#Mission Info

$Version: 0.10
$Name:  XSTR("Something for a boring day", -1)
$Author: Aki Malinen
$Created: 01/29/00 at 18:36:41
$Modified: 09/17/00 at 11:55:07
$Notes:
No joo, saas nähä
$End Notes:

$Mission Desc:
 XSTR("Weird hostiles attack
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 402.938141, 4168.911133, -4225.458984
+Viewer orient:
	0.977980, 0.000002, 0.208698,
	-0.122936, 0.808093, 0.576084,
	-0.168646, -0.589055, 0.790299
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"Demokus"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("** $b Year $b 2375
** $b 1830h
** $b New $b GTVA $b base $b at $b Vega $b system

Several years have passed since the $r Shivans arranged that supernova at $b Cappella. Still, we know them as well as before... that means barely a glimpse. Some remnants threatened us a few years ago, but nothing we could not handle. Over all, it's been peaceful.

Allthough the $r Shivans aren't here to keep us busy and we have finally had time of our own, we haven't forgotten our fleet -you know the $r Shivans have the ability to make big surprises if they are in the mood.

During our research into the $b Ancient technology (nothing tremendous has come up yet by the way) we have also improved our sensor capabilities in the nebula, so we do not need $g AWACS any more.", -1)
$end_multi_text
$Ani Filename: cb_sm3-08_b.ani
+Wave Filename: c1cbr01n2.wav

$Stage Text:
 XSTR("We have also discovered new resources and built some capital ships, more fighters and more bombers to strenghten our fleet. And speaking of fighters, we are now able to produce $g Maras, these are now one of our basic fighters.

But I won't blather anymore. $g Major $g Henrick couldn't make it today, so $g Captain $g Lawney will welcome you instead.", -1)
$end_multi_text
$Ani Filename: cb_Loop-B_f.ani
+Wave Filename: c1cbr03.wav

$Stage Text:
 XSTR("Thank you Admiral. So welcome, new pilots. As you heard Henrick had some other duties but she wishes you as much welcome as I do. I'm Captain Lawney and I'll be responsible for your upcoming briefings.

You are now part of this $g Special $g Unit. You are authourised and trained to fly any fighter and bomber the $g Alliance has to offer, and those from any other races.

Well... you must be very anxious to get your first briefing, so I won't detain you any longer. Dismissed.", -1)
$end_multi_text
$Ani Filename: speunit.ani
+Wave Filename: c1cbr04n5.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("You are being sent to patrol near the $f Belomenon $f Station. This should be a pretty quiet area - only a few $h Raiders are expected... so you are on your own.", -1)
$end_multi_text
$voice: c1br01.wav
$camera_pos: -243.099487, 4382.378906, -4040.681396
$camera_orient:
	0.999890, 0.000001, 0.014829,
	-0.010947, 0.674612, 0.738091,
	-0.010003, -0.738173, 0.674538
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1320.034546, -0.000085, -949.940796
$label: Alpha 1
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are commencing the construction of $g Orion class destroyers soon near the station, so it looks a bit messy around the construction ring  - don't mind about that.", -1)
$end_multi_text
$voice: c1br02.wav
$camera_pos: -210.351257, 6798.975586, -6248.955078
$camera_orient:
	0.999890, 0.000001, 0.014829,
	-0.010947, 0.674612, 0.738091,
	-0.010003, -0.738173, 0.674538
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3018.709961, -112.724258, 1896.164917
$label: Construction site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1320.034546, -0.000085, -949.940796
$label: Alpha 1
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There is a $g Jump $g Node near the station, but there is not much activity right now.", -1)
$end_multi_text
$voice: c1br03.wav
$camera_pos: -7093.720215, 6098.889160, 1513.479248
$camera_orient:
	0.999945, 0.000001, 0.010483,
	-0.008131, 0.631202, 0.775576,
	-0.006616, -0.775618, 0.631167
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3018.709961, -112.724258, 1896.164917
$label: Construction site
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1320.034546, -0.000085, -949.940796
$label: Alpha 1
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -7346.394043, -0.000063, 6455.447266
$label: Deneb Jump Node
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We really believe that you'll manage on your own, but if the situation gets too rough we'll send  $f Beta wing to assist. That's it, you may go.", -1)
$end_multi_text
$voice: c1br04.wav
$camera_pos: -243.099487, 4382.378906, -4040.681396
$camera_orient:
	0.999890, 0.000001, 0.014829,
	-0.010947, 0.674612, 0.738091,
	-0.010003, -0.738173, 0.674538
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -7346.394043, -0.000063, 6455.447266
$label: Deneb Jump Node
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 542.142761, 0.000094, -829.473694
$label: Beta wing
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay 
   "Hostiles eliminated" 
   0 
)
$Multi text
    XSTR("You managed to protect the Belomenon Station. Because we were not expecting such a massive attack, your performance was excellent. It was lucky that GTD Demokus was nearby. 

