#Mission Info

$Version: 0.10
$Name:  XSTR("Junkyard", -1)
$Author: Aki Malinen
$Created: 02/18/00 at 20:42:39
$Modified: 09/15/00 at 23:39:16
$Notes:
This is a FRED created mission... believe or not
$End Notes:

$Mission Desc:
 XSTR("Lets gather some info
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 6190.993164, 8507.825195, 8153.189941
+Viewer orient:
	-0.915316, -0.000002, 0.402737,
	-0.041163, 0.994763, -0.093548,
	-0.400628, -0.102204, -0.910523

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"ST Azrael 14"		"6000"		"block"
		95		"ST Azrael 14"		"7000"		"block"
		96		"ST Azrael 14"		"20000"		"block"
		97		"ST Azrael 14"		"1000"		"block"
		98		"ST Azrael 14"		"1"		"block"
		99		"ST Azrael 14"		"500"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("*** Jump through portal successfully completed ***", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1999.221191, 5539.030273, 2408.462402
$camera_orient:
	-0.313351, 0.000000, 0.949637,
	-0.619993, 0.757467, -0.204578,
	-0.719319, -0.652874, -0.237353
$camera_time: 100
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Major Henrick

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	18
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	20
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	815
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	542
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 20 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 11.782248, 0.000002, -18.496683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Alt: Major Henrick

