#Mission Info

$Version: 0.10
$Name:  XSTR("", 10)
$Author: Joey_21
$Created: 04/15/99 at 10:36:45
$Modified: 08/25/01 at 18:53:11
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", 10)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -444.787415, 11745.166016, -5640.616211
+Viewer orient:
	0.999911, -0.000000, -0.013341,
	0.013060, 0.204256, 0.978830,
	0.002725, -0.978917, 0.204238
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

#Plot Info

$Tour:  XSTR("Blah", 6)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"Cancer"		"20"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Welcome aboard the GTD Alcmene Orion class destroyer. The Alcmene is the house to the old 157th Beige Gryphons founded back in 2338. The Gryphons have been specialized in the past with every task possible but now the GTVA has been limiting the Gryphon's task to heavy assault roles. You will be flying the Hercules Mark II and other assault craft while in the unit.", -1)
$end_multi_text
$Ani Filename: cb_orionspin.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Beige Gryphons worked back in 2338 to win the war against the Eridanites, a species that was encountered back in that time. Basically, the Gryphons were starting out testing new craft and weapons. During the tests, the Shivans and the Hammer of Light were interfering and soon came the Eridanites. The Eridanites had some form of an alliance agreement with the Shivans but we haven't seen any Eridanite craft up to this day.", -1)
$end_multi_text
$Ani Filename: cb_157th.ani
+Wave Filename: none

$Stage Text:
 XSTR("Expect to see some new ships while you're on board. An example is the new light corvette designated the GTCv Cercyon. This corvette has fewer turrets than the old Deimos but is improved by an added fighter bay on the bottom. It has 5 beam turrets, 2 of which are anti capital ship beams. The rest are laser turrets, flak cannons, and missile batteries. You all may be expected to be on board one of these corvettes one of these days.", -1)
$end_multi_text
$Ani Filename: cb_cercyonspin.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("At 0700 hours, a few days ago, the GTVA spotted a new form of knossos-like portal. If it is a portal, it is very massive. It must reach at least 20000 meters in diameter.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 444.726746, 1218.507690, -2405.994141
$camera_orient:
	0.999911, -0.000000, -0.013341,
	0.013060, 0.204256, 0.978830,
	0.002725, -0.978917, 0.204238
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: GTNB Pharos
$pos: 448.118713, -0.003403, -2151.768066
$label: Jump1
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've already sent out science teams to gather information. Each science team consists of 2 Faustus class study vessels and a Cercyon for distant backup. Any information gathered by the Faustuses is transferred to the Deimos.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 320.090332, 15912.312500, -6514.260254
$camera_orient:
	0.999911, 0.000000, -0.013341,
	0.013060, 0.204256, 0.978830,
	0.002725, -0.978917, 0.204238
$camera_time: 500
$num_lines: 2
$line_start: 0
$line_end: 2
$line_start: 0
$line_end: 1
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cercyon
$pos: 81.742744, -0.002492, -1507.285767
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1743.765869, 499.999756, -3682.312012
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 2086.669189, 499.999725, -3674.869629
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: GTNB Pharos
$pos: 448.118713, -0.003403, -2151.768066
$label: Jump1
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The science group that you'll be guarding in particular is consisted of the GTCv Formalhaut, the GTSC Markab, and the GTSC Angeles. Alpha wing is to pay close attention to the corvette in particular. If the corvette goes down then the mission is a failure.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 127.882881, 15901.457031, -6511.995605
$camera_orient:
	0.999911, 0.000000, -0.013341,
	0.013060, 0.204256, 0.978830,
	0.002725, -0.978917, 0.204238
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cercyon
$pos: 81.742744, -0.002492, -1507.285767
$label: Formalhaut
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1743.765869, 499.999756, -3682.312012
$label: Angeles
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 2086.669189, 499.999725, -3674.869629
$label: Markab
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: GTNB Pharos
$pos: 448.118713, -0.003403, -2151.768066
$label: Jump1
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Keep note that we do not know what series of hostile fighters could be out there so stay alert for anything. Good luck and use your judgements.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 307.374603, 1741.170044, -4164.983398
$camera_orient:
	0.999911, 0.000000, -0.013341,
	0.013060, 0.204256, 0.978830,
	0.002725, -0.978917, 0.204238
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: 228.850418, 0.000697, -1983.936890
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cercyon
$pos: 81.742744, -0.002492, -1507.285767
$label: Formalhaut
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1743.765869, 499.999756, -3682.312012
$label: Angeles
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 2086.669189, 499.999725, -3674.869629
$label: Markab
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: ECF Eros
$pos: 312.221466, 0.000406, -3801.711914
$label: Hostiles?
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: GTNB Pharos
$pos: 448.118713, -0.003403, -2151.768066
$label: Jump1
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay "Directive1" 0 ) 
$Multi text
    XSTR("You did not have permission to return to base. Because of your impatience, we are unable to continue our discovery behind this new subspace portal. A military unit like you should be stripped of their rank and sent back in to training.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never leave without permission.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Directive1" 0 ) 
$Multi text
    XSTR("Because of your act of bravery, we are able to continue our study the subspace portal. The ships you encountered in this mission are believed to belong to the Eridanites, which we have not seen for about 39 years. We do not know why they're here. We also don't know how they got here or how they survived the final battle 39 years ago. This mission remains a mystery but you can bet that we're going to make every effort to learn something.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your performance was excellent.", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: Unknowns

