#Mission Info

$Version: 0.10
$Name:  XSTR("The brave ones 2", -1)
$Author: Aki Malinen
$Created: 03/18/00 at 14:03:35
$Modified: 09/07/00 at 22:47:08
$Notes:
Stealth, stealth, stealth$End Notes:

$Mission Desc:
 XSTR("Stealth, stealth, stealth... oh and spies going too
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -18.526461, 3549.485352, -6486.469238
+Viewer orient:
	0.999981, 0.000000, 0.006215,
	-0.002390, 0.923118, 0.384509,
	-0.005737, -0.384516, 0.923100
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("** $b 1900h
** $b New $b GTVA $b base $b at $b Vega $b system

The $g GTVA now have a new ship to be truly proud of - the $g GTVA $g Neo $g Colossus! We've been building it since the original $g Colossus made its maiden voyage, but when the $r Shivans destroyed the first $g GTVA $g Colossus, we realised that it would need some improvements.

The $r Shivan junkyard came as a gift from the heavens. Transports brought us $r Shivan $r Huge  $r lasers technology, and those were quite simple to attach on to the $g Neo $g Colossus.

So not only can it take damage it also makes damage... big time!", -1)
; The GTVA Neo Colossus. We've been building it since the original Colossus made its breakthrough. But when Shivans destroyed the Colossus, we realized that it would need some improvements.", -1)

















$end_multi_text
$Ani Filename: cb_sm3-03_b.ani
+Wave Filename: c9cbr01n2.wav

$Stage Text:
 XSTR("And the good news continues, we have developed a new kind of explosive. It makes as much damage as the $g Meson bomb, but is a lot smaller. 
Unfortunately it cannot be fired as a missile, it must be plased there where you wan't it to explode and trigger it with a remote.

The remote signal is strong enough to pass through even a $r Juggernaut, and the bomb could also destroy one.

So if we could smuggle one bomb to each capital or cruiser the $r NHOL has, we would have a huge advantage.

And now we have our chance.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c9cbr03n4.wav

$Stage Text:
 XSTR("The remnants of the $g Gondor crew managed to overhear where $r NHOL are going to gather almost all of their ships to make a big strike against us. And a couple of $g Juggernaut crew members are willing to go there to make the delivery, our men with them of course.

So all we have to do is create a cover story why a $r NHOL transport arrives, and they're ready to go.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c9cbr05n6.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Ok, lets make it quick. $g GVT $b Isis transport - which has a $r NHOL identity - carries our spies to the $g Jump $g node, which leads near $r NHOL fleet.", -1)
$end_multi_text
$voice: c9br01.wav
$camera_pos: -18.526461, 3549.485352, -6486.469238
$camera_orient:
	0.999981, 0.000000, 0.006215,
	-0.002390, 0.923118, 0.384509,
	-0.005737, -0.384516, 0.923100
$camera_time: 300
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GVT Isis
$pos: -23.301809, -0.000110, 24.855143
$label: NHOL Ourside
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 10.956738, -0.000408, 7462.737793
$label: Sirius Jump Node
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha and $f Beta wings will oversee this journey. As you probably know, you must not be seen if $r NHOL ships arrive - and propably will. So, you'll be flying stealth fighters. $f Alpha $b Pegasus, and $f Beta $b Ptah.", -1)
$end_multi_text
$voice: c9br02.wav
$camera_pos: -18.526461, 3549.485352, -6486.469238
$camera_orient:
	0.999981, 0.000000, 0.006215,
	-0.002390, 0.923118, 0.384509,
	-0.005737, -0.384516, 0.923100
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GVT Isis
$pos: -23.301809, -0.000110, 24.855143
$label: NHOL Ourside
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 10.956738, -0.000408, 7462.737793
$label: Sirius Jump Node
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -880.923401, 200.988205, -186.013229
$label: Alpha 2
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: 1074.937988, -239.993530, 532.798889
$label: Beta 2
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When - notice, when - enemy arrives, let the transport handle the situation. Do not engage the enemy, and do not get too close - closer than 600 cliks you may be seen with bare eyes. You can communicate with each other by encrypting your transmissions. Good luck.", -1)
$end_multi_text
$voice: c9br03.wav
$camera_pos: -18.526461, 3549.485352, -6486.469238
$camera_orient:
	0.999981, 0.000000, 0.006215,
	-0.002390, 0.923118, 0.384509,
	-0.005737, -0.384516, 0.923100
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GVT Isis
$pos: -23.301809, -0.000110, 24.855143
$label: NHOL Ourside
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 10.956738, -0.000408, 7462.737793
$label: Sirius Jump Node
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -880.923401, 200.988205, -186.013229
$label: Alpha 2
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: 1074.937988, -239.993530, 532.798889
$label: Beta 2
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Hercules
$pos: -2485.250000, -0.000308, 3724.279541
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay 
   "Ourside and S leaves" 
   0 
)
$Multi text
    XSTR("Good work pilots. Now we'll just have to wait.", -1)
$end_multi_text
$Voice: c9dbr01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Ourside boom" 
   0 
)
$Multi text
    XSTR("Not only you revealed yourself to NHOL, you also failed to protect 'Ourside'. You'll be grounded for a long, long time.", -1)
$end_multi_text
$Voice: c9dbr02.wav
$Recommendation text:
    XSTR("First, keep the distance to the NHOL. Second: Do not shoot too early. Thirdly: If they see you, protect the transport at all costs ", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Ourside escaped" 
   0 
)
$Multi text
    XSTR("Obviously I overestimated your skills. We'll have to find another way to handle NHOL... and another pilot to replace you. Dismissed", -1)
$end_multi_text
$Voice: c9dbr03.wav
$Recommendation text:
    XSTR("Keep the distance to NHOL ships and do not shoot too early. You'll see it on the lower left corner of your HUD, and next to your target - if you don't know it.", -1)
$end_multi_text

