#Mission Info

$Version: 0.10
$Name:  XSTR("The Atomic Project", -1)
$Author: Joseph Martin
$Created: 03/23/00 at 16:00:55
$Modified: 03/23/08 at 16:36:51
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -14.075928, 20315.712891, 2713.094727
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.126279, 0.991995,
	0.000000, -0.991995, 0.126279
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("***GTD Pegasus
***New Species Info

As you know we encountered a hostile species designated the Eridanite Crucis Intelligence. We have given them this designation for an important reason. For months we have detected a system that has a node known as Acamar, or Theta Eridani. We weren't sure if the system had a node until now. The Acamar node is very strong in signals. Intel suggests that we be careful when going near this node. More news on that later.", -1)
$end_multi_text
$Ani Filename: misp01.ani
+Wave Filename: none

$Stage Text:
 XSTR("***Technology burst

Our technology additions to the GTA have increased greatly with the crew of the Pegasus, Major Canis, and the Typhoon in a short amount of time. We expect to come up with many new weapons that will give the GTA some advancement in fighting new enemies.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("***Plasmion Primary Weapon

The Plasmion is now being fitted on Terran and Vasudan ships. Combined with the Menes they are very powerful weapons capable of ripping through shields and hulls of different sizes. Scientists back in Sol have tested this weapon thoroughly and they have decided that it is now ready for release.", -1)
$end_multi_text
$Ani Filename: misp02.ani
+Wave Filename: none

$Stage Text:
 XSTR("***Lightning Laser

We have also received a shipment of the newly developed Lightning Laser. It is mainly used in bomber turrets but can be used as primary weapons on fighters. It takes a major energy usage but delivers quite a payload. If you hear thunder, you're sure to know what it is.", -1)
$end_multi_text
$Ani Filename: misp03.ani
+Wave Filename: none

