#Mission Info

$Version: 0.10
$Name:  XSTR("The brave ones 1", -1)
$Author: Aki Malinen
$Created: 01/29/00 at 18:36:41
$Modified: 09/07/00 at 22:40:47
$Notes:
Hihii$End Notes:

$Mission Desc:
 XSTR("More people from transports survived... 
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -1545.760254, 7915.596680, -11905.279297
+Viewer orient:
	0.999989, 0.000000, 0.004642,
	-0.002359, 0.861306, 0.508082,
	-0.003998, -0.508087, 0.861296
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"Demokus"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("** $b 0830h
** $b New $b GTVA $b base $b at $b Vega $b system

To all pilots. The $g Knossos team found a $r Shivan junkyard on the other side. There were several heavily damaged warships waiting for final judgement. And the judgement came when we were there. It was just a stroke of luck that we got out of there in time.

Luckily transports managed to gather at least some information.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c8cbr01.wav

$Stage Text:
 XSTR("You've all propably heard that we encountered a $r Shivan $r Juggernaut on our way back. But this time it was controlled by $b Humans and $b Vasudans, particulary by $r NHOL. They mutanied from $r NHOL to the $g GTVA, by the way.

It may seem weird, but in fact  it explains why the $r NHOL were at the nebula and near the $b Knossos at the first place. They've found that junkyard and taken some $r Shivan warships.

The mutaniers said that it wasn't so hard to figure out how those warships worked, after all we managed to make $b Maras our own. The warships were repaired by $r NHOL but not entirely, as they ran out of materials.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_d.ani
+Wave Filename: c8cbr02n3.wav

$Stage Text:
 XSTR("They also said that among other warships $r NHOL  managed to take two $r Juggernauts... now we have the other. So, with those $r Shivan warships the $r NHOL is now a much greater threat than we expected.

Unfortunately the $g Juggernaut crew didn't know where the main $r NHOL centre is. They all served at the outposts, which change locations often. 
Anyway, that's all you need to know right now. Head to your next assignments. Dismissed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c8cbr04n5.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("You'll be patrolling near $f Belomenon again.", -1)
$end_multi_text
$voice: c8br01.wav
$camera_pos: -1545.760254, 7915.596680, -11905.279297
$camera_orient:
	0.999989, 0.000001, 0.004642,
	-0.002359, 0.861306, 0.508081,
	-0.003998, -0.508087, 0.861296
$camera_time: 150
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 1446.379395, 1400.800537, 1905.429443
$label: Alpha 4
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As usual, keep also an eye on the $g Jump $g Node.", -1)
$end_multi_text
$voice: c8br02.wav
$camera_pos: -1545.760254, 7915.596680, -11905.279297
$camera_orient:
	0.999989, 0.000001, 0.004642,
	-0.002359, 0.861306, 0.508081,
	-0.003998, -0.508087, 0.861296
$camera_time: 150
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 1446.379395, 1400.800537, 1905.429443
$label: Alpha 4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -7346.394043, -0.000063, 6455.447266
$label: Deneb Jump Node
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Beta wing will be on stand by, and we'll send them if needed. $f Gamma will also be ready in short amount of time", -1)
$end_multi_text
$voice: c8br03.wav
$camera_pos: -1545.760254, 7915.596680, -11905.279297
$camera_orient:
	0.999989, 0.000000, 0.004642,
	-0.002359, 0.861306, 0.508082,
	-0.003998, -0.508087, 0.861296
$camera_time: 200
$num_lines: 2
$line_start: 0
$line_end: 3
$line_start: 0
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -231.641205, -0.000886, 67.849876
$label: GTI Belomenon
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 1446.379395, 1400.800537, 1905.429443
$label: Alpha 4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -7346.394043, -0.000063, 6455.447266
$label: Deneb Jump Node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -2457.325439, 0.001642, 3794.642578
$label: Beta 4
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 1948.481812, 0.000014, -946.898254
$label: Gamma 4
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay "crew lost" 0 ) 
$Multi text
    XSTR("It was your highest priority to protect the crew... you failed. You're grounded 'til we figure out what to do with you. Dismissed", -1)
$end_multi_text
$Voice: c8dbr01.wav
$Recommendation text:
    XSTR("Keep an eye on the Jump node, and use your missiles... for example", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Crew safe" 0 ) 
$Multi text
    XSTR("Exellent job pilots. Although Neo Colossus took care of the Ravana, it was you who prevented those interceptors from destroying the transport.

