girder 11 Cell
$Team: Hostile
$Location: 438.989990, -0.000006, -47.000000
$Orientation:
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 18
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 12
$Docker Point: Docking Point B
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 18		;! Object #42
$Class: Girder Cube
$Team: Hostile
$Location: 438.989990, -0.000006, -101.000000
$Orientation:
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 19
$Docker Point: Docking Point 1
$Dockee Point: Docking Point L
+Docked With: Girder 11 Cell 17
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 19		;! Object #43
$Class: Girder 5 Cell
$Team: Hostile
$Location: 438.989990, 26.999994, -100.989990
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 3
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 18
$Docker Point: Docking Point L
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 3		;! Object #44
$Class: Girder Cube
$Team: Hostile
$Location: 438.989990, 53.999992, -100.989990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 19
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder 5 Cell 23		;! Object #45
$Class: Girder 5 Cell
$Team: Hostile
$Location: 438.989990, -27.000006, 7.010000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 26
$Docker Point: Docking Point T
$Dockee Point: Docking Point 2
+Docked With: Girder Cube 12
$Docker Point: Docking Point L
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: Girder Cube 26		;! Object #46
$Class: Girder Cube
$Team: Hostile
$Location: 438.989990, -54.000008, 7.010000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder 5 Cell 23
$Docker Point: Docking Point 2
$Dockee Point: Docking Point T
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 67		;! Object #47
$Class: BlankPlate
$Team: Hostile
$Location: 438.989990, 53.979988, 2.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Girder Cube 8
$Docker Point: Docking Point B
$Dockee Point: BackDock
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 69		;! Object #48
$Class: BlankPlate
$Team: Hostile
$Location: 438.989990, 54.019997, 12.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Docking Ring 70
$Docker Point: Plate Dock
$Dockee Point: FrontDock
+Docked With: Girder Cube 8
$Docker Point: Docking Point T
$Dockee Point: BackDock
+Group: 0
+Use Table Score:
+Score: 150

$Name: Docking Ring 70		;! Object #49
$Class: Docking Ring
$Team: Hostile
$Location: 438.989990, 54.019997, 13.785000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: BlankPlate 69
$Docker Point: FrontDock
$Dockee Point: Plate Dock
+Group: 0
+Use Table Score:
+Score: 150

$Name: BlankPlate 72		;! Object #50
$Class: BlankPlate
$Team: Hostile
$Location: 326.000000, 0.019994, 61.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: Cargo Platform Alpha		;! Object #51
$Class: Cargo Platform
$Team: Friendly
$Location: 1600.000000, 0.000000, -30.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 100
+Special Exp Blast: 50000
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 100
+Special Hitpoints: 250
+Kamikaze Damage: 262
+Docked With: TTC 1 2214-0108
$Docker Point: cargo dock01
$Dockee Point: Cargo Lower04
+Docked With: TTC 1 2214-0107
$Docker Point: cargo dock01
$Dockee Point: Cargo Lower02
+Docked With: TC 2 3777-0030
$Docker Point: cargo dock
$Dockee Point: Cargo Lower01
+Docked With: TC 2 3060-0114
$Docker Point: cargo dock
$Dockee Point: Cargo Upper07
+Docked With: TAC 1 3503-7989
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper05
+Docked With: TAC 1 3503-8700
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper02
+Docked With: TAC 1 3503-8141
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper01
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 3503-8141		;! Object #52
$Class: TAC 1
$Team: Friendly
$Location: 1556.807495, 24.979645, 41.636269
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 0.999999, -0.001548,
	0.000000, -0.001548, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Upper01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 3503-8700		;! Object #53
$Class: TAC 1
$Team: Friendly
$Location: 1599.807495, 24.979645, 41.636269
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 0.999999, -0.001548,
	0.000000, -0.001548, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Upper02
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 3503-7989		;! Object #54
$Class: TAC 1
$Team: Friendly
$Location: 1600.192505, 24.979645, -31.636269
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999999, 0.001548,
	0.000000, -0.001548, 0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Upper05
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TC 2 3060-0114		;! Object #55
$Class: TC 2
$Team: Friendly
$Location: 1557.211914, 23.127979, -100.121628
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -0.999962, -0.008720,
	0.000000, -0.008720, 0.999962
$AI Behavior: None
$Cargo 1:  XSTR("Refurbished Parts", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Upper07
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 3777-0030		;! Object #56
$Class: TC 2
$Team: Friendly
$Location: 1579.878296, -1.627978, -79.788063
$Orientation:
	0.000000, 0.000000, -1.000000,
	-0.008720, 0.999962, 0.000000,
	0.999962, 0.008720, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Hydraulic mechanisms", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Lower01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TTC 1 2214-0107		;! Object #57
$Class: TTC 1
$Team: Friendly
$Location: 1620.119263, 3.716376, -79.976372
$Orientation:
	0.000004, -0.000001, -1.000000,
	-0.000001, -1.000000, 0.000001,
	-1.000000, 0.000001, -0.000004
$AI Behavior: None
$Cargo 1:  XSTR("Waste Metal", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Lower02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1 2214-0108		;! Object #58
$Class: TTC 1
$Team: Friendly
$Location: 1579.880615, 3.716376, 19.976372
$Orientation:
	-0.000003, -0.000001, 1.000000,
	0.000001, -1.000000, -0.000001,
	1.000000, 0.000001, 0.000003
$AI Behavior: None
$Cargo 1:  XSTR("Scrap", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Docked With: Cargo Platform Alpha
$Docker Point: Cargo Lower04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 5

$Name: Umbilical Attachment A1		;! Object #59
$Class: Docking Ring
$Team: Hostile
$Location: 462.600159, -0.165875, 42.777168
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Umbilical Dock 63
$Docker Point: Docking Point 1
$Dockee Point: Plate Dock
+Group: 0
+Use Table Score:
+Score: 150

