#Mission Info

$Version: 0.10
$Name:  XSTR("The Employer", -1)
$Author: Justin Mills
$Created: 07/18/98 at 23:08:50
$Modified: 05/26/07 at 15:16:01
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Oversee a secret meeting.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Viewer pos: 0.000000, 3897.368896, -2471.726563
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("HARC Update

Yesterday afternoon, HARC disclosed its organization's funds.  Although HARC had repeatedly boasted itself as a multi-billion credit organization, with 200,000,000 members, HARC's funds only amount to about 57 million credits with a membership of around 850,000.  While HARC admits that they lied in an attempt to increase the popularity of their view, they can't possibly be the driving force behind this mercenary rebellion.  Giordino's charges were reduced from high treason to fraud.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop4cb01.wav

$Stage Text:
 XSTR("Diplomacy

In other news, the debate over Mandala Prime rages on.  While the Vasudans still bid for the planet as their homeworld, GTA Command still argues that it is better fit to support human colonization.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop4cb02.wav

$Stage Text:
 XSTR("Mercenary Update

A captured GTA cruiser, the Timberland, piloted by mercenaries, engaged GTA forces in Manda yesterday.  The ruthless mercs lured a boarding party under the flag of surrender and then murdered them by self-destructing their own ship.  Admiral Darcy issued the following communique from Lockheed today:

'The price of our destiny to expand as a species has been paid in blood.  Perhaps it is time to consider the opinions of groups such as HARC.  For now, we will scale down our colonization efforts.'", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop4cb03.wav

$Stage Text:
 XSTR("EMAIL

To: 17412@nepenthe.gta

This memo is being issued to select pilots aboard my ship.  The final page of the command briefing is either an honest mistake or a deliberate distortion of the truth.  Through a coordinated effort with the Alexander Bell Comm Post, we have learned that the crew aboard the Timberland was as surprised as we were to see her self-destruct.  The vengeful message which implicated the suicide was actually transmitted from an unknown craft in the battle area!", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop4cb04.wav

$Stage Text:
 XSTR("EMAIL (continued)

Further, the ELF radio wave sent from Lockheed during the Timberland operation was apparently a trigger which detonated the bomb on board the Timberland.  Someone went to a lot of trouble to keep those mercs quite about their employer.  We believe this someone to be Admiral Darcy.  Our own investigation reveals that Darcy was the driving force behind the scapegoating of Giordino.  Further, he was the commanding officer at Lockheed during the Timberland incident.  Keep quiet about this, pilots.  We don't know who we can trust.

Captain John Wallace
GTD Nepenthe", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop4cb05.wav

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Our partners at the comm post have alerted us that Admiral Darcy is departing from Lockheed today for a 'diplomatic meeting'.  He has chartered a transport, four fighters, and a freighter.", -1)
$end_multi_text
$voice: dop4b01.wav
$camera_pos: 0.000000, 3897.368896, -2471.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 18.098547, -0.002812, 537.981018
$label: Lockheed Shuttle #4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Although we don't know what to expect, we would like to oversee this meeting.  Hopefully, we can get to the bottom of this mystery.", -1)
$end_multi_text
$voice: dop4b02.wav
$camera_pos: 0.000000, 3897.368896, -2471.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 18.098547, -0.002812, 537.981018
$label: Lockheed Shuttle #4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -847.622314, -0.000325, -359.318604
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Darcy has sent two fighters ahead of him in order to secure the area for the meeting.", -1)
$end_multi_text
$voice: dop4b03.wav
$camera_pos: 0.000000, 3897.368896, -2471.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -847.622314, -0.000325, -359.318604
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Valkyrie
$pos: -9.226867, -0.001147, 701.143188
$label: Blue
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing will quickly dispatch these two fighters and assume their role for the rest of the meeting.  Because your ships must match the ships you are displacing, you cannot vary your loadout for this mission.", -1)
$end_multi_text
$voice: dop4b04.wav
$camera_pos: 0.000000, 3897.368896, -2471.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
$camera_time: 2000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -482.931183, -0.001841, 595.526978
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Valkyrie
$pos: -9.226867, -0.001147, 701.143188
$label: Blue
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Oversee the meeting and then return when it has concluded.  We are assuming that a cargo transfer may be involved due to Darcy's chartering of a freighter.  If you see any cargo, scan it.", -1)
$end_multi_text
$voice: dop4b05.wav
$camera_pos: 0.000000, 3897.368896, -2471.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
$camera_time: 2000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -44.094521, -0.002296, 326.335144
$label: Lockheed Shuttle #4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 960.994507, -0.002068, -229.747910
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: PVFr Ma'at
$pos: 935.206543, -6.905571, 320.430908
$label: Lockheed freighter
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If something should go wrong, Delta wing will assist.  Good luck.", -1)
$end_multi_text
$voice: dop4b06.wav
$camera_pos: 0.000000, 3897.368896, -2471.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.592123, 0.805847,
	0.000000, -0.805847, 0.592123
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -44.094521, -0.002296, 326.335144
$label: Lockheed Shuttle #4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 960.994507, -0.002068, -229.747910
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: PVFr Ma'at
$pos: 935.206543, -6.905571, 320.430908
$label: Lockheed freighter
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -662.940063, -0.000436, -66.195847
$label: Delta
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Destroy Blue" 0 ) 
$Multi text
    XSTR("You and your wingman did a great job of assuming the role of Blue wing.  We were not anticipating a security check and we regret placing you in such danger.  Still you handled yourself well.", -1)
$end_multi_text
$Voice: dop4db01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Scan Cargo" 0 ) 
$Multi text
    XSTR("Good work uncovering Darcy's motivations.  It is sad to discover that such a senior figure such as Admiral Darcy would sell out his species for mere money.", -1)
$end_multi_text
$Voice: dop4db02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Oversee Meeting" 
   0 
)
$Multi text
    XSTR("Alpha, you failed to discover what Admiral Darcy may or may not have been up to.  The GTA now has no evidence to charge him with any crime.  It seems that chasing speeders is a more appropriate assignment for you in the future.", -1)
$end_multi_text
$Voice: dop4db03.wav
$Recommendation text:
    XSTR("Be sure and stay around long enough to watch the meeting.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Oversee Meeting" 
   0 
)
$Multi text
    XSTR("It appears that things are far worse than we could have ever imagined.  The Vasudans are employing the mercenaries to create internal strife which will guarantee them Mandala Prime.  The information we have seized today may very well spell the end of the Terran-Vasudan alliance.  We must report to GTA Command immediately.", -1)
$end_multi_text
$Voice: dop4db04.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	5
)

