#Mission Info

$Version: 0.10
$Name:  XSTR("The Eclipse", -1)
$Author: Exile Team
$Created: 10/27/13 at 11:46:33
$Modified: 10/14/22 at 10:42:09
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 3264
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 60.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 20936.318359, 14437.132813, 9023.151367
+Viewer orient:
	-0.611686, -0.000004, 0.791101,
	-0.438976, 0.831924, -0.339416,
	-0.658134, -0.554890, -0.508877


$Load Screen 1024: Loading_M01.png

$Skybox Model: skybox_earth.pof
+Skybox Orientation:
	0.933580, 0.338844, -0.116673,
	-0.358368, 0.882718, -0.303944,
	0.000000, 0.325568, 0.945519

$AI Profile: Exile

#Sexp_variables

$Variables:
(
		0		"checkpoint1"		"0"		"number"		"save-on-mission-close"
		1		"checkpoint2"		"0"		"number"		"save-on-mission-close"
		2		"engineOverride"		"0"		"number"
		3		"engineOverrideMax"		"100"		"number"
		4		"filename"		"a"		"string"
		5		"loadship"		"a"		"string"
		6		"saveexist"		"2"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: EFI Endymion
$Alt: EFI Arcadia

#end


#Callsigns:
$Callsign: Harper
$Callsign: Black Widow
$Callsign: Spark
$Callsign: Duke
$Callsign: Rosie
$Callsign: Al-Churi
$Callsign: Nielsen

#end


#Players		;! 1 total

$Starting Shipname: Beta 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"ORF Rapier"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Pulsar PC-9"	24
	"Prometheus N"	24
	"Defiler LPC"	16
	"Scythe"	16
	"Eviscerator"	16
	"Incisor"	16
	"Devastator"	16
	"Excalibur"	16
	"Vengeance"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Stinger"	120
	"MX-112"	2000
	"Vortex"	160
)

#Objects		;! 253 total

$Name: Beta 1		;! Object #0
$Class: ORF Defender
$Callsign: Spark

$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -243.019699, 9997.775391, 8302.380859
$Orientation:
	-0.948959, 0.006693, 0.315327,
	-0.023285, 0.995560, -0.091206,
	-0.314537, -0.093893, -0.944590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tiberius		;! Object #1
$Class: EFCa Praetor
$Team: Friendly
$Location: 22068.884766, 2640.789063, -66876.257813
$Orientation:
	0.585303, -0.519972, 0.622132,
	0.243625, 0.844620, 0.476722,
	-0.773347, -0.127460, 0.621037
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: enginesa
$Damage: 50
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Andrasta		;! Object #2
$Class: EFFg Solomon
$Team: Friendly
$Location: -1269.430176, 740.198120, -5335.653809
$Orientation:
	0.970049, 0.184922, -0.157519,
	-0.130589, 0.943764, 0.303740,
	0.204828, -0.274072, 0.939645
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Andrasta path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: Engine01
$Damage: 59
+Subsystem: Engine02
$Damage: 68
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( is-event-true-delay "msg58" 18 ) 
      ( is-destroyed-delay 18 "Arjuna" ) 
   )
   ( is-event-true-delay 
      "Checkpoint 2 fade" 
      1 
   )
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay "msg133" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 17
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-andrasta

$Name: Damascus		;! Object #3
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Uranus Fifth Fleet
$Location: -2372.603516, -1271.673584, -42.878902
$Orientation:
	0.125519, 0.418424, -0.899537,
	0.097621, 0.897099, 0.430911,
	0.987277, -0.141902, 0.071756
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 37
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 77
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 47
+Subsystem: turret04
$Damage: 98
+Subsystem: turret05
$Damage: 25
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
$Damage: 46
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 94
+Subsystem: turret13
$Damage: 28
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Damage: 77
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Damage: 95
+Subsystem: turret20
+Subsystem: turret21
$Damage: 7
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Sbank Ammo: ( 0 )
+Subsystem: turret29
$Damage: 64
+Sbank Ammo: ( 0 )
+Subsystem: turret30
$Damage: 36
+Sbank Ammo: ( 0 )
+Subsystem: turret31
$Damage: 94
+Subsystem: turret32
$Damage: 97
+Subsystem: turret33
$Damage: 67
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Damage: 88
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Sbank Ammo: ( 0 )
+Subsystem: turret46
+Sbank Ammo: ( 0 )
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Damage: 46
+Subsystem: Navigation
$Damage: 100
+Subsystem: Communication
$Damage: 35
+Cargo Name: XSTR("Link established", -1)
+Subsystem: Sensors01
$Damage: 100
+Subsystem: Sensors02
$Damage: 76
+Subsystem: Engine01
$Damage: 100
+Subsystem: Engine02
$Damage: 100
+Subsystem: Fighterbay01
$Damage: 36
+Subsystem: Fighterbay02
$Damage: 76
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "omoikane guardian" 
      0 
   )
   ( is-event-true-delay 
      "fadein after jump" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg118" 4 ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "scannable" "beam-protect-ship" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 24
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: galnameplate-trans
+new: nameplate-damascusors

$Name: Harmattan		;! Object #4
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Neptune Fourth Fleet
$Location: 83.294304, 9851.172852, 6925.832031
$Orientation:
	-0.960187, 0.175142, 0.217640,
	0.154940, 0.982136, -0.106790,
	-0.232455, -0.068818, -0.970170
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg133" 8 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-harmattan_sol

$Name: Glassia Labolis		;! Object #5
$Class: SD Ravana
$Team: Hostile
$Location: 25300.623047, 3665.640137, -63207.257813
$Orientation:
	-0.710361, -0.313774, 0.630029,
	-0.437816, 0.897863, -0.046475,
	-0.551097, -0.308847, -0.775182
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
$Damage: 90
+Subsystem: Turret02
$Damage: 90
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
$Damage: 600
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 225000
+Group: 0
+Score: 150

$Name: Beta 2		;! Object #6
$Class: ORF Defender
$Callsign: Rosie

$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -266.193695, 9998.973633, 8288.864258
$Orientation:
	-0.952222, 0.015180, 0.305029,
	-0.018174, 0.994178, -0.106210,
	-0.304865, -0.106679, -0.946402
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 10

$Name: Beta 3		;! Object #7
$Class: ORF Defender
$Callsign: Al-Churi

$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -239.258224, 9991.188477, 8270.911133
$Orientation:
	-0.952087, 0.008534, 0.305708,
	-0.022267, 0.995023, -0.097125,
	-0.305016, -0.099279, -0.947159
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 11

$Name: Beta 4		;! Object #8
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -265.748627, 10006.880859, 8253.299805
$Orientation:
	-0.952087, 0.008534, 0.305708,
	-0.022267, 0.995023, -0.097125,
	-0.305016, -0.099279, -0.947159
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 20

$Name: Dioscuri		;! Object #9
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Jovian Second Fleet
$Location: -1024.792358, 10250.396484, 7153.616699
$Orientation:
	-0.989042, -0.146112, -0.021202,
	-0.147584, 0.982449, 0.114082,
	0.004163, 0.115962, -0.993245
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg133" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-dioscuri

$Name: Abyzou		;! Object #10
$Class: SFg Moloch
$Team: Hostile
$Location: -4165.390625, 1867.939331, -643.138977
$Orientation:
	0.635627, -0.277700, -0.720326,
	-0.709073, 0.158984, -0.686987,
	0.305297, 0.947426, -0.095855
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 32
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( has-arrived-delay 0 "Balam" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Sword 1		;! Object #11
$Class: EFF Sabre
$Callsign: Duke

$Team: Friendly
$Location: -833.012451, 761.513245, -5611.753906
$Orientation:
	-0.710921, -0.693064, -0.119390,
	0.700741, -0.712469, -0.036736,
	-0.059602, -0.109778, 0.992167
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24
+Persona Index: 12
$Texture Replace:
+old: sabre_uv
+new: sabre_uv_duke

$Name: Sword 2		;! Object #12
$Class: EFF Sabre
$Team: Friendly
$Location: -824.309326, 761.513245, -5641.253906
$Orientation:
	0.330438, -0.940068, -0.084164,
	0.941944, 0.322833, 0.092304,
	-0.059602, -0.109778, 0.992167
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24
+Persona Index: 19

$Name: Sword 3		;! Object #13
$Class: EFF Sabre
$Team: Friendly
$Location: -856.731018, 758.635071, -5640.878906
$Orientation:
	0.786499, -0.617233, -0.021047,
	0.614709, 0.779085, 0.123129,
	-0.059602, -0.109778, 0.992167
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24
+Persona Index: 18

$Name: Rama 1		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: 538.880493, 4193.889160, -1342.459229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.371660, 0.928369,
	0.000000, -0.928369, 0.371660
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: 581.684631, 4193.889160, -1564.343384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.371660, 0.928369,
	0.000000, -0.928369, 0.371660
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: 756.623352, 4193.889160, -1527.862915
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.371660, 0.928369,
	0.000000, -0.928369, 0.371660
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 4		;! Object #17
$Class: SF Scorpion
$Team: Hostile
$Location: 702.357727, 4193.889160, -1377.244507
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.371660, 0.928369,
	0.000000, -0.928369, 0.371660
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 1		;! Object #18
$Class: ORF Defender
$Callsign: Harper