$Name: Umbilical Dock 63		;! Object #60
$Class: Umbilical Dock
$Team: Hostile
$Location: 440.315155, -0.140875, 42.777168
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTC Marduk
$Docker Point: Docking bay 2
$Dockee Point: Docking Point 2
+Docked With: Umbilical Attachment A1
$Docker Point: Plate Dock
$Dockee Point: Docking Point 1
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTC Marduk		;! Object #61
$Class: GTC Leviathan
$Team: Friendly
$Location: 384.062012, -0.079925, -41.705956
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 50
+Docked With: Umbilical Dock 63
$Docker Point: Docking Point 2
$Dockee Point: Docking bay 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtcmarduk

$Name: Salmon Gum		;! Object #62
$Class: GTDR Amazon Advanced
$Alt: GTFr Chronos

$Team: Unknown
$Location: 2426.490479, 485.182678, 721.868530
$Orientation:
	0.022037, -0.000000, 0.999757,
	-0.000000, 1.000000, 0.000000,
	-0.999761, -0.000000, 0.022037
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "SG-0001" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 1600
$Arrival Anchor: <any hostile>
$Arrival Cue: ( has-time-elapsed 70 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 9001
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 0000-0000		;! Object #63
$Class: TAC 1
$Team: Unknown
$Location: 2430.508545, 498.752563, 721.981323
$Orientation:
	0.022008, -0.000000, 0.999758,
	-0.003097, 0.999995, 0.000068,
	-0.999757, -0.003098, 0.022008
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 6500
+Docked With: Salmon Gum
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5
$Texture Replace:
+old: drone2cargo3
+new: jammer

$Name: Epsilon 1		;! Object #64
$Class: GTB Artemis
$Team: Friendly
$Location: 1394.116821, 0.000235, 954.457886
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Epsilon 2		;! Object #65
$Class: GTB Artemis
$Team: Friendly
$Location: 1395.538940, -0.000008, 1072.966431
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #66
$Class: GTB Artemis
$Team: Friendly
$Location: 1499.008789, -0.000014, 957.971741
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 4		;! Object #67
$Class: GTB Artemis
$Team: Friendly
$Location: 1448.722778, 0.000001, 987.041382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTFr Foo Ming		;! Object #68
$Class: GTFR Poseidon
$Team: Friendly
$Location: -2025.182983, 17.379538, -886.197998
$Orientation:
	0.420872, -0.000000, -0.907120,
	0.005024, 0.999985, 0.002331,
	0.907106, -0.005538, 0.420866
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "2 Pos" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 35
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TSC 2 7980-0231		;! Object #69
$Class: TSC 2
$Team: Friendly
$Location: -2029.736572, 0.025606, -888.306091
$Orientation:
	0.420897, -0.000000, -0.907108,
	0.005026, 0.999985, 0.002332,
	0.907094, -0.005540, 0.420891
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFr Foo Ming
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTFr Arc Dawes		;! Object #70
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1851.252686, -0.001195, -1208.801636
$Orientation:
	0.524599, -0.000001, -0.851350,
	-0.000036, 1.000000, -0.000023,
	0.851350, 0.000042, 0.524599
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "1 Pos" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 35
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 8187-0052		;! Object #71
$Class: TC 2
$Team: Friendly
$Location: -1855.444336, -17.382841, -1211.379639
$Orientation:
	0.524671, -0.000002, -0.851305,
	-0.000034, 1.000000, -0.000022,
	0.851305, 0.000040, 0.524671
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFr Arc Dawes
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTFr Bunker Hill		;! Object #72
$Class: GTDR Amazon Advanced
$Alt: GTFr Chronos

$Team: Friendly
$Location: -2385.718262, -10.900097, -1071.328979
$Orientation:
	0.425038, 0.000000, -0.905176,
	-0.002837, 0.999995, -0.001332,
	0.905171, 0.003135, 0.425035
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chronos" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 35
+Docked With: Gas Cradle 97
$Docker Point: Cargo Dock Chronos
$Dockee Point: cargo dockpoint
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Gas Cradle 97		;! Object #73
$Class: Gas Cradle
$Team: Friendly
$Location: -2398.141602, 2.957257, -1077.168945
$Orientation:
	-0.425466, -0.000001, 0.904975,
	0.904973, 0.001585, 0.425465,
	-0.001434, 0.999999, -0.000674
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: TGas-1 4007-0002
$Docker Point: cargo dockpoint1
$Dockee Point: Cargo Dock
+Docked With: GTFr Bunker Hill
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Dock Chronos
+Group: 0
+Use Table Score:
+Score: 150

$Name: TGas-1 4007-0002		;! Object #74
$Class: TGas-1
$Team: Friendly
$Location: -2415.064209, 2.846803, -1085.125122
$Orientation:
	-0.425466, -0.000034, 0.904975,
	0.904970, 0.003134, 0.425463,
	-0.002850, 0.999995, -0.001302
$AI Behavior: None
$Cargo 1:  XSTR("Gas", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Gas Cradle 97
$Docker Point: Cargo Dock
$Dockee Point: cargo dockpoint1
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gold 1		;! Object #75
$Class: GTF Loki
$Team: Hostile
$Location: 1542.099976, -400.000000, 969.099976
$Orientation:
	-0.470905, 0.000000, 0.882184,
	0.000949, 1.000000, 0.000506,
	-0.882184, 0.001075, -0.470904
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Sabre" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gold 2		;! Object #76
$Class: GTF Loki
$Team: Hostile
$Location: 1576.340210, -399.999969, 931.440063
$Orientation:
	-0.439698, 0.000000, 0.898146,
	0.000957, 1.000000, 0.000468,
	-0.898145, 0.001065, -0.439698
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Sabre" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Grey 1		;! Object #77
$Class: GTF Ulysses
$Team: Hostile
$Location: 1338.942017, 900.000061, 1044.448975
$Orientation:
	-0.580395, 0.000000, 0.814335,
	0.000968, 0.999999, 0.000690,
	-0.814334, 0.001189, -0.580395
$AI Behavior: None
+AI Class: Coward
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Grey 2		;! Object #78
$Class: GTF Tyr
$Team: Hostile
$Location: 1329.017334, 900.000061, 987.722229
$Orientation:
	-0.553112, 0.000000, 0.833107,
	0.001023, 0.999999, 0.000679,
	-0.833107, 0.001228, -0.553111
$AI Behavior: None
+AI Class: Coward
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Grey 3		;! Object #79
$Class: GTF Tyr
$Team: Hostile
$Location: 1360.000000, 900.000000, 992.700012
$Orientation:
	-0.544422, 0.000000, 0.838811,
	0.001007, 0.999999, 0.000653,
	-0.838811, 0.001200, -0.544422
$AI Behavior: None
+AI Class: Coward
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gold 3		;! Object #80
$Class: GTF Tyr
$Team: Hostile
$Location: 1591.699097, -400.000000, 991.177368
$Orientation:
	-0.468541, 0.000000, 0.883442,
	0.000915, 1.000000, 0.000485,
	-0.883442, 0.001035, -0.468540
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Sabre" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7
+Persona Index: 0

