#Mission Info

$Version: 0.10
$Name:  XSTR("Sidewatching", -1)
$Author: Aki Malinen
$Created: 02/02/00 at 20:08:04
$Modified: 09/07/00 at 22:15:11
$Notes:
If this works... I'm proud... it took a lot of work (believe me)
$End Notes:

$Mission Desc:
 XSTR("Guarding duty fails...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -85.662888, 927.710144, -691.678772
+Viewer orient:
	0.999977, -0.000002, 0.006769,
	-0.005423, 0.598242, 0.801297,
	-0.004051, -0.801316, 0.598228
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Ok pilots, this mission is quite simple. $f Alpha and $f Beta wings will escort three transports ( $f Gondors $f 1,2 and $f 3) to the $f GTC $f Javinus. The $f Gondors contain weapons and personel, so that's why we are sending two wings to protect them. We don't wan't them to get in the wrong hands. You are leaving immediately, so you don't have time to choose your ship or loadout. $f Beta will fly $b Myrmidons and $f Alpha $b Ulysses. Good luck.", -1)
$end_multi_text
$voice: c2br01.wav
$camera_pos: -85.662888, 927.710144, -691.678772
$camera_orient:
	0.999977, -0.000002, 0.006769,
	-0.005423, 0.598242, 0.801297,
	-0.004051, -0.801316, 0.598228
$camera_time: 600
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 27
$team: Friendly
$class: GVT Isis
$pos: -44.424263, -76.763710, -68.436287
$label: Gondor 3
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTT Elysium
$pos: -39.057980, -76.763512, 260.333435
$label: GTC Javinus
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 182.525986, 0.443818, -126.421906
$label: Alpha 4
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -275.227844, 0.000196, -119.947235
$label: Beta 4
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay "I dont know" 0 ) 
$Multi text
    XSTR("There's.. nothing to say....... IF what you told me is true, this is serious. This will be investigated, dismissed.", -1)
$end_multi_text
$Voice: c2dbr01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	520
	"Tempest"	1140
	"Hornet"	500
	"Tornado"	564
	"Harpoon"	564
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 16 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 175.414719, 0.887351, 2.045816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gondor 1		;! Object #1
$Class: GTT Elysium
$Team: Friendly
$Location: -65.173996, -76.763435, 104.253418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons & Personell", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gondor 2		;! Object #2
$Class: GTT Elysium
$Team: Friendly
$Location: -36.945965, -76.763428, 220.326538
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons & Personell", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gondor 3		;! Object #3
$Class: GVT Isis
$Team: Friendly
$Location: 11.111059, -76.763458, 107.524078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Personell", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 2		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 204.674545, -0.000031, 8.810663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 165.589020, -0.000015, -36.078114
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: 203.004974, -0.000031, -44.293537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -236.542572, -0.000008, 20.318409
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -201.491287, 0.000016, 20.318336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: -232.854980, -0.000007, -65.090347
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: -184.938995, 0.000011, -63.442169
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GVFr Unknown		;! Object #11
$Class: GVFr Satis
$Team: Unknown
$Location: 599.044128, -142.247314, 804.084412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Unknown", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Domen 1		;! Object #12
$Class: GTT Argo
$Team: Unknown
$Location: 1204.599976, 0.000000, 1437.599976
$Orientation:
	-0.796570, 0.000000, 0.604546,
	0.024244, 0.999196, 0.031945,
	-0.604060, 0.040103, -0.795929
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Gondor 1" "Frontside dock" "topside docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Domen 2		;! Object #13
$Class: GTT Argo
$Team: Unknown
$Location: 1496.599976, 0.000000, 1195.099976
$Orientation:
	-0.630302, 0.000000, 0.776350,
	-0.188789, 0.969983, -0.153273,
	-0.753046, -0.243174, -0.611382
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Gondor 2" "Frontside dock" "topside docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Domen 3		;! Object #14
$Class: GTT Argo
$Team: Unknown
$Location: 1365.800049, 0.000000, 1935.699951
$Orientation:
	-0.818996, 0.000000, 0.573800,
	0.096724, 0.985690, 0.138055,
	-0.565589, 0.168567, -0.807276
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Gondor 3" "Frontside dock" "main dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GVC Ameron		;! Object #15
$Class: GVC Aten
$Team: Friendly
$Location: -1195.599976, 183.199997, 1152.099976
$Orientation:
	-0.454911, 0.000000, -0.890537,
	0.064502, 0.997373, -0.032949,
	0.888198, -0.072431, -0.453716
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Domen takes it stuff, and ho" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Domen
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Domen 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Domen comes" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Domen 1"
	"Domen 2"
	"Domen 3"
)
+Flags:( "no-arrival-message" )