We were not able to find out who those attackers were, but we assume that some Vasudan and Terran raides had teamed up with each other to make a bigger group and have more firepower. Well, they didn't have enough. Anyway, it is probably nothing serious so don't bother your brains with it. Rest a while, you did a great job.", -1)
$end_multi_text
$Voice: c1dbr01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "No demokus, no hostiles" 
   0 
)
$Multi text
    XSTR("You protected the Belomenon, thats good. BUT, we lost the GTD Demokus, who came to help. It's a big loss, but under the circumstances there was nothing you could have done. We didn't expect such a massive attack, so you did what you could do.

We were not able to find out who those attackers were, but we assume that some Vasudan and Terran raides had teamed up with eachother to make a bigger group and have more firepower. Well, they had enough to take away the Demokus. Anyway, it is propably nothing too serious so don't bother your brains with it. Dismissed.", -1)
$end_multi_text
$Voice: c1dbr02.wav
$Recommendation text:
    XSTR("Check if someone is attacking the Demokus when its hull is going critical, and eliminate them. Don't forget your company.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Belomenon lost" 
   0 
)
$Multi text
    XSTR("We lost the GTI Belomenon. Despite the heavy attack! This is not acceptable. You failed big time now, Dismissed!", -1)
$end_multi_text
$Voice: c1dbr03.wav
$Recommendation text:
    XSTR("Destroy all hostiles, who are attacing the Belomenon. Don't forget your comrades.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Belomenon lost" 
      0 
   )
   ( is-event-true-delay 
      "Demokus lost" 
      0 
   )
)
$Multi text
    XSTR("We lost the GTI Belomenon AND the GTD Demokus. During the attack. this is not acceptable. You failed big time now, Dismissed!", -1)
$end_multi_text
$Voice: c1dbr04.wav
$Recommendation text:
    XSTR("Focus on destroying enemy fighters. Don't forget your comrades.", -1)
$end_multi_text

$Formula: ( is-event-false-delay "Conclusion" 0 ) 
$Multi text
    XSTR("You left without any permission. That is not acceptable!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Did you get an order to leave? No, you didn't!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GVF Horus"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
)