$Name: Alpha 2		;! Object #81
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2934.324219, -0.000006, -1296.570190
$Orientation:
	0.345977, 0.000000, -0.938243,
	-0.000031, 1.000000, -0.000011,
	0.938243, 0.000033, 0.345977
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTFr Foo Ming" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #82
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2829.775146, 0.000002, -975.459595
$Orientation:
	0.359866, 0.000000, -0.933004,
	-0.000031, 1.000000, -0.000012,
	0.933004, 0.000034, 0.359866
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 390
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #83
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2981.194824, 0.000005, -991.520691
$Orientation:
	0.366223, 0.000000, -0.930527,
	-0.000032, 1.000000, -0.000013,
	0.930527, 0.000034, 0.366223
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTFr Arc Dawes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Sabre		;! Object #84
$Class: GTT Elysium
$Team: Hostile
$Location: 897.965881, 1400.000610, -140.258438
$Orientation:
	-0.110587, 0.000000, -0.993866,
	0.887817, 0.449469, -0.098787,
	0.446712, -0.893296, -0.049706
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-dock "Umbilical Attachment A1" "topside docking" "Ship Dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "Grey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 45
+Special Hitpoints: 6500
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Red 1		;! Object #85
$Class: GTF Tyr
$Team: Hostile
$Location: 1596.111572, -0.000040, 781.346558
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Red 2		;! Object #86
$Class: GTF Tyr
$Team: Hostile
$Location: 1641.138672, 0.000026, 751.617371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Red 3		;! Object #87
$Class: GTF Loki
$Team: Hostile
$Location: 1626.860962, 0.000032, 807.366089
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Red 4		;! Object #88
$Class: GTF Loki
$Team: Hostile
$Location: 1614.373413, 0.000028, 714.089661
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Docking Pad 90		;! Object #89
$Class: Docking Pad
$Team: Friendly
$Location: 596.186523, -21.667427, 806.428894
$Orientation:
	0.901668, 0.000000, 0.432429,
	0.000000, 1.000000, 0.000000,
	-0.432429, 0.000000, 0.901668
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Crimea Station
$Docker Point: Pad Dock 04
$Dockee Point: Docking Point L
+Group: 0
+Use Table Score:
+Score: 150

$Name: Crimea Station		;! Object #90
$Class: Comet
$Team: Friendly
$Location: 809.483032, -24.417429, 773.307617
$Orientation:
	-0.432429, 0.000000, 0.901668,
	0.000000, 1.000000, 0.000000,
	-0.901668, 0.000000, -0.432429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 51
+Docked With: TGas-1 4007-0001
$Docker Point: cargo dockpoint1
$Dockee Point: Cargo Dock Gas
+Docked With: Docking Pad 95
$Docker Point: Docking Point L
$Dockee Point: Pad Dock 01
+Docked With: TAC 1 1091-0024-B
$Docker Point: cargo dockpoint
$Dockee Point: CargoDock06
+Docked With: TAC 1 0893-4177-H
$Docker Point: cargo dockpoint
$Dockee Point: CargoDock03
+Docked With: TAC 1 3438-0021-D
$Docker Point: cargo dockpoint
$Dockee Point: CargoDock02
+Docked With: TAC 1 1091-0024-A
$Docker Point: cargo dockpoint
$Dockee Point: CargoDock01
+Docked With: Docking Pad 90
$Docker Point: Docking Point L
$Dockee Point: Pad Dock 04
+Group: 0
+Use Table Score:
+Score: 150

$Name: TAC 1 1091-0024-A		;! Object #91
$Class: TAC 1
$Team: Friendly
$Location: 598.346497, -1.937783, 671.978394
$Orientation:
	-0.901622, 0.000001, -0.432525,
	0.000670, 0.999999, -0.001396,
	0.432524, -0.001549, -0.901621
$AI Behavior: None
$Cargo 1:  XSTR("Regulators", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Crimea Station
$Docker Point: CargoDock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 3438-0021-D		;! Object #92
$Class: TAC 1
$Team: Friendly
$Location: 652.446899, -1.937784, 697.924316
$Orientation:
	-0.901691, -0.000001, -0.432382,
	0.000669, 0.999999, -0.001396,
	0.432381, -0.001548, -0.901690
$AI Behavior: None
$Cargo 1:  XSTR("Leviathan Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Crimea Station
$Docker Point: CargoDock02
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 0893-4177-H		;! Object #93
$Class: TAC 1
$Team: Friendly
$Location: 706.546936, -1.937784, 723.870056
$Orientation:
	-0.901755, 0.000000, -0.432247,
	0.000669, 0.999999, -0.001396,
	0.432247, -0.001548, -0.901754
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Crimea Station
$Docker Point: CargoDock03
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 1091-0024-B		;! Object #94
$Class: TAC 1
$Team: Friendly
$Location: 1020.327087, -1.937783, 874.355164
$Orientation:
	-0.901561, -0.000000, -0.432653,
	0.000670, 0.999999, -0.001396,
	0.432653, -0.001549, -0.901560
$AI Behavior: None
$Cargo 1:  XSTR("Cruiser Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Crimea Station
$Docker Point: CargoDock06
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Docking Pad 95		;! Object #95
$Class: Docking Pad
$Team: Friendly
$Location: 1022.779541, -21.667427, 740.186340
$Orientation:
	-0.901668, 0.000000, -0.432429,
	0.000000, 1.000000, 0.000000,
	0.432429, 0.000000, -0.901668
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 3000
+Docked With: Crimea Station
$Docker Point: Pad Dock 01
$Dockee Point: Docking Point L
+Group: 0
+Use Table Score:
+Score: 150