Neo Colossus? You propably wonder where it came from... well, I think it's time for you to know something...", -1)
$end_multi_text
$Voice: c8dbr02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay "Conclusion" 0 ) 
$Multi text
    XSTR("You left without any permission. That is not acceptable!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Did you get an order to leave? No, you didn't!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	27
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	27
	"Prometheus S"	17
	"Maxim"	16
	"UD-8 Kayser"	17
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1060
	"Tornado"	500
	"Harpoon"	772
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"EMP Adv."	500
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 1445.599976, 1400.800049, 2038.800049
$Orientation:
	-0.429352, -0.031710, 0.902581,
	-0.232992, 0.969443, -0.076774,
	-0.872566, -0.243258, -0.423620
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Belomenon		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -216.568710, -0.000188, 95.187805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Construction Ring		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: 3018.709961, -112.724258, 1896.164917
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Construction ring 2		;! Object #3
$Class: GTI Ganymede
$Team: Friendly
$Location: 3019.000000, 113.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Alpha 2		;! Object #4
$Class: GTF Ares
$Team: Friendly
$Location: 1322.771729, 1400.801025, 1901.819824
$Orientation:
	-0.761169, 0.000000, 0.648554,
	-0.329638, 0.861200, -0.386877,
	-0.558534, -0.508267, -0.655518
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #5
$Class: GTF Ares
$Team: Friendly
$Location: 1569.987183, 1400.800903, 1917.675415
$Orientation:
	-0.714111, 0.000000, 0.700032,
	-0.336831, 0.876630, -0.343605,
	-0.613669, -0.481165, -0.626011
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #6
$Class: GTF Ares
$Team: Friendly
$Location: 1459.194580, 1400.801025, 1772.058960
$Orientation:
	-0.707340, 0.000000, 0.706873,
	-0.359598, 0.860934, -0.359835,
	-0.608571, -0.508716, -0.608974
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: GVCv Gnas		;! Object #7
$Class: GVCv Sobek
$Team: Friendly
$Location: -3046.802246, 574.301331, -1603.042603
$Orientation:
	0.632443, -0.572218, -0.522093,
	0.160974, 0.756387, -0.634008,
	0.757696, 0.316931, 0.570484
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: TAC 1 8		;! Object #8
$Class: TAC 1
$Team: Friendly
$Location: -436.106201, -0.002256, 2010.234985
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 9		;! Object #9
$Class: TAC 1
$Team: Friendly
$Location: -268.372986, -0.002181, 2046.610229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 10		;! Object #10
$Class: TAC 1
$Team: Friendly
$Location: -139.907806, -0.002188, 2065.131104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 11		;! Object #11
$Class: TAC 1
$Team: Friendly
$Location: 12.524846, -0.002130, 2074.604004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 12		;! Object #12
$Class: TAC 1
$Team: Friendly
$Location: 137.499176, -0.002409, 2096.729004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 13		;! Object #13
$Class: TTC 1
$Team: Friendly
$Location: -388.938599, -541.375977, 1933.633423
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 14		;! Object #14
$Class: TTC 1
$Team: Friendly
$Location: -273.273773, -541.376038, 1941.084106
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 15		;! Object #15
$Class: TTC 1
$Team: Friendly
$Location: -120.641510, -541.375977, 1991.021973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 16		;! Object #16
$Class: TTC 1
$Team: Friendly
$Location: -38.489990, -541.376099, 1975.688477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 17		;! Object #17
$Class: TTC 1
$Team: Friendly
$Location: 126.292191, -541.375793, 2043.302734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: VAC 4 18		;! Object #18
$Class: VAC 4
$Team: Friendly
$Location: -967.954224, 616.793823, 1590.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 19		;! Object #19
$Class: VAC 4
$Team: Friendly
$Location: -853.779541, 616.793701, 1604.351929