$Team: Friendly
$Location: 50.911770, -0.000383, 287.392731
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Major Henrick", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 57.160477, -0.000350, -274.915344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Hopkins 1		;! Object #3
$Class: GVT Isis
$Team: Friendly
$Location: 82.635117, 0.000509, -418.732483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 2		;! Object #4
$Class: GVT Isis
$Team: Friendly
$Location: 90.976418, 0.000476, -503.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 3		;! Object #5
$Class: GVT Isis
$Team: Friendly
$Location: 125.589798, 0.000486, 509.537170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 4		;! Object #6
$Class: GVT Isis
$Team: Friendly
$Location: 177.492538, 0.000515, 680.840637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: SC Cain 7		;! Object #7
$Class: SC Cain
$Team: Hostile
$Location: -3379.719727, -0.000086, -563.809326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.802096, -0.597195,
	0.000000, 0.597195, 0.802096
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 94
+Subsystem: turret02
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 92
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
$Damage: 93
+Subsystem: turret09
+Subsystem: sensors
$Damage: 93
+Subsystem: communication
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Cain 8		;! Object #8
$Class: SC Cain
$Team: Hostile
$Location: -2671.354980, -0.000022, 617.898804
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.924909, 0.380188,
	0.000000, -0.380188, 0.924909
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 11
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 93
+Subsystem: turret02
+Subsystem: turret03
$Damage: 92
+Subsystem: turret04
$Damage: 93
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 93
+Subsystem: turret08
$Damage: 93
+Subsystem: turret09
+Subsystem: sensors
$Damage: 95
+Subsystem: communication
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SJ Sathanas 9		;! Object #9
$Class: SJ Sathanas
$Team: Hostile
$Location: -4719.194336, -0.000022, -829.859741
$Orientation:
	0.779275, -0.557684, -0.285865,
	-0.550513, -0.391228, -0.737480,
	0.299442, 0.732072, -0.611886
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 1
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 93
+Subsystem: turret02
$Damage: 94
+Subsystem: turret03
$Damage: 94
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Damage: 95
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Damage: 55
+Subsystem: turret15
+Subsystem: turret16
$Damage: 44
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Damage: 94
+Subsystem: turret23
+Subsystem: turret24
$Damage: 94
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
$Damage: 94
+Subsystem: turret30
+Subsystem: turret31
$Damage: 94
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Damage: 96
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
$Damage: 55
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
$Damage: 95
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: navigation
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 99
+Subsystem: enginesctr
$Damage: 100
+Subsystem: engineslwleft
$Damage: 100
+Subsystem: engineslwright
$Damage: 100
+Subsystem: enginesmain
$Damage: 100
+Subsystem: enginesupleft
$Damage: 100
+Subsystem: enginesupright
$Damage: 100
+Subsystem: fighterbay
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: SCv Moloch 10		;! Object #10
$Class: SCv Moloch
$Team: Hostile
$Location: -2372.156250, 692.515869, 87.970116
$Orientation:
	-0.612487, 0.772983, 0.165399,
	0.000000, 0.209239, -0.977865,
	-0.790480, -0.598930, -0.128156
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 5
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 96
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 96
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
+Subsystem: turret13
$Damage: 95
+Subsystem: turret14
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
+Subsystem: fighterbay
$Damage: 100
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 97
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: reactor
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Moloch 11		;! Object #11
$Class: SCv Moloch
$Team: Hostile
$Location: -5534.827637, 0.001694, 1319.175537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.296281, -0.955101,
	0.000000, 0.955101, 0.296281
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 1
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 94
+Subsystem: turret03
+Subsystem: turret04
$Damage: 91
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
$Damage: 86
+Subsystem: turret09
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
+Subsystem: turret12
$Damage: 96
+Subsystem: turret13
+Subsystem: turret14
$Damage: 90
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
+Subsystem: fighterbay
$Damage: 100
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 96
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: reactor
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Lucifer 12		;! Object #12
$Class: SD Lucifer
$Team: Hostile
$Location: -4720.318848, 1034.506958, 1299.198364
$Orientation:
	0.995953, 0.010760, -0.089232,
	0.000000, 0.992809, 0.119712,
	0.089879, -0.119228, 0.988791
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 1
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 94
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
$Damage: 94
+Subsystem: turret09
$Damage: 33
+Subsystem: turret10
+Subsystem: turret11
$Damage: 91
+Subsystem: turret12
+Subsystem: turret13
$Damage: 92
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Damage: 100
+Subsystem: navigation
$Damage: 98
+Subsystem: weapons
$Damage: 99
+Subsystem: sensors
$Damage: 93
+Subsystem: engine 1
$Damage: 100
+Subsystem: engine 2
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: fighterbay 1
$Damage: 99
+Subsystem: fighterbay 2
$Damage: 99
+Subsystem: reactor 1
$Damage: 100
+Subsystem: reactor 2
$Damage: 100
+Subsystem: reactor 3
$Damage: 100
+Subsystem: reactor 4
$Damage: 100
+Subsystem: reactor 5
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SD Lucifer 13		;! Object #13
$Class: SD Lucifer
$Team: Hostile
$Location: -3862.109619, 691.405884, 1566.557251
$Orientation:
	0.299129, 0.790010, 0.535169,
	-0.917267, 0.083514, 0.389418,
	0.262950, -0.607379, 0.749632
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 1
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 96
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 86
+Subsystem: turret05
+Subsystem: turret06
$Damage: 96
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 95
+Subsystem: turret10
$Damage: 93
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
+Subsystem: turret14
$Damage: 93
+Subsystem: turret15
$Damage: 93
+Subsystem: turret16
+Subsystem: turret17
$Damage: 94
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 94
+Subsystem: engine 1
$Damage: 100
+Subsystem: engine 2
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: fighterbay 1
$Damage: 100
+Subsystem: fighterbay 2
$Damage: 100
+Subsystem: reactor 1
$Damage: 100
+Subsystem: reactor 2
$Damage: 100
+Subsystem: reactor 3
$Damage: 100
+Subsystem: reactor 4
$Damage: 100
+Subsystem: reactor 5
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: ST Azrael 14		;! Object #14
$Class: ST Azrael
$Team: Hostile
$Location: -5905.085449, 405.899597, 2736.946533
$Orientation:
	-0.979467, 0.000000, -0.201603,
	0.024804, 0.992402, -0.120509,
	0.200072, -0.123035, -0.972026
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) )
$Cargo 1:  XSTR("???", -1)
+Initial Velocity: 80
+Initial Hull: 1
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "hopkins done" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Special Exp index: 94
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Knossos 54		;! Object #15
$Class: Knossos
$Team: Friendly
$Location: 917.375854, -11.939819, 0.126834
$Orientation:
	0.004063, -0.219516, -0.975601,
	-0.038968, -0.974902, 0.219197,
	-0.999232, 0.037126, -0.012515
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Knossos 16		;! Object #16
$Class: Knossos
$Team: Friendly
$Location: -13055.952148, -0.000624, 8224.607422
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Knossos 17		;! Object #17
$Class: Knossos
$Team: Friendly
$Location: -20352.777344, 5203.420410, -9993.295898
$Orientation:
	0.435334, 0.039989, -0.899381,
	0.249353, 0.954572, 0.163140,
	0.865048, -0.295284, 0.405586
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTF Pegasus 18		;! Object #18
$Class: GTF Pegasus
$Team: Hostile
$Location: -3399.348877, -0.002029, 2861.607666
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "final countdown" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "final countdown" 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GVF pexz		;! Object #19
$Class: GTF Pegasus
$Team: Hostile
$Location: -2459.278076, -0.000711, -3457.334473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "it gonna blow" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "it gonna blow" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0