$Name: TGas-1 4007-0001		;! Object #96
$Class: TGas-1
$Team: Friendly
$Location: 851.217163, -47.611622, 754.505859
$Orientation:
	-0.432429, -0.000050, 0.901668,
	-0.901667, -0.001548, -0.432428,
	0.001417, -0.999999, 0.000624
$AI Behavior: None
$Cargo 1:  XSTR("Gas", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Crimea Station
$Docker Point: Cargo Dock Gas
$Dockee Point: cargo dockpoint1
+Group: 0
+Use Table Score:
+Score: 5

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Epsilon
+Squad Logo: Grizzlies.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Crimea Station
$Arrival Cue: ( is-event-true-delay 
   "Attack Cargo" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( )

$Name: Grey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Grey 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "BOOM!" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "GTC Marduk" ) 
$Ships: (		;! 3 total
	"Grey 1"
	"Grey 2"
	"Grey 3"
)
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Gold
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gold 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "BOOM!" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "GTC Marduk" ) 
$Ships: (		;! 3 total
	"Gold 1"
	"Gold 2"
	"Gold 3"
)
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Alpha 3
$Arrival Cue: ( is-event-true-delay 
   "Trigger Pirate Help" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
+Flags: ( )

#Events		;! 79 total

$Formula: ( when 
   ( true ) 
   ( script-eval "g_disable(1)" ) 
   ( ship-subsys-guardian-threshold 
      80 
      "GTC Marduk" 
      "engine" 
   )
   ( set-thrusters-status 
      ( false ) 
      "GTC Marduk" 
   )
   ( lock-rotating-subsystem 
      "GTC Marduk" 
      "radar01a-dish" 
   )
)
+Name: Initial Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Girder Cube 8" 
      "Girder Cube 1" 
      "Girder Cube 2" 
      "Girder Cube 6" 
      "Girder Cube 7" 
      "Girder Cube 21" 
      "Girder Cube 15" 
      "Girder Cube 25" 
      "Girder Cube 18" 
      "Girder Cube 3" 
      "Girder Cube 26" 
      "Crimea Station" 
      "Umbilical Attachment A1" 
   )
   ( true ) 
   ( jettison-cargo-delay "<argument>" 0 ) 
   ( deactivate-glow-maps "GTC Marduk" ) 
)
+Name: Fenris dies, Breakup dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 1 @Begin-Theft[0] ) 
   ( fire-beam 
      "GTC Marduk" 
      "turret03" 
      "Girder Cube 3" 
   )
   ( jettison-cargo-delay 
      "Girder 11 Cell 22" 
      0 
   )
   ( jettison-cargo-delay "GTC Marduk" 0 ) 
)
+Name: Cut Once
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "GTC Marduk" 
      "turret05" 
      "Girder Cube 21" 
   )
   ( change-iff "Unknown" "GTC Marduk" ) 
)
+Name: Cut Twice
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( every-time 
   ( = 0 @Cruiser-Escapes[0] ) 
   ( set-object-speed-y 
      "Girder 11 Cell 22" 
      2 
   )
)
+Name: Girder Floats Away
+Repeat Count: 9999
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay "Cut Twice" 12 ) 
   ( set-object-speed-z "GTC Marduk" -2 ) 
)
+Name: Trigger Escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "GTC Marduk" 
      30000 
      0 
      0 
      -100 
      ( true ) 
   )
)
+Name: Back Out
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTC Marduk" 
      ( ai-waypoints-once "Escape" 80 ) 
   )
)
+Name: AI - Levi Escape WP
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "GTC Marduk" 
      "turret02" 
      "Cargo Platform Alpha" 
   )
   ( ship-vulnerable 
      "Cargo Platform Alpha" 
   )
   ( ship-no-guardian 
      "TGas-1 4007-0001" 
      "TGas-1 4007-0002" 
      "TTC 1 2214-0108" 
      "TTC 1 2214-0107" 
      "TC 2 3777-0030" 
      "TAC 1 3503-7989" 
      "TAC 1 3503-8700" 
      "TAC 1 3503-8141" 
      "TC 2 3060-0114" 
   )
)
+Name: Attack Cargo
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "GTC Marduk" 
      "turret02" 
      "Cargo Platform Alpha" 
   )
)
+Name: Attack Cargo again
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTC Marduk" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Too late!" 
   )
   ( modify-variable 
      @Cruiser-Escapes[0] 
      1 
   )
)
+Name: Run away
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-event-true-delay 
      "Attack Cargo again" 
      4 
   )
   ( self-destruct 
      "Cargo Platform Alpha" 
   )
)
+Name: Self Destruct Cargo Platform
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct 
      "TGas-1 4007-0001" 
      "TGas-1 4007-0002" 
   )
)
+Name: Gas tanks go up
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( > 98 ( hits-left "GTC Marduk" ) ) 
   ( do-nothing ) 
)
+Name: Trigger "What are you doing?"
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 1 @FriendlyLevi[1] ) 
   ( send-message 
      "Crimea Station" 
      "High" 
      "Pilot, what are you doing!" 
   )
)
+Name: Msg - Pilot,what are you doing?
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Salmon Gum" ) 
   ( clear-goals "Salmon Gum" ) 
)
+Name: AI - Clear Goals Salmon Gum
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Salmon Gum" 
      ( ai-undock 89 ) 
   )
)
+Name: AI - Salmon Gum Undock
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( jettison-cargo-delay "Salmon Gum" 0 ) 
)
+Name: Salmon Gum Drop Tac0
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Salmon Gum" 
      ( ai-warp-out 89 ) 
   )
)
+Name: AI - Salmon Gums Escapes
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Salmon Gum" ) 
   ( kamikaze 0 "TAC 1 0000-0000" ) 
)
+Name: Trigger set and...
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "TAC 1 0000-0000" 
      "Hull" 
      0 
   )
   ( modify-variable @FriendlyLevi[1] 0 ) 
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
   )
   ( set-subsystem-strength 
      "Alpha 1" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "Alpha 2" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "Alpha 4" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "Alpha 3" 
      "engine" 
      17 
   )
   ( set-subsystem-strength 
      "Alpha 1" 
      "weapons" 
      0 
   )
   ( set-subsystem-strength 
      "Alpha 2" 
      "weapons" 
      0 
   )
   ( set-subsystem-strength 
      "Alpha 4" 
      "weapons" 
      0 
   )
   ( set-subsystem-strength 
      "Alpha 3" 
      "weapons" 
      5 
   )
   ( fade-out 100 1 ) 
   ( sabotage-subsystem 
      "Alpha 3" 
      "Hull" 
      1 
   )
   ( set-subsystem-strength 
      "GTFr Arc Dawes" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "GTFr Foo Ming" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "GTFr Bunker Hill" 
      "engine" 
      0 
   )
   ( turret-lock-all 
      "GTFr Arc Dawes" 
      "GTFr Foo Ming" 
      "GTFr Bunker Hill" 
   )
   ( lock-primary-weapon 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
   )
   ( play-sound-from-file 
      "BombStandin.wav" 
   )
   ( ship-subsys-guardian-threshold 
      3 
      "GTC Marduk" 
      "engine" 
   )
)
+Name: BOOM!
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 4500 ) 
   ( deactivate-glow-maps 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
      "Crimea Station" 
      "GTFr Bunker Hill" 
      "GTFr Arc Dawes" 
      "GTFr Foo Ming" 
      "Cargo Platform Alpha" 
   )
   ( protect-ship 
      "GTFr Foo Ming" 
      "GTFr Arc Dawes" 
      "GTFr Bunker Hill" 
      "TSC 2 7980-0231" 
      "TC 2 8187-0052" 
      "Gas Cradle 97" 
      "TGas-1 4007-0001" 
      "TGas-1 4007-0002" 
   )
)
+Name: Fade in from white
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-docked-delay 
      "Sabre" 
      "Umbilical Attachment A1" 
      1 
      20 
   )
   ( activate-glow-maps "GTC Marduk" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "The hell?" 
   )
   ( add-goal "Sabre" ( ai-undock 89 ) ) 
   ( free-rotating-subsystem 
      "GTC Marduk" 
      "radar01a-dish" 
   )
)
+Name: Imperious Wakes up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( true ) 
      "GTC Marduk" 
   )
)
+Name: Engines On Imperious
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( modify-variable @Begin-Theft[0] 1 ) 
)
+Name: ModVar - Begin Theft On
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Gold" ) 
   ( do-nothing ) 
)
+Name: Gold Dir Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         1 
         "Gold" 
      )
      ( directive-value @GoldCount[4] ) 
   )
   ( do-nothing ) 
)
+Name: Dir - Evade or Destroy Gold
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Evade or Destroy Gold", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Grey" ) 
   ( do-nothing ) 
)
+Name: Grey Dir Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         1 
         "Grey" 
      )
      ( directive-value @GreyCount[4] ) 
   )
   ( do-nothing ) 
)
+Name: Dir - Evade or Destroy Grey
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Evade or Destroy Grey", -1)