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
)

+Weaponry Pool: (
	"Subach HL-7"	111
	"Akheton SDG"	100
	"Prometheus R"	103
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1020
	"Harpoon"	596
	"Trebuchet"	500
)

#Objects		;! 34 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 791.400024, 200.000000, -61.299999
$Orientation:
	0.096951, 0.000000, 0.995289,
	-0.247456, 0.968599, 0.024105,
	-0.964036, -0.248628, 0.093907
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-music" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 689.547974, 199.999969, -159.931046
$Orientation:
	0.250324, 0.000000, 0.968162,
	-0.267463, 0.961083, 0.069154,
	-0.930485, -0.276258, 0.240582
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 891.349182, 199.999969, -158.322159
$Orientation:
	0.193395, 0.000000, 0.981121,
	-0.214588, 0.975788, 0.042299,
	-0.957366, -0.218718, 0.188713
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 792.135681, 200.000015, -258.310913
$Orientation:
	0.331297, 0.000000, 0.943526,
	-0.222886, 0.971698, 0.078261,
	-0.916823, -0.236227, 0.321921
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Jump1		;! Object #4
$Class: EGate(nocollide)
$Team: Hostile
$Location: 0.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Group: 0

$Name: Formalhaut		;! Object #5
$Class: GTCv Cercyon
$Team: Friendly
$Location: 15.918709, 0.001175, 14.239746
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Jump1" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" "no-arrival-music" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Markab		;! Object #6
$Class: GTSC Faustus
$Team: Friendly
$Location: 2687.548584, 0.003203, -4024.175537
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Jump1" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Angeles		;! Object #7
$Class: GTSC Faustus
$Team: Friendly
$Location: 2364.167480, 500.000488, -4152.620117
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Jump1" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 87
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Unknown		;! Object #8
$Class: ECC Hephaestus
$Alt: Unknown

$Team: Hostile
$Location: 26.228716, 0.000264, -5401.320801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Markab" 89 ) ( ai-chase "Angeles" 88 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mystery" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "hidden-from-sensors" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Zaurak 1		;! Object #9
$Class: ECF Eros
$Alt: Unknown

$Team: Hostile
$Location: 1.134289, 0.000165, -6028.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 2		;! Object #10
$Class: ECF Eros
$Alt: Unknown

$Team: Hostile
$Location: -223.998795, -0.000150, -6173.394043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 3		;! Object #11
$Class: ECF Eros
$Alt: Unknown

$Team: Hostile
$Location: 186.213577, -0.000591, -6159.111328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 4		;! Object #12
$Class: ECF Eros
$Alt: Unknown

$Team: Hostile
$Location: -57.532383, 0.000176, -6303.477051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 5		;! Object #13
$Class: ECF Eros
$Alt: Unknown

$Team: Hostile
$Location: -338.233124, -0.000477, -6465.528809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 6		;! Object #14
$Class: ECF Eros
$Alt: Unknown

$Team: Hostile
$Location: 182.303726, 0.000155, -6507.294922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Shaula		;! Object #15
$Class: GTCv Cercyon
$Team: Friendly
$Location: -3985.199951, 0.000000, -2017.800049
$Orientation:
	-0.644746, 0.000000, -0.764397,
	0.000000, 1.000000, 0.000000,
	0.764397, 0.000000, -0.644746
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Unknown" 89 ) ( ai-chase "Unknown 2" 88 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Confirmed" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Delta 1		;! Object #16
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -992.015259, 0.001129, -3004.513672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Delta 2		;! Object #17
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1168.020020, 0.001303, -3135.641357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Delta 3		;! Object #18
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -907.494080, 0.000663, -3139.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Delta 4		;! Object #19
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1071.804688, 0.001292, -3245.684814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Delta 5		;! Object #20
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1294.502563, 0.000517, -3351.072266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Delta 6		;! Object #21
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -904.894287, 0.000728, -3380.295898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Tanka		;! Object #22
$Class: GTT Argo
$Team: Friendly
$Location: -1040.594482, -0.000223, -1030.671631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Formalhaut" "Frontside dock" "dock" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Relief" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Unknown 2		;! Object #23
$Class: ECCv Epimetheus
$Alt: Unknown