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 20		;! Object #20
$Class: VAC 4
$Team: Friendly
$Location: -686.471008, 616.793823, 1628.725464
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 21		;! Object #21
$Class: VAC 4
$Team: Friendly
$Location: -988.043579, 616.793762, 1387.317627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 22		;! Object #22
$Class: VAC 4
$Team: Friendly
$Location: -878.317749, 616.793945, 1415.466064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 23		;! Object #23
$Class: VAC 4
$Team: Friendly
$Location: -733.400879, 616.793945, 1430.005249
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 24		;! Object #24
$Class: VAC 5
$Team: Friendly
$Location: -418.356079, -0.002153, -1166.391724
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 25		;! Object #25
$Class: VAC 5
$Team: Friendly
$Location: -319.558929, -0.002193, -1149.972534
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 26		;! Object #26
$Class: VAC 5
$Team: Friendly
$Location: -209.086838, -0.002194, -1137.476440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 27		;! Object #27
$Class: VAC 5
$Team: Friendly
$Location: -115.741905, -0.002093, -1142.614136
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: GTFR Pooh		;! Object #28
$Class: GTFR Poseidon
$Team: Friendly
$Location: 587.599976, 0.000000, 4575.500000
$Orientation:
	-0.984271, 0.000000, 0.176666,
	0.000000, 1.000000, 0.000000,
	-0.176666, 0.000000, -0.984271
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TAC 1 11" "cargo dock" "cargo dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Pooh leaves" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: PVFR I'tteh		;! Object #29
$Class: PVFR Ma'at
$Team: Friendly
$Location: 1541.099976, 0.000000, -989.400024
$Orientation:
	-0.084305, 0.000000, 0.996440,
	-0.000001, 1.000000, 0.000000,
	-0.996440, -0.000001, -0.084305
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "VAC 5 26" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ok" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Punkster 1		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: 1863.400024, 0.000000, -825.900024
$Orientation:
	-0.452408, 0.000000, 0.891811,
	0.000000, 1.000000, 0.000000,
	-0.891811, 0.000000, -0.452408
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 78
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Punkster 2		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 2033.563599, 0.000027, -1067.896484
$Orientation:
	0.157408, 0.000000, 0.987534,
	0.000000, 1.000000, 0.000000,
	-0.987534, 0.000000, 0.157408
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: GTFR Knoll		;! Object #32
$Class: GTFR Poseidon
$Team: Friendly
$Location: -544.778992, 18.283268, 3732.521973
$Orientation:
	-0.996021, 0.000000, -0.089123,
	0.000424, 0.999989, -0.004740,
	0.089122, -0.004759, -0.996009
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "I'tteh leaves" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Raider		;! Object #33
$Class: GTF Hercules
$Team: Hostile
$Location: -668.941040, 0.000380, 3986.660889
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$AI Goals: ( goals ( ai-chase "GTFR Knoll" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Raider comes" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NHOL Transport		;! Object #34
$Class: GTT Argo
$Team: Friendly
$Location: -6712.200195, 658.028992, 5640.100098
$Orientation:
	-0.649253, 0.000000, -0.760573,
	0.000000, 1.000000, 0.000000,
	0.760573, 0.000000, -0.649253
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Escaped Gondor crew", -1)
+Initial Velocity: 58
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gondor crew arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "no-arrival-music" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Tas 1		;! Object #35
$Class: GTF Perseus
$Team: Hostile
$Location: -6390.229980, -0.000153, 5292.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Tas 2		;! Object #36
$Class: GTF Perseus
$Team: Hostile
$Location: -6233.389160, 0.000163, 5131.800293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Tas 3		;! Object #37
$Class: GTF Perseus
$Team: Hostile
