#Mission Info

$Version: 0.10
$Name:  XSTR("Memento Mori", -1)
$Author: Kellan
$Created: 09/03/00 at 12:22:43
$Modified: 11/23/13 at 09:58:36
$Notes:
This is a FRED created mission for FS2: Derelict.  And look at all those messages!  I didn't realise how many there were until I had cop/pasted them all in...
$End Notes:

$Mission Desc:
 XSTR("The GTVA's last ditch attempt to destroy the Nyarlathotep, Operation Silver Bullet, is set into motion in the Vega system.  Alpha wing is part of the team defending the Beta Aquilae jump node, near to Rebus Station, where most of the action is expected - including an engagement with the SD Cthon, the primary target of Alpha's bombers.
", -1)
$end_multi_text
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$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Vega 2372
Rebus Station
The Shivan Armada's Procession

Since the Shivan fleet jumped into the Sirius system just over a week ago and began their journey through our systems, we have desperately been trying to hold them off, slow them down, or thin them out. However, our operations have met with only limited success. While we were able to destroy the SD Azathoth with the GTVX Gorgon cannon in Deneb, we lost the prototype and several other vessels.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_c.ani
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$Stage Text:
 XSTR("The Vega Engagement

In a recent engagement, an attempt to destroy the Shivan fleet failed, with the destruction of the GVD Resheph and GTD Ignatius as the result. Several smaller vessels were also destroyed and we barely dented the fleet. The official death toll stands at over 23,000, with many more missing and presumed dead. Obviously, with conventional attacks failing another method must be found to deal with the Shivans.", -1)
$end_multi_text
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$Stage Text:
 XSTR("Unconventional Warfare

Command believes that it has discovered just such a method. A Deimos-class corvette under construction here in Vega has been modified to carry only a skeleton crew and a payload of Meson bombs. This vessel, the GTCv Argentus will be used to ram the Nyarlathotep. It is hoped that the vulnerabilities observed in the Lucifer's reactors could be capitalised upon here, though we have one available to us - the Nyarlathotep does not appear to have the same shielding that the Lucifer did.", -1)
$end_multi_text
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$Stage Text:
 XSTR("The Ultimate Destination

We will therefore not have to destroy the Nyarlathotep within a subspace corridor and risk losing the ability to travel through the jump node, but the Shivans will not simply let us ram the Argentus into their command ship unopposed.  After monitoring Shivan fleet movements our experts believe that the Shivans' movement patterns are consistent with travel to only one destination - Beta Aquilae.  It is at the Beta Aquilae-Vega jump node that we will mount our attack on the Nyarlathotep.", -1)
$end_multi_text
$Ani Filename: Intel_subspace
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$Stage Text:
 XSTR("New Technology

It will be a difficult task to eliminate the Nyarlathotep, but fortunately our defence forces have a new tool to aid them - the GTB Hydra. The Hydra is a next-generation refit of the GTB Artemis, a true fighter-bomber with improved armour, maneuvrability and afterburner reserves. The Hydra can also mount the UD-8 Kayser cannon, making it a formidable foe to enemy capital ships and fighters alike.", -1)
$end_multi_text
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$Stage Text:
 XSTR("Combat Evaluation

The Hydra has been brought into service early due to the threat posed by the Shivans, so you'll be 'testing' her, so to speak, as the Hydra hasn't had an OpEval period. Use her well - basic flight trials have shown excellent potential in the vessel.

Get down to the Quarterdeck, they're waiting for you.", -1)
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#Briefing
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 XSTR("We mount our final set of missions in order to ensure the success of $b Operation $b Silver $b Bullet commencing at 1400 hours today. The $b 144th and $f GVD $f Khefrem will flank the $r Shivan fleet while the $b 23rd provide cover for our forward observer units monitoring $r Shivan movement. The $g Vegan $g 4th $g Fleet is providing logistical support across the system and you pilots from the $b 232nd will be participating in the most critical phase of our operation, here, at the $b Beta $b Aquilae jump node.", -1)
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 XSTR("The $b Beta $b Aquilae jump node lies between $b Vega $b IV and its moon, $b Larissa. Due to the intense gravitational forces exerted by these two bodies, ships must exit subspace some distance from the node. This means that the $r Shivans will have quite some distance to run before they can enter our core systems. The $r Shivans must pass through this area in order to enter $b Beta $b Aquilae, and it is here that $b Operation $b Silver $b Bullet will take place.", -1)
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$type: 33
$team: Friendly
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$label: Beta Aquilae
+id: 1
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$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -1894.672241, -0.000096, 268.404785
$label: Shivan fleet
+id: 2
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$type: 19
$team: Hostile
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 XSTR("Our defences, consisting mainly of $b Mjolnir cannons has been set up in proximity to $f Rebus $f Station, $b Vega $b IV's principal trade station. Civilians are being cleared from the area and the installation has been evacuated of non-essential personnel. We don't want to lose $f Rebus $f Station if at all preventable, but if we must, the casualty total must be as low as possible.", -1)
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$type: 6
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$label: Shivan fleet
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$type: 32
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$type: 32
$team: Friendly
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$type: 32
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$label: Mjolnir
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$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 755.323730, 0.000105, -439.202576
$label: Rebus Station
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$type: 19
$team: Friendly
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 XSTR("Our forward observer units - the $f GVC $f Kebechet, $f GVA $f Taouris and $f GTCv $f Endurance are monitoring the $r Shivan fleet closely and will give us advance warning when the $r Shivans begin their move towards the $b Beta $b Aquilae jump node, which should give us several minutes more to prepare than we would have normally. Once the $h Nyarlathotep begins to move they will attempt to harass the $r Shivan vessels, inflicting as much damage as possible.", -1)
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$type: 15
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$pos: 755.323730, 0.000105, -439.202576
$label: Rebus Station
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$type: 19
$team: Friendly
$class: GTC Leviathan
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$label: Defenders
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$type: 28
$team: Friendly
$class: GTCv Deimos
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$label: Endurance
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$type: 18
$team: Friendly
$class: GVC Aten
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$label: Kebechet
+id: 10
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$type: 30
$team: Friendly
$class: GVA Setekh
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$label: Taouris
+id: 11
$hlight: 0
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$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -922.682251, 0.000096, 1510.838623
$label: Shivans
+id: 12
$hlight: 0
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$type: 19
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$class: SC Rakshasa
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$type: 28
$team: Hostile
$class: SCv Moloch
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 XSTR("From there, the main job is ours. Once the $h Nyarlathotep is engaged the $f GTCv $f Argentus will be signalled. We must delay the $r Shivan advance until the corvette can arrive, thinning out the $r Shivan cruisers and corvettes. If at all possible all $r Shivan incursion further into our systems must be stopped. You have been equipped with $b TAG missiles. Use them to paint targets for our defence cannons to lock onto and destroy.  ", -1)
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$label: Beta Aquilae
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$type: 15
$team: Friendly
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$label: Rebus Station
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$type: 28
$team: Friendly
$class: GTCv Deimos
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$label: Argentus
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$type: 28
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$label: Endurance
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$type: 18
$team: Friendly
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$type: 30
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$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 151.366608, -0.000099, -10.560795
$label: Nyarlathotep
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 XSTR("However, our primary target will be the $h SD $h Cthon. The $b Demon class destroyer will be the $r Shivans' primary fire support vessel, housing many wings of fighters and bombers. Armed with powerful beam cannons, the $h Cthon will be more than capable of ripping our defences to pieces if we're not careful - not to mention the $f Argentus. $f Alpha and $f Beta wings, in bombers, will be charged with the destruction of this vessel. Again, once the destroyer is within range the $b Mjolnir cannons will add considerable fire support if you are able to TAG the $h Cthon for them.", -1)
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$type: 15
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$label: Rebus Station
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$type: 28
$team: Friendly
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$label: Argentus
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$type: 28
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$label: Endurance
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$type: 18
$team: Friendly
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$label: Kebechet
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$type: 30
$team: Friendly
$class: GVA Setekh
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$label: Taouris
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$type: 6
$team: Hostile
$class: SD Demon
$pos: -79.559319, 0.000049, -339.958832
$label: Cthon
+id: 17
$hlight: 0
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$type: 17
$team: Friendly
$class: GTB Hydra
$pos: 671.516174, 0.000010, -206.246170
$label: Alpha
+id: 18
$hlight: 0
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$type: 17
$team: Friendly
$class: GVB Sekhmet
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$label: Beta
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 XSTR("Once the $f Argentus arrives, cover it from $r Shivan bombers and beam cannon fire. The $f Argentus must reach the $h Nyarlathotep in order to complete its mission. Ensure that the $f Argentus survives long enough to destroy the $h Nyarlathotep at any cost. All other objectives are secondary, as unless we can destroy the $r Shivan command vessel with this attack it is highly unlikely that our efforts to destroy it by more conventional means will succeed. However, note that the $f Argentus will explode with considerable force. Get out of harm's way if possible. Courageous pilots are one thing, martyrs quite another.", -1)
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$type: 15
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$type: 28
$team: Friendly
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$label: Argentus
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$type: 28
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$type: 18
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$type: 30
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$type: 6
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$type: 17
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$type: 17
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$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 87.912430, 0.000023, 77.629410
$label: Nyarlathotep
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 804.117859, 0.000029, 290.787720
$label: Delta
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nahema
$pos: 362.769379, 0.000059, 193.248474
$label: Bombers
+id: 22
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 80.629593, 0.000023, 306.180756
$label: Fighters
+id: 23
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When the $h Nyarlathotep is destroyed, mop up any remaining $r Shivan vessels, making sure that the defence of surviving allied capital ships is paramount.