$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -349.625977, 9970.830078, 8327.505859
$Orientation:
	-0.995835, 0.015165, 0.089899,
	0.016180, 0.999813, 0.010576,
	-0.089722, 0.011986, -0.995895
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10
+Persona Index: 7

$Name: Alpha 2		;! Object #19
$Class: ORF Defender
$Callsign: Black Widow

$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -326.906921, 9973.357422, 8322.732422
$Orientation:
	-0.995835, 0.015164, 0.089899,
	0.016180, 0.999813, 0.010577,
	-0.089722, 0.011988, -0.995895
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10
+Persona Index: 8

$Name: Alpha 3		;! Object #20
$Class: ORF Defender
$Callsign: Nielsen

$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -353.041199, 9967.956055, 8305.421875
$Orientation:
	-0.995835, 0.015164, 0.089899,
	0.016180, 0.999813, 0.010577,
	-0.089722, 0.011988, -0.995895
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10
+Persona Index: 9

$Name: Alpha 4		;! Object #21
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -328.814636, 9967.257813, 8300.744141
$Orientation:
	-0.995835, 0.015164, 0.089899,
	0.016180, 0.999813, 0.010577,
	-0.089722, 0.011988, -0.995895
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10
+Persona Index: 21

$Name: Leyak		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: -5072.953613, 2430.169434, 509.081909
$Orientation:
	-0.276637, -0.214943, -0.936630,
	-0.902754, 0.392231, 0.176621,
	0.329411, 0.894403, -0.302547
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 72
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Balam" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Arjuna 2		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -2201.883545, 4309.206055, 1751.652466
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.080709, 0.996738,
	0.000000, -0.996738, 0.080709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: -2219.546631, 4309.206055, 1495.267334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.080709, 0.996738,
	0.000000, -0.996738, 0.080709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -2090.065186, 4309.206055, 1661.951416
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.080709, 0.996738,
	0.000000, -0.996738, 0.080709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ahriman		;! Object #26
$Class: SC Rakshasa
$Team: Hostile
$Location: 1401.617798, 8214.577148, 136.055923
$Orientation:
	-0.595406, 0.476640, 0.646766,
	-0.590364, 0.286462, -0.754594,
	-0.544945, -0.831116, 0.110829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Forneus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Radha 1		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: -1592.027710, -1690.502930, -6003.361816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Radha 2		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: -1445.579590, -1690.502930, -5869.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Radha 3		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: -1230.473145, -1690.502930, -5959.181152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Radha 4		;! Object #30
$Class: SB Seraphim
$Team: Hostile
$Location: -1417.676270, -1690.502930, -6248.344727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Radha 5		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: -1660.648804, -1690.502930, -6275.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Indra 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 1149.821411, 973.407959, 3421.143066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 885.403198, 962.345459, 3433.365723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 634.211792, 973.407959, 3325.736816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 4		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 908.957886, 973.413818, 3165.924316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: -1220.140503, 2360.297852, -5323.708008
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: -1222.063721, 1926.108643, -5403.051270
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Krishna 4		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: -1232.781494, 2032.104736, -5628.194336
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Krishna 1		;! Object #39
$Class: SB Nephilim
$Team: Hostile
$Location: -749.228027, 2138.570313, -5756.755859
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Durga 1		;! Object #40
$Class: SB Shaitan
$Team: Hostile
$Location: 2512.764648, 5972.251465, 966.215332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.148651, 0.988891,
	0.000000, -0.988891, -0.148651
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Durga 2		;! Object #41
$Class: SB Shaitan
$Team: Hostile
$Location: 2692.733398, 5880.511230, 863.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.148651, 0.988891,
	0.000000, -0.988891, -0.148651
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Durga 3		;! Object #42
$Class: SB Shaitan
$Team: Hostile
$Location: 2350.280762, 5913.727051, 776.510254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.148651, 0.988891,
	0.000000, -0.988891, -0.148651
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Vishnu 2		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: -994.056274, 2396.355469, -5400.297363
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: -1096.341187, 2529.717773, -5683.583496
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: -1331.183594, 2425.989746, -5463.246582
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 5		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: -1349.890625, 2573.901855, -5777.432617
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Oriax		;! Object #47
$Class: SC Cain
$Team: Hostile
$Location: -1614.391479, -248.474487, 3696.187500
$Orientation:
	-0.055303, -0.988289, 0.142254,
	-0.931475, 0.102374, 0.349118,
	-0.359592, -0.113197, -0.926223
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Dioscuri" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 86
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 41
+Subsystem: turret05
$Damage: 18
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Damage: 95
+Subsystem: turret09
$Damage: 89
+Subsystem: sensors
$Damage: 19
+Subsystem: communication
$Damage: 34
+Subsystem: engine
$Damage: 49
+Subsystem: weapons
$Damage: 10
+Subsystem: navigation
$Damage: 65
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Baraka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Balam		;! Object #48
$Class: SFg Moloch
$Team: Hostile
$Location: -4768.979980, 2137.361816, 1470.358276
$Orientation:
	-0.198286, 0.041207, -0.979279,
	-0.825944, 0.530926, 0.189578,
	0.527736, 0.846419, -0.071242
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 75 "Forneus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Forneus		;! Object #49
$Class: SC Cain
$Team: Hostile
$Location: 1639.257446, 7924.650391, 471.006592
$Orientation:
	-0.529463, 0.093030, 0.843217,
	-0.767182, 0.371731, -0.522732,
	-0.362080, -0.923667, -0.125447
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Damascus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg110" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Brahma 1		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: 1268.643921, 3559.395996, 3326.358643
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.891998, -0.443235, -0.088781,
	-0.441055, -0.896406, 0.043898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #51
$Class: SF Scorpion
$Team: Hostile
$Location: 1140.160278, 3559.395996, 3316.214111
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.891998, -0.443235, -0.088781,
	-0.441055, -0.896406, 0.043898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #52
$Class: SF Scorpion
$Team: Hostile
$Location: 1129.835571, 3559.395996, 3130.598877
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.891998, -0.443235, -0.088781,
	-0.441055, -0.896406, 0.043898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #53
$Class: SF Scorpion
$Team: Hostile
$Location: 1323.542236, 3559.395996, 3181.257080
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.891998, -0.443235, -0.088781,
	-0.441055, -0.896406, 0.043898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Brahma 5		;! Object #54
$Class: SF Scorpion
$Team: Hostile
$Location: 1234.179321, 3559.395996, 3007.473877
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.891998, -0.443235, -0.088781,
	-0.441055, -0.896406, 0.043898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Tyrant		;! Object #55
$Class: SJ Sathanas
$Team: Hostile
$Location: 15795.478516, 434.066406, 3649.085938
$Orientation:
	-0.210767, -0.626644, 0.750262,
	0.136444, 0.741131, 0.657349,
	-0.967967, 0.240916, -0.070704
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "juggernauts arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 10000