+Weaponry Pool: (
	"Avenger"	4
	"Interceptor"	30
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: -31.487904, 0.000000, 1.997803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: 38.295540, -0.000001, -0.440765
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 1		;! Object #2
$Class: GTF Valkyrie
$Team: Hostile
$Location: -318.364349, -0.001615, 2469.624023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 2		;! Object #3
$Class: GTF Valkyrie
$Team: Hostile
$Location: 248.411804, 0.000147, 2528.410400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Lockheed Shuttle #4		;! Object #4
;;FSO 19.0.0;; $Display Name: Lockheed Shuttle #4
$Class: GTT Elysium
$Team: Friendly
$Location: -1.425596, 0.000015, 499.023895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 
      51 
      "Lockheed Shuttle #4" 
   )
   ( < 
      ( hits-left "Lockheed Shuttle #4" ) 
      98 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Red 1		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: -128.225922, -0.000029, 611.247192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Red 2		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: 177.569366, -0.000012, 613.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Royal Transport		;! Object #7
$Class: PVT Isis
$Team: Friendly
$Location: 20.903799, 0.000177, 957.119873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Prince T'Kiel Shekieh", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   50 
   "Lockheed Shuttle #4" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Aquarius 1		;! Object #8
$Class: PVF Anubis
$Team: Friendly
$Location: -173.909714, 0.000244, 978.030457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 2		;! Object #9
$Class: PVF Anubis
$Team: Friendly
$Location: 319.529480, 0.000262, 957.119995
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 3		;! Object #10
$Class: PVF Anubis
$Team: Friendly
$Location: -180.175781, 0.000322, 1256.918091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 4		;! Object #11
$Class: PVF Anubis
$Team: Friendly
$Location: 345.140625, 0.000323, 1266.267700
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: PVFr Sahure		;! Object #12
$Class: PVFr Ma'at
$Team: Friendly
$Location: 109.128983, -6.904859, 1331.078369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999658, 0.026165,
	0.000000, -0.026165, 0.999658
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   51 
   "Lockheed Shuttle #4" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Vasudan Cargo		;! Object #13
$Class: VAC 4
$Team: Friendly
$Location: 109.760216, 2.242685, 1315.995117
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999962, -0.008719,
	0.000000, 0.008719, 0.999962
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("3.5 Billion Hard Currency", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Docked With: PVFr Sahure
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 3

$Name: GTFr Maersk		;! Object #14
$Class: GTFr Poseidon
$Team: Friendly
$Location: 614.785217, -0.000186, 215.718063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   51 
   "Lockheed Shuttle #4" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Delta 1		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: -1999.204834, -0.000130, 778.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #16
$Class: GTF Ulysses
$Team: Friendly
$Location: -1301.228027, -0.000057, 778.665100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #17
$Class: GTF Ulysses
$Team: Friendly
$Location: -1556.599243, 0.000016, 126.253113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-chase-wing "Blue" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Blue 1"
	"Blue 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Red 1"
	"Red 2"
)
+Flags:( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Aquarius 3