#Events		;! 44 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message "Alpha 3" "High" "???" ) 
)
+Name: ???
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: Transports ok
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard the transports", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "???" 5 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "where's the Javinus." 
   )
)
+Name: where's the javinus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "???" 12 ) 
   ( send-message 
      "#Command" 
      "High" 
      "not there" 
   )
)
+Name: not there
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "not there" 2 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "debris" 
   )
)
+Name: debris
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "debris" 10 ) 
   ( send-message 
      "#Command" 
      "High" 
      "no idea" 
   )
)
+Name: no idea
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "no idea" 7 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "javinus destr" 
   )
)
+Name: javinus destr
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "javinus destr" 
      8 
   )
   ( send-message 
      "#Command" 
      "High" 
      "w..l tr." 
   )
)
+Name: w..l tr.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "w..l tr." 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "great" 
   )
)
+Name: great
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "great" 6 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "still us" 
   )
)
+Name: still us
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "still us" 8 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "right" 
   )
)
+Name: right
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "right" 6 ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "99 bottles" 
   )
)
+Name: 99
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "99" 8 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "what are you" 
   )
)
+Name: what are you
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "what are you" 
      2 
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "entertaining" 
   )
)
+Name: entertaining
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "entertaining" 
      6 
   )
   ( send-message "Beta 4" "High" "nice" ) 
)
+Name: nice
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "nice" 2 ) 
   ( send-message "Beta 3" "High" "ok" ) 
)
+Name: ok
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 90 ) 
   ( send-message 
      "Gondor 1" 
      "High" 
      "moving" 
   )
)
+Name: moving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ok" 0 ) 
   ( add-goal 
      "Gondor 1" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Gondor 2" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( add-goal 
      "Gondor 3" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Transports move
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Transports move" 
      5 
   )
   ( send-message "Alpha 2" "High" "hey" ) 
)
+Name: hey
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "hey" 7 ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "weird" 
   )
)
+Name: weird
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Gondor 1" 
      "Waypoint path 1" 
      1 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "stopped" 
   )
)
+Name: Transports stop
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Transports stop" 
      5 
   )
   ( do-nothing ) 
)
+Name: Domen comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Domen comes" 3 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "If I it right" 
   )
)
+Name: If I it right
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "If I it right" 
      11 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "do nothing" 
   )
)
+Name: do nothing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "do nothing" 13 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "I wonder" 
   )
)
+Name: I wonder
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "I wonder" 4 ) 
   ( send-message "Beta 2" "High" "yeah" ) 
)
+Name: yeah
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "yeah" 10 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Terros?" 
   )
)
+Name: Terros?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Terros?" 6 ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "terros way" 
   )
)
+Name: terros way
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "terros way" 20 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "dont like" 
   )
)
+Name: dont like
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "dont like" 4 ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "welcome club" 
   )
)
+Name: welcome club
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "welcome club" 
      15 
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "bastards" 
   )
)
+Name: bastards
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "bastards" 7 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "or else what" 
   )
)
+Name: or else what
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "or else what" 
      4 
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "something" 
   )
)
+Name: something
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "something" 20 ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "try to fix" 
   )
)
+Name: try ro fix
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "try ro fix" 7 ) 
   ( set-subsystem-strength 
      "Beta 3" 
      "Hull" 
      50 
   )
)
+Name: B3 bit damaged
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "try ro fix" 8 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Beta 3???" 
   )
)
+Name: Beta 3???
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Beta 3???" 3 ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "I'm ok" 
   )
)
+Name: I'm ok
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Domen 1" 
         "Gondor 1" 
         1 
         2 
      )
      ( has-docked-delay 
         "Domen 2" 
         "Gondor 2" 
         1 
         2 
      )
      ( has-docked-delay 
         "Domen 3" 
         "Gondor 3" 
         1 
         2 
      )
   )
   ( add-goal "Domen" ( ai-warp-out 89 ) ) 
   ( clear-goals "GVFr Unknown" ) 
   ( add-goal 
      "GVFr Unknown" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "There they" 
   )
)
+Name: Domen takes it stuff, and ho
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Domen takes it stuff, and ho" 
      5 
   )
   ( send-message 
      "Beta 4" 
      "High" 
      "now what" 
   )
)
+Name: now what
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Domen takes it stuff, and ho" 
      17 
   )
   ( send-message 
      "GVC Ameron" 
      "High" 
      "ameron" 
   )
)
+Name: Ameron
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Ameron" 3 ) 
   ( send-message "Beta 4" "High" "news" ) 
)
+Name: news
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "news" 0 ) 
   ( subsys-set-random "Alpha 1" 1 100 ) 
   ( subsys-set-random "Alpha 2" 1 100 ) 
   ( subsys-set-random "Alpha 3" 1 100 ) 
   ( subsys-set-random "Alpha 4" 1 100 ) 
   ( subsys-set-random "Beta 1" 1 100 ) 
   ( subsys-set-random "Beta 2" 1 100 ) 
   ( subsys-set-random "Beta 3" 1 100 ) 
   ( subsys-set-random "Beta 4" 1 100 ) 
)
+Name: fixed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "news" 10 ) 
   ( send-message 
      "GVC Ameron" 
      "High" 
      "I dont know" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "GVC Ameron" 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "GVC Ameron" 
      ( ai-warp-out 89 ) 
   )
)
+Name: I dont know
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player returned
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Protect Gondor
$MessageNew:  XSTR("Guard the transports", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Transports ok" 
   0 
)
+No music
+Score: 300