$Location: -6131.383301, 0.000045, 5293.064453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: 723.646362, 0.000089, -885.419983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: 630.835144, 0.000029, -1012.513672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #40
$Class: GTF Perseus
$Team: Friendly
$Location: 737.660767, -0.000125, -1074.338867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #41
$Class: GTF Perseus
$Team: Friendly
$Location: 822.307678, -0.000111, -959.745178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #42
$Class: GTF Ulysses
$Team: Friendly
$Location: 1115.946289, -0.000041, -549.555298
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gamma 2		;! Object #43
$Class: GTF Ulysses
$Team: Friendly
$Location: 1061.634644, -0.000097, -664.317810
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gamma 3		;! Object #44
$Class: GTF Ulysses
$Team: Friendly
$Location: 1194.400391, 0.000033, -686.640259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gamma 4		;! Object #45
$Class: GTF Ulysses
$Team: Friendly
$Location: 1255.816772, -0.000138, -549.294067
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NHOL Ravana		;! Object #46
$Class: SD Ravana
$Team: Hostile
$Location: -9422.799805, 0.000000, 8413.900391
$Orientation:
	-0.670437, 0.000000, -0.741966,
	0.000000, 1.000000, 0.000000,
	0.741966, 0.000000, -0.670437
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 55
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
$Damage: 100
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Damage: 100
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Damage: 100
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "like that one" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Virgo 1		;! Object #47
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -8724.832031, -0.000146, 5689.934082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #48
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -8773.644531, -0.000110, 6078.082031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #49
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -8369.954102, -0.000136, 5554.247559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #50
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -8468.144531, 0.000093, 5288.702148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kira 1		;! Object #51
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -7298.234375, -0.000256, 9169.930664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kira 2		;! Object #52
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -6958.511230, -0.000011, 9328.737305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kira 3		;! Object #53
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -7065.513672, 0.000074, 8711.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kira 4		;! Object #54
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -7355.343262, 0.000072, 9875.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Tempest" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA Neo Colossus		;! Object #55
$Class: GTVA Colossus
$Team: Friendly
$Location: 4849.365723, 3239.651123, -4250.877441
$Orientation:
	0.473231, 0.188571, 0.860519,
	-0.186608, 0.976112, -0.111280,
	-0.860948, -0.107917, 0.497113
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "BFRed" "Terran Huge Turret" )
+Subsystem: turret02a
+Subsystem: turret03a
+Primary Banks: ( "BFRed" "Terran Huge Turret" )
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "BFGreen" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf" )
+Subsystem: turret45
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret46
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret47
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret48
+Primary Banks: ( "TerSlash" )
+Subsystem: turret49
+Primary Banks: ( "AAAf" )
+Subsystem: turret50
+Primary Banks: ( "TerSlash" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Primary Banks: ( "BFRed" )
+Subsystem: turret55
+Subsystem: turret56
+Primary Banks: ( "BGreen" )
+Subsystem: turret57
+Subsystem: turret58
+Primary Banks: ( "BFRed" )
+Subsystem: turret59
+Subsystem: turret60
+Primary Banks: ( "TerSlash" )
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cavalry arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 6
+Group: 0
+Score: 10000