+Weaponry Pool: (
	"Subach HL-7"	21
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	21
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1000
	"Tornado"	500
	"Harpoon"	660
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"EMP Adv."	500
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1881.095581, -0.000062, -2219.476807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Belomenon		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -216.568710, -0.000188, 95.187805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Construction Ring		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: 3018.709961, -112.724258, 1896.164917
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: TTC 1 3		;! Object #3
$Class: TTC 1
$Team: Friendly
$Location: 2701.300049, -76.500000, 212.000000
$Orientation:
	0.982700, 0.000000, -0.185207,
	0.003914, 0.999777, 0.020766,
	0.185165, -0.021132, 0.982480
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 4		;! Object #4
$Class: TTC 1
$Team: Friendly
$Location: 3410.699951, 584.500000, -18.100000
$Orientation:
	0.979671, 0.000000, 0.200610,
	-0.067419, 0.941838, 0.329236,
	-0.188942, -0.336068, 0.922691
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 5		;! Object #5
$Class: TTC 1
$Team: Friendly
$Location: 2546.199951, 224.899994, 1726.699951
$Orientation:
	-0.508491, 0.000000, 0.861067,
	-0.060208, 0.997552, -0.035555,
	-0.858960, -0.069923, -0.507246
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 6		;! Object #6
$Class: TTC 1
$Team: Friendly
$Location: 3181.917236, 253.413193, 1790.636963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TSC 2 7		;! Object #7
$Class: TSC 2
$Team: Friendly
$Location: 2939.632568, 256.195068, 280.023163
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TSC 2 8		;! Object #8
$Class: TSC 2
$Team: Friendly
$Location: 3123.117920, 133.244415, 106.220909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shield system parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TSC 2 9		;! Object #9
$Class: TSC 2
$Team: Friendly
$Location: 2846.451172, 135.505112, 985.124634
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Sensor parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GT Constr. ship		;! Object #10
$Class: GTFR Triton
$Team: Friendly
$Location: 1968.599976, 0.000000, 528.000000
$Orientation:
	0.963877, 0.000000, -0.266346,
	0.000000, 1.000000, 0.000000,
	0.266346, 0.000000, 0.963877
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Workers", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: VAC 5 11		;! Object #11
$Class: VAC 5
$Team: Friendly
$Location: -101.288925, 220.000290, 2277.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 12		;! Object #12
$Class: VAC 5
$Team: Friendly
$Location: -201.288910, 220.000290, 2277.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 13		;! Object #13
$Class: VAC 5
$Team: Friendly
$Location: -301.288940, 220.000290, 2277.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 14		;! Object #14
$Class: VAC 5
$Team: Friendly
$Location: -401.289001, 220.000290, 2277.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 15		;! Object #15
$Class: VAC 5
$Team: Friendly
$Location: -501.288940, 220.000290, 2277.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: Construction drone		;! Object #16
$Class: GTDR Amazon
$Team: Friendly
$Location: 3864.600098, -36.400002, 389.600006
$Orientation:
	-0.701819, 0.000000, 0.712355,
	0.398505, 0.828885, 0.392611,
	-0.590460, 0.559419, -0.581727
$IFF: IFF 1
$AI Behavior: None
+AI Class: Captain
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Constr. equipment", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Drone comes" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0