$Stage Text:
 XSTR("***SSSJD

The SSSJD (Super Subspace Jump Drive) has failed to do its original job. We planned on using this on fighters and other small ships but scientists conclude that it will only work on capital ships. An unescorted capital ship will be able to carry its pilots but it will be very dangerous in case of hostile forces. More on this later.", -1)
$end_multi_text
$Ani Filename: sssjd.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Ever since the arrival of the Eridanites, we have wonder how strong the Lacerta class's hull is. This mission will test how much hull integrity the Lacerta really has. We will be working near the Ross 128 Jump Node where we suspect the Eridanites will return to their homeworld.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -960.750000, 18085.953125, 2996.938721
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.126279, 0.991995,
	0.000000, -0.991995, 0.126279
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: ECD Lacerta
$pos: 716.994690, 0.000905, 3758.297119
$label: Lacerta
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 251.731140, 0.000614, 6012.232910
$label: Ross 128 Jump Node
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A drone-class designated $quoteThe Atomic Box$quote will fly in kamikaze toward the Lacerta. The Atomic Box is currently being loaded with explosives. This will be your primary escort target. Data is being recorded on how much we use to get the Lacerta's hull down. If the test is a success, we will be able to develop an atomic bomb capable of taking down the Lacerta in just a few seconds. This is our $quoteAtomic Bomb$quote project.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19.193094, 6302.442871, 3247.022949
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.126279, 0.991995,
	0.000000, -0.991995, 0.126279
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: ECD Lacerta
$pos: -5303.722656, 0.000609, 4431.188965
$label: Lacerta
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -4446.554199, -0.000798, 6368.703125
$label: Ross 128 Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTDR Amazon
$pos: 19.193094, 0.000001, 4049.310547
$label: Atomic Box
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have detected some unknown ships. Any unknown ships should be scanned for intel use. Any information we can gather on this species will be invaluable in finding weaknesses and testing new ways of flying.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5583.868652, 1876.603271, 3519.409180
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.126279, 0.991995,
	0.000000, -0.991995, 0.126279
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: ECD Lacerta
$pos: 4116.399414, -0.000783, 6368.703125
$label: Lacerta
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -3168.723633, -0.000340, 7141.279297
$label: Ross 128 Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTDR Amazon
$pos: 19.193094, 0.000001, 4049.310547
$label: Atomic Box
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: ECFR Centipede
$pos: -5583.868652, 0.000371, 3758.297119
$label: Unknown
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Delta wing will fly Ursa bombers armed with Synaptics to be ready to destroy the Lacerta at any cost. We are not sure we can destroy it but we will have a test since this seems to be a $quoterest time$quote for the Lacerta. With as much power as it has with only 3 reactors, this should not come as a surprise to us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12.518214, 42829.632813, -5762.718262
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.126279, 0.991995,
	0.000000, -0.991995, 0.126279
$camera_time: 500
$num_lines: 2
$line_start: 0
$line_end: 2
$line_start: 0
$line_end: 1
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: ECD Lacerta
$pos: 8730.046875, 0.001751, 170.124664
$label: Lacerta
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -1222.549927, -0.001141, 5300.473145
$label: Ross 128 Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -2287.522217, -0.000352, -4264.665039
$label: Delta
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When the hostiles are clear, the Pegasus will jump in to follow the Lacerta to Ross 128. Good Luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6.921696, 1180.422729, 1884.104858
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.126279, 0.991995,
	0.000000, -0.991995, 0.126279
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Pegasus
$pos: 6.921696, -0.000839, 2034.370483
$label: GTD Pegasus
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-false-delay "Hull" 0 ) 
$Multi text
    XSTR("It is a shame you were too impatient to wait until we couldn't test its hull. Everything on our team was destroyed because Alpha wing had no leader. We were fixing to jump in to proceed. You are dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Hull" 0 ) 
$Multi text
    XSTR("Excellent work! You managed to get a test of what the Lacerta's hull is like. It looks like we'll really need to pack a punch in a bomb in order to destroy it. We suspect the Lacerta has 400,000 hitpoints. We are looking into our atomic bomb as we speak.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Pegasus" 0 ) 
   ( is-goal-true-delay "Scan" 0 ) 
)
$Multi text
    XSTR("You managed to scan the escaping freighters. They were unknown to us and your analysis provided some decent information.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Pegasus" 0 ) 
$Multi text
    XSTR("The Pegasus was destroyed when it tried to follow the Lacerta into Ross 128. Your false sense of duty leads us to believe you are not ready for such missions. You better learn some training, fast!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "Hull" 0 ) 
   ( is-goal-false-delay "Pegasus" 0 ) 
)
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your false sense of duty has no excuse. You did what you did and you are shamed for it. Dismissed.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hull" 0 ) 
   ( is-goal-false-delay "Pegasus" 0 ) 
)
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your false sense of duty has no excuse. You did what you did and you are shamed for it. Dismissed.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "Hull" 0 ) 
   ( is-goal-true-delay "Pegasus" 0 ) 
)
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your false sense of duty has no excuse. You did what you did and you are shamed for it. Dismissed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"Avenger"	3
	"Menes"	3
	"Plasmion"	6
	"Hornet"	120
	"Interceptor"	30
	"Phoenix V"	30
	"Swarmed V"	120
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Plasmion" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: -102.579849, 0.000026, -103.407661
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Plasmion" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 101.969254, 0.000020, -103.407654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Plasmion" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 0

$Name: Beta 1		;! Object #3
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 301.737610, -0.000035, -1.521235
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Menes" "Plasmion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 1

$Name: Beta 2		;! Object #4
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 200.630997, -0.000036, -93.578766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Menes" "Plasmion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 1

$Name: Beta 3		;! Object #5
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 401.261963, 0.000057, -93.578773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Menes" "Plasmion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 1

$Name: Delta 1		;! Object #6
$Class: GTB Ursa
$Team: Friendly
$Location: 153.685745, 0.000113, -196.235123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Synaptic" "Synaptic" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 2

$Name: Delta 2		;! Object #7
$Class: GTB Ursa
$Team: Friendly
$Location: -12.518214, -0.000038, -310.593048
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Synaptic" "Synaptic" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 2

$Name: Delta 3		;! Object #8
$Class: GTB Ursa
$Team: Friendly
$Location: 306.884094, -0.000037, -310.593048
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Synaptic" "Synaptic" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 2

$Name: Delta 4		;! Object #9
$Class: GTB Ursa
$Team: Friendly
$Location: 162.223007, -0.000023, -400.158966
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Synaptic" "Synaptic" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 2