$Name: ScreenCam#Exile 100		;! Object #56
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 8130.677734, 156.823608, -61376.632813
$Orientation:
	-0.967760, -0.058338, -0.245024,
	-0.025128, 0.990316, -0.136537,
	0.250616, -0.125978, -0.959855
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 101		;! Object #57
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 8184.331055, 419.256134, -61142.046875
$Orientation:
	-0.989886, -0.085722, -0.113036,
	-0.053594, 0.963712, -0.261509,
	0.131351, -0.252806, -0.958559
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 102		;! Object #58
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 9774.564453, 1781.037476, -59018.687500
$Orientation:
	-0.873915, 0.173199, 0.454174,
	-0.134998, 0.811122, -0.569084,
	-0.466955, -0.558644, -0.685471
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 103		;! Object #59
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 10421.501953, 1355.640747, -60938.687500
$Orientation:
	-0.276123, -0.048782, 0.959883,
	-0.396646, 0.915481, -0.067575,
	-0.875459, -0.399393, -0.272135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 106		;! Object #60
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 11505.280273, 3665.551270, 2718.833984
$Orientation:
	-0.087619, -0.830863, 0.549536,
	-0.327844, 0.544977, 0.771698,
	-0.940660, -0.112547, -0.320144
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 107		;! Object #61
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -591.809814, 4754.912109, 1190.856201
$Orientation:
	0.418119, -0.514786, 0.748446,
	-0.827700, 0.123582, 0.547394,
	-0.374285, -0.848365, -0.374417
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 108		;! Object #62
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -176.551590, 6210.684570, 686.668640
$Orientation:
	0.553986, -0.787926, 0.268834,
	-0.354481, 0.068934, 0.932519,
	-0.753288, -0.611899, -0.241116
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 109		;! Object #63
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 8079.660156, 493.901123, 2850.881592
$Orientation:
	-0.083347, 0.924706, -0.371446,
	-0.052758, 0.368126, 0.928278,
	0.995123, 0.096966, 0.018103
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 110		;! Object #64
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 12405.775391, -2793.242920, 4748.782715
$Orientation:
	-0.675771, -0.725744, 0.128954,
	-0.086658, 0.251953, 0.963852,
	-0.732000, 0.640168, -0.233154
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Latona		;! Object #65
$Class: EFC Evangelist
$Team: Friendly
$Location: 22795.820313, 3365.523193, -65654.710938
$Orientation:
	0.628758, 0.615381, -0.475365,
	-0.384291, 0.777360, 0.498032,
	0.676007, -0.130464, 0.725255
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 59
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Sbank Ammo: ( 0 )
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Normandy		;! Object #66
$Class: EFC Evangelist
$Team: Friendly
$Location: 22983.255859, 3222.932861, -66371.960938
$Orientation:
	0.754184, 0.311543, -0.578058,
	-0.204117, 0.947908, 0.244566,
	0.624136, -0.066457, 0.778486
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 51
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: ScreenCam#Exile 98		;! Object #67
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -3362.868896, 4962.281250, -312.323120
$Orientation:
	0.201316, 0.978516, -0.044474,
	-0.217293, 0.088885, 0.972051,
	0.955121, -0.186025, 0.230519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 99		;! Object #68
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -3378.127441, 4957.979004, 577.634949
$Orientation:
	0.175826, 0.979397, -0.099326,
	-0.084514, 0.115543, 0.989701,
	0.980787, -0.165621, 0.103088
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 1		;! Object #69
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 6777.714844, 20271.408203, 32177.564453
$Orientation:
	-0.965009, -0.046624, -0.258037,
	0.185090, 0.575936, -0.796266,
	0.185738, -0.816164, -0.547154
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 2		;! Object #70
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -13291.481445, 25422.253906, -2508.534424
$Orientation:
	-0.914959, -0.130435, 0.381885,
	-0.260987, 0.913037, -0.313446,
	-0.307791, -0.386457, -0.869434
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vucub Caquix		;! Object #71
$Class: SJ Sathanas
$Team: Hostile
$Location: 8500.936523, 17977.457031, 27528.621094
$Orientation:
	-0.810400, 0.129127, 0.571475,
	-0.442584, 0.504209, -0.741551,
	-0.383897, -0.853876, -0.351459
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 29
$Arrival Cue: ( is-event-true-delay "msg100" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Ribesal		;! Object #72
$Class: SJ Sathanas
$Team: Hostile
$Location: -18895.199219, 18463.105469, -11836.131836
$Orientation:
	-0.710085, 0.321602, 0.626383,
	-0.562234, 0.276567, -0.779363,
	-0.423881, -0.905586, -0.015570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 34
$Arrival Cue: ( is-event-true-delay "msg138" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Mephistophiles		;! Object #73
$Class: SJ Sathanas
$Team: Hostile
$Location: 15692.050781, 12655.806641, -29973.888672
$Orientation:
	-0.462043, 0.239006, 0.854047,
	-0.679918, 0.522838, -0.514156,
	-0.569414, -0.818242, -0.079069
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 54
$Arrival Cue: ( is-event-true-delay "msg109" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Rama 5		;! Object #74
$Class: SF Scorpion
$Team: Hostile
$Location: 492.380249, 4193.889160, -1445.999146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.371660, 0.928369,
	0.000000, -0.928369, 0.371660
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 5		;! Object #75
$Class: SF Basilisk
$Team: Hostile
$Location: 831.207886, 973.407959, 3178.729004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #76
$Class: SF Manticore
$Team: Hostile
$Location: -2010.942261, 4309.206055, 1724.215088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.080709, 0.996738,
	0.000000, -0.996738, 0.080709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omega 1		;! Object #77
$Class: ORT Corsair
$Team: Friendly
$Location: -2194.361084, 2171.511475, 2230.005371
$Orientation:
	-0.993317, 0.101575, 0.054824,
	0.035640, 0.721663, -0.691327,
	-0.109787, -0.684752, -0.720461
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Damascus" "Docking Point" "Docking Point01" 50 ) )
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 12
$Arrival Cue: ( or 
   ( is-event-true-delay "msg53" 0 ) 
   ( has-arrived-delay 0 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Shivore 1		;! Object #78
$Class: SB Nephilim
$Team: Hostile
$Location: 2340.071777, 6212.633301, 1140.568848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 2		;! Object #79
$Class: SB Nephilim
$Team: Hostile
$Location: 2419.716797, 6212.633301, 970.264160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 3		;! Object #80
$Class: SB Nephilim
$Team: Hostile
$Location: 2648.481934, 6212.633301, 953.918457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 4		;! Object #81
$Class: SB Nephilim
$Team: Hostile
$Location: 2748.896484, 6212.633301, 1217.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 5		;! Object #82
$Class: SB Nephilim
$Team: Hostile
$Location: 2959.587402, 6212.633301, 1069.385254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.179813, -0.983701,
	0.000000, 0.983701, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Krishna 2		;! Object #83
$Class: SB Nephilim
$Team: Hostile
$Location: -823.876221, 1971.886841, -5500.282227
$Orientation:
	-0.991768, 0.106463, 0.071160,
	-0.100309, -0.991313, 0.085086,
	0.079600, 0.077248, 0.993831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Amsi 1		;! Object #84
$Class: SF Astaroth
$Team: Hostile
$Location: -2002.870850, 188.392395, 4071.241211
$Orientation:
	0.581683, 0.000000, -0.813416,
	0.000000, 1.000000, 0.000000,
	0.813416, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Amsi 2		;! Object #85
$Class: SF Astaroth
$Team: Hostile
$Location: -1955.768799, 188.392395, 4032.235352
$Orientation:
	0.581683, 0.000000, -0.813415,
	-0.000000, 1.000000, 0.000000,
	0.813415, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Amsi 3		;! Object #86
$Class: SF Astaroth
$Team: Hostile
$Location: -2012.538696, 188.392395, 3989.801758
$Orientation:
	0.581683, 0.000000, -0.813415,
	-0.000000, 1.000000, 0.000000,
	0.813415, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Omoikane Station		;! Object #87
$Class: GTI Arcadia
$Alt: EFI Arcadia

$Team: Friendly
$Location: 723.591309, 7386.275391, -28452.974609
$Orientation:
	0.853563, 0.205297, 0.478837,
	-0.242071, 0.970136, 0.015569,
	-0.461342, -0.129202, 0.877766
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 64
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 20000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: EFN Comm Node 284-13		;! Object #88
$Class: ORI Endymion
$Alt: EFI Endymion

$Team: Friendly
$Location: -784.195313, 8504.535156, 40312.253906
$Orientation:
	-0.339677, 0.019801, 0.940335,
	0.791310, 0.546415, 0.274338,
	-0.508381, 0.837282, -0.201274
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 71
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: EFN Comm Node 765-19		;! Object #89
$Class: ORI Endymion
$Alt: EFI Endymion

$Team: Friendly
$Location: -3586.388672, 10023.069336, -29694.931641
$Orientation:
	-0.246705, -0.943242, -0.222337,
	-0.969083, 0.241090, 0.052494,
	0.004090, 0.228413, -0.973557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 41
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shamash		;! Object #90
$Class: SC Cain
$Team: Hostile
$Location: -1314.219360, 11228.875000, -32304.785156
$Orientation:
	0.789576, -0.425959, 0.441734,
	0.470524, 0.882333, 0.009787,
	-0.393925, 0.200120, 0.897093
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "msg96" 23 ) 
   ( has-arrived-delay 12 "Checkpoint 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Incubus		;! Object #91
$Class: SC Cain
$Team: Hostile
$Location: 24894.371094, 2003.955811, -62813.476563
$Orientation:
	-0.710793, -0.488241, 0.506355,
	-0.083098, 0.773111, 0.628807,
	-0.698476, 0.404874, -0.590094
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Shamash" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Vayu 1		;! Object #92
$Class: SB Nahema
$Team: Hostile
$Location: 490.677490, -0.016602, 6261.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vayu 2		;! Object #93
$Class: SB Nahema
$Team: Hostile
$Location: 582.872803, -47.372116, 6164.012695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vayu 3		;! Object #94
$Class: SB Nahema
$Team: Hostile
$Location: 451.068115, -0.016602, 6014.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vayu 4		;! Object #95
$Class: SB Nahema
$Team: Hostile
$Location: 283.560303, -0.016602, 6187.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vayu 5		;! Object #96
$Class: SB Nahema
$Team: Hostile
$Location: 298.099365, -0.016358, 5940.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Anzu		;! Object #97
$Class: SFg Moloch
$Team: Hostile
$Location: 4978.221680, 7993.157227, -29584.806641
$Orientation:
	0.098944, 0.016649, 0.994954,
	0.062754, 0.997766, -0.022937,
	-0.993113, 0.064707, 0.097678
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Nippur" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Nippur		;! Object #98
$Class: SC Rakshasa
$Team: Hostile
$Location: 7810.677734, 8700.897461, -26199.111328
$Orientation:
	-0.173887, -0.545539, 0.819851,
	-0.027907, 0.834928, 0.549653,
	-0.984371, 0.072698, -0.160408
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 17
$Arrival Cue: ( has-arrived-delay 3 "Shamash" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Mitra 1		;! Object #99
$Class: SF Scorpion
$Team: Hostile
$Location: 1303.583374, 8562.939453, 203.136383
$Orientation:
	0.399340, -0.000000, 0.916803,
	-0.799778, 0.488872, 0.348366,
	-0.448199, -0.872355, 0.195226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mitra 2		;! Object #100
$Class: SF Scorpion
$Team: Hostile
$Location: 1397.676880, 8842.374023, 485.897095
$Orientation:
	0.399340, -0.000000, 0.916803,
	-0.799778, 0.488872, 0.348366,
	-0.448199, -0.872355, 0.195226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mitra 3		;! Object #101
$Class: SF Scorpion
$Team: Hostile
$Location: 1056.154541, 8441.790039, 485.582153
$Orientation:
	0.399340, -0.000000, 0.916803,
	-0.799778, 0.488872, 0.348366,
	-0.448199, -0.872355, 0.195226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mitra 4		;! Object #102
$Class: SF Scorpion
$Team: Hostile
$Location: 1086.837646, 8626.467773, 734.228271
$Orientation:
	0.399340, -0.000000, 0.916803,
	-0.799778, 0.488872, 0.348366,
	-0.448199, -0.872355, 0.195226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dhruva 1		;! Object #103
$Class: SF Manticore
$Team: Hostile
$Location: 807.958740, 0.000854, 6008.813477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dhruva 2		;! Object #104
$Class: SF Manticore
$Team: Hostile
$Location: 970.509460, 0.000854, 5913.825195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dhruva 3		;! Object #105
$Class: SF Manticore
$Team: Hostile
$Location: 844.380615, 0.000854, 5798.907227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dhruva 4		;! Object #106
$Class: SF Manticore
$Team: Hostile
$Location: 723.907959, 0.000854, 5857.016602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dhruva 5		;! Object #107
$Class: SF Manticore
$Team: Hostile
$Location: 700.341553, 0.000854, 5766.895508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ashtur		;! Object #108
$Class: SC Cain
$Team: Hostile
$Location: 1119.307251, 7733.445801, 42319.554688
$Orientation:
	-0.612487, 0.000000, 0.790481,
	0.000000, 1.000000, 0.000000,
	-0.790481, 0.000000, -0.612487
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "EFN Comm Node 284-13" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Shamash" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Lechies		;! Object #109
$Class: SC Lilith
$Team: Hostile
$Location: 22509.080078, 1227.474243, -61594.058594
$Orientation:
	-0.842281, 0.165369, 0.513047,
	0.341150, 0.900447, 0.269836,
	-0.417350, 0.402304, -0.814845
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ashtur" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 210