$Formula: ( when 
   ( has-arrived-delay 4 "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-disable-ship "GTC Marduk" 89 ) 
   )
)
+Name: AI - Epsilon target engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Back Out" 10 ) 
   ( add-goal 
      "Gold" 
      ( ai-guard "GTC Marduk" 80 ) 
   )
)
+Name: AI - Gold Guard cruiser
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 1 @Begin-Theft[0] ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Imperious charging beams!" 
      0 
      "Alpha 1" 
      "High" 
      "Not destroy" 
      5000 
      "Alpha 2" 
      "High" 
      "Just come good" 
      6500 
   )
)
+Name: Msg List - Stealing Levi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Epsilon" ) 
   ( send-message-list 
      "Epsilon 1" 
      "High" 
      "Epsilon wing has arrived" 
      0 
      "Alpha 1" 
      "High" 
      "Cruiser, now!" 
      5000 
      "Epsilon 1" 
      "High" 
      "Cyclops" 
      6500 
   )
)
+Name: Msg List - Epsilon 1, Alpha 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Sabre" 
      "Umbilical Attachment A1" 
      1 
      0 
   )
   ( add-goal 
      "Sabre" 
      ( ai-waypoints-once "Sabre escape" 80 ) 
   )
)
+Name: AI - Sabre Esacape Orientation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal "Sabre" ( ai-warp-out 89 ) ) 
)
+Name: AI - Sabre Escape
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-docked-delay 
      "Sabre" 
      "Umbilical Attachment A1" 
      1 
      1 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Docking complete" 
   )
)
+Name: Msg - Docking Complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Gold" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Hostiles!" 
   )
)
+Name: Msg - Hostiles
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Grey" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Evade!" 
   )
)
+Name: Msg - Evade!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Red across the board!" 
   )
)
+Name: Msg - Red across the board
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-time-elapsed 33 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( modify-variable 
      @Breakdown-Step1[0] 
      1 
   )
   ( shields-off "Alpha 3" ) 
   ( modify-variable @HudForked[0] 1 ) 
   ( play-sound-from-file "SupNova2.wav" ) 
)
+Name: Player breaksdown
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @Breakdown-Step1[0] 
      0 
   )
)
+Name: Step 1 over, stop rolling
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( every-time 
   ( = 1 @Breakdown-Step1[0] ) 
   ( ship-lat-maneuver 
      "Alpha 3" 
      20000 
      0 
      0 
      30 
      ( true ) 
   )
   ( ship-rot-maneuver 
      "Alpha 3" 
      2000 
      0 
      0 
      -100 
      ( true ) 
   )
)
+Name: Player roll
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Not Kidding" 
      0 
      "Alpha 1" 
      "High" 
      "Can it A4" 
      4750 
      "Crimea Station" 
      "High" 
      "Understood Alpha" 
      7000 
      "Alpha 1" 
      "High" 
      "Gotcha" 
      5000 
   )
)
+Name: Msg List Initial
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 36 ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Whoa!" 
      0 
      "Alpha 1" 
      "High" 
      "Transmitter out" 
      8000 
   )
)
+Name: Msg List - Stabilizers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Shutting Down Engines" 
      50 
      50 
      ( true ) 
      ( true ) 
      3500 
      0 
      0 
      255 
      0 
      0 
   )
)
+Name: Sub - Shutting Down Engines
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alpha 3" 
      "engine" 
      101 
   )
   ( play-sound-from-file "thr_off.wav" ) 
)
+Name: Shut Down Engines
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Full Engine Restart" 
      50 
      50 
      ( true ) 
      ( true ) 
      5000 
      0 
      0 
      0 
      0 
      200 
   )
)
+Name: Subtitle - Engine Restart
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Alpha 3" 
      "engine" 
      10 
   )
   ( player-not-use-ai ) 
   ( modify-variable 
      @StabilizersWonky[0] 
      4000 
   )
   ( play-sound-from-file "thr_full.wav" ) 
)
+Name: Fix engines+Player control back
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-departed-delay 0 "Salmon Gum" ) 
   ( show-subtitle-text 
      "Initializing Shields" 
      50 
      50 
      ( true ) 
      ( true ) 
      2500 
   )
)
+Name: Subtitle - Shield Initilizing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( shields-on "Alpha 3" ) 
   ( set-shield-energy 50 "Alpha 3" ) 
)
+Name: Shields Back On A3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( = 1 @HudForked[0] ) 
   ( hud-activate-gauge-type 
      "Wingman status" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Auto speed" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Auto target" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Player shield" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Afterburner energy" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Ets weapons" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Throttle" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Targeting brackets" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Talking head" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Target monitor" 
      ( false ) 
   )
)
+Name: HUD Goes mental
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Wingman status" 
      "Auto speed" 
      "Auto target" 
      "Countermeasures" 
      "Player shield" 
      "Afterburner energy" 
      "Ets weapons" 
      "Throttle" 
      "Targeting brackets" 
      "Talking head" 
      "Center reticle" 
      "Countermeasures" 
      "Directives" 
      "Weapons" 
      "Objective notifier" 
      "Comm menu" 
      "Target shield" 
      "Mini shield" 
      "Ets engines" 
      "Targeting brackets" 
      "Offscreen indicator" 
      "Lead indicator" 
      "Target monitor" 
      "Kills" 
      "Escort List" 
      "Mission Time" 
      "Extra Target Data" 
   )
   ( = @HudForked[0] 1 ) 
   ( hud-activate-gauge-type 
      "<argument>" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "<argument>" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "<argument>" 
      ( false ) 
   )
)
+Name: Deactivate HUD Bits Randomly
+Repeat Count: 9999
+Interval: 1