$Name: TC 2 33		;! Object #56
$Class: TC 2
$Team: Friendly
$Location: -545.220886, 0.925443, 3737.506836
$Orientation:
	-0.996021, 0.000000, -0.089123,
	0.000424, 0.999989, -0.004743,
	0.089122, -0.004762, -0.996009
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GTFR Knoll
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Punkster
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Punkster 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "I'tteh comes" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "whoops" 4 ) 
$Ships: (		;! 2 total
	"Punkster 1"
	"Punkster 2"
)
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Tas
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Tas 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "There they come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Tas 1"
	"Tas 2"
	"Tas 3"
)
+Flags:( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Belomenon
$Arrival Cue: ( is-event-true-delay 
   "get to safety" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "NHOL Transport" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "get to safety" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Ravana
$Arrival Cue: ( is-event-true-delay "uh oh" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

$Name: Kira
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kira 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Ravana
$Arrival Cue: ( is-event-true-delay "uh oh" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kira 1"
	"Kira 2"
	"Kira 3"
	"Kira 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

#Events		;! 36 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Let get the" 
   )
)
+Name: Let get the
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 32 ) 
   ( send-message 
      "GTFR Pooh" 
      "High" 
      "Pooh comes" 
   )
)
+Name: Pooh comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Pooh comes" 5 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "ok" 
   )
)
+Name: ok
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTFR Pooh" 
      "TAC 1 11" 
      1 
      2 
   )
   ( send-message 
      "GTFR Pooh" 
      "High" 
      "I'm out" 
   )
)
+Name: Pooh leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ok" 10 ) 
   ( send-message 
      "PVFR I'tteh" 
      "High" 
      "PVFR I'tteh" 
   )
)
+Name: I'tteh comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "I'tteh comes" 
      8 
   )
   ( send-message 
      "Punkster 1" 
      "High" 
      "whoops" 
   )
)
+Name: whoops
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "whoops" 5 ) 
   ( send-message 
      "PVFR I'tteh" 
      "High" 
      "take and leave" 
   )
)
+Name: take and leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PVFR I'tteh" 
      "VAC 5 26" 
      1 
      3 
   )
   ( add-goal 
      "PVFR I'tteh" 
      ( ai-warp-out 89 ) 
   )
)
+Name: I'tteh leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "I'tteh leaves" 
      4 
   )
   ( send-message 
      "GTFR Knoll" 
      "High" 
      "This is GTFR Knoll" 
   )
)
+Name: This is GTFR Knoll
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "This is GTFR Knoll" 
      10 
   )
   ( do-nothing ) 
)
+Name: Raider comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider" ) 
   ( do-nothing ) 
)
+Name: Raider boom
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Raider threat", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Raider boom" 0 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "GTFR Knoll" 
         )
      )
   )
   ( send-message 
      "GTFR Knoll" 
      "High" 
      "thanks from knoll" 
   )
)
+Name: knoll thanks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTFR Knoll" 
      "Waypoint path 1" 
      0 
   )
   ( add-goal 
      "GTFR Knoll" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "GTFR Knoll" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Knoll leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTFR Knoll" ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "oh dear" 
   )
)
+Name: Knoll boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Raider boom" 
      15 
   )
   ( do-nothing ) 
)
+Name: Gondor crew arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Gondor crew arrives" 
      2 
   )
   ( send-message 
      "NHOL Transport" 
      "High" 
      "Gondor crew" 
   )
   ( cap-waypoint-speed 
      "NHOL Transport" 
      70 
   )
   ( validate-goal 
      "Gondor crev survives" 
   )
)
+Name: Gondor crew
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Gondor crew" 
      17 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "get to safety" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "NHOL Transport" 89 ) 
   )
)
+Name: get to safety
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "get to safety" 
      9 
   )
   ( send-message 
      "GVCv Gnas" 
      "High" 
      "affirmative" 
   )
)
+Name: Affirmative
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Affirmative" 
      20 
   )
   ( send-message 
      "NHOL Transport" 
      "High" 
      "There they come" 
   )
)
+Name: There they come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tas" ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "interceptors gone" 
   )
)
+Name: firsrt wave eliminated
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Eliminate NHOL Interceptors", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NHOL Transport" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Crew lost" 
   )
)
+Name: crew lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "NHOL Transport" 
         "Waypoint path 2:2" 
      )
      700 
   )
   ( add-goal 
      "GVCv Gnas" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Gnas positioning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any hostile>" 
         "GVCv Gnas" 
      )
      1200 
   )
   ( beam-free-all "GVCv Gnas" ) 
)
+Name: Gnas opens fire
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "NHOL Transport" 
         "Waypoint path 2:1" 
      )
      200 
   )
   ( send-message 
      "NHOL Transport" 
      "High" 
      "When we escaped" 
   )
)
+Name: When we escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "When we escaped" 
      12 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "like that one" 
   )
)
+Name: like that one
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "like that one" 
      4 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "NEVER" 
   )
)
+Name: NEVER
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "NEVER" 5 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "uh oh" 
   )
)
+Name: uh oh
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "uh oh" 7 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "NHOL Transport" 
         )
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "need help" 
   )
)
+Name: need help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "need help" 6 ) 
   ( send-message 
      "#Command" 
      "High" 
      "cavalry arrives" 
   )
)
+Name: cavalry arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" "Kira" ) 
   ( do-nothing ) 
)
+Name: maras gone
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy NHOL Maras", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "cavalry arrives" 
      3 
   )
   ( beam-free-all "GTVA Neo Colossus" ) 
)
+Name: Neo colossus takes action
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "cavalry arrives" 
      6 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "what" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
)
+Name: what
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NHOL Ravana" ) 
   ( send-message 
      "GTVA Neo Colossus" 
      "High" 
      "Ravana neutraliced" 
   )
)
+Name: Ranvana boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "NHOL Transport" 
         "Waypoint path 2" 
         0 
      )
      ( is-event-true-delay 
         "Ranvana boom" 
         0 
      )
      ( is-event-true-delay "maras gone" 0 ) 
   )
   ( send-message 
      "GTVA Neo Colossus" 
      "High" 
      "Crew safe" 
   )
)
+Name: Crew safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "crew lost" 0 ) 
      ( is-event-true-delay "Crew safe" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player jumped
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Gondor crev survives
$MessageNew:  XSTR("Make sure that men from Gondor survives", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Crew safe" 0 ) 
+Invalid
+Score: 1500