$Name: Baraka		;! Object #110
$Class: SFg Armaros
$Team: Hostile
$Location: 783.734253, 1222.303223, 3293.989746
$Orientation:
	-0.423441, -0.327346, 0.844716,
	-0.661638, 0.748672, -0.041540,
	-0.618818, -0.576486, -0.533602
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Damascus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 3
+Subsystem: turret02
$Damage: 9
+Subsystem: turret03
$Damage: 79
+Subsystem: turret04
$Damage: 63
+Subsystem: turret05
+Subsystem: turret06
$Damage: 95
+Subsystem: turret07
+Subsystem: turret08
$Damage: 79
+Subsystem: turret09
+Subsystem: turret10
$Damage: 7
+Subsystem: turret11
$Damage: 80
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
$Damage: 74
+Subsystem: turret15
+Subsystem: turret16
$Damage: 100
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Sbank Ammo: ( 0 )
+Subsystem: turret28
+Subsystem: Communication
$Damage: 19
+Subsystem: Sensors
$Damage: 47
+Subsystem: Navigation
$Damage: 12
+Subsystem: Weapons
$Damage: 88
+Subsystem: Engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fadein after jump" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Tabaet		;! Object #111
$Class: SC Cain
$Team: Hostile
$Location: -130.020081, 10425.850586, -30518.300781
$Orientation:
	0.942658, -0.249850, 0.221297,
	0.205197, 0.956767, 0.206134,
	-0.263232, -0.148903, 0.953172
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Nippur" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Retrieve Damascus		;! Object #112
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -20477.197266, 0.000000, -52548.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "omoikane guardian" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus#intro		;! Object #113
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Uranus Fifth Fleet
$Location: 7121.813965, 0.000000, -61646.578125
$Orientation:
	-0.059169, 0.000000, -0.998248,
	0.000000, 1.000000, 0.000000,
	0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "reinforcements fadein1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: galnameplate-trans
+new: nameplate-damascusors