$Name: Atomic Box		;! Object #10
$Class: GTDR Amazon
$Team: Friendly
$Location: 19.193094, 0.000001, 4049.310547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Captain
$AI Goals: ( goals ( ai-chase "Lacerta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "kamikaze" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 300000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Lacerta		;! Object #11
$Class: ECD Lacerta
$Team: Hostile
$Location: 68.645088, 0.000756, 7155.063477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Lacerta" ) 80 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zaurak 1		;! Object #12
$Class: ECF Torus
$Team: Hostile
$Location: 3172.380371, 0.001225, 5450.256836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zaurak 2		;! Object #13
$Class: ECF Torus
$Team: Hostile
$Location: 2935.193848, 0.000993, 5226.843262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zaurak 3		;! Object #14
$Class: ECF Torus
$Team: Hostile
$Location: 3383.648193, 0.000680, 5226.843262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zaurak 4		;! Object #15
$Class: ECF Torus
$Team: Hostile
$Location: 3201.538330, 0.001011, 5032.102051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zaurak 5		;! Object #16
$Class: ECF Torus
$Team: Hostile
$Location: 2937.766357, 0.001150, 4796.561035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zaurak 6		;! Object #17
$Class: ECF Torus
$Team: Hostile
$Location: 3397.991943, 0.001274, 4796.561035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: GTD Pegasus		;! Object #18
$Class: GTD Pegasus
$Team: Friendly
$Location: 6.921696, -0.000839, 2034.370483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Accomplished" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: ECC5 20		;! Object #19
$Class: ECC5
$Team: Hostile
$Location: 6137.985840, 0.000000, 4872.156250
$Orientation:
	0.700853, 0.000000, 0.713306,
	0.000000, 1.000000, 0.000000,
	-0.713306, 0.000000, 0.700853
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Ban		;! Object #20
$Class: ECFR Centipede
$Team: Hostile
$Location: 5992.399902, 0.000000, 5015.200195
$Orientation:
	0.700853, 0.000000, 0.713306,
	0.000000, 1.000000, 0.000000,
	-0.713306, 0.000000, 0.700853
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Ban" 
   "Waypoint path 2" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: ECC5 20
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: ECC5 22		;! Object #21
$Class: ECC5
$Team: Hostile
$Location: -6166.137207, 0.000000, 4893.431152
$Orientation:
	0.696076, 0.000000, -0.717968,
	0.000000, 1.000000, 0.000000,
	0.717968, 0.000000, 0.696076
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Zen		;! Object #22
$Class: ECFR Centipede
$Team: Hostile
$Location: -6019.600098, 0.000000, 5035.500000
$Orientation:
	0.696076, 0.000000, -0.717968,
	0.000000, 1.000000, 0.000000,
	0.717968, 0.000000, 0.696076
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Zen" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: ECC5 22
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: Atomic Box
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Pegasus" 10 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Pegasus" 10 ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase "Ban" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Pegasus" 10 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Zen" 60 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Zaurak
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lacerta
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Lacerta" ) 
$Ships: (		;! 6 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
	"Zaurak 5"
	"Zaurak 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

#Events		;! 9 total

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Atomic Box" ) 
      ( is-goal-true-delay "Hull" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Goal1Done" 
   )
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Atomic Box", -1)

$Formula: ( when 
   ( is-goal-true-delay "Scan" 0 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Bonus" 
   )
)
+Name: Bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Atomic Box" ) 
      ( not ( is-goal-true-delay "Hull" 0 ) )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Failed" 
   )
)
+Name: FAiled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( protect-ship "Atomic Box" ) 
)
+Name: Ignore
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Hull" 0 ) 
      ( destroyed-or-departed-delay 0 "Zen" ) 
      ( destroyed-or-departed-delay 0 "Ban" ) 
      ( or 
         ( is-goal-true-delay "Scan" 0 ) 
         ( is-goal-false-delay "Scan" 0 ) 
      )
   )
   ( do-nothing ) 
)
+Name: Accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Pegasus" ) 
   ( do-nothing ) 
)
+Name: PEgArrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "GTD Pegasus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Return" 
   )
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Pegasus", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Press Alt+J", -1)