$Type: Bonus
+Name: Freighters survives
$MessageNew:  XSTR("All Freighters survives", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTFR Knoll" ) 
+No music
+Score: 500

$Type: Primary
+Name: Protect Installation
$MessageNew:  XSTR("Protect installation", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Ranvana boom" 
   0 
)
+No music
+Score: 500

#Waypoints		;! 3 lists total


$Jump Node: -7346.394043, -0.000063, 6455.447266
$Jump Node Name: Deneb
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -180.048904, 0.000005, 2433.778564 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( -3802.222656, -0.000080, 562.397156 )
	( -1650.237427, -198.308075, -1042.422974 )
	( -433.699310, -278.716919, -1135.119019 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -2407.627441, 0.000144, -366.130463 )
)

#Messages		;! 232 total


$Name: Let get the

$Team: -1
$MessageNew:  XSTR("Ok pilots, lets get the job done.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c8msg01.wav

$Name: Pooh comes

$Team: -1
$MessageNew:  XSTR("GTFR Pooh here. I came for the TAC 1 11.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c8msg02.wav

$Name: ok

$Team: -1
$MessageNew:  XSTR("Aknowledge", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c8msg03.wav

$Name: I'm out

$Team: -1
$MessageNew:  XSTR("I'm out of here", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c8msg04.wav

$Name: PVFR I'tteh

$Team: -1
$MessageNew:  XSTR("This is PVFR I'tteh, some punksters are after me.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: c8msg05.wav

$Name: whoops

$Team: -1
$MessageNew:  XSTR("Whoops! Wrong place Mike... out here", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP7
+Wave Name: c8msg06.wav

$Name: take and leave

$Team: -1
$MessageNew:  XSTR("Ok, I'll take VAC 5 26 and leave", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: c8msg07.wav