$Name: ScreenCam#Exile 183		;! Object #114
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 14137.183594, 318.535431, -61511.917969
$Orientation:
	-0.132137, -0.069758, -0.988774,
	-0.175942, 0.983332, -0.045862,
	0.975492, 0.167907, -0.142208
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Prosperity		;! Object #115
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Uranus Fifth Fleet
$Location: 7752.022949, -415.151550, -60169.679688
$Orientation:
	-0.058104, 0.188859, -0.980284,
	0.011175, 0.982005, 0.188528,
	0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 36
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "reinforcements fadein1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gefjon		;! Object #116
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Uranus Fifth Fleet
$Location: 10065.471680, -266.882782, -65173.945313
$Orientation:
	-0.056698, -0.285952, -0.956565,
	-0.016919, 0.958244, -0.285451,
	0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "reinforcements fadein1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Alpha 1		;! Object #117
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 11031.258789, 695.127380, -60811.453125
$Orientation:
	0.110570, 0.000000, -0.993869,
	0.000000, 1.000000, 0.000000,
	0.993869, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Alpha 2		;! Object #118
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 11057.213867, 695.127380, -60939.343750
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Alpha 3		;! Object #119
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10790.547852, 695.127380, -60989.078125
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Alpha 4		;! Object #120
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10771.702148, 695.127380, -60845.375000
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Beta 1		;! Object #121
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10952.446289, 714.772888, -61186.308594
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Beta 2		;! Object #122
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10730.930664, 714.772888, -61308.089844
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Beta 3		;! Object #123
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10753.704102, 714.772888, -61509.527344
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Beta 4		;! Object #124
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10937.291992, 714.772888, -61420.121094
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Gamma 1		;! Object #125
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10547.351563, 779.741333, -61048.992188
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Gamma 2		;! Object #126
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10545.089844, 779.741333, -61153.710938
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Gamma 3		;! Object #127
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10669.664063, 779.741333, -61136.632813
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Gamma 4		;! Object #128
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10653.408203, 779.741333, -60976.273438
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Delta 1		;! Object #129
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 11316.466797, 815.194031, -61254.382813
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Delta 2		;! Object #130
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 11213.171875, 815.194031, -61348.664063
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Delta 3		;! Object #131
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 11204.626953, 815.194031, -61520.148438
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Delta 4		;! Object #132
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 11317.261719, 815.194031, -61462.492188
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Jota 1		;! Object #133
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10134.073242, 714.772888, -61046.203125
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Jota 2		;! Object #134
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10168.899414, 714.772888, -61204.671875
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Jota 3		;! Object #135
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10071.493164, 714.772888, -61154.140625
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Kappa 1		;! Object #136
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10361.731445, 714.772888, -61262.589844
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Kappa 2		;! Object #137
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10239.168945, 714.772888, -61270.714844
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Kappa 3		;! Object #138
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10244.241211, 714.772888, -61406.480469
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Pilum		;! Object #139
$Class: EFFg Solomon
$Team: Friendly
$Location: 20280.486328, 2912.022461, -66181.242188
$Orientation:
	0.817434, 0.019676, 0.575688,
	-0.118932, 0.983647, 0.135255,
	-0.563612, -0.179030, 0.806406
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: SC Cain 209		;! Object #140
$Class: SC Cain
$Team: Hostile
$Location: 24666.845703, 3870.905518, -64299.542969
$Orientation:
	-0.710793, -0.488241, 0.506355,
	-0.468246, 0.865618, 0.177355,
	-0.524900, -0.111036, -0.843892
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Shamash" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Alastor		;! Object #141
$Class: SFg Armaros
$Team: Hostile
$Location: 19404.994141, 2273.723145, -63834.332031
$Orientation:
	-0.835589, 0.000000, -0.549356,
	-0.119886, 0.975897, 0.182350,
	0.536115, 0.218230, -0.815449
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Dajjal		;! Object #142
$Class: SC Cain
$Team: Hostile
$Location: 20744.031250, 2326.503418, -62571.593750
$Orientation:
	-0.835589, 0.000000, -0.549356,
	-0.119886, 0.975897, 0.182350,
	0.536115, 0.218230, -0.815449
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: ScreenCam#Exile 145		;! Object #143
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 24294.929688, 3304.415527, -63143.085938
$Orientation:
	-0.936329, -0.272003, -0.222042,
	-0.259623, 0.962072, -0.083740,
	0.236398, -0.020761, -0.971435
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 213		;! Object #144
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 8914.460938, 933.533630, -69299.500000
$Orientation:
	0.999174, 0.028402, -0.029063,
	-0.024274, 0.990730, 0.133663,
	0.032590, -0.132847, 0.990601
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aergia		;! Object #145
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Uranus Fifth Fleet
$Location: 9507.595703, 1565.889893, -59312.828125
$Orientation:
	-0.049166, -0.556361, -0.829485,
	-0.032919, 0.830941, -0.555386,
	0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "reinforcements fadein1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: ScreenCam#Exile 215		;! Object #146
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 7585.793457, 895.773315, -69260.828125
$Orientation:
	0.999174, 0.028402, -0.029063,
	-0.024274, 0.990730, 0.133663,
	0.032590, -0.132847, 0.990601
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 216		;! Object #147
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 6929.540527, 725.667236, -61264.699219
$Orientation:
	-0.044512, 0.019910, -0.998810,
	0.721657, 0.692007, -0.018366,
	0.690818, -0.721616, -0.045171
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 150		;! Object #148
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 24497.705078, 3207.491943, -63465.304688
$Orientation:
	-0.932473, -0.174786, 0.316138,
	-0.167786, 0.984582, 0.049458,
	-0.319908, -0.006926, -0.947423
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scox		;! Object #149
$Class: SC Cain
$Team: Hostile
$Location: 16766.994141, 1140.930054, -60034.769531
$Orientation:
	-0.007894, 0.514136, 0.857673,
	0.004732, 0.857709, -0.514114,
	-0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Demiurge		;! Object #150
$Class: SC Rakshasa
$Team: Hostile
$Location: 17051.992188, 2384.529297, -59592.441406
$Orientation:
	-0.008477, -0.389418, 0.921023,
	-0.003584, 0.921061, 0.389402,
	-0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: ScreenCam#Exile 220		;! Object #151
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 6944.534668, 140.265594, -61472.917969
$Orientation:
	0.595394, 0.004453, 0.803422,
	-0.499844, 0.784952, 0.366070,
	-0.629017, -0.619541, 0.469581
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 221		;! Object #152
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 6960.587402, 110.076309, -61499.246094
$Orientation:
	0.610410, 0.011488, 0.792003,
	-0.210234, 0.966382, 0.148014,
	-0.763677, -0.256855, 0.592304
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 222		;! Object #153
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 6300.626465, 154.265381, -61147.734375
$Orientation:
	0.356301, 0.113930, -0.927399,
	0.397748, 0.879626, 0.260873,
	0.845486, -0.461821, 0.268096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 223		;! Object #154
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 6171.014160, 173.349167, -61131.550781
$Orientation:
	0.164176, -0.043282, -0.985481,
	0.181294, 0.983343, -0.012985,
	0.969628, -0.176530, 0.169288
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Damascus Jota Start 2		;! Object #155
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6967.036621, 86.642609, -61477.984375
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Alpha Start 2		;! Object #156
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6947.525879, 74.430374, -61463.699219
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Gamma Start 2		;! Object #157
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6979.428223, 74.430374, -61487.429688
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Jota Start 3		;! Object #158
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6984.608398, 86.642609, -61537.230469
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Alpha Start 3		;! Object #159
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6946.428223, 74.430374, -61506.550781
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Gamma Start 3		;! Object #160
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6977.083008, 74.430374, -61531.324219
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Jota Start 4		;! Object #161
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 7006.266113, 86.642609, -61508.804688
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Alpha Start 4		;! Object #162
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6968.079102, 74.430374, -61478.105469
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Gamma Start 4		;! Object #163
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6998.737305, 74.430374, -61502.875000
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damascus Jota Start 1		;! Object #164
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6945.386230, 86.642609, -61506.410156
$Orientation:
	0.605820, 0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Alpha Start 1		;! Object #165
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6925.877441, 74.430374, -61492.148438
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Damascus Gamma Start 1		;! Object #166
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 6957.777832, 74.430374, -61515.859375
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: ScreenCam#Exile 236		;! Object #167
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 18164.685547, 842.126465, -68300.101563
$Orientation:
	-0.997306, -0.072095, 0.013534,
	-0.073346, 0.977269, -0.198912,
	0.001114, -0.199369, -0.979924
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Damascus Jota 4		;! Object #168
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10250.428711, 714.772888, -61099.691406
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Damascus Kappa 4		;! Object #169
$Class: ORB Euryale
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 10361.754883, 714.772888, -61409.625000
$Orientation:
	0.110570, 0.000000, -0.993868,
	-0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-112" "Demolisher" "Stinger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: ScreenCam#Exile 239		;! Object #170
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 18797.279297, 2272.488281, -63445.468750
$Orientation:
	-0.479865, -0.019161, -0.877133,
	0.038793, 0.998320, -0.043031,
	0.876484, -0.054676, -0.478316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 241		;! Object #171
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 22275.328125, 3377.793945, -65806.148438
$Orientation:
	0.406463, 0.044503, -0.912583,
	-0.019492, 0.999008, 0.040036,
	0.913459, 0.001515, 0.406927
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Rama Intro 1		;! Object #172
$Class: SB Taurvi
$Team: Hostile
$Location: 25217.863281, 3706.684570, -63107.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama Intro 2		;! Object #173
$Class: SB Taurvi
$Team: Hostile
$Location: 25446.306641, 3706.684570, -63241.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama Intro 3		;! Object #174
$Class: SB Taurvi
$Team: Hostile
$Location: 25198.464844, 3706.684570, -63421.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama Intro 4		;! Object #175
$Class: SB Taurvi
$Team: Hostile
$Location: 25041.662109, 3706.684570, -63359.160156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama Intro 5		;! Object #176
$Class: SB Taurvi
$Team: Hostile
$Location: 25549.490234, 3706.684570, -63586.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga Intro 1		;! Object #177
$Class: SB Shaitan
$Team: Hostile
$Location: 25695.136719, 3706.684570, -63878.269531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga Intro 2		;! Object #178
$Class: SB Shaitan
$Team: Hostile
$Location: 25345.861328, 3706.684570, -64060.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga Intro 3		;! Object #179
$Class: SB Shaitan
$Team: Hostile
$Location: 25673.021484, 3706.684570, -64348.613281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga Intro 4		;! Object #180
$Class: SB Shaitan
$Team: Hostile
$Location: 25786.699219, 3706.684570, -64200.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Blade Intro 1		;! Object #181
$Class: EFF Sabre
$Team: Friendly
$Location: 20743.029297, 3234.936768, -65791.757813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 24

$Name: Blade Intro 2		;! Object #182
$Class: EFF Sabre
$Team: Friendly
$Location: 20501.238281, 3225.944824, -65718.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 24

$Name: Blade Intro 3		;! Object #183
$Class: EFF Sabre
$Team: Friendly
$Location: 20569.501953, 3234.936768, -66005.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 24

$Name: Sword Intro 1		;! Object #184
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 22212.753906, 3575.010986, -66489.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Sword Intro 2		;! Object #185
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 22183.808594, 3575.010986, -66694.929688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Sword Intro 3		;! Object #186
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: 22420.667969, 3575.010986, -66724.960938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: ScreenCam#Exile 257		;! Object #187
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 22896.626953, 3469.223389, -66908.203125
$Orientation:
	0.952329, 0.216468, -0.214966,
	-0.155324, 0.950518, 0.269054,
	0.262571, -0.222839, 0.938829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Intro Deva 1		;! Object #188
$Class: SF Manticore
$Team: Hostile
$Location: 16552.455078, 2085.977295, -61845.003906
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988630, 0.056456,
	-0.990240, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Deva 2		;! Object #189
$Class: SF Manticore
$Team: Hostile
$Location: 16691.123047, 1946.813232, -61831.707031
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Deva 3		;! Object #190
$Class: SF Manticore
$Team: Hostile
$Location: 16675.486328, 1873.224976, -62032.246094
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Deva 4		;! Object #191
$Class: SF Manticore
$Team: Hostile
$Location: 16683.785156, 1984.875854, -62016.593750
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Deva 5		;! Object #192
$Class: SF Manticore
$Team: Hostile
$Location: 16666.662109, 1879.302979, -62204.871094
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Rama 1		;! Object #193
$Class: SF Mara
$Team: Hostile
$Location: 16065.547852, 2157.574463, -61575.343750
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Rama 2		;! Object #194
$Class: SF Mara
$Team: Hostile
$Location: 16084.456055, 2356.286621, -61469.875000
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Rama 3		;! Object #195
$Class: SF Mara
$Team: Hostile
$Location: 16072.040039, 2382.825195, -61735.414063
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Rama 4		;! Object #196
$Class: SF Mara
$Team: Hostile
$Location: 16056.149414, 2201.348633, -61805.949219
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Rama 5		;! Object #197
$Class: SF Mara
$Team: Hostile
$Location: 16045.137695, 2004.385986, -61765.687500
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intro Krishna 1		;! Object #198
$Class: SF Astaroth
$Team: Hostile
$Location: 16794.544922, 2144.759766, -61370.746094
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Intro Krishna 2		;! Object #199
$Class: SF Astaroth
$Team: Hostile
$Location: 16784.839844, 1963.390381, -61325.699219
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Intro Krishna 3		;! Object #200
$Class: SF Astaroth
$Team: Hostile
$Location: 16779.730469, 1958.069580, -61414.730469
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Intro Krishna 4		;! Object #201
$Class: SF Astaroth
$Team: Hostile
$Location: 16779.818359, 2052.041504, -61530.312500
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Intro Krishna 5		;! Object #202
$Class: SF Astaroth
$Team: Hostile
$Location: 16763.152344, 1942.193604, -61704.882813
$Orientation:
	0.001277, -0.056833, 0.998383,
	-0.139369, 0.988631, 0.056456,
	-0.990241, -0.139216, -0.006658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: ScreenCam#Exile 273		;! Object #203
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 14762.020508, 1885.825195, -61309.750000
$Orientation:
	-0.199130, 0.117565, -0.972896,
	-0.111445, 0.983621, 0.141671,
	0.973616, 0.136635, -0.182766
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 274		;! Object #204
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 17140.503906, 2251.727295, -61323.816406
$Orientation:
	-0.283484, -0.066171, 0.956691,
	-0.135333, 0.990393, 0.028401,
	-0.949380, -0.121421, -0.289716
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 275		;! Object #205
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 10640.364258, 748.247803, -61493.750000
$Orientation:
	0.535941, -0.137592, 0.832968,
	0.002504, 0.986885, 0.161405,
	-0.844252, -0.084418, 0.529256
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 276		;! Object #206
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 12572.282227, 980.410522, -61574.839844
$Orientation:
	0.384390, 0.023108, 0.922881,
	-0.118568, 0.992643, 0.024530,
	-0.915525, -0.118853, 0.384302
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 277		;! Object #207
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 11827.448242, 968.915222, -61758.609375
$Orientation:
	0.344624, 0.008718, -0.938700,
	0.093525, 0.994663, 0.043573,
	0.934070, -0.102808, 0.341969
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 278		;! Object #208
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 13717.031250, 1451.792725, -60947.261719
$Orientation:
	-0.764794, -0.044389, -0.642744,
	-0.071727, 0.997288, 0.016472,
	0.640269, 0.058700, -0.765904
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 279		;! Object #209
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 13781.697266, 306.342957, -62074.621094
$Orientation:
	0.747983, -0.022304, -0.663343,
	-0.131161, 0.974759, -0.180672,
	0.650629, 0.222144, 0.726177
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sonneillon		;! Object #210
$Class: SD Samael
$Team: Hostile
$Location: 20532.552734, -894.484192, -70489.109375
$Orientation:
	0.958244, 0.000000, 0.285952,
	0.042732, 0.988771, -0.143198,
	-0.282741, 0.149438, 0.947484
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera damascus top2" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 700