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 377.899963, 54.884438, 348.312622 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 605.491455, -287.757813, 471.627838 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 445.334839, 274.333435, 621.901123 )
)

#Messages		;! 245 total


$Name: where's the Javinus.

$Team: -1
$MessageNew:  XSTR("Sensors, engine, weapons, navigation... all gone, only communication is working. What happened to us and... Command... where's the Javinus?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: c2msg01.wav

$Name: ???

$Team: -1
$MessageNew:  XSTR("Hey! My ship is not working... what the hell has happened here, and what's that ship nearby?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: c2msg02.wav

$Name: not there

$Team: -1
$MessageNew:  XSTR("Javinus is not there?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c2msg03.wav

$Name: debris

$Team: -1
$MessageNew:  XSTR("There is nothing but crap here... Vasudan and... Terran, COMMAND WHAT IS HAPPENING HERE!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: c2msg04.wav

$Name: no idea

$Team: -1
$MessageNew:  XSTR("We have no idea, we can't locate the Javinus, it doesn't respond to our messages.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c2msg05.wav

$Name: javinus destr

$Team: -1
$MessageNew:  XSTR("OF COURSE YOU CAN'T! JAVINUS IS HERE... IN PIECES. GET US OUT OF HERE!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7
+Wave Name: c2msg06.wav

$Name: w..l tr.

$Team: -1
$MessageNew:  XSTR("Calm down pilots, w...l ..nd.....", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c2msg07.wav

$Name: great

$Team: -1
$MessageNew:  XSTR("Great! Now we lost connection to Command... WE'RE DOOMED!", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP7
+Wave Name: c2msg08.wav

$Name: still us

$Team: -1
$MessageNew:  XSTR("Calm down, we can still hear each other. And besides, Command will send someone to get us.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: c2msg09.wav

$Name: right

$Team: -1
$MessageNew:  XSTR("You better be right.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP7
+Wave Name: c2msg10.wav

$Name: moving

$Team: -1
$MessageNew:  XSTR("Pilots... I hate to interrupt your little conversation but... we're moving, but we're not t.. ..es .ho .. .h...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c2msg11.wav

$Name: hey

$Team: -1
$MessageNew:  XSTR("Hey! What's the meaning of this. Now we lost connection to the transports.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: c2msg12.wav

$Name: stopped

$Team: -1
$MessageNew:  XSTR("They've stopped... now what?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: c2msg13.wav

$Name: If I it right

$Team: -1
$MessageNew:  XSTR("If I see it right, those new ships are transports... and it's not hard to figure out what they're up to.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5
+Wave Name: c2msg14.wav