$Name: Raider 1		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 4749.616699, -0.001854, -2140.481689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 46
+Initial Hull: 84
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-D" "Subach HL-D" )
+Secondary Banks: ( "Rockeye D" "" )
+Sbank Ammo: ( 100 0 )
+Subsystem: engine
$Damage: 3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "1. Raider attack" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Raider 2		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: 2112.000000, 0.000000, 3596.100098
$Orientation:
	-0.882336, 0.000000, -0.470620,
	0.027488, 0.998293, -0.051536,
	0.469816, -0.058409, -0.880830
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-D" "Prometheus D" )
+Secondary Banks: ( "Rockeye D" "" )
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "2. Raider attack" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arrow 1		;! Object #19
$Class: GTF Hercules
$Team: Hostile
$Location: -1405.687988, 0.000807, 3943.070068
$Orientation:
	-0.998872, 0.000000, 0.047483,
	0.000000, 1.000000, 0.000000,
	-0.047483, 0.000000, -0.998872
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arrow 2		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: -1289.780640, 0.000685, 3006.736328
$Orientation:
	-0.997632, 0.000000, 0.068780,
	0.000000, 1.000000, 0.000000,
	-0.068780, 0.000000, -0.997632
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arrow 3		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: -778.335693, 0.001995, 3901.107178
$Orientation:
	-0.995214, 0.000000, 0.097716,
	0.000000, 1.000000, 0.000000,
	-0.097716, 0.000000, -0.995214
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jagh 1		;! Object #22
$Class: GVF Horus
$Team: Hostile
$Location: -2380.720215, 0.001023, 2823.468506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jagh 2		;! Object #23
$Class: GVF Horus
$Team: Hostile
$Location: -2151.375000, 0.001012, 3682.614746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jagh 3		;! Object #24
$Class: GVF Horus
$Team: Hostile
$Location: -2674.842285, 0.000446, 3614.852783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-evade-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -152.067261, 0.000211, -1132.203857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Beta 2		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -147.074539, 0.000309, -1388.830688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 155.051025, 0.000034, -1366.781372
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 121.550255, 0.000323, -1148.149536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Troy 1		;! Object #29
$Class: GTFR Triton
$Team: Hostile
$Location: -6537.693359, -0.001122, 4722.572266
$Orientation:
	-0.608219, 0.000000, -0.793770,
	0.000000, 1.000000, 0.000000,
	0.793770, 0.000000, -0.608219
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTI Belomenon" "dock02" "topside docking" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Troy 2		;! Object #30
$Class: GTFR Triton
$Team: Hostile
$Location: -6241.346680, -0.001267, 4401.045898
$Orientation:
	-0.593242, 0.000000, -0.805024,
	0.000000, 1.000000, 0.000000,
	0.805024, 0.000000, -0.593242
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Troy 3		;! Object #31
$Class: GTFR Triton
$Team: Hostile
$Location: -6042.333008, -0.001138, 4624.855469
$Orientation:
	-0.651812, 0.000000, -0.758380,
	0.000000, 1.000000, 0.000000,
	0.758380, 0.000000, -0.651812
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Troy 4		;! Object #32
$Class: GTFR Triton
$Team: Hostile
$Location: -6350.104980, -0.001222, 5062.160156
$Orientation:
	-0.673589, 0.000000, -0.739106,
	0.000000, 1.000000, 0.000000,
	0.739106, 0.000000, -0.673589
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Segner 1		;! Object #33
$Class: GTFR Poseidon
$Team: Hostile
$Location: -6969.540527, 79.998886, 4030.628174
$Orientation:
	-0.452425, 0.000000, -0.891802,
	0.000000, 1.000000, 0.000000,
	0.891802, 0.000000, -0.452425
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Segner 2		;! Object #34
$Class: GTFR Poseidon
$Team: Hostile
$Location: -6814.906250, 79.999382, 4162.000977
$Orientation:
	-0.490327, 0.000000, -0.871539,
	0.000000, 1.000000, 0.000000,
	0.871539, 0.000000, -0.490327