$Name: ScreenCam#Exile 281		;! Object #211
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 13666.306641, 389.796631, -61598.046875
$Orientation:
	-0.394659, -0.039659, -0.917971,
	-0.063271, 0.997870, -0.015909,
	0.916647, 0.051802, -0.396328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 282		;! Object #212
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 19841.912109, -118.664032, -66184.812500
$Orientation:
	-0.996291, -0.047501, 0.071755,
	-0.064026, 0.966309, -0.249294,
	-0.057496, -0.252964, -0.965766
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 283		;! Object #213
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 20149.744141, -2.680075, -67406.835938
$Orientation:
	0.577725, -0.056547, 0.814271,
	0.056760, 0.997966, 0.029033,
	-0.814256, 0.029445, 0.579759
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 284		;! Object #214
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 15291.429688, -161.201431, -64364.207031
$Orientation:
	-0.775610, -0.006835, -0.631176,
	0.002235, 0.999905, -0.013576,
	0.631209, -0.011940, -0.775521
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 285		;! Object #215
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 15206.375000, 5.016575, -64590.460938
$Orientation:
	-0.607683, 0.034600, -0.793426,
	0.131048, 0.989724, -0.057209,
	0.783293, -0.138742, -0.605973
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 286		;! Object #216
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 14112.671875, 637.858032, -60626.894531
$Orientation:
	-0.888423, 0.049131, -0.456389,
	0.131025, 0.980034, -0.149555,
	0.439929, -0.192666, -0.877122
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 287		;! Object #217
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 16017.866211, 282.537415, -61075.140625
$Orientation:
	-0.960424, -0.033725, -0.276495,
	0.000069, 0.992614, -0.121315,
	0.278544, -0.116533, -0.953328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 288		;! Object #218
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 17847.798828, 344.019897, -63563.984375
$Orientation:
	-0.933873, -0.079518, -0.348651,
	0.002258, 0.973633, -0.228107,
	0.357597, -0.213811, -0.909071
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 105		;! Object #219
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 13611.516602, 1870.647339, -61731.917969
$Orientation:
	-0.199130, 0.117565, -0.972896,
	-0.111445, 0.983621, 0.141671,
	0.973616, 0.136635, -0.182766
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 289		;! Object #220
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 18318.300781, 1349.114868, -68041.828125
$Orientation:
	-0.969054, -0.238270, -0.064511,
	-0.210643, 0.934440, -0.287144,
	0.128699, -0.264670, -0.955713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 291		;! Object #221
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -20.581240, 6.638844, 9.175874
$Orientation:
	-0.498650, -0.010427, -0.866741,
	0.198622, 0.971948, -0.125963,
	0.843740, -0.234965, -0.482591
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 292		;! Object #222
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -6.837180, 4.611653, -12.521755
$Orientation:
	0.964694, 0.040638, -0.260220,
	0.017096, 0.976279, 0.215841,
	0.262819, -0.212669, 0.941115
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 294		;! Object #223
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 18.255760, -13.117938, 37.216587
$Orientation:
	-0.875186, 0.070953, 0.478556,
	0.211993, 0.945405, 0.247523,
	-0.434867, 0.318079, -0.842447
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 295		;! Object #224
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 695.817017, 280.286255, 1615.874390
$Orientation:
	-0.964629, 0.000867, 0.263609,
	-0.050671, 0.980737, -0.188647,
	-0.258695, -0.195332, -0.946003
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 320		;! Object #225
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 553.410156, 106.424103, 457.266571
$Orientation:
	-0.568247, -0.131409, 0.812297,
	0.002504, 0.986885, 0.161405,
	-0.822854, 0.093752, -0.560466
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Amsi 4		;! Object #226
$Class: SF Astaroth
$Team: Hostile
$Location: -2118.712646, 188.392395, 4032.736328
$Orientation:
	0.581683, 0.000000, -0.813415,
	-0.000000, 1.000000, 0.000000,
	0.813415, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cover Andrasta's retreat		;! Object #227
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -20609.207031, 0.000000, -52609.816406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg63" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg68" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Lagash		;! Object #228
$Class: SD Demon
$Team: Hostile
$Location: 19738.488281, -0.000000, -72292.578125
$Orientation:
	0.888786, 0.333487, 0.314397,
	-0.314397, 0.942755, -0.111214,
	-0.333487, 0.000000, 0.942755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Sonneillon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 840