$Name: do nothing

$Team: -1
$MessageNew:  XSTR("Oh man, transports are being taken under our nose and we can do nothing about it. ", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7
+Wave Name: c2msg15.wav

$Name: There they

$Team: -1
$MessageNew:  XSTR("There they go... dammit.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: c2msg16.wav

$Name: now what

$Team: -1
$MessageNew:  XSTR("Great, now what do we do?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: c2msg17.wav

$Name: ameron

$Team: -1
$MessageNew:  XSTR("GVC A... where are the transports.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c2msg18.wav

$Name: 99 bottles

$Team: -1
$MessageNew:  XSTR("99 bottles of beer on the wall, 99 bottles of beer... whoops the mic is on.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg19.wav

$Name: weird

$Team: -1
$MessageNew:  XSTR("This is too weird.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg20.wav

$Name: what are you

$Team: -1
$MessageNew:  XSTR("What are you doing?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: c2msg21.wav

$Name: entertaining

$Team: -1
$MessageNew:  XSTR("Entertaining myself. It's boring when I can't do anything.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg22.wav

$Name: nice

$Team: -1
$MessageNew:  XSTR("That's nice... stop it.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: c2msg23.wav

$Name: ok

$Team: -1
$MessageNew:  XSTR("Ok...party booper.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg24.wav

$Name: news

$Team: -1
$MessageNew:  XSTR("Havent you heard the news? The transports are gone! And we couldn't do anything! We were... HEY! I'm back online!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: c2msg25.wav

$Name: I dont know

$Team: -1
$MessageNew:  XSTR("I don't know what has happend here.. but ok everyone, back to base. You've got a lot to explain.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c2msg26.wav

$Name: try to fix

$Team: -1
$MessageNew:  XSTR("Come ooon, there's gotta be some way to fix this can I'm sitting in.....lets see.... *zap* AAAAUUUGH!!!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg27.wav

$Name: Beta 3???

$Team: -1
$MessageNew:  XSTR("What happened Beta 3, you alright?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: c2msg28.wav

$Name: I'm ok

$Team: -1
$MessageNew:  XSTR("I'm ok... just a little shock from my control panel.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg29.wav

$Name: I wonder

$Team: -1
$MessageNew:  XSTR("Who are those guys?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7
+Wave Name: c2msg30.wav

$Name: yeah

$Team: -1
$MessageNew:  XSTR("Yeah... they jammed our ships so most likely it's not a small group. Some sort of terrorist organisation maybe...", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP8
+Wave Name: c2msg31.wav

$Name: Terros?

$Team: -1
$MessageNew:  XSTR("Terrorists? ...... perhaps, but where did they get that kind of technology.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7
+Wave Name: c2msg32.wav

$Name: terros way

$Team: -1
$MessageNew:  XSTR("The way terrorists usually gets stuff. Stealing, hijacking, buying from the black market... or what they just did.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP8
+Wave Name: c2msg33.wav

$Name: dont like

$Team: -1
$MessageNew:  XSTR("Well, whoever they are... I dislike them already", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: c2msg34.wav

$Name: welcome club

$Team: -1
$MessageNew:  XSTR("Welcome to the club, comrade.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c2msg35.wav

$Name: bastards

$Team: -1
$MessageNew:  XSTR("HEY YOU BASTARDS!!! YES YOU! I'M TALKING TO YOU! LET US MOVE OR ELSE...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg36.wav

$Name: or else what

$Team: -1
$MessageNew:  XSTR("Or else what?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: c2msg37.wav

$Name: something

$Team: -1
$MessageNew:  XSTR("Or else... something... I'll figure out something... yeah I'll come up with something... AND THEN I'LL GET YOU... YOU CREEPS.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c2msg38.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 2000
$Ambient light level: 0
$Starbitmap: neb13
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 13.000000
+ScaleY: 13.000000
+DivX: 4
+DivY: 4
$Starbitmap: dneb04
+Angles: 0.802851 1.221730 4.363320
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 3
$Starbitmap: dneb01
+Angles: 3.316123 0.000000 0.471239
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 5
+Field Debris Type: 6
+Field Debris Type: 4
$Average Speed: 0.000000
$Minimum: -1000.000000, -1000.000000, 1500.000000
$Maximum: 1000.000000, 1000.000000, 4000.000000

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1

#End