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Segner 3		;! Object #35
$Class: GTFR Poseidon
$Team: Hostile
$Location: -7060.571777, 79.999313, 4372.182617
$Orientation:
	-0.501982, 0.000000, -0.864878,
	0.000000, 1.000000, 0.000000,
	0.864878, 0.000000, -0.501982
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Segner 4		;! Object #36
$Class: GTFR Poseidon
$Team: Hostile
$Location: -7176.792969, 79.998878, 4209.571777
$Orientation:
	-0.464881, 0.000000, -0.885373,
	0.000000, 1.000000, 0.000000,
	0.885373, 0.000000, -0.464881
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ragnes 1		;! Object #37
$Class: GTFR Poseidon
$Team: Hostile
$Location: -5760.393066, -0.001122, 4973.072266
$Orientation:
	-0.732165, 0.000000, -0.681127,
	0.000000, 1.000000, 0.000000,
	0.681127, 0.000000, -0.732165
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ragnes 2		;! Object #38
$Class: GTFR Poseidon
$Team: Hostile
$Location: -5615.942383, -0.001380, 4747.073242
$Orientation:
	-0.723380, 0.000000, -0.690450,
	0.000000, 1.000000, 0.000000,
	0.690450, 0.000000, -0.723380
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ragnes 3		;! Object #39
$Class: GTFR Poseidon
$Team: Hostile
$Location: -5429.414551, -0.001202, 4930.168945
$Orientation:
	-0.769465, 0.000000, -0.638689,
	0.000000, 1.000000, 0.000000,
	0.638689, 0.000000, -0.769465
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ragnes 4		;! Object #40
$Class: GTFR Poseidon
$Team: Hostile
$Location: -5625.172363, -0.001344, 5183.719727
$Orientation:
	-0.771227, 0.000000, -0.636560,
	0.000000, 1.000000, 0.000000,
	0.636560, 0.000000, -0.771227
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ma'tor 1		;! Object #41
$Class: PVFR Ma'at
$Team: Hostile
$Location: -7498.692871, -180.001099, 5209.872070
$Orientation:
	-0.579268, 0.000000, -0.815137,
	-0.026687, 0.999464, 0.018965,
	0.814700, 0.032739, -0.578957
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Ma'tor 2		;! Object #42
$Class: PVFR Ma'at
$Team: Hostile
$Location: -7248.849121, -180.001160, 4963.805664
$Orientation:
	-0.570392, 0.000000, -0.821373,
	-0.028695, 0.999390, 0.019927,
	0.820871, 0.034936, -0.570044
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Ma'tor 3		;! Object #43
$Class: PVFR Ma'at
$Team: Hostile
$Location: -7138.626465, -180.001038, 5218.756836
$Orientation:
	-0.612529, 0.000000, -0.790448,
	-0.027287, 0.999404, 0.021145,
	0.789977, 0.034521, -0.612164
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Ma'tor 4		;! Object #44
$Class: PVFR Ma'at
$Team: Hostile
$Location: -7379.569336, -180.000885, 5456.718750
$Orientation:
	-0.618285, 0.000000, -0.785954,
	-0.025488, 0.999474, 0.020051,
	0.785540, 0.032430, -0.617960
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Belomenon" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: GTD Demokus		;! Object #45
$Class: GTD Orion
$Team: Friendly
$Location: -5063.253418, 654.990051, -2175.086914
$Orientation:
	0.697534, 0.164342, -0.697452,
	-0.127595, 0.986275, 0.104789,
	0.705100, 0.015897, 0.708929
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Demokus to the rescue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Epsilon 1		;! Object #46
$Class: GTF Erinyes
$Team: Friendly
$Location: -2689.386475, 0.000015, -2124.360596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #47
$Class: GTF Erinyes
$Team: Friendly
$Location: -2900.347656, 0.003601, -2528.313232
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #48
$Class: GTF Erinyes
$Team: Friendly
$Location: -2313.319580, 0.003799, -2608.320068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Arrow
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arrow 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Weird wings come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arrow 1"
	"Arrow 2"
	"Arrow 3"
)
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Jagh
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Jagh 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Weird wings come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Jagh 1"
	"Jagh 2"
	"Jagh 3"
)
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Belomenon
$Arrival Cue: ( is-event-true-delay 
   "Beta wing to assist" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-message" )