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Wingman status" 
      "Auto speed" 
      "Auto target" 
      "Countermeasures" 
      "Player shield" 
      "Afterburner energy" 
      "Ets weapons" 
      "Throttle" 
      "Targeting brackets" 
      "Talking head" 
      "Center reticle" 
      "Countermeasures" 
      "Directives" 
      "Weapons" 
      "Objective notifier" 
      "Comm menu" 
      "Target shield" 
      "Mini shield" 
      "Ets engines" 
      "Targeting brackets" 
      "Offscreen indicator" 
      "Lead indicator" 
      "Target monitor" 
      "Kills" 
      "Escort List" 
      "Mission Time" 
      "Extra Target Data" 
   )
   ( = @HudForked[0] 1 ) 
   ( hud-activate-gauge-type 
      "<argument>" 
      ( true ) 
   )
   ( hud-activate-gauge-type 
      "<argument>" 
      ( true ) 
   )
   ( hud-activate-gauge-type 
      "<argument>" 
      ( true ) 
   )
)
+Name: Activate HUD Bits Randomly
+Repeat Count: 9999
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Fix engines+Player control back" 
      4 
   )
   ( show-subtitle-text 
      "HUD System Error." 
      50 
      50 
      ( true ) 
      ( true ) 
      3500 
      0 
      0 
      255 
      0 
      0 
   )
)
+Name: HUD error subtitle
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-disable 1 ) 
   ( modify-variable @HudForked[0] 0 ) 
   ( modify-variable @HUD-Reset[0] 1 ) 
)
+Name: Disable HUD
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( hud-disable 0 ) 
   ( show-subtitle-text 
      "HUD Reset Complete" 
      50 
      50 
      ( true ) 
      ( true ) 
      3500 
      0 
      0 
      0 
      0 
      200 
   )
)
+Name: Subtitle - HUD Reset complete
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when-argument 
   ( every-of 
      "Wingman status" 
      "Auto speed" 
      "Auto target" 
      "Countermeasures" 
      "Player shield" 
      "Afterburner energy" 
      "Ets weapons" 
      "Throttle" 
      "Targeting brackets" 
      "Talking head" 
      "Center reticle" 
      "Countermeasures" 
      "Directives" 
      "Weapons" 
      "Objective notifier" 
      "Comm menu" 
      "Target shield" 
      "Mini shield" 
      "Ets engines" 
      "Targeting brackets" 
      "Offscreen indicator" 
      "Lead indicator" 
      "Target monitor" 
      "Kills" 
      "Escort List" 
      "Mission Time" 
      "Extra Target Data" 
   )
   ( = @HUD-Reset[0] 1 ) 
   ( hud-activate-gauge-type 
      "<argument>" 
      ( true ) 
   )
)
+Name: All HUD guages back on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( != @StabilizersWonky[0] 0 ) 
   ( set-camera-shudder 
      1500 
      @StabilizersWonky[0] 
   )
)
+Name: Shudder 4k
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Subtitle - HUD Reset complete" 
      3 
   )
   ( show-subtitle-text 
      "Stabilizer Error" 
      50 
      50 
      ( true ) 
      ( true ) 
      2500 
      0 
      0 
      255 
      0 
      0 
   )
)
+Name: Subtitle - Stabilizer Error
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Stabilizing..." 
      50 
      50 
      ( true ) 
      ( true ) 
      2500 
      0 
      0 
      255 
      255 
      255 
   )
   ( modify-variable 
      @StabilizersWonky[0] 
      3000 
   )
)
+Name: Stab. Var. = 2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Stabilizing..." 
      50 
      50 
      ( true ) 
      ( true ) 
      2500 
      0 
      0 
      255 
      255 
      255 
   )
   ( modify-variable 
      @StabilizersWonky[0] 
      2000 
   )
)
+Name: Stab. Var. = 3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Stabilizing..." 
      50 
      50 
      ( true ) 
      ( true ) 
      2500 
      0 
      0 
      255 
      255 
      255 
   )
   ( modify-variable 
      @StabilizersWonky[0] 
      1000 
   )
)
+Name: Stab. Var. = 4
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Unable to Complete Repairs" 
      50 
      50 
      ( true ) 
      ( true ) 
      2500 
      0 
      0 
      255 
      255 
      255 
   )
   ( modify-variable 
      @BreakStabilizers[0] 
      1 
   )
)
+Name: Stab. Var Final
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( has-arrived-delay 0 "Salmon Gum" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Freighter up ahead" 
      0 
      "Alpha 1" 
      "High" 
      "Expecting someone Crimea?" 
      4500 
      "Crimea Station" 
      "High" 
      "Not for today" 
      5000 
      "Crimea Station" 
      "High" 
      "Repeat" 
      9000 
   )
)
+Name: Msg List Salmon Gum
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 22 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "How long" 
      0 
      "Crimea Station" 
      "High" 
      "Nearly done" 
      5500 
   )
)
+Name: Msg List Marduk Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "AI - Salmon Gum Undock" 
      16 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Wait..." 
   )
)
+Name: Msg - Wait...
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Sabre" ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Inbound transport" 
      0 
      "Alpha 2" 
      "High" 
      "Bomb" 
      4000 
   )
)
+Name: Msg List - Sabre arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Sabre" ) 
   ( ship-subsys-guardian-threshold 
      10 
      "Sabre" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "GTC Marduk" 
      "turret01" 
   )
)
+Name: No disabling for you
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( = @BreakStabilizers[0] 1 ) 
   ( modify-variable 
      @StabilizersWonky[0] 
      ( * 10 ( current-speed "Alpha 3" ) ) 
   )
)
+Name: Speed Dependent Stabilizers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 3 "GTC Marduk" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Tracking" 
      0 
      "Epsilon 1" 
      "High" 
      "Affirmative Alpha 1" 
      6000 
      "Alpha 1" 
      "High" 
      "Too long" 
      5000 
      "Epsilon 1" 
      "High" 
      "Jump drives ready" 
      6000 
      "Alpha 1" 
      "High" 
      "And to you" 
      5000 
   )
   ( key-reset "Alt-J" ) 
   ( invalidate-goal "Escort Convoy" ) 
   ( validate-goal "Follow The Marduk" ) 
)
+Name: Final Msg List, A1, E1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: Dir - Follow Marduk
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Objective:  XSTR("Follow the Marduk", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Msg - Evade!" 
      2 
   )
   ( do-nothing ) 
)
+Name: Trg Msg - No Fight, Evade!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 60 ( hits-left "Alpha 3" ) ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "No Fight, evade!" 
   )
)
+Name: Msg - No Fight, Evade!
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "BOOM!" 5 ) 
   ( set-subsystem-strength 
      "Alpha 3" 
      "engine" 
      ( - 
         ( hits-left-subsystem 
            "Alpha 3" 
            "engine" 
         )
         4 
      )
   )
   ( set-subsystem-strength 
      "Alpha 3" 
      "weapons" 
      ( - 
         ( hits-left-subsystem 
            "Alpha 3" 
            "weapons" 
         )
         4 
      )
   )
)
+Name: 2 STEPS FORWARD, ONE STEP BACK
+Repeat Count: -1
+Trigger Count: 30
+Interval: 10