+Group: 0
+Score: 16

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-stay-still "SJ Sathanas 9" 50 ) )
+Hotkey: 0
+Flags:( )

#Events		;! 35 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: warp break
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "STOP" 
   )
)
+Name: STOP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "STOP" 1 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "WHAT WAS IT!?! WHERE ARE WE!?!" 
   )
)
+Name: WHAT WAS IT!?! WHERE ARE WE!?!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "WHAT WAS IT!?! WHERE ARE WE!?!" 
      4 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "NO worry" 
   )
)
+Name: NO WORRY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "NO WORRY" 5 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "im calm" 
   )
)
+Name: im calm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "im calm" 6 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "weird planets" 
   )
   ( clear-goals 
      "Hopkins 1" 
      "Hopkins 2" 
      "Hopkins 3" 
      "Hopkins 4" 
   )
   ( add-goal 
      "Hopkins 1" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "Hopkins 2" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( add-goal 
      "Hopkins 3" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
   ( add-goal 
      "Hopkins 4" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
)
+Name: weird planets
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "weird planets" 
      6 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "no idea" 
   )
   ( clear-goals "Alpha" ) 
)
+Name: no idea
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "SCv Moloch 11" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "nothing, good" 
   )
)
+Name: Moloch 11 checked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan SCv Moloch 11", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "no idea" 16 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "lets move" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: lets move
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Hopkins 1" 
      "Waypoint path 3" 
      0 
   )
   ( clear-goals "Hopkins 1" ) 
   ( add-goal 
      "Hopkins 1" 
      ( ai-dock 
         "SCv Moloch 11" 
         "main dock" 
         "bottom dock" 
         89 
      )
   )
)
+Name: hop 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Hopkins 2" 
      "Waypoint path 4" 
      0 
   )
   ( clear-goals "Hopkins 2" ) 
   ( add-goal 
      "Hopkins 2" 
      ( ai-dock 
         "SCv Moloch 10" 
         "main dock" 
         "bottom dock" 
         89 
      )
   )
)
+Name: hop 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Hopkins 3" 
      "Waypoint path 5" 
      0 
   )
   ( clear-goals "Hopkins 3" ) 
   ( add-goal 
      "Hopkins 3" 
      ( ai-dock 
         "SC Cain 7" 
         "main dock" 
         "main dock" 
         89 
      )
   )
)
+Name: hop 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Hopkins 4" 
      "Waypoint path 6" 
      0 
   )
   ( clear-goals "Hopkins 4" ) 
   ( add-goal 
      "Hopkins 4" 
      ( ai-dock 
         "SC Cain 8" 
         "main dock" 
         "main dock" 
         89 
      )
   )
)
+Name: hop 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "lets move" 12 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "? in nebula" 
   )
)
+Name: ? in nebula
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "? in nebula" 4 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "juggernaut" 
   )
)
+Name: juggernaut
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "juggernaut" 4 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "what" 
   )
)
+Name: what
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "what" 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "you hear me" 
   )
)
+Name: you heard me
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "you heard me" 
      3 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Oh man" 
   )
)
+Name: oh man
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "oh man" 4 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "hope not" 
   )
)
+Name: hope not
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "it gonna blow" 
         0 
      )
      ( < 
         ( distance "Alpha 1" "Knossos 54" ) 
         50 
      )
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: warp ok
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( distance "Alpha 1" "Knossos 54" ) 
      50 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: warp not ok
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha 2" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "no life" 
   )
)
+Name: no life
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha 3" 
      "Waypoint path 2" 
      0 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "not here eith" 
   )
)
+Name: not here eith
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hopkins 1" 
      "SCv Moloch 11" 
      1 
      15 
   )
   ( add-goal 
      "Hopkins 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Hopkins 1" 
      ( ai-waypoints-once 
         "Waypoint path 7" 
         89 
      )
   )
   ( transfer-cargo 
      "SCv Moloch 11" 
      "Hopkins 1" 
   )
)
+Name: hop1 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hopkins 2" 
      "SCv Moloch 10" 
      1 
      15 
   )
   ( add-goal 
      "Hopkins 2" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Hopkins 2" 
      ( ai-waypoints-once 
         "Waypoint path 11" 
         89 
      )
   )
   ( transfer-cargo 
      "SCv Moloch 10" 
      "Hopkins 2" 
   )
)
+Name: hop2 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hopkins 3" 
      "SC Cain 7" 
      1 
      15 
   )
   ( add-goal 
      "Hopkins 3" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Hopkins 3" 
      ( ai-waypoints-once 
         "Waypoint path 9" 
         89 
      )
   )
   ( transfer-cargo 
      "SC Cain 7" 
      "Hopkins 3" 
   )
)
+Name: hop3 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hopkins 4" 
      "SC Cain 8" 
      1 
      15 
   )
   ( add-goal 
      "Hopkins 4" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Hopkins 4" 
      ( ai-waypoints-once 
         "Waypoint path 10" 
         89 
      )
   )
   ( transfer-cargo 
      "SC Cain 8" 
      "Hopkins 4" 
   )
)
+Name: hop4 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "not here eith" 
      7 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "good" 
   )
)
+Name: good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "good" 8 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "glad to get out" 
   )
)
+Name: glad to get out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "hop1 docked" 0 ) 
      ( is-event-true-delay "hop2 docked" 0 ) 
      ( is-event-true-delay "hop3 docked" 0 ) 
      ( is-event-true-delay "hop4 docked" 0 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "hopkins done" 
   )
)
+Name: hopkins done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "ST Azrael 14" 
      "Waypoint path 8" 
      0 
   )
   ( set-subsystem-strength 
      "ST Azrael 14" 
      "Hull" 
      0 
   )
)
+Name: final countdown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "final countdown" 
      0 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "is not good" 
      200 
      "Alpha 3" 
      "High" 
      "not good" 
      0 
   )
)
+Name: is not good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "final countdown" 
      55 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "pommi" 
   )
)
+Name: it gonna blow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "it gonna blow" 
      2 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint path 12" 
         89 
      )
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-waypoints-once 
         "Waypoint path 13" 
         89 
      )
   )
)
+Name: A 2 ja 3 moving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay 
         "it gonna blow" 
         0 
      )
      ( < 
         ( distance "Alpha 1" "Knossos 54" ) 
         500 
      )
   )
   ( red-alert ) 
)
+Name: Red alert
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Head to Knossos 54", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Transports done
$MessageNew:  XSTR("If transports find something to gather, make sure they get it", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "hopkins done" 
      0 
   )
   ( is-event-true-delay "Red alert" 0 ) 
)
+No music
+Score: 500