$Name: Deumis		;! Object #229
$Class: SC Cain
$Team: Hostile
$Location: -432.412415, 941.706848, 3482.517334
$Orientation:
	0.146280, -0.845357, 0.513795,
	-0.890923, 0.113163, 0.439842,
	-0.429966, -0.522088, -0.736589
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Harmattan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 86
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 41
+Subsystem: turret05
$Damage: 18
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Damage: 95
+Subsystem: turret09
$Damage: 89
+Subsystem: sensors
$Damage: 19
+Subsystem: communication
$Damage: 34
+Subsystem: engine
$Damage: 49
+Subsystem: weapons
$Damage: 10
+Subsystem: navigation
$Damage: 65
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Baraka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Damascus#Outro		;! Object #230
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -1169.430908, 4515.983398, 415.768341
$Orientation:
	-0.984018, 0.091136, -0.152990,
	-0.149987, 0.038975, 0.987921,
	0.095998, 0.995077, -0.024684
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "move fighters" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 24
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: ScreenCam#Exile 105a		;! Object #231
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 1994.356323, 4476.371094, 2242.496582
$Orientation:
	-0.049159, -0.996540, 0.067011,
	-0.476273, 0.082362, 0.875432,
	-0.877922, 0.011120, -0.478674
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "invulnerable" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shiva		;! Object #232
$Class: SJ Sathanas
$Team: Hostile
$Location: -24392.474609, 13142.188477, -49157.574219
$Orientation:
	-0.466506, 0.203559, 0.860779,
	-0.776338, 0.372131, -0.508745,
	-0.423881, -0.905586, -0.015570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay "camera13" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: SJ Sathanas 241		;! Object #233
$Class: SJ Sathanas
$Team: Hostile
$Location: -41518.003906, 5681.927246, -64272.898438
$Orientation:
	-0.681098, 0.307378, 0.664552,
	-0.597021, 0.292295, -0.747083,
	-0.423881, -0.905586, -0.015570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( is-event-true-delay "camera13" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Sakra Intro 1		;! Object #234
$Class: SF Mara
$Team: Hostile
$Location: 18849.490234, 2244.339355, -63609.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sakra Intro 2		;! Object #235
$Class: SF Mara
$Team: Hostile
$Location: 18918.292969, 2244.339355, -63525.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sakra Intro 3		;! Object #236
$Class: SF Mara
$Team: Hostile
$Location: 19183.402344, 2244.339355, -63701.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sakra Intro 4		;! Object #237
$Class: SF Mara
$Team: Hostile
$Location: 19250.441406, 2244.339355, -63478.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sakra Intro 5		;! Object #238
$Class: SF Mara
$Team: Hostile
$Location: 19110.564453, 2244.339355, -63172.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SJ Sathanas 243		;! Object #239
$Class: SJ Sathanas
$Team: Hostile
$Location: -3136.443848, 13815.380859, -2375.430908
$Orientation:
	-0.790590, 0.361557, 0.494216,
	-0.441923, 0.221798, -0.869203,
	-0.423881, -0.905586, -0.015570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay "camera13" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: SJ Sathanas 244		;! Object #240
$Class: SJ Sathanas
$Team: Hostile
$Location: 9547.858398, -5853.681641, -29028.587891
$Orientation:
	-0.896822, 0.422059, -0.132593,
	0.126646, -0.042240, -0.991051,
	-0.423881, -0.905586, -0.015570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( is-event-true-delay "camera13" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: ScreenCam#Exile 244		;! Object #241
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 476.000000, 3430.000000, 1037.000000
$Orientation:
	-0.856260, -0.455869, -0.242903,
	-0.344928, 0.154573, 0.925814,
	-0.384504, 0.876522, -0.289597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 245		;! Object #242
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 476.065247, 3429.772217, 1037.323975
$Orientation:
	0.125798, -0.844733, 0.520193,
	0.186441, 0.535146, 0.823929,
	-0.974379, -0.006663, 0.224813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile ROSIE		;! Object #243
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 88.232582, 3406.170166, 1164.599243
$Orientation:
	-0.283062, -0.632180, 0.721266,
	0.197872, 0.697351, 0.688875,
	-0.938468, 0.337712, -0.072303
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Varuna 1		;! Object #244
$Class: SF Manticore
$Team: Hostile
$Location: -3992.422607, 4581.034668, 5160.221191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 2		;! Object #245
$Class: SF Manticore
$Team: Hostile
$Location: -4211.017578, 4581.034668, 5180.234863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 3		;! Object #246
$Class: SF Manticore
$Team: Hostile
$Location: -4300.147461, 4581.034668, 5619.467773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ScreenCam#Exile VARUNA		;! Object #247
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 41.882336, 3406.170166, 2083.473145
$Orientation:
	-0.283062, -0.632180, 0.721266,
	0.197872, 0.697351, 0.688875,
	-0.938468, 0.337712, -0.072303
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Checkpoint 1		;! Object #248
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -10760.078125, 0.000977, 3892.259033
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "checkpoint gauge show" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "checkpoint gauge hide" 
         0 
      )
   )
   ( = @checkpoint1[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Checkpoint 2		;! Object #249
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -10760.078125, 0.000977, 3892.259033
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "checkpoint gauge show" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "checkpoint gauge hide" 
         0 
      )
   )
   ( = @checkpoint2[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Agni 1		;! Object #250
$Class: SF Scorpion
$Team: Hostile
$Location: 5592.382324, 9221.149414, -28798.533203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Agni 2		;! Object #251
$Class: SF Scorpion
$Team: Hostile
$Location: 6201.639160, 9221.149414, -28822.951172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Agni 3		;! Object #252
$Class: SF Scorpion
$Team: Hostile
$Location: 5398.387695, 9221.149414, -30168.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 35 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Sword
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sword 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Andrasta" ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( has-arrived-delay 14 "Tyrant" ) 
$Ships: (		;! 3 total
	"Sword 1"
	"Sword 2"
	"Sword 3"
)
$AI Goals: ( goals ( ai-guard "Andrasta" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Rama
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Shivore" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move fighters" 
   0 
)
$Ships: (		;! 5 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
	"Rama 5"
)
$AI Goals: ( goals ( ai-chase "Harmattan" 55 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "outro" 0 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 26 "Omega 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "Omega 1" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Radha
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Radha 1
$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Damascus
+Arrival delay: 43
$Arrival Cue: ( is-event-true-delay "msg111" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move fighters" 
   0 
)
$Ships: (		;! 5 total
	"Radha 1"
	"Radha 2"
	"Radha 3"
	"Radha 4"
	"Radha 5"
)
$AI Goals: ( goals ( ai-chase "Damascus" 60 ) )
+Hotkey: 6
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Baraka
$Arrival Cue: ( has-arrived-delay 0 "Baraka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 4 "Checkpoint 1" ) 
   ( has-arrived-delay 4 "Checkpoint 2" ) 
)
$Ships: (		;! 5 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
	"Indra 5"
)
$AI Goals: ( goals ( ai-guard "Baraka" 55 ) ( ai-chase "Harmattan" 50 ) ( ai-ignore "Damascus" 55 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 62 "Andrasta" ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 2" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase "Andrasta" 50 ) )
+Hotkey: 6
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 8

$Name: Durga
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1
$Arrival Location: In front of ship
+Arrival Distance: 3800
$Arrival Anchor: Dioscuri
$Arrival Cue: ( has-arrived-delay 1 "Shivore" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move fighters" 
   0 
)
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase "Dioscuri" 50 ) )
+Hotkey: 6
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Krishna 1
$Arrival Cue: ( has-arrived-delay 6 "Krishna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
	"Vishnu 5"
)
$AI Goals: ( goals ( ai-guard-wing "Krishna" 55 ) ( ai-chase "Andrasta" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Brahma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: In front of ship
+Arrival Distance: 3200
$Arrival Anchor: Dioscuri
+Arrival delay: 4
$Arrival Cue: ( has-arrived-delay 1 "Shivore" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move fighters" 
   0 
)
$Ships: (		;! 5 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
	"Brahma 5"
)
$AI Goals: ( goals ( ai-chase "Dioscuri" 55 ) )
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Shivore
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Shivore 1
$Arrival Location: In front of ship
+Arrival Distance: 3500
$Arrival Anchor: Harmattan
+Arrival delay: 18
$Arrival Cue: ( is-event-true-delay "msg106" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move fighters" 
   0 
)
$Ships: (		;! 5 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
	"Shivore 5"
)
$AI Goals: ( goals ( ai-chase "Harmattan" 50 ) )
+Hotkey: 6
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Amsi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Amsi 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Baraka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 4 "Checkpoint 1" ) 
   ( has-arrived-delay 4 "Checkpoint 2" ) 
)
$Ships: (		;! 4 total
	"Amsi 1"
	"Amsi 2"
	"Amsi 3"
	"Amsi 4"
)
$AI Goals: ( goals ( ai-guard "Oriax" 55 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Vayu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vayu 1
$Arrival Location: Near Ship
+Arrival Distance: 2700
$Arrival Anchor: Dioscuri
$Arrival Cue: ( and 
   ( or 
      ( is-event-true-delay "msg20" 50 ) 
      ( is-destroyed-delay 7 "Amsi" "Indra" ) 
   )
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
   ( not 
      ( has-arrived-delay 0 "Checkpoint 2" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 4 "Checkpoint 1" ) 
   ( has-arrived-delay 4 "Checkpoint 2" ) 
)
$Ships: (		;! 5 total
	"Vayu 1"
	"Vayu 2"
	"Vayu 3"
	"Vayu 4"
	"Vayu 5"
)
$AI Goals: ( goals ( ai-chase "Dioscuri" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-message" "no-departure-warp" )