$Formula: ( is-event-false-delay "Conclusion" 0 ) 
$Multi text
    XSTR("You left without any permission. That is not acceptable!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Did you get an order to leave? No, you didn't!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	20
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	540
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	532
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 10 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: -378.119995, 200.988434, -188.510056
$Orientation:
	0.999882, 0.014690, -0.004383,
	-0.014547, 0.999409, 0.031141,
	0.004838, -0.031074, 0.999505
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NHOL Ourside		;! Object #1
$Class: GVT Isis
$Team: Hostile
$Location: -23.301809, -0.000110, 24.855143
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Our spies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ourside and S leaves" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 1

$Name: Alpha 2		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: -401.046661, 200.988281, -325.809448
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 1		;! Object #3
$Class: GVF Ptah
$Team: Friendly
$Location: 73.427956, -239.994904, 35.025734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 16
+Persona Index: 5

$Name: Beta 2		;! Object #4
$Class: GVF Ptah
$Team: Friendly
$Location: 87.313263, -239.994934, -8.524407
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Beta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 16
+Persona Index: 6

$Name: Scorpio 1		;! Object #5
$Class: GTF Hercules
$Team: Hostile
$Location: -1337.599731, -0.000069, 901.879700
$Orientation:
	-0.555062, 0.000000, -0.831809,
	0.000000, 1.000000, 0.000000,
	0.831809, 0.000000, -0.555062
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Scorpio 2		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: -1325.099976, 0.000000, 1163.800049
$Orientation:
	-0.658463, 0.000000, -0.752613,
	0.000000, 1.000000, 0.000000,
	0.752613, 0.000000, -0.658463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Phara 1		;! Object #7
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1385.778564, 384.607452, 4618.037109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Phara 2		;! Object #8
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1311.770630, 384.607513, 3861.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Phara 3		;! Object #9
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1573.076904, 384.607513, 3906.634277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ourside and S leaves" 
   9 
)
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ourside and S leaves" 
   10 
)
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
+Hotkey: 1
+Flags:( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "This is it" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ourside and S leaves" 
   0 
)
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
+Flags:( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Phara
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phara 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NHOL reinforcements" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Phara 1"
	"Phara 2"
	"Phara 3"
)
+Flags:( "no-arrival-message" )