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Sabre" 
   )
   ( add-goal 
      "Gold" 
      ( ai-chase "Alpha 3" 89 ) 
   )
)
+Name: AI - Gold Chase 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 
      50 
      ( hits-left-subsystem-specific 
         "GTC Marduk" 
         "engine" 
      )
   )
   ( do-nothing ) 
)
+Name: Pirate Help Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "GTC Marduk" 
      )
   )
   ( do-nothing ) 
)
+Name: Trigger Pirate Help
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when-argument 
   ( any-of 
      "Gold 1" 
      "Gold 2" 
      "Gold 3" 
      "Gold 4" 
   )
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( modify-variable 
      @GoldCount[4] 
      ( - @GoldCount[4] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Keep Track Of Gold
+Repeat Count: -1
+Trigger Count: -1
+Interval: -1

$Formula: ( when-argument 
   ( any-of 
      "Grey 1" 
      "Grey 2" 
      "Grey 3" 
      "Grey 4" 
   )
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( modify-variable 
      @GreyCount[4] 
      ( - @GreyCount[4] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Keep Track Of Grey
+Repeat Count: -1
+Trigger Count: -1
+Interval: -1

#Goals		;! 2 total

$Type: Primary
+Name: Escort Convoy
$MessageNew:  XSTR("Escort the Convoy", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTFr Foo Ming" 
   "GTFr Arc Dawes" 
   "GTFr Bunker Hill" 
)
+No music

$Type: Primary
+Name: Follow The Marduk
$MessageNew:  XSTR("Follow the Mardunk", -1)
$end_multi_text
$Formula: ( true ) 
+Invalid
+No music

#Waypoints		;! 6 lists total

$Name: Escape
$List: (		;! 1 points in list
	( 705.534973, 92.337425, -272.422607 )
)

$Name: SG-0001
$List: (		;! 1 points in list
	( 1760.012695, 0.000248, 772.684509 )
)

$Name: 2 Pos
$List: (		;! 1 points in list
	( 2111.893799, 0.003896, -1178.618286 )
)

$Name: 1 Pos
$List: (		;! 1 points in list
	( 2130.036377, 291.332642, -1337.552246 )
)