This is it, everyone. We stop the $r Shivans here with $b Operation $b Silver $b Bullet's success or we unleash a wave of terror and destruction upon our core worlds, one from which the $g GTVA may never recover.

You have your orders, now do your people proud out there, pilots. You're making history here.", -1)
$end_multi_text
$voice: dl43_b8.ogg
$camera_pos: 1062.694702, 3704.481445, -31.201319
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.006352, 0.999980,
	0.000000, -0.999980, -0.006352
$camera_time: 1000
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTB Hydra
$pos: 2352.583740, -0.000009, -5.995171
$label: Beta Aquilae
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 1528.972412, 0.000007, -491.393707
$label: Rebus Station
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2380.160645, 0.000064, 769.454895
$label: Endurance
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -3032.090576, -0.000060, 999.754395
$label: Kebechet
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GVA Setekh
$pos: -2994.913574, -0.000098, 500.527130
$label: Taouris
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: 1178.414795, 0.000003, 183.520447
$label: Alpha
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 538.770935, -0.000106, 428.376740
$label: Delta
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -164.194763, 0.000101, -586.394409
$label: Shivans
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Aeshma
$pos: -93.952782, -0.000096, 462.368286
$label: Shivans
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 347.360168, -0.000098, -299.994049
$label: Shivans
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Cthon escapes!!" 
   0 
)
$Multi text
    XSTR("The SD Cthon broke through our defences at the Beta Aquilae jump node and entered that system. Already our forces there have sustained considerable damage in fending it and it's bomber wings off. We expect many more losses to come if something is not done quickly.", -1)
$end_multi_text
$Voice: dl43_db1.ogg
$Recommendation text:
    XSTR("Disable the Cthon with bombs if you need to. That ship cannot get through to Beta Aquilae!", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Cypher LR message" 
   38 
)
$Multi text
    XSTR("Well done pilots. The Cthon has been destroyed - but we have no laurels for you to rest on. A situation is rapidly developing elsewhere in Vega and if we don't respond immediately, we are all doomed.

We have a fresh Hydra fuelled and loaded. You'll be fully briefed in-transit. Now move!", -1)
$end_multi_text
$Voice: dl43_db2.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Cthon escapes!!" 
      0 
   )
   ( is-event-false-delay 
      "Cypher LR message" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: dl_des4.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	6
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Perseus"	8
	"GTF Myrmidon"	11
	"GTB Artemis"	4
	"GTB Medusa"	9
	"GTB Ursa"	4
	"GTB Boanerges"	6
	"GTB Hydra"	2
)

+Weaponry Pool: (
	"Subach HL-7"	28
	"Akheton SDG"	8
	"Morning Star"	8
	"Prometheus R"	17
	"Prometheus S"	18
	"Maxim"	10
	"UD-8 Kayser"	22
	"Circe"	6
	"Lamprey"	5
	"Rockeye"	205
	"Tempest"	490
	"Hornet"	640
	"Tornado"	652
	"Harpoon"	334
	"Trebuchet"	55
	"TAG-A"	500
	"TAG-B"	75
	"Piranha"	44
	"Infyrno"	25
	"Cyclops"	80
	"Cyclops#short"	48
)

#Objects		;! 86 total

$Name: Alpha 1		;! Object #0
$Class: GTB Hydra
$Team: Friendly
$Location: -3639.345703, 700.352112, 4019.631348
$Orientation:
	-0.135989, -0.061209, -0.988818,
	0.229828, 0.968912, -0.091584,
	0.963684, -0.239713, -0.117694
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "TAG-A" "Tornado" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Hydra
$Team: Friendly
$Location: -3677.970459, 715.092346, 4078.646973
$Orientation:
	-0.135989, -0.061209, -0.988818,
	0.229828, 0.968912, -0.091584,
	0.963683, -0.239713, -0.117694
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "TAG-A" "Tornado" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Hydra
$Team: Friendly
$Location: -3694.270752, 708.547119, 3968.499023
$Orientation:
	-0.135989, -0.061209, -0.988818,
	0.229828, 0.968912, -0.091584,
	0.963683, -0.239713, -0.117694
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "TAG-A" "Tornado" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTB Hydra
$Team: Friendly
$Location: -3737.578613, 724.675171, 4030.447998
$Orientation:
	-0.135989, -0.061209, -0.988818,
	0.229828, 0.968912, -0.091584,
	0.963683, -0.239713, -0.117694
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "TAG-A" "Tornado" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GVB Sekhmet
$Team: Friendly
$Location: -3660.934570, 1477.907715, 2533.461182
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GVB Sekhmet
$Team: Friendly
$Location: -3719.576660, 1477.907715, 2586.229492
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GVB Sekhmet
$Team: Friendly
$Location: -3702.742920, 1477.907715, 2477.139893
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVB Sekhmet
$Team: Friendly
$Location: -3766.176025, 1477.907715, 2525.472656
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: -2388.984375, 379.820435, 3943.880127
$Orientation:
	-0.931751, 0.000000, -0.363100,
	0.000000, 1.000000, 0.000000,
	0.363100, 0.000000, -0.931751
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #9
$Class: GVF Tauret
$Team: Friendly
$Location: -2349.704834, 379.820435, 3994.822266
$Orientation:
	-0.931750, 0.000000, -0.363100,
	0.000000, 1.000000, 0.000000,
	0.363100, 0.000000, -0.931750
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #10
$Class: GVF Tauret
$Team: Friendly
$Location: -2456.802979, 379.820435, 3957.629883
$Orientation:
	-0.931750, 0.000000, -0.363100,
	0.000000, 1.000000, 0.000000,
	0.363100, 0.000000, -0.931750
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #11
$Class: GVF Tauret
$Team: Friendly
$Location: -2425.507568, 379.820435, 4012.487793
$Orientation:
	-0.931750, 0.000000, -0.363100,
	0.000000, 1.000000, 0.000000,
	0.363100, 0.000000, -0.931750
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: -2297.852539, -504.075775, 2619.191162
$Orientation:
	-0.039193, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039193
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 2		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -2343.388428, -504.075775, 2665.560791
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 3		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: -2350.462158, -504.076019, 2571.936768
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4		;! Object #15
$Class: GTF Perseus
$Team: Friendly
$Location: -2388.285645, -504.076019, 2611.486084
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Mjolnir 1		;! Object #16
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2660.260010, 527.701843, 2613.389648
$Orientation:
	0.717911, 0.062015, 0.693367,
	0.696135, -0.063955, -0.715056,
	0.000000, 0.996024, -0.089085
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 2		;! Object #17
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -4402.679688, 150.433441, 2544.220947
$Orientation:
	0.408488, -0.217672, 0.886429,
	0.912764, 0.097415, -0.396702,
	0.000000, 0.971148, 0.238476
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 3		;! Object #18
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2723.031250, 111.932434, 4274.796875
$Orientation:
	0.724836, 0.027001, 0.688392,
	0.688922, -0.028409, -0.724279,
	0.000000, 0.999232, -0.039194
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Ithaqua		;! Object #19
$Class: SCv Moloch
$Team: Hostile
$Location: 1751.751709, -189.884918, -462.169128
$Orientation:
	-0.416502, -0.769723, -0.483790,
	0.502197, -0.638378, 0.583329,
	-0.757843, 0.000000, 0.652438
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Ithpath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Secondary Banks: ( "MX-52" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 28 "Kebechet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Shantak		;! Object #20
$Class: SC Rakshasa
$Team: Hostile
$Location: 1377.099976, -260.799988, -401.899994
$Orientation:
	0.685279, 0.000000, 0.728281,
	0.000115, 1.000000, -0.000108,
	-0.728281, 0.000158, 0.685279
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Shanpath" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 16 "Galahad" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Shoggoth		;! Object #21
$Class: SC Rakshasa
$Team: Hostile
$Location: 678.500549, -265.836182, -1121.474731
$Orientation:
	0.652437, 0.000000, 0.757843,
	0.000000, 1.000000, 0.000000,
	-0.757843, 0.000000, 0.652437
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Shogpath" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 16 "Galahad" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Daoloth		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: 1396.096680, 300.100128, -1146.383301
$Orientation:
	0.652437, 0.000000, 0.757843,
	0.015156, 0.999800, -0.013048,
	-0.757691, 0.019999, 0.652306
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kebpath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   5 
   "Shantak" 
   "Shoggoth" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Abhoth		;! Object #23
$Class: SC Lilith
$Team: Hostile
$Location: -3770.620117, 1016.891663, -546.240234
$Orientation:
	0.703572, -0.036832, 0.709669,
	0.141817, 0.985845, -0.089432,
	-0.696329, 0.163565, 0.698838
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Abflank" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   28 
   "Shantak" 
   "Shoggoth" 
   "Daoloth" 
   "Leng" 
   "Azrael 01" 
   "Azrael 02" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Hastur		;! Object #24
$Class: SCv Moloch
$Team: Hostile
$Location: 902.134521, 654.044312, -1651.086670
$Orientation:
	0.608285, 0.361616, 0.706558,
	-0.235931, 0.932327, -0.274048,
	-0.757843, 0.000000, 0.652437
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Haspath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Secondary Banks: ( "MX-52" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 28 "Kebechet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Cthon		;! Object #25
$Class: SD Demon
$Team: Hostile
$Location: 6333.486816, 0.002328, -5537.825684
$Orientation:
	0.667463, 0.000000, 0.744643,
	0.000000, 1.000000, 0.000000,
	-0.744643, 0.000000, 0.667463
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cthonpath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   35 
   "Pisces" 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Cthon" 
   "Cthonpath" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Leng		;! Object #26
$Class: SC Lilith
$Team: Hostile
$Location: 1799.923828, 714.273926, -1469.825684
$Orientation:
	0.697454, -0.185455, 0.692221,
	0.151631, 0.982257, 0.110382,
	-0.700407, 0.027975, 0.713197
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dapath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Shantak" 
   "Shoggoth" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Azrael 01		;! Object #27
$Class: ST Azrael
$Team: Hostile
$Location: 1719.699951, 75.000000, -955.900024
$Orientation:
	0.675702, 0.344289, 0.651838,
	-0.191982, 0.935910, -0.295320,
	-0.711738, 0.074407, 0.698494
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Supply 1" 60 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Shantak" 
   "Shoggoth" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Azrael 02		;! Object #28
$Class: ST Azrael
$Team: Hostile
$Location: 1143.709717, 82.338188, -1355.567139
$Orientation:
	0.560806, 0.285747, 0.777076,
	-0.099420, 0.955006, -0.279426,
	-0.821957, 0.079447, 0.563981
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Supply 2" 60 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Shantak" 
   "Shoggoth" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Kebechet		;! Object #29
$Class: GVC Aten
$Team: Friendly
$Location: 699.772522, 295.660767, -689.156189
$Orientation:
	0.639466, -0.247404, 0.727925,
	0.163282, 0.968912, 0.185870,
	-0.751280, 0.000000, 0.659983
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kebpath" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "SVas" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Zodiac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Aquarius 1		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: 201.633621, -0.000496, -721.652893
$Orientation:
	0.652438, 0.000000, 0.757843,
	0.000000, 1.000000, 0.000000,
	-0.757843, 0.000000, 0.652438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aquarius 2		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: 134.233154, 0.001269, -661.761292
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aquarius 3		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: 204.131058, 0.001093, -651.592285
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aquarius 4		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: 125.672852, 0.001363, -726.822754
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Zodiac 1		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: -660.619812, -1533.306030, 3564.981689
$Orientation:
	-0.118922, 0.000000, 0.992904,
	0.000000, 1.000000, 0.000000,
	-0.992904, 0.000000, -0.118922
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zodiac 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: -604.279968, -1533.306030, 3623.166260
$Orientation:
	-0.118921, 0.000000, 0.992904,
	0.000000, 1.000000, 0.000000,
	-0.992904, 0.000000, -0.118921
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zodiac 3		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: -595.498230, -1533.306030, 3488.470459
$Orientation:
	-0.118921, 0.000000, 0.992904,
	0.000000, 1.000000, 0.000000,
	-0.992904, 0.000000, -0.118921
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zodiac 4		;! Object #37
$Class: SF Dragon
$Team: Hostile
$Location: -507.278992, -1533.306030, 3572.834717
$Orientation:
	-0.118921, 0.000000, 0.992904,
	0.000000, 1.000000, 0.000000,
	-0.992904, 0.000000, -0.118921
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zodiac 5		;! Object #38
$Class: SF Dragon
$Team: Hostile
$Location: -510.252625, -1533.306030, 3488.490967
$Orientation:
	-0.118921, 0.000000, 0.992904,
	0.000000, 1.000000, 0.000000,
	-0.992904, 0.000000, -0.118921
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Galahad		;! Object #39
$Class: GTC Leviathan
$Team: Friendly
$Location: -4396.467773, 1259.764160, 2787.031006
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   12 
   "Hastur" 
   "Ithaqua" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_galahad