$Team: Hostile
$Location: 587.399902, -0.000369, -5928.912598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Shaula" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 6 "Unknown" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Beta 1		;! Object #24
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3016.805176, 0.000301, 22.646723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Beta 2		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2886.953613, -0.000074, -69.692909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Beta 3		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3159.623047, 0.000108, -100.156754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Epsilon 1		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2005.123413, 0.000292, 22.688850
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Epsilon 2		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1875.341431, 0.000182, -109.823830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Epsilon 3		;! Object #29
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2074.061523, 0.000217, -125.868073
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Achernar 1		;! Object #30
$Class: ECF Maia
$Alt: Unknown

$Team: Hostile
$Location: 828.735657, -0.000054, -6120.808105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Achernar 2		;! Object #31
$Class: ECF Maia
$Alt: Unknown

$Team: Hostile
$Location: 790.620667, 0.000051, -6173.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Achernar 3		;! Object #32
$Class: ECF Maia
$Alt: Unknown

$Team: Hostile
$Location: 884.461792, -0.000009, -6174.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Achernar 4		;! Object #33
$Class: ECF Maia
$Alt: Unknown

$Team: Hostile
$Location: 842.195007, -0.000042, -6215.541992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Formalhaut" 50 ) ( ai-ignore "Unknown" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Zaurak
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Sensors" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
	"Zaurak 5"
	"Zaurak 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Shaula
$Arrival Cue: ( has-arrived-delay 5 "Shaula" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Unknown 2" ) 
$Ships: (		;! 6 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
	"Delta 5"
	"Delta 6"
)
$AI Goals: ( goals ( ai-disarm-ship "Unknown" 89 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Formalhaut
$Arrival Cue: ( percent-ships-destroyed 75 "Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Tanka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Formalhaut" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Achernar
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Achernar 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown 2
$Arrival Cue: ( has-arrived-delay 30 "Unknown 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Achernar 1"
	"Achernar 2"
	"Achernar 3"
	"Achernar 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 42 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "First" 
   )
)
+Name: First
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Formalhaut" 
      "High" 
      "Reply" 
   )
)
+Name: Reply
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Whoa" 
   )
)
+Name: Whoa
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Formalhaut" 
      "High" 
      "Belief" 
   )
)
+Name: Belief
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Origin" 
   )
)
+Name: Origin
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Formalhaut" 
      "High" 
      "Dunno" 
   )
)
+Name: Dunno
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Hehe" 
   )
)
+Name: Hehe
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Mystery" 
   )
)
+Name: Mystery
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Unknown" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Cruiser" 
   )
)
+Name: Cruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Unknown" 
      "turret01" 
      "Angeles" 
   )
)
+Name: BeamFire1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Unknown" 
      "turret01" 
      "Markab" 
   )
)
+Name: BeamFire2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Whatever" 
   )
)
+Name: Whatever
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Visual" 
   )
)
+Name: Visual
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Unknown" ) 
      1500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Confirmed" 
   )
)
+Name: Confirmed
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Get a visual", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" ) 
)
+Name: Clear
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Unknown" 89 ) 
   )
)
+Name: Goals
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-unprotect-ship "Unknown" ) 
)
+Name: Unprotect
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-visible "Unknown" ) 
)
+Name: Sensors
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Unknown" ) 
   ( beam-free-all "Unknown" ) 
)
+Name: Free2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Shaula" ) 
   ( beam-free-all "Shaula" ) 
)
+Name: Free3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Shaula" 
      "High" 
      "Assistance" 
   )
)
+Name: Assistance
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Zaurak" 
      "Unknown" 
   )
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Unknowns", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Tanka" ) 
   ( send-message 
      "Tanka" 
      "High" 
      "Transport" 
   )
)
+Name: Transport
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Return1" 
   )
)
+Name: Return1
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Unknown 2" ) 
   ( beam-free-all "Unknown 2" ) 
)
+Name: Free4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Unknown 2" 
      "turret01" 
      "Shaula" 
   )
)
+Name: BeamFire3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Unknown 2" 
      "turret03" 
      "Markab" 
   )
)
+Name: BeamFire5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Unknown 2" 
      "turret05" 
      "Angeles" 
   )
)
+Name: BeamFire6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Formalhaut" ) 
)
+Name: Free5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Shaula" 
      "turret11" 
      "Unknown 2" 
   )
)
+Name: BeamFire4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Unknown 2" ) 
   ( send-message 
      "Shaula" 
      "High" 
      "Dested" 
   )
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Unknown 2", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Shaula" ) 10 ) 
   ( ship-invulnerable "Shaula" ) 
)
+Name: Less
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Unknown 2" ) 
   ( send-message 
      "Shaula" 
      "High" 
      "newunknown" 
   )
)
+Name: Unknown2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Zaurak 6" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Fighters" 
   )
)
+Name: Fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Directive1" 0 ) 
      ( is-event-true-delay "Directive2" 0 ) 
   )
   ( send-message 
      "Shaula" 
      "High" 
      "Clear" 
   )
)
+Name: Trues
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Relief" 
   )
)
+Name: Relief
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Unknown 2" ) 
      )
      ( has-arrived-delay 45 "Unknown 2" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Bad" 
   )
)
+Name: Bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "More" 
   )
)
+Name: More
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Shaula" 
      "High" 
      "Allwehave" 
   )
)
+Name: Allwehave
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Shaula" ) 16 ) 
   ( beam-protect-ship "Shaula" ) 
)
+Name: Protect123
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "Achernar" 
      )
      1000 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Newfighter2" 
   )
)
+Name: Newfighter2
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Ensure the Formalhaut's safety
$MessageNew:  XSTR("Ensure the Formalhaut's safety", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Directive1" 0 ) 