$Name: Ragnes
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ragnes 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ragnes 1"
	"Ragnes 2"
	"Ragnes 3"
	"Ragnes 4"
)
+Flags:( "no-arrival-message" )

$Name: Troy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Troy 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Troy 1"
	"Troy 2"
	"Troy 3"
	"Troy 4"
)
+Flags:( "no-arrival-message" )

$Name: Segner
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Segner 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Segner 1"
	"Segner 2"
	"Segner 3"
	"Segner 4"
)
+Flags:( "no-arrival-message" )

$Name: Ma'tor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ma'tor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters come" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ma'tor 1"
	"Ma'tor 2"
	"Ma'tor 3"
	"Ma'tor 4"
)
+Flags:( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Demokus
$Arrival Cue: ( is-event-true-delay 
   "Demokus takes action" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 25 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Greetings" 
   )
)
+Name: Greetings from installation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Quiet" 
   )
)
+Name: Drone comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Raider 1" 
   )
)
+Name: 1. Raider attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider 1" ) 
   ( do-nothing ) 
)
+Name: Raider 1 eliminated
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raider 1", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Raider 1 eliminated" 
      10 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Raider 2" 
   )
)
+Name: 2. Raider attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider 2" ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Good job" 
   )
)
+Name: Raider 2 is no more
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raider 2", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Raider 2 is no more" 
      40 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Who are these" 
   )
)
+Name: Weird wings come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Weird wings come" 
      30 
   )
   ( do-nothing ) 
)
+Name: Beta wing to assist
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beta wing to assist" 
      1 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta here" 
   )
)
+Name: Message, Beta
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arrow" ) 
   ( do-nothing ) 
)
+Name: Arrow thwarted
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arrow wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Jagh" ) 
   ( do-nothing ) 
)
+Name: Jagh thwarted
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Jagh wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beta wing to assist" 
      20 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "What!!" 
   )
   ( add-goal 
      "Arrow" 
      ( ai-guard "Troy" 89 ) 
   )
   ( add-goal 
      "Jagh" 
      ( ai-guard "Ma'tor" 89 ) 
   )
)
+Name: Freighters come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Freighters come" 
      30 
   )
   ( do-nothing ) 
)
+Name: Demokus to the rescue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Demokus to the rescue" 
      3 
   )
   ( send-message 
      "GTD Demokus" 
      "High" 
      "Demokus here" 
   )
   ( beam-free-all "GTD Demokus" ) 
)
+Name: Demokus takes action
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Troy 1" 
      "GTI Belomenon" 
      1 
      10 
   )
   ( transfer-cargo 
      "Troy 1" 
      "GTI Belomenon" 
   )
   ( self-destruct "Troy 1" ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Marines in" 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Troy" 89 ) 
   )
)
+Name: Troy 1 docking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Troy" ) 
   ( clear-goals "Arrow" ) 
)
+Name: Troy destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Troy wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ma'tor" ) 
   ( clear-goals "Jagh" ) 
)
+Name: Ma'tor destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ma'tor wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ragnes" ) 
   ( do-nothing ) 
)
+Name: Ragnes destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ragnes wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Segner" ) 
   ( do-nothing ) 
)
+Name: Segner destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Segner wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTI Belomenon" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Not Belomenon" 
   )
)
+Name: Belomenon lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Demokus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Demokus lost" 
   )
)
+Name: Demokus lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Arrow thwarted" 
         0 
      )
      ( is-event-true-delay 
         "Jagh thwarted" 
         0 
      )
      ( is-event-true-delay 
         "Troy destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Ma'tor destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Ragnes destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Segner destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Demokus lost" 
         0 
      )
      ( is-event-incomplete 
         "Belomenon lost" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "no hostiles, no demokus" 
   )
)
+Name: No demokus, no hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Arrow thwarted" 
         0 
      )
      ( is-event-true-delay 
         "Jagh thwarted" 
         0 
      )
      ( is-event-true-delay 
         "Troy destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Ma'tor destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Ragnes destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Segner destroyed" 
         0 
      )
      ( is-event-incomplete 
         "Belomenon lost" 
      )
      ( is-event-incomplete "Demokus lost" ) 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "we're safe" 
   )
)
+Name: Hostiles eliminated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Hostiles eliminated" 
         0 
      )
      ( is-event-true-delay 
         "Belomenon lost" 
         0 
      )
      ( is-event-true-delay 
         "No demokus, no hostiles" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player left
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Belomenon
$MessageNew:  XSTR("Protect the Belomenon station", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "Hostiles eliminated" 
      0 
   )
   ( is-event-true-delay 
      "No demokus, no hostiles" 
      0 
   )
)
+Score: 1000