$Name: Hetepet		;! Object #40
$Class: GVCv Sobek
$Team: Friendly
$Location: -3267.773682, 496.765137, 4490.405273
$Orientation:
	-0.469544, -0.358944, -0.806652,
	-0.006765, 0.915066, -0.403248,
	0.882883, -0.183886, -0.432092
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "All cruisers eliminated" 
   180 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Aries 1		;! Object #41
$Class: SF Manticore
$Team: Hostile
$Location: 595.974426, -186.756134, -333.512390
$Orientation:
	0.667463, 0.000000, 0.744643,
	0.000000, 1.000000, 0.000000,
	-0.744643, 0.000000, 0.667463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: 609.396301, -186.756134, -426.781616
$Orientation:
	0.667463, 0.000000, 0.744643,
	0.000000, 1.000000, 0.000000,
	-0.744643, 0.000000, 0.667463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: 706.733826, -186.756165, -307.836670
$Orientation:
	0.667463, 0.000000, 0.744643,
	0.000000, 1.000000, 0.000000,
	-0.744643, 0.000000, 0.667463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: 701.562439, -186.756165, -416.915863
$Orientation:
	0.667463, 0.000000, 0.744643,
	0.000000, 1.000000, 0.000000,
	-0.744643, 0.000000, 0.667463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cypher		;! Object #45
$Class: GTFf Saphah
$Team: Friendly
$Location: -11718.276367, 1506.424805, 4509.112793
$Orientation:
	0.104657, 0.252927, -0.961808,
	0.157073, 0.950777, 0.267118,
	0.982026, -0.179030, 0.059777
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cypath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtff_cypher
+old: nameplate
+new: gtff_cypher
+old: nameplate
+new: gtff_cypher

$Name: Pisces 1		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: -3778.383545, -0.002800, 1292.909912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: -3820.188965, -0.003106, 1221.997437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: -3703.631592, -0.003075, 1213.910278
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: -3758.765869, -0.002840, 1158.680786
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #50
$Class: SB Taurvi
$Team: Hostile
$Location: -588.204163, -503.580719, 4549.908691
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #51
$Class: SB Taurvi
$Team: Hostile
$Location: -477.378967, -503.580597, 4525.449707
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #52
$Class: SB Taurvi
$Team: Hostile
$Location: -557.611633, -503.580658, 4696.059082
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #53
$Class: SB Taurvi
$Team: Hostile
$Location: -446.589172, -503.580597, 4660.794434
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #54
$Class: GVB Bakha
$Team: Friendly
$Location: -6763.165039, 1480.251587, 4241.752930
$Orientation:
	0.140332, 0.000000, -0.990105,
	0.000000, 1.000000, 0.000000,
	0.990105, 0.000000, 0.140332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13
+Persona Index: 5

$Name: Epsilon 2		;! Object #55
$Class: GVB Bakha
$Team: Friendly
$Location: -6830.958984, 1480.251709, 4288.204102
$Orientation:
	0.140332, 0.000000, -0.990105,
	0.000000, 1.000000, 0.000000,
	0.990105, 0.000000, 0.140332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13
+Persona Index: 5

$Name: Epsilon 3		;! Object #56
$Class: GVB Bakha
$Team: Friendly
$Location: -6834.516113, 1480.251709, 4168.522949
$Orientation:
	0.140332, 0.000000, -0.990105,
	0.000000, 1.000000, 0.000000,
	0.990105, 0.000000, 0.140332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13
+Persona Index: 6

$Name: Epsilon 4		;! Object #57
$Class: GVB Bakha
$Team: Friendly
$Location: -6890.746094, 1480.251709, 4226.629395
$Orientation:
	0.140332, 0.000000, -0.990105,
	0.000000, 1.000000, 0.000000,
	0.990105, 0.000000, 0.140332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13
+Persona Index: 6