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   5 
   "Lockheed Shuttle #4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 22 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Destroy Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Blue", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "Oversee Meeting" 
      0 
   )
   ( do-nothing ) 
)
+Name: Oversee Meeting
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Oversee Meeting", -1)

$Formula: ( when 
   ( has-arrived-delay 16 "Aquarius" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Vasudans Msg" 
   )
)
+Name: Vasudans msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Aquarius" ) 
   ( send-message 
      "Royal Transport" 
      "High" 
      "Vasudan Arrival" 
   )
)
+Name: Vasudan Arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Aquarius" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Any minute" 
   )
)
+Name: Any minute
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Vasudan Cargo" 
   )
   ( do-nothing ) 
)
+Name: Scan Cargo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Cargo", -1)

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Vasudan Cargo" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Whoa Baby" 
   )
)
+Name: Whoa Baby
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Lockheed Shuttle #4" 
      "High" 
      "Admiral Arrives" 
   )
)
+Name: Admiral arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      9 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Royal Transport" 
      "High" 
      "Prince" 
   )
)
+Name: Prince
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      19 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Lockheed Shuttle #4" 
      "High" 
      "Thank you." 
   )
)
+Name: Thank You
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      24 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Red 1" 
      "High" 
      "Confirmation 1" 
   )
)
+Name: Confirmation #1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      30 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Oh man" 
   )
)
+Name: Oh Man
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      35 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Red 2" 
      "High" 
      "Confirmation#2" 
   )
)
+Name: Confirmation#2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      42 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Confirmation#3" 
   )
)
+Name: Confirmation#3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      45 
      "Lockheed Shuttle #4" 
   )
   ( send-message 
      "Lockheed Shuttle #4" 
      "High" 
      "Nice try" 
   )
)
+Name: Nice try
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Lockheed Shuttle #4" 
   )
   ( change-iff 
      "Hostile" 
      "Red 1" 
      "Red 2" 
   )
)
+Name: Set Red Hostile
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: Destroy Red
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Red", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Lockheed Shuttle #4" 
   )
   ( change-iff 
      "Hostile" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
   )
)
+Name: Set Aquarius Hostile
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Aquarius" 
         0 
      )
      ( is-event-true-delay "Destroy Red" 0 ) 
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "Are you" 
   )
)
+Name: Lets Go
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: End
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Blue
$MessageNew:  XSTR("Assume Blue wing identity", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Blue" ) 
   ( > ( hits-left "Alpha 2" ) 0 ) 
)
+No music

$Type: Primary
+Name: Oversee Meeting
$MessageNew:  XSTR("Oversee the meeting", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Lockheed Shuttle #4" 
)
+No music

$Type: Secondary
+Name: Scan Cargo
$MessageNew:  XSTR("Scan any cargo at the meeting", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "Vasudan Cargo" 
)
+No music

#Waypoints		;! 0 lists total


#Messages		;! 14 total


$Name: You guys

$Team: -1
$MessageNew:  XSTR("You guys just don't know when to quit, do you?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: CommNode.wav

$Name: Vasudans Msg

$Team: -1
$MessageNew:  XSTR("<secure channel> What the hell are the Vasudans doing here?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop41.wav

$Name: Vasudan Arrival

$Team: -1
$MessageNew:  XSTR("<Translation> Where is the admiral?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VC
+Wave Name: dop42.wav

$Name: Any minute

$Team: -1
$MessageNew:  XSTR("The admiral will be here any minute.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: dop43.wav

$Name: Whoa Baby

$Team: -1
$MessageNew:  XSTR("<secure channel> Whoa, baby!  For that much, I might have sold out too.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: dop44.wav

$Name: Admiral Arrives

$Team: -1
$MessageNew:  XSTR("My apologies for being late, my prince.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: dop4m06.wav

$Name: Prince

$Team: -1
$MessageNew:  XSTR("<Translation> Admiral, you have done well.  The turmoil you have caused has all but guaranteed us Mandala.  Here is the rest of your cargo.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VC
+Wave Name: dop46.wav

$Name: Thank you.