#Waypoints		;! 13 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -2394.830322, -105.759186, 2651.878662 )
	( -2433.925537, 628.083740, 2663.628662 )
	( -4335.167480, 470.085907, 2809.385010 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( -2678.581543, 648.313843, -1750.721680 )
	( -6074.959473, 0.000351, -2553.463623 )
	( -4591.420410, -1565.797852, -3218.860352 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( -3001.727539, 689.418457, 750.211426 )
	( -4509.862793, 369.054199, 566.329651 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -2338.882568, 563.449158, 19.002899 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -3043.656494, 208.139267, -173.614853 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -2057.414307, 151.785645, 970.094543 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 570.568665, 0.000824, 330.591309 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -5453.753418, 0.000418, 1585.836914 )
)

$Name: Waypoint path 9
$List: (		;! 1 points in list
	( 575.193604, -0.001302, 577.087769 )
)

$Name: Waypoint path 10
$List: (		;! 1 points in list
	( 581.689636, -0.001301, 791.540466 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( 568.156494, -0.001353, 67.231812 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( 592.210083, -0.001393, 1340.430542 )
)

$Name: Waypoint path 13
$List: (		;! 1 points in list
	( 562.174072, -0.001318, 1562.977173 )
)

#Messages		;! 229 total


$Name: WHAT WAS IT!?! WHERE ARE WE!?!