$Name: Sigma 1		;! Object #58
$Class: GVF Horus
$Team: Friendly
$Location: -5012.480469, 1242.953247, 2011.045410
$Orientation:
	0.169967, 0.000000, -0.985450,
	0.000000, 1.000000, 0.000000,
	0.985450, 0.000000, 0.169967
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 2		;! Object #59
$Class: GVF Horus
$Team: Friendly
$Location: -5082.933594, 1242.953369, 2071.129150
$Orientation:
	0.169967, 0.000000, -0.985450,
	0.000000, 1.000000, 0.000000,
	0.985450, 0.000000, 0.169967
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 3		;! Object #60
$Class: GVF Horus
$Team: Friendly
$Location: -5068.340332, 1242.953369, 1932.850342
$Orientation:
	0.169967, 0.000000, -0.985450,
	0.000000, 1.000000, 0.000000,
	0.985450, 0.000000, 0.169967
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #61
$Class: SF Mara
$Team: Hostile
$Location: 2839.713867, 0.000522, -2639.298096
$Orientation:
	0.796084, 0.000000, 0.605186,
	0.000000, 1.000000, 0.000000,
	-0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #62
$Class: SF Mara
$Team: Hostile
$Location: 2817.340332, 0.000599, -2720.525146
$Orientation:
	0.796084, 0.000000, 0.605186,
	0.000000, 1.000000, 0.000000,
	-0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #63
$Class: SF Mara
$Team: Hostile
$Location: 2923.568848, 0.000535, -2652.393799
$Orientation:
	0.796084, 0.000000, 0.605186,
	0.000000, 1.000000, 0.000000,
	-0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 1		;! Object #64
$Class: SF Manticore
$Team: Hostile
$Location: 3164.002197, 0.000565, -2200.079834
$Orientation:
	0.796084, 0.000000, 0.605186,
	0.000000, 1.000000, 0.000000,
	-0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #65
$Class: SF Manticore
$Team: Hostile
$Location: 3144.354980, 0.000689, -2285.486816
$Orientation:
	0.796084, 0.000000, 0.605186,
	0.000000, 1.000000, 0.000000,
	-0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #66
$Class: SF Manticore
$Team: Hostile
$Location: 3236.189209, 0.000508, -2229.913330
$Orientation:
	0.796084, 0.000000, 0.605186,
	0.000000, 1.000000, 0.000000,
	-0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Keats		;! Object #67
$Class: GTC Fenris
$Team: Friendly
$Location: -2717.245850, 378.839569, 4585.316895
$Orientation:
	-0.801525, 0.168203, 0.573816,
	-0.028849, 0.947626, -0.318076,
	-0.597264, -0.271500, -0.754694
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "BetaAqu" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Subsystem: engine
$Damage: 12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 25 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_keats

$Name: Demacartes		;! Object #68
$Class: GTM Hippocrates
$Team: Friendly
$Location: -6274.200195, -313.500000, 7985.700195
$Orientation:
	0.970604, 0.000000, -0.240683,
	0.035372, 0.989142, 0.142646,
	0.238069, -0.146966, 0.960065
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dempath" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Demacartes" 
   "Dempath" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Libra 1		;! Object #69
$Class: SB Nephilim
$Team: Hostile
$Location: 1797.452515, -0.000083, -3101.059814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Libra 2		;! Object #70
$Class: SB Nephilim
$Team: Hostile
$Location: 1962.412720, 0.000179, -3327.608643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Libra 3		;! Object #71
$Class: SB Nephilim
$Team: Hostile
$Location: 1655.720581, -0.000094, -3232.286133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Libra 4		;! Object #72
$Class: SB Nephilim
$Team: Hostile
$Location: 1823.354614, -0.000123, -3454.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Esperanza		;! Object #73
$Class: GTT Argo
$Team: Friendly
$Location: -7463.823242, 1243.110229, 6157.723633
$Orientation:
	-0.009348, 0.020018, 0.999756,
	0.129777, 0.991368, -0.018636,
	-0.991500, 0.129571, -0.011864
$AI Behavior: None
$Cargo 1:  XSTR("Non-essential staff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Esperanza" 
   "RCommpath" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Rebus Station		;! Object #74
$Class: GTI Arcadia
$Team: Friendly
$Location: -7494.355469, 1330.140869, 7041.666992
$Orientation:
	-0.009422, 0.020027, 0.999755,
	0.129812, 0.991363, -0.018635,
	-0.991495, 0.129605, -0.011939
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Esperanza
$Docker Point: Bottom dock
$Dockee Point: topside docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Evac 01		;! Object #75
$Class: GTEP Hermes
$Team: Friendly
$Location: -7820.191406, 1352.090820, 8951.080078
$Orientation:
	0.882333, 0.000000, -0.470626,
	0.000000, 1.000000, 0.000000,
	0.470626, 0.000000, 0.882333
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac01" 50 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rebus Station
$Arrival Cue: ( has-time-elapsed 11 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Evac 01" 
   "Evac01" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Evac 02		;! Object #76
$Class: GTEP Hermes
$Team: Friendly
$Location: -7682.190430, 1352.090820, 8842.023438
$Orientation:
	0.882333, 0.000000, -0.470626,
	0.000000, 1.000000, 0.000000,
	0.470626, 0.000000, 0.882333
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac01" 50 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rebus Station
$Arrival Cue: ( has-time-elapsed 11 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Evac 02" 
   "Evac01" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Evac 03		;! Object #77
$Class: GTEP Hermes
$Team: Friendly
$Location: -7533.173828, 1352.090698, 8759.477539
$Orientation:
	0.882333, 0.000000, -0.470626,
	0.000000, 1.000000, 0.000000,
	0.470626, 0.000000, 0.882333
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac02" 50 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rebus Station
$Arrival Cue: ( has-time-elapsed 11 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Evac 03" 
   "Evac02" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Evac 04		;! Object #78
$Class: GTEP Hermes
$Team: Friendly
$Location: -7345.773926, 1352.090820, 8674.956055
$Orientation:
	0.882333, 0.000000, -0.470626,
	0.000000, 1.000000, 0.000000,
	0.470626, 0.000000, 0.882333
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac02" 50 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rebus Station
$Arrival Cue: ( has-time-elapsed 11 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Evac 04" 
   "Evac02" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Taurus 1		;! Object #79
$Class: SB Seraphim
$Team: Hostile
$Location: 44.970413, 2525.380859, 11133.954102
$Orientation:
	-0.066975, 0.659385, 0.748817,
	0.058742, 0.751806, -0.656763,
	-0.996024, 0.000000, -0.089085
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 2		;! Object #80
$Class: SB Seraphim
$Team: Hostile
$Location: 268.125671, 2424.643311, 11038.594727
$Orientation:
	-0.066975, 0.659385, 0.748816,
	0.058741, 0.751806, -0.656763,
	-0.996024, 0.000000, -0.089085
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 3		;! Object #81
$Class: SB Seraphim
$Team: Hostile
$Location: 286.978516, 2616.489014, 11259.895508
$Orientation:
	-0.066975, 0.659385, 0.748816,
	0.058741, 0.751806, -0.656763,
	-0.996024, 0.000000, -0.089085
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 4		;! Object #82
$Class: SB Seraphim
$Team: Hostile
$Location: 468.071106, 2510.615234, 11154.893555
$Orientation:
	-0.066975, 0.659385, 0.748816,
	0.058741, 0.751806, -0.656763,
	-0.996024, 0.000000, -0.089085
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gemini 1		;! Object #83
$Class: SB Nahema
$Team: Hostile
$Location: -1521.671875, -0.001592, -2267.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#Short" "Trebuchet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gemini 2		;! Object #84
$Class: SB Nahema
$Team: Hostile
$Location: -1461.451538, -0.001517, -2350.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#Short" "Trebuchet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gemini 3		;! Object #85
$Class: SB Nahema
$Team: Hostile
$Location: -1649.513184, -0.000958, -2318.700439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#Short" "Trebuchet#Shivan" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

#Wings		;! 16 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 7

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 8

$Name: Aquarius
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hastur
$Arrival Cue: ( has-arrived-delay 4 "Hastur" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Zodiac
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zodiac 1

$Arrival Location: Hyperspace
+Arrival delay: 62
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Zodiac 1"
	"Zodiac 2"
	"Zodiac 3"
	"Zodiac 4"
	"Zodiac 5"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Flags: ( "no-arrival-message" )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   1 
   "Shantak" 
   "Shoggoth" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 6

$Name: Pisces
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 0 "Abhoth" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 3
+Wave Delay Max: 6

$Name: Cancer
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 65 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Mjolnir 3" 80 ) ( ai-chase "Mjolnir 1" 78 ) ( ai-chase "Mjolnir 2" 70 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 3
+Wave Delay Max: 4

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 12 "Cthon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "Cthon" 85 ) )
+Flags: ( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   80 
   "Gamma" 
   "Delta" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-chase-any 75 ) ( ai-guard-wing "Alpha" 70 ) )
+Flags: ( )

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthon
$Arrival Cue: ( has-arrived-delay 35 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard "Cthon" 75 ) )
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 6

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthon
$Arrival Cue: ( has-arrived-delay 35 "Cthon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-guard "Cthon" 75 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 9

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthon
$Arrival Cue: ( has-arrived-delay 65 "Cthon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Hetepet" 70 ) ( ai-chase "Galahad" 70 ) )
+Flags: ( )
+Wave Delay Min: 6
+Wave Delay Max: 9