$Type: Bonus
+Name: Demokus survives
$MessageNew:  XSTR("GTD Demokus survives", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Hostiles eliminated" 
   0 
)
+Score: 350

#Waypoints		;! 2 lists total


$Jump Node: -7346.394043, -0.000063, 6455.447266
$Jump Node Name: Deneb
$Name: Waypoint path 1
$List: (		;! 10 points in list
	( 2079.021240, 0.000027, 927.602905 )
	( 2187.611572, 126.181252, 2479.000977 )
	( 3583.365967, 72.591736, 3179.905273 )
	( 4045.312988, -101.461769, 1469.320679 )
	( 3348.407715, 190.865433, -257.932190 )
	( 3008.863770, 355.139740, -306.919006 )
	( 4814.026367, 0.001172, 1844.411621 )
	( 3022.547607, 598.418274, 2644.952393 )
	( 3009.087402, 773.582336, 145.256729 )
	( 2527.434082, -0.000016, -281.575592 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( 3582.820068, 230.566696, 111.987389 )
	( 2654.469482, 540.172546, 522.692749 )
	( 3669.243408, 0.001270, 1027.000854 )
)

#Messages		;! 221 total


$Name: Quiet

$Team: -1
$MessageNew:  XSTR("It sure is quiet around here. More than we thought.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg01.wav

$Name: Greetings

$Team: -1
$MessageNew:  XSTR("Welcome pilot. It will probably be quite peaceful around here, so sit back and relax.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg02.wav

$Name: Raider 1

$Team: -1
$MessageNew:  XSTR("Speak of the devil. Alpha one, intercept that raider.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg03.wav

$Name: Raider 2

$Team: -1
$MessageNew:  XSTR("Another Raider? Well pilot, you know what to do.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg04.wav

$Name: Good job

$Team: -1
$MessageNew:  XSTR("Good job. Hopefully there's no more of them.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg05.wav

$Name: Who are these

$Team: -1
$MessageNew:  XSTR("Wait a second, two wings of fighters are coming. Alpha, hold them off, we'll send Beta wing to assist but it will take some time... Who are these guys. They're not raiders...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg06.wav

$Name: Beta here

$Team: -1
$MessageNew:  XSTR("Beta wing here. Hang on Alpha, we're coming.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c1msg07.wav

$Name: What!!

$Team: -1
$MessageNew:  XSTR("What! Four wings of freighters full of marines just jumped in and they are heading towards the Belomenon. All fighters, intercept those freighters. We'll try to get some help.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg08.wav

$Name: Demokus here

$Team: -1
$MessageNew:  XSTR("This is GTD Demokus. We were nearby and heard your call. Watch out for our beams. We're also sending Epsilon wing to assist.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c1msg09.wav

$Name: Marines in

$Team: -1
$MessageNew:  XSTR("We stopped the marines and destroyed Troy 1, eliminate all remaining hostile ships.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg10.wav

$Name: we're safe

$Team: -1
$MessageNew:  XSTR("There was a lot more action here than normal. Anyway, we think that we're safe now that Demokus is here. You may return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c1msg11.wav

$Name: Not Belomenon

$Team: -1
$MessageNew:  XSTR("Oh my god, we lost the Belomenon! Everyone, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c1msg12.wav

$Name: Demokus lost

$Team: -1
$MessageNew:  XSTR("We lost the GTD Demokus! Eliminate those hostiles, NOW!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c1msg13.wav

$Name: no hostiles, no demokus

$Team: -1
$MessageNew:  XSTR("Hostiles eliminated, but we lost the Demokus. Return to base", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c1msg14.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGold
+Angles: 1.745328 5.235984 5.759582
+Scale: 1.000000
$Starbitmap: neb05
+Angles: 0.349066 1.745328 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.122173 4.363320 0.488692
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 4.363320 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 4.363320
+ScaleX: 12.000000
+ScaleY: 12.000000
+DivX: 4
+DivY: 4

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