$Team: -1
$MessageNew:  XSTR("WHAT WAS IT!?! WHERE ARE WE!?! SHIVAN WARSHIPS!!!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg01.wav

$Name: NO worry

$Team: -1
$MessageNew:  XSTR("Control yourself pilot! Those shivan vessels are dead.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg02.wav

$Name: im calm

$Team: -1
$MessageNew:  XSTR("I'm calm, I'm calm... relaxed... huoh...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg03.wav

$Name: STOP

$Team: -1
$MessageNew:  XSTR("STOP!!!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg04.wav

$Name: weird planets

$Team: -1
$MessageNew:  XSTR("Weird planets... they're ellipses. What is this place.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg05.wav

$Name: no idea

$Team: -1
$MessageNew:  XSTR("I have no idea of our location, but we must be reeaally far from our space. Transports are already going to gather something from those dead vessels, maybe we should follow them. Alpha 1, you scan that one corvette near the Lucifers", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg06.wav

$Name: lets move

$Team: -1
$MessageNew:  XSTR("Ok. Lets check those - I hope they really are dead - warships.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg07.wav

$Name: ? in nebula

$Team: -1
$MessageNew:  XSTR("What was it back there in the nebula anyway?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg08.wav

$Name: juggernaut

$Team: -1
$MessageNew:  XSTR("I believe it was a shivan Juggernaut.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg09.wav

$Name: what

$Team: -1
$MessageNew:  XSTR("WHAT!!!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg10.wav

$Name: you hear me

$Team: -1
$MessageNew:  XSTR("You heard me.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg11.wav

$Name: Oh man

$Team: -1
$MessageNew:  XSTR("Oh man, will it be there when we go back?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg12.wav

$Name: hope not

$Team: -1
$MessageNew:  XSTR("I Hope not.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg13.wav

$Name: no life

$Team: -1
$MessageNew:  XSTR("*hgnhhh* No life signs here.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg14.wav

$Name: not here eith

$Team: -1
$MessageNew:  XSTR("Not here either. We were reeaally lucky.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg15.wav

$Name: good

$Team: -1
$MessageNew:  XSTR("Thats good. Ok, we'll wait untill the transports have gathered enough information. After that, we'll jump out.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg16.wav

$Name: glad to get out

$Team: -1
$MessageNew:  XSTR("Fine with me. I'm glad to get out of here. This place gives me the creeps.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg17.wav

$Name: hopkins done

$Team: -1
$MessageNew:  XSTR("Transports did their job and are heading to the portal WAIT! A shivan transport jumped in stay still everyone.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg18.wav

$Name: pommi

$Team: -1
$MessageNew:  XSTR("THE TRANSPORT IS FULL WITH SHIVAN EXPLOSIVES. THE COUNTDOWN HAS STARTED!!! EVERYONE GET TO THE PORTAL!!! REMEMBER, INSIDE 500 CLICKS FROM THE PORTAL YOU CAN JUMP OUT. NOW MOVE!!!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg19.wav

$Name: nothing, good

$Team: -1
$MessageNew:  XSTR("Nothing. Good, stay there.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c6msg20.wav

$Name: is not good

$Team: -1
$MessageNew:  XSTR("This... is... not... good...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg21.wav

$Name: not good

$Team: -1
$MessageNew:  XSTR("Not... good...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c6msg22.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 2.251473 5.759582 2.356193
+Scale: 2.000000
$Sun: SunViolet
+Angles: 2.967057 0.000000 5.934115
+Scale: 1.000000
$Starbitmap: planetg
+Angles: 3.124137 1.745328 2.914698
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 3.490656 1.623155 0.244346
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.506145 5.759582
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb01
+Angles: 0.872664 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 7.000000
+DivX: 2
+DivY: 3
$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 4
+DivY: 4
$Starbitmap: neb14
+Angles: 5.235984 0.872664 2.949604
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb16
+Angles: 4.520399 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: planetf
+Angles: 3.141590 4.886918 5.759582
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 3.490656 0.000000 5.235984
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: None

#End