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 24 "Cthon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "Rebus Station" 80 ) )
+Flags: ( "no-arrival-message" )

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Gemini 2

$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Hetepet
$Arrival Cue: ( has-arrived-delay 3 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "Hetepet" 70 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 4
+Wave Delay Max: 5

#Events		;! 74 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 4" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 4" 
      "<all engines>" 
   )
)
+Name: Protect Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Mjolnir 1" ) 
   ( beam-free-all "Mjolnir 2" ) 
   ( beam-free-all "Mjolnir 3" ) 
   ( subsys-set-random 
      "Keats" 
      0 
      41 
      "engine" 
   )
   ( cap-waypoint-speed "Cypher" 20 ) 
   ( ship-guardian 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Gamma 1" 
   )
)
+Name: Initial setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "Rebus Station" 
      "High" 
      "RS Clear" 
      0 
      "Beta 2" 
      "High" 
      "B2 Ready" 
      5000 
      "Rebus Station" 
      "High" 
      "RS RBCs" 
      3000 
      "Alpha 4" 
      "High" 
      "A4 Big one" 
      7000 
      "Alpha 2" 
      "High" 
      "A2 History lesson" 
      3000 
      "Alpha 3" 
      "High" 
      "A3 What" 
      7000 
      "Alpha 2" 
      "High" 
      "A2 Died" 
      4000 
      "Alpha 4" 
      "High" 
      "A4 Negative" 
      4000 
      "Alpha 2" 
      "High" 
      "A2 Odds" 
      5000 
      "#Command" 
      "High" 
      "C Smart" 
      7000 
      "Alpha 2" 
      "High" 
      "A2 Hazard Pay" 
      7000 
   )
   ( add-goal 
      "Esperanza" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Esperanza" 
      ( ai-waypoints-once "RCommpath" 85 ) 
   )
)
+Name: All ready here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Mjolnir 1" 
      "Mjolnir 2" 
      "Mjolnir 3" 
   )
)
+Name: Activate Mjolnir cannons
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Zodiac" ) 
   ( send-message-list 
      "Rebus Station" 
      "High" 
      "RS Scouts" 
      0 
      "#Command" 
      "High" 
      "C Numbers" 
      6000 
      "Gamma 1" 
      "High" 
      "G1 Roger" 
      6000 
   )
)
+Name: Shivan scouts incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Zodiac" ) 
   ( do-nothing ) 
)
+Name: Intercept Zodiac
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Destroy Zodiac", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Kebechet" ) 
   ( send-message-list 
      "Rebus Station" 
      "High" 
      "RS Contact" 
      0 
      "#Command" 
      "High" 
      "C Respond" 
      7000 
      "Kebechet" 
      "High" 
      "K Overran" 
      4000 
      "Rebus Station" 
      "High" 
      "RS Pulling" 
      9000 
   )
)
+Name: GVC Kebechet brings bad news
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Ithaqua" 
      "Hastur" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "C Molochs" 
      0 
      "Kebechet" 
      "High" 
      "K Arrived" 
      4000 
   )
)
+Name: The Shivan fleet is here!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Ithaqua" 
      "Hastur" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Ithaqua" 75 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Hastur" 75 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Aquarius" 89 ) 
   )
   ( beam-free-all "Ithaqua" ) 
   ( beam-free-all "Hastur" ) 
)
+Name: GTVA bombers' orders
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Kebechet" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "C Kebechet" 
      0 
      "Alpha 2" 
      "High" 
      "A2 Over top" 
      7000 
      "Rebus Station" 
      "High" 
      "RS Data" 
      7000 
   )
)
+Name: Kebechet not lost in vain
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ithaqua" ) 
   ( do-nothing ) 
)
+Name: Destroy Ithaqua
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ithaqua", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Ithaqua" 
   )
)
+Name: Ithaqua burns
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Ithaqua" ) 
   ( beam-unprotect-ship "Ithaqua" ) 
)
+Name: TAG Ithaqua
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hastur" ) 
   ( do-nothing ) 
)
+Name: Destroy Hastur
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hastur", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Hastur" 
   )
)
+Name: Hastur is eradicated
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Hastur" ) 
   ( beam-unprotect-ship "Hastur" ) 
)
+Name: TAG Hastur
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "Ithaqua" 
      "Hastur" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C Both corvs" 
   )
)
+Name: Both Corvettes destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Delay Aquarius directive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Aquarius" 
   )
   ( do-nothing ) 
)
+Name: Intercept Aquarius
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Galahad" ) 
   ( beam-free-all "Galahad" ) 
   ( send-message-list 
      "Galahad" 
      "High" 
      "G Miss" 
      0 
      "Alpha 4" 
      "High" 
      "A4 Hardly" 
      5000 
      "Beta 1" 
      "High" 
      "B1 Party" 
      7000 
      "Beta 2" 
      "High" 
      "B2 Figure speech" 
      3000 
      "Galahad" 
      "High" 
      "G Discussion" 
      3000 
      "#Command" 
      "High" 
      "C TAG Cruisers" 
      6000 
   )
)
+Name: Galahad on station
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Daoloth" ) 
   ( beam-free-all "Shantak" ) 
   ( beam-free-all "Shoggoth" ) 
   ( beam-free-all "Daoloth" ) 
   ( cap-waypoint-speed "Shantak" 30 ) 
   ( cap-waypoint-speed "Shoggoth" 30 ) 
   ( cap-waypoint-speed "Leng" 30 ) 
   ( cap-waypoint-speed "Azrael 01" 30 ) 
   ( cap-waypoint-speed "Azrael 02" 30 ) 
   ( beam-free "Leng" "turret01" ) 
)
+Name: Shivan cruiser group set-up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Shantak" ) 
   ( beam-unprotect-ship "Shantak" ) 
)
+Name: TAG SC Shantak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Shoggoth" ) 
   ( beam-unprotect-ship "Shoggoth" ) 
)
+Name: TAG SC Shoggoth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Daoloth" ) 
   ( beam-unprotect-ship "Daoloth" ) 
)
+Name: TAG SC Daoloth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rebus Station" 
      "High" 
      "RS Be careful" 
   )
)
+Name: Watch the Mjolnir beams!
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Leng" ) 
   ( beam-unprotect-ship "Leng" ) 
)
+Name: TAG SC Leng
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      20 
      "Shantak" 
      "Shoggoth" 
      "Leng" 
      "Daoloth" 
   )
   ( send-message 
      "Rebus Station" 
      "High" 
      "RS 1 Cruiser" 
   )
)
+Name: One cruiser is down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      70 
      "Shantak" 
      "Shoggoth" 
      "Leng" 
      "Daoloth" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C One left" 
   )
)
+Name: Only one cruiser remaining
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shantak" 
      "Shoggoth" 
      "Daoloth" 
      "Leng" 
   )
   ( do-nothing ) 
)
+Name: Destroy cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "C Cruisers" 
      0 
      "Rebus Station" 
      "High" 
      "RS Cannon 01" 
      6000 
      "Alpha 4" 
      "High" 
      "A4 Kidding?" 
      6000 
      "Rebus Station" 
      "High" 
      "RS Collateral" 
      5000 
      "#Command" 
      "High" 
      "C Hetepet" 
      6000 
   )
)
+Name: All cruisers eliminated
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-lock-all "Mjolnir 1" ) 
   ( add-goal 
      "Mjolnir 1" 
      ( ai-play-dead 89 ) 
   )
   ( deactivate-glow-maps "Mjolnir 1" ) 
)
+Name: Mjolnir 01 shut down
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Azrael 01" 
      "Azrael 02" 
   )
   ( do-nothing ) 
)
+Name: Destroy transports
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy transports", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "Low" 
      "P Transports" 
   )
)
+Name: Transports eliminated
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Intercept Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Azrael 01" ) 
   ( beam-unprotect-ship "Azrael 01" ) 
)
+Name: TAG Azrael 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-been-tagged-delay 0 "Azrael 02" ) 
   ( beam-unprotect-ship "Azrael 02" ) 
)
+Name: TAG Azrael 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Abhoth" ) 
   ( send-message 
      "Rebus Station" 
      "High" 
      "RS Flanking" 
   )
)
+Name: SC Abhoth flanks defence screen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Cypher" 
      "turret12" 
      "Abhoth" 
   )
   ( send-message 
      "Cypher" 
      "High" 
      "Cy Batteries" 
   )
)
+Name: Cypher lends a hand
+Repeat Count: 3
+Interval: 28
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Cypher" 
      "turret20" 
      "Abhoth" 
   )
)
+Name: Cypher beam support 2
+Repeat Count: 3
+Interval: 28
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Abhoth" ) 
   ( do-nothing ) 
)
+Name: Destroy Abhoth
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Abhoth", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "C Abhoth" 
      0 
      "Rebus Station" 
      "High" 
      "RS Pisces" 
      4000 
   )
)
+Name: Abhoth is destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Abhoth is destroyed" 
         10 
      )
      ( not 
         ( is-destroyed-delay 0 "Galahad" ) 
      )
   )
   ( send-message-list 
      "Galahad" 
      "High" 
      "G Lure" 
      7000 
      "Gamma 1" 
      "Low" 
      "P Easier" 
      5000 
   )
)
+Name: Lure fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Abhoth" ) 
   ( fire-beam 
      "Abhoth" 
      "turret07" 
      "Mjolnir 2" 
   )
   ( cap-waypoint-speed "Abhoth" 15 ) 
   ( beam-free "Abhoth" "turret01" ) 
)
+Name: Abhoth fires!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Galahad" 
      ( ai-chase "Abhoth" 89 ) 
   )
   ( send-message 
      "Rebus Station" 
      "High" 
      "RS M2 Down" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Abhoth" 80 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Abhoth" 80 ) 
   )
)
+Name: Galahad chases Abhoth
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Abhoth" 
      "turret06" 
      "Cypher" 
   )
)
+Name: Abhoth shifts attack
+Repeat Count: 4
+Interval: 30
+Chained: 30
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Pisces" ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase "Pisces" 80 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Pisces" 80 ) 
   )
)
+Name: Bring back fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "RS Bombers" 
      0 
      "#Command" 
      "High" 
      "C Targeting" 
      5000 
   )
   ( unprotect-ship "Mjolnir 3" ) 
)
+Name: Shivan bombers attacking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Intercept Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Intercept Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mjolnir 3" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Mjolnir 03" 
   )
)
+Name: Mjolnir 03 bombed to bits
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Hetepet" ) 
   ( beam-free-all "Hetepet" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 Forgotten" 
      0 
      "Hetepet" 
      "High" 
      "H Anti-fighter" 
      7000 
   )
   ( ship-guardian "Hetepet" ) 
)
+Name: GVCv Hetepet bolsters defence
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      17 
      "Pisces" 
      "Cancer" 
   )
   ( send-message 
      "Rebus Station" 
      "High" 
      "RS No sign" 
   )
)
+Name: No sign of the Cthon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Cthon" ) 
   ( beam-free-all "Cthon" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Cthon" 85 ) 
   )
   ( add-goal 
      "Galahad" 
      ( ai-chase "Cthon" 80 ) 
   )
   ( add-goal 
      "Hetepet" 
      ( ai-chase "Cthon" 80 ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 Sign" 
      0 
      "#Command" 
      "High" 
      "C Reserve" 
      7000 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Cthon" 85 ) 
   )
)
+Name: The Cthon has entered the area!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 10 "Cthon" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Hetepet" 
            "Galahad" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Defend Allied vessels
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defend Allied vessels", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Galahad" ) 49 ) 
   ( send-message 
      "Galahad" 
      "High" 
      "G Damage" 
   )
)
+Name: Galahad damaged by Shivan guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Galahad" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Galahad" 
   )
)
+Name: Galahad lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hetepet" ) 74 ) 
   ( send-message-list 
      "Hetepet" 
      "High" 
      "H Shredded" 
      0 
      "Gamma 1" 
      "High" 
      "P On it" 
      8000 
   )
)
+Name: Hetepet sustaining damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hetepet" ) 30 ) 
   ( send-message 
      "Hetepet" 
      "High" 
      "H Critical" 
   )
)
+Name: Hetepet is at critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hetepet" ) 
   ( send-message 
      "#Hetepet" 
      "High" 
      "H Honour" 
   )
)
+Name: GVCv Hetepet destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 29 "Cthon" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 Not right" 
      0 
      "Cypher" 
      "High" 
      "Cy Thoughts" 
      6000 
      "Rebus Station" 
      "High" 
      "RS Nyarlathotep" 
      7000 
      "Alpha 2" 
      "High" 
      "A2 Going" 
      13000 
      "Alpha 4" 
      "High" 
      "A4 Spill it" 
      3000 
      "Alpha 2" 
      "High" 
      "A2 Home" 
      3000 
      "Cypher" 
      "High" 
      "Cy Capella" 
      3000 
      "Alpha 2" 
      "High" 
      "A2 Not stop" 
      6000 
      "Cypher" 
      "High" 
      "Cy Diverson" 
      7000 
      "Hetepet" 
      "High" 
      "H This?" 
      7000 
      "Cypher" 
      "High" 
      "Cy Permission" 
      3000 
      "#Command" 
      "High" 
      "C Denied" 
      7000 
      "Alpha 2" 
      "High" 
      "A2 But" 
      5000 
      "#Command" 
      "High" 
      "C Answer no" 
      2000 
      "Cypher" 
      "High" 
      "Cy Apologies" 
      7000 
      "#Command" 
      "High" 
      "C Insubordination" 
      7000 
      "Cypher" 
      "High" 
      "Cy Commission" 
      5000 
      "#Command" 
      "High" 
      "C Hold position" 
      7000 
   )
)
+Name: Where's the Nyarlathotep?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Cypher" 
      ( ai-warp-out 89 ) 
   )
   ( ship-no-guardian "Hetepet" ) 
)
+Name: Cypher defys and investigates
+Repeat Count: 1
+Interval: 1
+Chained: 98
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" "Leo" ) 
   ( do-nothing ) 
)
+Name: Delay fighters dir
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Virgo" 
      "Leo" 
   )
   ( do-nothing ) 
)
+Name: Intercept fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept fighters", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Delay bombers dir
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Libra" 
   )
   ( do-nothing ) 
)
+Name: Intercept bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept bombers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cthon" ) 
   ( do-nothing ) 
)
+Name: Destroy Cthon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cthon", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Rebus Station" 
      "High" 
      "RS Hull fail" 
      0 
      "Alpha 2" 
      "High" 
      "A2 Valhalla" 
      6000 
   )
)
+Name: Cthon is history!
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Cthon" ) 44 ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Cthon" 
   )
)
+Name: Cthon's hull damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cthon" ) 
   ( turret-lock-all "Cthon" ) 
)
+Name: Anti-frustration for SD Cthon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 4 "Cthon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Escape" 
   )
)
+Name: Cthon escapes!!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Taurus" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "C Shivan bombers" 
      0 
      "#Cypher" 
      "High" 
      "Cy Look" 
      10000 
      "#Command" 
      "High" 
      "C Say again" 
      7000 
      "#Cypher" 
      "High" 
      "Cy Scramble!" 
      5000 
      "#Command" 
      "High" 
      "C Standby" 
      5000 
      "Alpha 2" 
      "High" 
      "A2 Knew" 
      5000 
      "Alpha 4" 
      "High" 
      "A4 Shut up" 
      3000 
   )
   ( invalidate-goal "Assist Op Bullet" ) 
)
+Name: Cypher LR message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Jump to new location
+Repeat Count: 1
+Interval: 1
+Chained: 39
+Objective:  XSTR("Jump to new location", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Cthon escapes!!" 
         8 
      )
      ( is-event-true-delay 
         "Cypher LR message" 
         39 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Warpout
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Cthon
$MessageNew:  XSTR("Destroy the Cthon", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Cthon" ) 