#Waypoints		;! 0 lists total


#Messages		;! 231 total


$Name: First

$Team: -1
$MessageNew:  XSTR("Alpha wing, here. We've come to cover you. What's your status?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Reply

$Team: -1
$MessageNew:  XSTR("Nothing much going on out here, Alpha wing. You might want to take a look to the left...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Whoa

$Team: -1
$MessageNew:  XSTR("Whoa! What is that?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Belief

$Team: -1
$MessageNew:  XSTR("We believe it is some form of a new knossos device. Whatever it is, it's massive. Our scientists are still studying over there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Origin

$Team: -1
$MessageNew:  XSTR("What origin is it?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Dunno

$Team: -1
$MessageNew:  XSTR("We're not too sure. We can only expect the worse. The portal seems to be of recent construction. It has only been a week or two since it was activated.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Hehe

$Team: -1
$MessageNew:  XSTR("Hmm. Probably made by the Shivans. But how could they have made it without us knowing about it?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Mystery

$Team: -1
$MessageNew:  XSTR("It's a mystery. We'll figure it out sooner or later.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Cruiser

$Team: -1
$MessageNew:  XSTR("Incoming hostile indicator on radar... what is it?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Whatever

$Team: -1
$MessageNew:  XSTR("I don't know... but whatever it is, it's attacking our cruisers!!!!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Visual

$Team: -1
$MessageNew:  XSTR("Alpha 1, we need you to get a visual! Center the flashing red blip on your radar and proceed with caution!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Confirmed

$Team: -1
$MessageNew:  XSTR("Visual confirmed! Origin still unknown... Alpha wing, destroy that cruiser! We're sending in craft to help with the engagement...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Assistance

$Team: -1
$MessageNew:  XSTR("This is the GTCv Shaula. We're in position for assistance.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Clear

$Team: -1
$MessageNew:  XSTR("Area is secure. Awaiting further orders.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Relief

$Team: -1
$MessageNew:  XSTR("We're sending in relief now. Hold your position, Alpha wing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Transport

$Team: -1
$MessageNew:  XSTR("This is the Tanka. Initiating docking sequence with the Formalhaut.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Return1

$Team: -1
$MessageNew:  XSTR("Alpha wing. You are relieved of your duty.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: newunknown

$Team: -1
$MessageNew:  XSTR("We have another incoming hostile warship! We have a new class on our hands!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4

$Name: Fighters

$Team: -1
$MessageNew:  XSTR("Man, these fighters are nothing like I've ever engaged before!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Bad

$Team: -1
$MessageNew:  XSTR("Man, this hostile warship is getting on my nerves...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: More

$Team: -1
$MessageNew:  XSTR("Shaula, direct more fire power on the war ship.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Allwehave

$Team: -1
$MessageNew:  XSTR("We're giving it all we have! Please bare with us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Dested

$Team: -1
$MessageNew:  XSTR("The second hostile warship has been eliminated.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Newfighter2

$Team: -1
$MessageNew:  XSTR("Sensors sighting another new fighter class!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1

#End