$Name: Chronos
$List: (		;! 1 points in list
	( 1810.213135, -299.900116, -1478.312256 )
)

$Name: Sabre escape
$List: (		;! 1 points in list
	( 561.838684, 223.695816, 48.120144 )
)

#Messages		;! 35 total


$Name: Pilot, what are you doing!
$Team: -1
$MessageNew:  XSTR("Pilot, what are you doing! We're trying to repair that ship!", -1)
$end_multi_text
+AVI Name: Head-CM07

$Name: Docking complete
$Team: -1
$MessageNew:  XSTR("That transport has docked, Alpha 3. Keep an eye on the Marduk, you may need to clear the area fast.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: The hell?
$Team: -1
$MessageNew:  XSTR("The hell - I'm reading energy spiking on board the Marduk - that thing's operational!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Evade!
$Team: -1
$MessageNew:  XSTR("Alpha 3, you're the only one with active engines, these guys are going to be gunning for you! Go evasive, now!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Imperious charging beams!
$Team: -1
$MessageNew:  XSTR("The Marduk's rear beams are firing! They're cutting their way out of drydock!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Not destroy
$Team: -1
$MessageNew:  XSTR("They're not trying to destroy that ship - they're trying to steal it! Dammit, we need support here! Has anybody got long range comms up?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Just come good
$Team: -1
$MessageNew:  XSTR("Mine's just come good, sending a priority assistance request to Blackwood.", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Epsilon wing has arrived
$Team: -1
$MessageNew:  XSTR("Epsilon wing has arrived - what the hell's going on out here pilots?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Cruiser, now!
$Team: -1
$MessageNew:  XSTR("That cruiser, disable it! Engines only, the crimea has people on board!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Cyclops
$Team: -1
$MessageNew:  XSTR("We're packing cyclops bombs here Alpha 1 - we're not set up for precision operations. But we'll do our best - let's move Epsilon!", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Too late!
$Team: -1
$MessageNew:  XSTR("Too late! The cruiser is jumping to subspace! Somebody track it!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Hostiles!
$Team: -1
$MessageNew:  XSTR("Hostile fighters inbound from subspace!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Not Kidding
$Team: -1
$MessageNew:  XSTR("Wow - they weren't kidding when they said it was a small base.", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Whoa!
$Team: -1
$MessageNew:  XSTR("Whoa! Picking up a big power surge from your fighter Alpha 3 - everything OK?", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Transmitter out
$Team: -1
$MessageNew:  XSTR("His transmitter must have gone - Alpha 3, your stabilizers have overloaded - you need to go for a full restart.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Can it A4
$Team: -1
$MessageNew:  XSTR("Right you are, pilot - Crimea station, this is Alpha wing, 201st Warhorses, GTI Blackwood. We're escorting a convoy of supplies for your outpost.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Understood Alpha
$Team: -1
$MessageNew:  XSTR("Receiving Alpha - there're spare slots on the cargo platform, and we have some empties for you to take back as well.", -1)
$end_multi_text
+AVI Name: Head-CM07

$Name: Gotcha
$Team: -1
$MessageNew:  XSTR("Understood, Crimea.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: How long
$Team: -1
$MessageNew:  XSTR("How long will the Marduk be staying here, Crimea? She looks in pretty good shape.", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Nearly done
$Team: -1
$MessageNew:  XSTR("Not long now, pilot, we've nearly finished with her. We've only got a few techs on board at the moment, making some final adjustments. The crew's due back onboard on Monday.", -1)
$end_multi_text
+AVI Name: Head-CM07

$Name: Red across the board!
$Team: -1
$MessageNew:  XSTR("I've got red across the board - engines, shields, long range comms, everything! What the hell did they hit us with?", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Wait...
$Team: -1
$MessageNew:  XSTR("The freighter is departing... hold on a second, there's some kind of...", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Expecting someone Crimea?
$Team: -1
$MessageNew:  XSTR("Crimea, do you have any more arrivals scheduled for today?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Freighter up ahead
$Team: -1
$MessageNew:  XSTR("Chronos freighter emerging from subspace near the Crimea.", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Not for today
$Team: -1
$MessageNew:  XSTR("Not for today - freighter Salmon Gums, this is Crimea Station. Please explain your presence here.", -1)
$end_multi_text
+AVI Name: Head-CM07

$Name: Inbound transport
$Team: -1
$MessageNew:  XSTR("Inbound transport, heading for the Marduk!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Bomb
$Team: -1
$MessageNew:  XSTR("They must be planning on destroying the cruiser! There're still crews from the Crimea on board!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: WORK!!
$Team: -1
$MessageNew:  XSTR("WHY WONT YOU WORK!!! DAMMIT!", -1)
$end_multi_text
+AVI Name: Head-TP52

$Name: Repeat
$Team: -1
$MessageNew:  XSTR("I repeat, freighter Salmon Gums, this is Crimea Station. Explain why you are here immediately.", -1)
$end_multi_text
+AVI Name: Head-CM07

$Name: Tracking
$Team: -1
$MessageNew:  XSTR("Tell me someone was tracking that ship!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Affirmative Alpha 1
$Team: -1
$MessageNew:  XSTR("Affirmative Alpha 1 - we've fed the coords to Blackwood.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Too long
$Team: -1
$MessageNew:  XSTR("Blackwood will take too long to respond - you have to follow them yourselves. You too Alpha 3, if you're up to it.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Jump drives ready
$Team: -1
$MessageNew:  XSTR("Our jump drives are hot, but not redlining, secondary capacitors are charged - we should be able to follow. Good luck, Alphas.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: And to you
$Team: -1
$MessageNew:  XSTR("And to you. We'll join you as soon as we're able.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: No Fight, evade!
$Team: -1
$MessageNew:  XSTR("Evade Alpha 3, don't try to fight! Use the station as cover!", -1)
$end_multi_text
+AVI Name: Head-TP5

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 150
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunEnif
+Angles: 0.244346 0.000000 5.445423
+Scale: 0.900000
$Starbitmap: EP-4
+Angles: 5.532689 1.518435 1.047197
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 10: Fallen
$Briefing Music: Brief_EA

#End