$Type: Primary
+Name: Assist Op Bullet
$MessageNew:  XSTR("Protect the Argentus until its mission is complete", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Alpha 1" ) 

$Type: Secondary
+Name: Destroy Shivans
$MessageNew:  XSTR("Destroy all other Shivan targets", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   2 
   "Ithaqua" 
   "Hastur" 
   "Shantak" 
   "Shoggoth" 
   "Leng" 
   "Daoloth" 
   "Azrael 01" 
   "Azrael 02" 
   "Cthon" 
)

$Type: Secondary
+Name: Defend Allies
$MessageNew:  XSTR("Defend GTVA vessels", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Defend Allied vessels" 
   0 
)

#Waypoints		;! 16 lists total


$Jump Node: -3582.670410, 0.000214, 3493.441406
$Jump Node Name: Beta Aquilae
$Name: BetaAqu
$List: (		;! 1 points in list
	( -3580.524414, -0.001508, 3565.641846 )
)

$Name: Kebpath
$List: (		;! 1 points in list
	( -2930.699951, 295.000000, 2866.699951 )
)

$Name: Ithpath
$List: (		;! 1 points in list
	( -2180.832764, -189.000046, 3254.713867 )
)

$Name: Haspath
$List: (		;! 1 points in list
	( -3134.600098, 654.000000, 2265.600098 )
)

$Name: Shanpath
$List: (		;! 1 points in list
	( -2306.500000, -260.000000, 3064.199951 )
)

$Name: Shogpath
$List: (		;! 1 points in list
	( -2960.699951, -265.000000, 2366.899902 )
)

$Name: Dapath
$List: (		;! 1 points in list
	( -2539.100098, 625.000000, 2656.100098 )
)

$Name: Supply 1
$List: (		;! 1 points in list
	( -2417.199951, 75.000000, 2921.100098 )
)

$Name: Supply 2
$List: (		;! 1 points in list
	( -2842.100098, 75.000000, 2512.000000 )
)