$Name: This is GTFR Knoll

$Team: -1
$MessageNew:  XSTR("This is GTFR Knoll. I have a Raider after me. Please assist.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: c8msg08.wav

$Name: thanks from knoll

$Team: -1
$MessageNew:  XSTR("Thanks guys", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: c8msg09.wav

$Name: oh dear

$Team: -1
$MessageNew:  XSTR("Dammit! Take that Raider down. You just weren't fast enough.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c8msg10.wav

$Name: Gondor crew

$Team: -1
$MessageNew:  XSTR("GTI BELOMENON, GTI BELOMENON. THIS IS JOSH TERMEN FROM GTVA, PERSONAL ID 120340-55C. I'M A MEMBER OF THE CREW OF GONDOR 1, WHICH WAS STOLEN BY NHOL SOME TIME AGO. I HAVE OTHER MEMBERS, WHO WERE NOT KILLED, WITH ME. WE ARE CHASED BY SIX NHOL INTERCEPTORS. REQUEST IMMIDIATE ASSIST.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c8msg11.wav

$Name: get to safety

$Team: -1
$MessageNew:  XSTR("HEAD BEHIND THE STATION. ALPHA WING, PROTECT THE TRANSPORT. WE'LL DISPATCH BETA WING TO ASSIST. GAMMA WING WILL BE READY IN A MINUTE. GNAS, WHEN THE TRANSPORT PASSES YOU BLOCK THE WAY.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c8msg12.wav

$Name: There they come

$Team: -1
$MessageNew:  XSTR("There they come", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c8msg13.wav

$Name: affirmative

$Team: -1
$MessageNew:  XSTR("Affirmative", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: c8msg14.wav

$Name: When we escaped

$Team: -1
$MessageNew:  XSTR("When we escaped, we sabotaged some ships there. And I think that they also dispatched one bigger ship perhaps capital after us. They really wan't us dead.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c8msg15.wav

$Name: like that one

$Team: -1
$MessageNew:  XSTR("Oh you mean bigger, LIKE THAT ONE.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c8msg16.wav

$Name: NEVER

$Team: -1
$MessageNew:  XSTR("DAMMIT! WE'LL NEVER SURVIVE IF WE CHALLENGE THAT ONE. GNAS IS TOO SMALL.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c8msg17.wav

$Name: uh oh

$Team: -1
$MessageNew:  XSTR("Uh oh, it has changed its course. It's heading towards the station!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: c8msg18.wav

$Name: need help

$Team: -1
$MessageNew:  XSTR("Command, we'll never survive if Ravana fires its beams againsts us. We need help here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c8msg19.wav

$Name: cavalry arrives

$Team: -1
$MessageNew:  XSTR("The Ravana won't have the chance to open fire. Pilots take out the NHOL fighters, we'll handle the Ravana. Meet the Neo Colossus. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c8msg20.wav

$Name: what

$Team: -1
$MessageNew:  XSTR("WHAT!... oh affirmative", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c8msg21.wav

$Name: interceptors gone

$Team: -1
$MessageNew:  XSTR("Those were the interceptors", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c8msg22.wav

$Name: Crew lost

$Team: -1
$MessageNew:  XSTR("Oh no. We lost the crew. That was a bad failure pilots. Get back here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c8msg23.wav

$Name: Ravana neutraliced

$Team: -1
$MessageNew:  XSTR("Objective Ravana neutralized", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c8msg24.wav

$Name: Crew safe

$Team: -1
$MessageNew:  XSTR("The crew is safe. Good work pilots, we'll take it from here. Jump back to base", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c8msg25.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 1640
$Ambient light level: 0
$Sun: SunGold
+Angles: 1.745328 5.235984 5.759582
+Scale: 1.000000
$Starbitmap: neb05
+Angles: 0.349066 1.745328 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.122173 4.363320 0.488692
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 4.363320 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 4.363320
+ScaleX: 12.000000
+ScaleY: 12.000000
+DivX: 4
+DivY: 4

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief1

#End