#Events		;! 29 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "can you hear me" 
   )
)
+Name: can you hear me
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "can you hear me" 
      2 
   )
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "yep" 
   )
)
+Name: yep
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "yep" 1 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "good" 
   )
   ( key-reset "Left Ctrl" "Spacebar" ) 
)
+Name: good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "good" 3 ) 
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "we'll find out" 
   )
)
+Name: we'll find out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "we'll find out" 
      6 
   )
   ( send-message 
      "#Command" 
      "High" 
      "don't shoot" 
   )
   ( key-reset "Left Ctrl" "Spacebar" ) 
)
+Name: do not shoot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "we'll find out" 
      20 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "This is it" 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( key-reset "Left Ctrl" "Spacebar" ) 
)
+Name: This is it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "This is it" 0 ) 
   ( key-reset "Left Ctrl" "Spacebar" ) 
)
+Name: key reset
+Repeat Count: 3
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Alpha 1" "Scorpio" ) 
         400 
      )
      ( or 
         ( key-pressed "Spacebar" ) 
         ( key-pressed "Left Ctrl" ) 
      )
   )
   ( send-message 
      "Scorpio 1" 
      "High" 
      "Scorpio sees you" 
   )
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
      "NHOL Ourside" 
      "Scorpio 1" 
      "Scorpio 2" 
   )
   ( change-iff 
      "Friendly" 
      "NHOL Ourside" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Scorpio 1" 
      "Scorpio 2" 
      "NHOL Ourside" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "NHOL Ourside" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "NHOL Ourside" 89 ) 
   )
   ( add-goal 
      "Scorpio" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "NHOL Ourside" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Scorpio sees you
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Try to be unseen", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "This is it" 2 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "follow" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: follow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( < 
            ( distance "Alpha 1" "Scorpio" ) 
            600 
         )
         ( > 
            ( distance "Alpha 1" "Scorpio" ) 
            400 
         )
      )
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "getting too close" 
   )
)
+Name: getting too close
+Repeat Count: 3
+Interval: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "follow" 4 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Scorpio 1" 
      "High" 
      "Hey a transport" 
   )
)
+Name: Hey a transport
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Hey a transport" 
         2 
      )
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Scorpio 2" 
      "High" 
      "identify" 
   )
   ( clear-goals "NHOL Ourside" ) 
   ( add-goal 
      "NHOL Ourside" 
      ( ai-stay-still "Alpha 1" 89 ) 
   )
)
+Name: identify
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "identify" 2 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "here we go" 
   )
)
+Name: here we go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "here we go" 2 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "from NHOL" 
   )
)
+Name: from nhol
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "from nhol" 3 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "yeah right" 
   )
)
+Name: yeah right
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "yeah right" 2 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message "Beta 2" "High" "shh" ) 
)
+Name: shh
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "shh" 1 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "juggernaut crew" 
   )
)
+Name: juggernaut crew
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "juggernaut crew" 
         10 
      )
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Scorpio 1" 
      "High" 
      "useful info" 
   )
   ( add-goal 
      "Scorpio 1" 
      ( ai-guard "NHOL Ourside" 89 ) 
   )
   ( add-goal 
      "Scorpio 2" 
      ( ai-guard "NHOL Ourside" 89 ) 
   )
)
+Name: useful info
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "useful info" 5 ) 
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "roger" 
   )
   ( add-goal 
      "NHOL Ourside" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
   ( cap-waypoint-speed "Alpha 2" 38 ) 
   ( cap-waypoint-speed "Beta 1" 38 ) 
   ( cap-waypoint-speed "Beta 2" 38 ) 
)
+Name: roger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Scorpio 1" 
            "Waypoint path 1:1" 
         )
         5000 
      )
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Scorpio 1" 
      "High" 
      "Short look" 
   )
   ( clear-goals "Scorpio 1" ) 
   ( add-goal 
      "Scorpio 1" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
)
+Name: danger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "danger" 2 ) 
   ( send-message 
      "NHOL Ourside" 
      "High" 
      "watch out" 
   )
)
+Name: watch out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Scorpio 1" 
         "Waypoint path 6" 
         0 
      )
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( add-goal 
      "Scorpio 1" 
      ( ai-guard "NHOL Ourside" 89 ) 
   )
   ( send-message 
      "Scorpio 1" 
      "High" 
      "coming back" 
   )
)
+Name: S1 guarding again
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "NHOL Ourside" 
         "Waypoint path 1" 
         0 
      )
      ( is-event-incomplete 
         "Scorpio sees you" 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "complete" 
   )
)
+Name: Ourside and S leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Scorpio sees you" 
      20 
   )
   ( send-message 
      "#Command" 
      "High" 
      "NHOL reinf" 
   )
)
+Name: NHOL reinforcements
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NHOL Ourside" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ourside boom" 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Ourside boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Scorpio sees you" 
      40 
   )
   ( add-goal 
      "NHOL Ourside" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Ourside jumping out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "NHOL Ourside" ) 
      ( not 
         ( are-waypoints-done-delay 
            "NHOL Ourside" 
            "Waypoint path 1" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "escaped" 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Ourside escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Ourside and S leaves" 
         0 
      )
      ( is-event-true-delay 
         "Ourside jumping out" 
         0 
      )
      ( is-event-true-delay 
         "Ourside escaped" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: jumped out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Overwatch Ourside
$MessageNew:  XSTR("Overwatch Oursides journey to the Jump node", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "NHOL Ourside" 
   "Waypoint path 1" 
   0 
)
+Score: 1000