$Name: Abflank
$List: (		;! 1 points in list
	( -4229.283203, 1565.170044, 2238.793945 )
)

$Name: Cthonpath
$List: (		;! 1 points in list
	( -2450.223633, 0.000860, 2628.371582 )
)

$Name: Cypath
$List: (		;! 3 points in list
	( -7885.174805, 1059.110840, 4331.585938 )
	( -6253.505371, 738.121155, 3821.709717 )
	( -5194.649414, 521.431580, 3935.859863 )
)

$Name: RCommpath
$List: (		;! 4 points in list
	( -8765.767578, 1400.000000, 6505.126953 )
	( -9775.765625, 1600.000000, 6839.327148 )
	( -11059.664063, 1800.000000, 7676.827148 )
	( -11779.365234, 2000.000000, 8333.225586 )
)

$Name: Evac01
$List: (		;! 1 points in list
	( -5690.684570, 1650.581421, 12866.458008 )
)

$Name: Evac02
$List: (		;! 1 points in list
	( -4613.055176, 1564.546509, 11683.644531 )
)

$Name: Dempath
$List: (		;! 1 points in list
	( -5906.521484, -540.476807, 9468.442383 )
)

#Messages		;! 91 total


$Name: RS Clear
$Team: -1
$MessageNew:  XSTR("Almost all the civilians and staff are clear. Are you ready, pilots?", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs1.ogg

$Name: B2 Ready
$Team: -1
$MessageNew:  XSTR("As ready as we'll ever be, Control.  ", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: dl43_va21.ogg

$Name: RS RBCs
$Team: -1
$MessageNew:  XSTR("Very well. Powering up the RBCs now. They're now under our control.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs2.ogg

$Name: A4 Big one
$Team: -1
$MessageNew:  XSTR("This is it. This is the big one, all right.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl43_al41.ogg

$Name: A2 History lesson
$Team: -1
$MessageNew:  XSTR("They used to call it going 'over the top', I think. Dates back to 20th Century trench warfare.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al21.ogg

$Name: A3 What
$Team: -1
$MessageNew:  XSTR("What happened when you went over the top?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl43_al31.ogg

$Name: A2 Died
$Team: -1
$MessageNew:  XSTR("Usually, you died. Life was cheap. Maybe it still is.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al22.ogg

$Name: A4 Negative
$Team: -1
$MessageNew:  XSTR("That's just great. Do you always have to be so negative, Mackie?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl43_al42.ogg

$Name: A2 Odds
$Team: -1
$MessageNew:  XSTR("Not always... only when we face odds that make winning the Delta Serpentis lottery look easy.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al23.ogg

$Name: C Smart
$Team: -1
$MessageNew:  XSTR("We're going to be doing all we can to support you. Play it smart and you won't get killed.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd1.ogg

$Name: A2 Hazard Pay
$Team: -1
$MessageNew:  XSTR("At least my hazard pay's gonna be through the roof this month...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al24.ogg

$Name: RS Scouts
$Team: -1
$MessageNew:  XSTR("One wing of Shivan Dragon fighters has entered the area. These look like Shivan scouts.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs3.ogg

$Name: C Numbers
$Team: -1
$MessageNew:  XSTR("Play it by the numbers pilots. Interceptors engage, bomber pilots, cover where you can.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd2.ogg

$Name: G1 Roger
$Team: -1
$MessageNew:  XSTR("Roger, Command. We won't let them escape.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: dl43_al51.ogg

$Name: RS Contact
$Team: -1
$MessageNew:  XSTR("New contact on scanners, Aten class - it's the GVC Kebechet!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs4.ogg

$Name: C Respond
$Team: -1
$MessageNew:  XSTR("Kebechet, respond at once. Why have you abandoned your post?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd3.ogg

$Name: K Overran
$Team: -1
$MessageNew:  XSTR("The Shivans overran our unit. We are the only survivors. We carry critical information about Shivan movements. Transmitting now.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: dl43_kbc1.ogg

$Name: RS Pulling
$Team: -1
$MessageNew:  XSTR("We're pulling the data from the Kebechet's computers now. Stand by.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs5.ogg

$Name: C Molochs
$Team: -1
$MessageNew:  XSTR("Picking up two new jump signatures! Moloch class!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd4.ogg

$Name: K Arrived
$Team: -1
$MessageNew:  XSTR("They have arrived! Fight well for us, our time here has run out.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: dl43_kbc2.ogg

$Name: C Kebechet
$Team: -1
$MessageNew:  XSTR("Kebechet is down! Destroy those corvettes pronto, pilots! Don't let them get into Beta Aquilae!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd5.ogg

$Name: A2 Over top
$Team: -1
$MessageNew:  XSTR("I think that this is what they meant by going over the top...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al25.ogg

$Name: RS Data
$Team: -1
$MessageNew:  XSTR("68 percent of the data was recovered from the Kebechet. Let's hope it's of some use.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs6.ogg

$Name: C Ithaqua
$Team: -1
$MessageNew:  XSTR("SCv Ithaqua neutralised! Excellent work pilots, but we're not out of the woods yet.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd6.ogg

$Name: C Hastur
$Team: -1
$MessageNew:  XSTR("Hastur is going critical! Clear the blast zone!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd7.ogg

$Name: C Both corvs
$Team: -1
$MessageNew:  XSTR("Both Shivan corvettes have been destroyed.  ", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd8.ogg

$Name: G Miss
$Team: -1
$MessageNew:  XSTR("GTC Galahad now on station. Hope we didn't miss the party.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl43_glh1.ogg

$Name: A4 Hardly
$Team: -1
$MessageNew:  XSTR("Hardly. The Shivan fleet's headed this way. We've taken down two Molochs but there's plenty still to come.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl43_al43.ogg

$Name: B1 Party
$Team: -1
$MessageNew:  XSTR("I would not call this situation a 'party'.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: dl43_va11.ogg

$Name: B2 Figure speech
$Team: -1
$MessageNew:  XSTR("It is a Terran figure of speech, Beta 1.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: dl43_va22.ogg

$Name: G Discussion
$Team: -1
$MessageNew:  XSTR("Save the discussion for later, we have another wave of incoming capital ships!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl43_glh2.ogg

$Name: C TAG Cruisers
$Team: -1
$MessageNew:  XSTR("TAG the cruisers. We'll need all the help we can get here.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd9.ogg

$Name: RS Be careful
$Team: -1
$MessageNew:  XSTR("Be careful, pilots! RBC beams do not distinguish friend from foe.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs7.ogg

$Name: RS 1 Cruiser
$Team: -1
$MessageNew:  XSTR("There goes the first cruiser.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs8.ogg

$Name: C One left
$Team: -1
$MessageNew:  XSTR("Only one cruiser remains! Destroy that vessel now, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd10.ogg

$Name: C Cruisers
$Team: -1
$MessageNew:  XSTR("Great work out there, pilots! All four cruisers have been neutralised.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd11.ogg

$Name: P Transports
$Team: -1
$MessageNew:  XSTR("Shivan transports have been destroyed.  ", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: dl43_al52.ogg

$Name: RS Cannon 01
$Team: -1
$MessageNew:  XSTR("Primary heat sinks in Cannon 01 have failed. We're going to have to shut her down.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs9.ogg

$Name: A4 Kidding?
$Team: -1
$MessageNew:  XSTR("Are you kidding? That's one third of our defensive firepower.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl43_al44.ogg

$Name: RS Collateral
$Team: -1
$MessageNew:  XSTR("We can't risk the collateral damage. Mjolnir 1 powering down...", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs10.ogg

$Name: C Hetepet
$Team: -1
$MessageNew:  XSTR("The GVCv Hetepet has been dispatched to cover the jump node. ETA is three minutes.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd12.ogg

$Name: RS Flanking
$Team: -1
$MessageNew:  XSTR("The SC Abhoth has arrived! She's flanking the cannons!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs11.ogg

$Name: RS M2 Down
$Team: -1
$MessageNew:  XSTR("Mjolnir 2 is down! Pilots, destroy that vessel before she chews through our whole defence screen!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs12.ogg

$Name: Cy Batteries
$Team: -1
$MessageNew:  XSTR("Main batteries are opening fire now... this should give them something to think about.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp1.ogg

$Name: C Abhoth
$Team: -1
$MessageNew:  XSTR("Excellent work! The SC Abhoth has been eliminated!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd13.ogg

$Name: RS Pisces
$Team: -1
$MessageNew:  XSTR("Watch Pisces wing! They're attacking your fighters, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs13.ogg

$Name: G Lure
$Team: -1
$MessageNew:  XSTR("If you can lure Pisces wing into our field of fire we can help you out with them.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl43_glh3.ogg

$Name: P Easier
$Team: -1
$MessageNew:  XSTR("Easier said than done! I'm taking fire here!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: dl43_al53.ogg

$Name: RS Bombers
$Team: -1
$MessageNew:  XSTR("Look sharp, we have Shivan bombers coming in near the jump node.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs14.ogg