$Formula: ( when 
   ( true ) 
   ( tech-add-ships 
      "ECF Torus" 
      "ECFR Centipede" 
      "ECC5" 
   )
)
+Name: TEch
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Hull
$MessageNew:  XSTR("Test Lacerta's Hull Damage", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Atomic Box" ) 
   ( < ( hits-left "Lacerta" ) 80 ) 
   ( not ( is-event-true-delay "Failed" 0 ) )
)

$Type: Bonus
+Name: Scan
$MessageNew:  XSTR("Get a scan of one of the new freighters", -1)
$end_multi_text
$Formula: ( or 
   ( is-cargo-known-delay 0 "Zen" ) 
   ( is-cargo-known-delay 0 "Ban" ) 
)

$Type: Secondary
+Name: Pegasus
$MessageNew:  XSTR("Escort Pegasus", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 3" 
   0 
)

#Waypoints		;! 3 lists total


$Jump Node: 29.527145, -0.000838, 10998.648438
$Jump Node Name: Ross 128 Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -187.008987, -0.000319, 10690.247070 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 202.507553, 0.000065, 10704.012695 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -12.144455, 0.000102, 9061.922852 )
)

#Messages		;! 4 total


$Name: Goal1Done

$Team: -1
$MessageNew:  XSTR("Atomic box objective complete. Looks like we'll have to fund a bunch of explosives for this progress.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Bonus

$Team: -1
$MessageNew:  XSTR("You managed to scan one of those escaping freighters! Good work!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: misp_im_wm_2.wav

$Name: Failed

$Team: -1
$MessageNew:  XSTR("Arghh! We failed, Alpha 1! We'll need to try this again!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: misp_im_wm3_3.wav

$Name: Return

$Team: -1
$MessageNew:  XSTR("Main objectives complete! Return to Base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 953
$Ambient light level: 7895160

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;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC9-whisp
;;FSO 3.6.9;; +Angles: 0.296706 0.000000 0.366519
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC9-whisp
;;FSO 3.6.9;; +Angles: 0.261799 1.570795 0.296706
;;FSO 3.6.9;; +ScaleX: 1.000000
;;FSO 3.6.9;; +ScaleY: 1.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC7-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.034907
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC5-whisp
;;FSO 3.6.9;; +Angles: 0.174533 1.570795 0.052360
;;FSO 3.6.9;; +ScaleX: 1.000000
;;FSO 3.6.9;; +ScaleY: 1.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC5-whisp
;;FSO 3.6.9;; +Angles: 0.174533 2.129300 0.349066
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC7-whisp
;;FSO 3.6.9;; +Angles: 0.383972 0.000000 5.934115
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC7-whisp
;;FSO 3.6.9;; +Angles: 0.209439 0.000000 6.038835
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC8-whisp
;;FSO 3.6.9;; +Angles: 0.209439 0.000000 0.610865
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC7-whisp
;;FSO 3.6.9;; +Angles: 5.934115 0.000000 0.000000
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC3-whisp
;;FSO 3.6.9;; +Angles: 6.073741 0.000000 0.104720
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC1-main
;;FSO 3.6.9;; +Angles: 6.073741 0.000000 0.087266
;;FSO 3.6.9;; +ScaleX: 1.000000
;;FSO 3.6.9;; +ScaleY: 1.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC9-whisp
;;FSO 3.6.9;; +Angles: 3.141590 0.000000 0.000000
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC9-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC7-whisp
;;FSO 3.6.9;; +Angles: 0.069813 0.000000 3.211403
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC14-whisp
;;FSO 3.6.9;; +Angles: 0.000000 1.570795 3.211403
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulC9-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulc9-whisp
;;FSO 3.6.9;; +Angles: 0.000000 1.570795 3.874628
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planetb
;;FSO 3.6.9;; +Angles: 1.169370 2.443459 0.000000
;;FSO 3.6.9;; +ScaleX: 0.500000
;;FSO 3.6.9;; +ScaleY: 0.500000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000
$Starbitmap: neb17
+Angles: 0.244346 0.383972 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 0.523598 2.146753 0.471239
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.785398 1.326449 0.052360
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 1.047197 3.246310 0.366519
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.308996 1.762781 0.558505
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.570795 3.717548 0.750491
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.169370 5.445423 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
;;FSO 3.6.9;; $Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief6
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF6

#End