#Waypoints		;! 6 lists total


$Jump Node: 10.956738, -0.000408, 7462.737793
$Jump Node Name: Sirius
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000035, 7056.970703 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -368.523773, 1019.240662, 606.791931 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 852.120789, -1191.157471, 625.451782 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -727.796753, 1007.430603, 5579.723633 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 822.888123, -1085.052734, 6692.025391 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -939.437439, 1171.444946, 3413.939941 )
)

#Messages		;! 232 total


$Name: can you hear me

$Team: -1
$MessageNew:  XSTR("<crypt> Ourside, can you hear me?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c9msg01.wav

$Name: yep

$Team: -1
$MessageNew:  XSTR("<crypt> Yes", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c9msg02.wav

$Name: good

$Team: -1
$MessageNew:  XSTR("<crypt> Good, then the cryption works.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c9msg03.wav

$Name: we'll find out

$Team: -1
$MessageNew:  XSTR("<crypt> We'll find out better if NHOL ships arrive", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c9msg04.wav

$Name: This is it

$Team: -1
$MessageNew:  XSTR("<crypt> This is it...", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: c9msg05.wav

$Name: follow

$Team: -1
$MessageNew:  XSTR("<crypt> Alpha 1, follow me", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c9msg06.wav

$Name: getting too close

$Team: -1
$MessageNew:  XSTR("<crypt> Alpha 1, you're getting too close Scorpio", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c9msg07.wav

$Name: Scorpio sees you

$Team: -1
$MessageNew:  XSTR("HEY! GTVA FIGHTERS ARE HERE. NEED BACKUP. So, this transport is also on their side.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP8
+Wave Name: c9msg08.wav

$Name: Hey a transport

$Team: -1
$MessageNew:  XSTR("Hey, there's a transport over there.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP8
+Wave Name: c9msg09.wav

$Name: identify

$Team: -1
$MessageNew:  XSTR("Please identify yoursef.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: c9msg10.wav

$Name: here we go

$Team: -1
$MessageNew:  XSTR("<crypt> Here we go...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c9msg11.wav

$Name: from NHOL

$Team: -1
$MessageNew:  XSTR("This is a transport of the mighty NHOL", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c9msg12.wav

$Name: yeah right

$Team: -1
$MessageNew:  XSTR("<crypt> Yeah right!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c9msg13.wav

$Name: shh

$Team: -1
$MessageNew:  XSTR("<crypt> Be quiet...", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP2
+Wave Name: c9msg14.wav

$Name: juggernaut crew

$Team: -1
$MessageNew:  XSTR("We were part of the crew of the traitorous juggernaut, but decided still to serve the NHOL and escaped. We have some information considering the strength of the GTVA fleet.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c9msg15.wav

$Name: useful info

$Team: -1
$MessageNew:  XSTR("That information might be useful. We'll escort you to the nearest NHOL station.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c9msg16.wav

$Name: roger

$Team: -1
$MessageNew:  XSTR("Roger... <crypt> Follow us, pilots... from a distance", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c9msg17.wav

$Name: Short look

$Team: -1
$MessageNew:  XSTR("I'll take short look over there...", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c9msg18.wav

$Name: watch out

$Team: -1
$MessageNew:  XSTR("<crypt> Alpha 1, watch out", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c9msg19.wav

$Name: coming back

$Team: -1
$MessageNew:  XSTR("Hnngh, nothing here, coming back.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c9msg20.wav

$Name: complete

$Team: -1
$MessageNew:  XSTR("<crypt> That's it, it's up to them now.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP1
+Wave Name: c9msg21.wav

$Name: Ourside boom

$Team: -1
$MessageNew:  XSTR("Oh no, Get back here!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c9msg22.wav

$Name: NHOL reinf

$Team: -1
$MessageNew:  XSTR("Here comes NHOL reinforcements!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c9msg23.wav

$Name: escaped

$Team: -1
$MessageNew:  XSTR("Ourside has escaped, jump out!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c9msg24.wav

$Name: don't shoot

$Team: -1
$MessageNew:  XSTR("<crypt> Oh, and pilots... also, do not shoot. It reveals you to the opponent.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c9msg25.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 3.490656 0.000000 4.712385
+Scale: 2.000000
$Starbitmap: dneb04
+Angles: 0.000000 4.886918 1.047197
+ScaleX: 10.000000
+ScaleY: 13.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb18
+Angles: 4.817105 0.872664 3.665189
+ScaleX: 15.000000
+ScaleY: 13.000000
+DivX: 3
+DivY: 3
$Starbitmap: dneb09
+Angles: 2.076940 0.000000 4.886918
+ScaleX: 5.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 5.235984 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 12.000000
+DivX: 2
+DivY: 3

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief5

#End