$Name: C Targeting
$Team: -1
$MessageNew:  XSTR("They've targeted the remaining cannon. The fighters are a diversion!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd14.ogg

$Name: C Mjolnir 03
$Team: -1
$MessageNew:  XSTR("Mjolnir 3 has been hit! The jump node defences are down!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd15.ogg

$Name: A2 Forgotten
$Team: -1
$MessageNew:  XSTR("Nice to know that Command hasn't forgotten about us here at the most important battle in five years!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al26.ogg

$Name: H Anti-fighter
$Team: -1
$MessageNew:  XSTR("Anti-fighter screen initialised. We will assist in clearing the remaining Shivans.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: dl43_htp1.ogg

$Name: RS No sign
$Team: -1
$MessageNew:  XSTR("Still no sign of the Cthon. Rearm if you have to, she could be here at any moment.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs15.ogg

$Name: A2 Sign
$Team: -1
$MessageNew:  XSTR("That's about as clear a sign as we're going to get, the Cthon has entered the area!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al27.ogg

$Name: C Reserve
$Team: -1
$MessageNew:  XSTR("Deploying reserve bombers now. Epsilon wing is at your command.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd16.ogg

$Name: H Shredded
$Team: -1
$MessageNew:  XSTR("Alpha 1, we're going to be shredded by the Cthon's main cannons if you bombers don't do something about them!  ", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: dl43_htp2.ogg

$Name: P On it
$Team: -1
$MessageNew:  XSTR("We're on it Hetepet, hang in there.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: dl43_al54.ogg

$Name: H Critical
$Team: -1
$MessageNew:  XSTR("Sustaining critical damage. We won't hold out much longer.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: dl43_htp3.ogg

$Name: H Honour
$Team: -1
$MessageNew:  XSTR("Honour our memory with victory, pilots!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: dl43_htp4.ogg

$Name: A2 Not right
$Team: -1
$MessageNew:  XSTR("This isn't right. Where's the Nyarlathotep? She should've been here by now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al28.ogg

$Name: Cy Thoughts
$Team: -1
$MessageNew:  XSTR("Our thoughts exactly, Alpha 2. Rebus Control, did all the Shivans follow the same exit vectors?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp2.ogg

$Name: RS Nyarlathotep
$Team: -1
$MessageNew:  XSTR("Negative - the Nyarlathotep and several smaller vessels left the area on another heading - about twenty minutes ago. Transmitting it to you now.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs16.ogg

$Name: A2 Going
$Team: -1
$MessageNew:  XSTR("Oh my God, I know where she's going!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al29.ogg

$Name: A4 Spill it
$Team: -1
$MessageNew:  XSTR("Spill it, Mackie.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl43_al45.ogg

$Name: A2 Home
$Team: -1
$MessageNew:  XSTR("Home. The Nyarlathotep is going home!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al210.ogg

$Name: Cy Capella
$Team: -1
$MessageNew:  XSTR("Lieutenant Mackie, are you suggesting that she's headed for the Capella jump node?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp3.ogg

$Name: A2 Not stop
$Team: -1
$MessageNew:  XSTR("Why else would the Shivans not stop on their way here? They're not interested in us, we've just been in the way!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al211.ogg

$Name: Cy Diverson
$Team: -1
$MessageNew:  XSTR("This is beginning to make some kind of sense... in that case, what we're fighting here is a diversion.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp4.ogg

$Name: H This?
$Team: -1
$MessageNew:  XSTR("You call THIS a diversion?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: dl43_htp5.ogg

$Name: Cy Permission
$Team: -1
$MessageNew:  XSTR("That's a rog, Hetepet. Command, request permission to investigate the site of the old Capella node.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp5.ogg

$Name: C Denied
$Team: -1
$MessageNew:  XSTR("Denied, Cypher. We need you here to help deal with the Cthon.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd17.ogg

$Name: A2 But
$Team: -1
$MessageNew:  XSTR("But Command...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al212.ogg

$Name: C Answer no
$Team: -1
$MessageNew:  XSTR("The answer is no. Focus on dealing with the Cthon, we can address this later.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd18.ogg

$Name: Cy Apologies
$Team: -1
$MessageNew:  XSTR("Apologies pilots, but there's somewhere we need to be and no time to spare. GTFf Cypher signing off.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp6.ogg

$Name: C Insubordination
$Team: -1
$MessageNew:  XSTR("Captain, this is insubordination! You have your orders!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd19.ogg

$Name: Cy Commission
$Team: -1
$MessageNew:  XSTR("To hell with orders, you can have my commission if we're wrong about this! Helm, engage subspace drives.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp7.ogg

$Name: C Hold position
$Team: -1
$MessageNew:  XSTR("Hold your position, Cypher... damn! Pilots, redouble your efforts, the Cthon must be destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd20.ogg

$Name: C Cthon
$Team: -1
$MessageNew:  XSTR("The Cthon's hull integrity is falling! Keep it up, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd21.ogg

$Name: RS Hull fail
$Team: -1
$MessageNew:  XSTR("Registering a major hull failure on the primary target! We did it! The Cthon is going down!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl43_rbs17.ogg

$Name: A2 Valhalla
$Team: -1
$MessageNew:  XSTR("All right! That one's for the Valhalla, you big son-of-a-bitch!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al213.ogg

$Name: C Shivan bombers
$Team: -1
$MessageNew:  XSTR("Shivan bombers have entered the area. Alpha wing, provide assist... hold on, we're receiving a long-range communication signal. Stand by.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd22.ogg

$Name: Cy Look
$Team: -1
$MessageNew:  XSTR("Command, this is the Cypher. I think you might want to take a look at what's going on over here...", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp8.ogg

$Name: C Say again
$Team: -1
$MessageNew:  XSTR("Say again, Cypher? Have you encountered resistance?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd23.ogg

$Name: Cy Scramble!
$Team: -1
$MessageNew:  XSTR("There's no time! Scramble the fighters! Scramble EVERYTHING!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl43_cyp9.ogg

$Name: C Standby
$Team: -1
$MessageNew:  XSTR("Pilots, stand by, it looks like we're going to have to look into this more closely.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd24.ogg

$Name: A2 Knew
$Team: -1
$MessageNew:  XSTR("I knew I was right!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl43_al214.ogg

$Name: A4 Shut up
$Team: -1
$MessageNew:  XSTR("Shut up, Mackie! Let's get back to base, pronto!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl43_al46.ogg

$Name: G Damage
$Team: -1
$MessageNew:  XSTR("The Shivans' guns are damaging our hull. Stop some of their fire or we're done for!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl43_glh4.ogg

$Name: C Galahad
$Team: -1
$MessageNew:  XSTR("Galahad is down! We have lost the GTC Galahad!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd25.ogg

$Name: C Escape
$Team: -1
$MessageNew:  XSTR("The Cthon has made the jump to subspace! We've lost our chance now, get back to base and let's see if we can limit damage.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl43_cmd26.ogg

#Reinforcements		;! 0 total


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+Angles: 6.021381 5.497783 2.635445
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.000000 0.174533 2.809978
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 0.000000 3.839721 2.827431
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.052360 1.221730 2.809978
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.139626 1.570795 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.191986 0.000000 2.792525
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 0.226893 4.712385 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.226893 0.000000 2.844884
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 6.195914 0.785398 2.530725
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 6.195914 5.585049 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 6.195914 5.410516 2.443459
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 6.108648 5.585049 2.373646
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 6.021381 0.000000 2.356193
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.038835 5.585049 2.408552
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.003928 0.698131 2.460912
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH6-whisp
+Angles: 5.899208 1.919861 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.759582 3.490656 2.548179
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.672316 0.349066 2.617992
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.637409 0.698131 2.635445
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 5.585049 0.000000 2.670352
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.174533 0.000000 2.530725
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.061451 5.497783 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.148717 2.617992 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 4.886918 3.490656 3.926988
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.934115 3.926988
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 5.061451 2.617992 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.148717 0.000000 3.665189
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.061451 1.396262 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 5.235984 1.047197 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.410516 1.745328 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.497783 5.585049 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.846848 4.537852 4.363320
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.000000 0.698131 4.363320
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.436332 0.000000 4.276053
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 0.523598 0.000000 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.698131 4.014254 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.436332 0.000000 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.585049 3.577922
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.235984 0.785398 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.235984 0.349066 3.420843
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 5.235984 0.000000 3.368483
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 5.218530 3.141590 3.316123
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.148717 5.235984 3.281216
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.113811 1.396262 3.246310
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.026544 5.759582 3.193950
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.939278 1.570795 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.113811 0.000000 3.892081
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.061451 0.000000 3.979347
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.974185 0.000000 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.201077 5.934115 3.752455
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.201077 5.759582 3.577922
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.235984 5.759582 3.455749
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 5.201077 5.585049 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.886918 0.000000 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.523598 0.000000 4.153881
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 1.396262 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 2.094393 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 1.745328 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.919861 0.698131 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 1.658062 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 1.919861 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.174533 0.000000 4.886918
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief6

#End