$Team: -1
$MessageNew:  XSTR("Thank you.  Pilots, security confirmation, please.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: dop4m08.wav

$Name: Confirmation 1

$Team: -1
$MessageNew:  XSTR("Tango, Bravo, Charlie.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop48.wav

$Name: Oh man

$Team: -1
$MessageNew:  XSTR("<secure channel> Oh man, we're dead.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: dop49.wav

$Name: Confirmation#2

$Team: -1
$MessageNew:  XSTR("Foxtrot, Alpha, Tango.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop410.wav

$Name: Confirmation#3

$Team: -1
$MessageNew:  XSTR("Bravo, Charlie, Foxtrot.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: dop411.wav

$Name: Nice try

$Team: -1
$MessageNew:  XSTR("Compliments of Captain Wallace, I presume?  Nice try.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: dop4m13.wav

$Name: Are you

$Team: -1
$MessageNew:  XSTR("Are you okay?  Let's get out of here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop413.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 44 total

$Num stars: 100
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
;;FSO 3.6.9;; $Sun: SunBlue
;;FSO 3.6.9;; +Angles: 0.628318 0.000000 0.349066
;;FSO 3.6.9;; +Scale: 2.000000
;;FSO 3.6.9;; $Starbitmap: nebulB2-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.436332
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB5-whisp
;;FSO 3.6.9;; +Angles: 0.541052 5.759582 0.593412
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB4-whisp
;;FSO 3.6.9;; +Angles: 0.628318 6.195914 0.261799
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB6-whisp
;;FSO 3.6.9;; +Angles: 0.314159 1.623155 0.069813
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB7-whisp
;;FSO 3.6.9;; +Angles: 0.069813 0.383972 0.383972
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.069813 3.089230 0.610865
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD10-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.366519 0.279252
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB3-main
;;FSO 3.6.9;; +Angles: 0.069813 5.567596 0.000000
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.471239 1.047197 6.178461
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.767944 6.161007 0.087266
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulB7-whisp
;;FSO 3.6.9;; +Angles: 1.064650 0.802851 0.523598
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.523598 4.537852 0.680678
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.034907 2.356193 0.296706
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulE3-main
;;FSO 3.6.9;; +Angles: 5.777035 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulE8-whisp
;;FSO 3.6.9;; +Angles: 5.742129 3.036870 2.844884
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 5.567596 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF9-whisp
;;FSO 3.6.9;; +Angles: 5.323250 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 5.480330 0.000000 3.490656
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 5.148717 0.000000 3.839721
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF4-whisp
;;FSO 3.6.9;; +Angles: 4.590212 0.000000 3.839721
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 4.118974 0.767944 3.543016
;;FSO 3.6.9;; +ScaleX: 2.500000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 3
;;FSO 3.6.9;; +DivY: 3
;;FSO 3.6.9;; $Starbitmap: nebulD14-whisp
;;FSO 3.6.9;; +Angles: 3.717548 0.314159 3.106684
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD14-whisp
;;FSO 3.6.9;; +Angles: 3.769908 1.326449 2.478366
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD4-whisp
;;FSO 3.6.9;; +Angles: 3.979347 0.349066 2.251473
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD3-whisp
;;FSO 3.6.9;; +Angles: 4.450586 4.223693 2.059487
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulD3-whisp
;;FSO 3.6.9;; +Angles: 4.136427 4.625119 1.937314
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 5.235984 0.575958 1.954767
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 5.585049 0.052360 2.199113
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 5.777035 0.000000 2.722712
;;FSO 3.6.9;; +ScaleX: 7.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD1-main
;;FSO 3.6.9;; +Angles: 6.073741 4.817105 2.914698
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD4-whisp
;;FSO 3.6.9;; +Angles: 6.230821 5.497783 2.844884
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD7-whisp
;;FSO 3.6.9;; +Angles: 6.230821 0.000000 3.089230
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD6-whisp
;;FSO 3.6.9;; +Angles: 0.104720 0.000000 2.932151
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD4-whisp
;;FSO 3.6.9;; +Angles: 0.174533 1.570795 2.879791
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD13-whisp
;;FSO 3.6.9;; +Angles: 0.575958 0.000000 2.775071
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD1-main
;;FSO 3.6.9;; +Angles: 0.855211 4.712385 2.583085
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 6.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD1-main
;;FSO 3.6.9;; +Angles: 1.064650 1.483529 2.635445
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD5-whisp
;;FSO 3.6.9;; +Angles: 1.343902 6.178461 2.530725
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD2-main
;;FSO 3.6.9;; +Angles: 1.745328 6.108648 2.460912
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 2.094393 0.000000 2.460912
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 2.530725 0.000000 2.740165
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 2.775071 0.000000 2.740165
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD2-main
;;FSO 3.6.9;; +Angles: 3.001964 6.265727 2.827431
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD7-whisp
;;FSO 3.6.9;; +Angles: 3.193950 6.021381 3.001964
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000
$Starbitmap: neb17
+Angles: 0.244346 0.383972 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 0.523598 2.146753 0.471239
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.785398 1.326449 0.052360
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 1.047197 3.246310 0.366519
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.308996 1.762781 0.558505
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.570795 3.717548 0.750491
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.169370 5.445423 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
;;FSO 3.6.9;; $Substitute Event Music: FS1-7: Marauder
$Briefing Music: Brief3
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF3
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