$Name: Mitra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mitra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Forneus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mitra 1"
	"Mitra 2"
	"Mitra 3"
	"Mitra 4"
)
$AI Goals: ( goals ( ai-guard "Forneus" 53 ) ( ai-guard "Ahriman" 53 ) ( ai-chase "Harmattan" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Dhruva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dhruva 1
$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Vayu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 4 "Checkpoint 1" ) 
   ( has-arrived-delay 4 "Checkpoint 2" ) 
)
$Ships: (		;! 5 total
	"Dhruva 1"
	"Dhruva 2"
	"Dhruva 3"
	"Dhruva 4"
	"Dhruva 5"
)
$AI Goals: ( goals ( ai-guard-wing "Vayu" 55 ) ( ai-chase "Harmattan" 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Damascus Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera formation1 46" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Alpha 1"
	"Damascus Alpha 2"
	"Damascus Alpha 3"
	"Damascus Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Intro Rama" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera formation1 46" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Beta 1"
	"Damascus Beta 2"
	"Damascus Beta 3"
	"Damascus Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Intro Deva" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera formation1 46" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Gamma 1"
	"Damascus Gamma 2"
	"Damascus Gamma 3"
	"Damascus Gamma 4"
)
$AI Goals: ( goals ( ai-chase-wing "Intro Krishna" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera formation1 46" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Delta 1"
	"Damascus Delta 2"
	"Damascus Delta 3"
	"Damascus Delta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Intro Krishna" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Jota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Jota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera shivans2" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Jota 1"
	"Damascus Jota 2"
	"Damascus Jota 3"
	"Damascus Jota 4"
)
$AI Goals: ( goals ( ai-chase "Glassia Labolis" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera formation1 46" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Kappa 1"
	"Damascus Kappa 2"
	"Damascus Kappa 3"
	"Damascus Kappa 4"
)
$AI Goals: ( goals ( ai-chase "Glassia Labolis" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Alpha Start
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Alpha Start 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "intro msg5" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "camera shivans1 39" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Alpha Start 1"
	"Damascus Alpha Start 2"
	"Damascus Alpha Start 3"
	"Damascus Alpha Start 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Gamma Start
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Gamma Start 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   3 
   "Damascus Alpha Start" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "camera shivans1 39" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Gamma Start 1"
	"Damascus Gamma Start 2"
	"Damascus Gamma Start 3"
	"Damascus Gamma Start 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Damascus Jota Start
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damascus Jota Start 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   3 
   "Damascus Gamma Start" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "camera shivans1 39" 
   0 
)
$Ships: (		;! 4 total
	"Damascus Jota Start 1"
	"Damascus Jota Start 2"
	"Damascus Jota Start 3"
	"Damascus Jota Start 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Rama Intro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama Intro 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera intro2" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "camera reinforcements1" 
   0 
)
$Ships: (		;! 5 total
	"Rama Intro 1"
	"Rama Intro 2"
	"Rama Intro 3"
	"Rama Intro 4"
	"Rama Intro 5"
)
$AI Goals: ( goals ( ai-chase "Latona" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Durga Intro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga Intro 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera intro4" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "camera reinforcements1" 
   0 
)
$Ships: (		;! 4 total
	"Durga Intro 1"
	"Durga Intro 2"
	"Durga Intro 3"
	"Durga Intro 4"
)
$AI Goals: ( goals ( ai-chase "Normandy" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Sword Intro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sword Intro 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera intro2" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 3 total
	"Sword Intro 1"
	"Sword Intro 2"
	"Sword Intro 3"
)
$AI Goals: ( goals ( ai-chase-wing "Durga Intro" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Blade Intro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blade Intro 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera intro2" 
   14 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 3 total
	"Blade Intro 1"
	"Blade Intro 2"
	"Blade Intro 3"
)
$AI Goals: ( goals ( ai-chase-wing "Sakra Intro" 55 ) ( ai-guard "Pilum" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Intro Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Intro Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera shivans1 39" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 5 total
	"Intro Rama 1"
	"Intro Rama 2"
	"Intro Rama 3"
	"Intro Rama 4"
	"Intro Rama 5"
)
$AI Goals: ( goals ( ai-chase-wing "Damascus Alpha" 50 ) ( ai-chase "Damascus#intro" 45 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Intro Deva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Intro Deva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera shivans1 39" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 5 total
	"Intro Deva 1"
	"Intro Deva 2"
	"Intro Deva 3"
	"Intro Deva 4"
	"Intro Deva 5"
)
$AI Goals: ( goals ( ai-chase-wing "Damascus Beta" 50 ) ( ai-chase "Damascus#intro" 45 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Intro Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Intro Krishna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera shivans1 39" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 5 total
	"Intro Krishna 1"
	"Intro Krishna 2"
	"Intro Krishna 3"
	"Intro Krishna 4"
	"Intro Krishna 5"
)
$AI Goals: ( goals ( ai-chase-wing "Damascus Gamma" 50 ) ( ai-chase "Damascus#intro" 45 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Sakra Intro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sakra Intro 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "camera intro3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "subspace corridor" 
   0 
)
$Ships: (		;! 5 total
	"Sakra Intro 1"
	"Sakra Intro 2"
	"Sakra Intro 3"
	"Sakra Intro 4"
	"Sakra Intro 5"
)
$AI Goals: ( goals ( ai-chase-wing "Blade Intro" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Varuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1
$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Damascus
$Arrival Cue: ( is-event-true-delay "msg116" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
)
$AI Goals: ( goals ( ai-chase "Beta 2" 50 ) )
+Flags: ( )

$Name: Agni
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Agni 1
$Arrival Location: Near Ship
+Arrival Distance: 1300
$Arrival Anchor: Omoikane Station
$Arrival Cue: ( has-arrived-delay 3 "Shamash" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Agni 1"
	"Agni 2"
	"Agni 3"
)
$AI Goals: ( goals ( ai-guard "Anzu" 50 ) ( ai-chase "Omoikane Station" 55 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 324 total

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Beta 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
   ( lock-afterburner "Beta 1" ) 
   ( never-warp "Beta 1" ) 
   ( play-sound-from-file 
      "M01_BattleOfEarth.ogg" 
   )
   ( fade-out ) 
   ( fade-in 3000 ) 
   ( adjust-audio-volume "Effects" 20 ) 
   ( protect-ship "Beta 1" ) 
   ( ship-invulnerable "Beta 1" ) 
   ( lock-rotating-subsystem 
      "Latona" 
      "airscrew01" 
      "airscrew02" 
   )
   ( lock-rotating-subsystem 
      "Normandy" 
      "airscrew01" 
      "airscrew02" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      0 
   )
   ( ship-guardian-threshold 
      26 
      "Omoikane Station" 
   )
)
+Name: init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 236" ) 
      ( get-object-y "ScreenCam#Exile 236" ) 
      ( get-object-z "ScreenCam#Exile 236" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 236" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 236" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 236" 
      )
   )
)
+Name: camera intro1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 289" ) 
      ( get-object-y "ScreenCam#Exile 289" ) 
      ( get-object-z "ScreenCam#Exile 289" ) 
      18000 
      1000 
      1000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 289" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 289" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 289" 
      )
      18000 
      1000 
      1000 
   )
)
+Name: camera intro2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "skip cutscene hint" 
      80 
      80 
      ( false ) 
      ( false ) 
      6000 
      1000 
   )
)
+Name: skip cutscene hint
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Earth high orbit" 
      30 
      52 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
)
+Name: subtitle earth orbit
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "14th December 2367" 
      30 
      54 
      ( false ) 
      ( false ) 
      6000 
      1000 
   )
)
+Name: subtitle date
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( beam-lock-all "Glassia Labolis" ) 
)
+Name: glassia lock
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Paris Control" 
      "High" 
      "Intro 1 - Paris Control" 
   )
)
+Name: intro msg1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Paris Control" 
      "High" 
      "Intro 2 - Paris Control" 
   )
)
+Name: intro msg2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 239" ) 
      ( get-object-y "ScreenCam#Exile 239" ) 
      ( get-object-z "ScreenCam#Exile 239" ) 
      23000 
      500 
      2000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 239" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 239" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 239" 
      )
      23000 
      500 
      2000 
   )
)
+Name: camera intro3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tiberius" 
      "High" 
      "Intro 3 - Tiberius" 
   )
)
+Name: intro msg3
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Paris Control" 
      "High" 
      "Intro 4 - Paris Control" 
   )
)
+Name: intro msg4
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 241" ) 
      ( get-object-y "ScreenCam#Exile 241" ) 
      ( get-object-z "ScreenCam#Exile 241" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 241" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 241" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 241" 
      )
   )
)
+Name: camera intro4
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 257" ) 
      ( get-object-y "ScreenCam#Exile 257" ) 
      ( get-object-z "ScreenCam#Exile 257" ) 
      8000 
      3000 
      500 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 257" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 257" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 257" 
      )
      8000 
      3000 
      500 
   )
)
+Name: camera intro5
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 145" ) 
      ( get-object-y "ScreenCam#Exile 145" ) 
      ( get-object-z "ScreenCam#Exile 145" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 145" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 145" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 145" 
      )
   )
)
+Name: camera intro6
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 150" ) 
      ( get-object-y "ScreenCam#Exile 150" ) 
      ( get-object-z "ScreenCam#Exile 150" ) 
      8000 
      1000 
      500 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 150" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 150" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 150" 
      )
      8000 
      1000 
      500 
   )
)
+Name: camera intro7
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Glassia Labolis" 
      "turret01" 
      "Latona" 
   )
   ( fire-beam 
      "Glassia Labolis" 
      "turret02" 
      "Normandy" 
   )
)
+Name: glassia fire
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-out 1000 1 ) 
      ( do-nothing ) 
   )
)
+Name: reinforcements fadeout1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-in 600 1 ) 
      ( do-nothing ) 
   )
)
+Name: reinforcements fadein1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "M01_BattleOfEarth2.ogg" 
   )
)
+Name: reinforcements init
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 100" ) 
      ( get-object-y "ScreenCam#Exile 100" ) 
      ( get-object-z "ScreenCam#Exile 100" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 100" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 100" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 100" 
      )
   )
)
+Name: camera reinforcements1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 101" ) 
      ( get-object-y "ScreenCam#Exile 101" ) 
      ( get-object-z "ScreenCam#Exile 101" ) 
      6500 
      100 
      1000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 101" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 101" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 101" 
      )
      6500 
      100 
      1000 
   )
)
+Name: camera reinforcements2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-out 500 ) 
      ( do-nothing ) 
   )
)
+Name: reinforcements fadeout2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-in 100 ) 
      ( do-nothing ) 
   )
)
+Name: reinforcements fadein2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 102" ) 
      ( get-object-y "ScreenCam#Exile 102" ) 
      ( get-object-z "ScreenCam#Exile 102" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 102" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 102" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 102" 
      )
   )
)
+Name: camera reinforcements3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 103" ) 
      ( get-object-y "ScreenCam#Exile 103" ) 
      ( get-object-z "ScreenCam#Exile 103" ) 
      17000 
      4000 
      1000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 103" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 103" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 103" 
      )
      17000 
      4000 
      1000 
   )
)
+Name: camera reinforcements4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#intro" 
      "High" 
      "Intro 5 - Damascus" 
   )
)
+Name: intro msg5
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-out 500 ) 
      ( do-nothing ) 
   )
)
+Name: reinforcements fadeout3
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Damascus Alpha Start 1" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Alpha Start 2" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Alpha Start 3" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Alpha Start 4" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: alpha speed
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-in 100 ) 
      ( do-nothing ) 
   )
)
+Name: reinforcements fadein3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 220" ) 
      ( get-object-y "ScreenCam#Exile 220" ) 
      ( get-object-z "ScreenCam#Exile 220" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 220" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 220" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 220" 
      )
   )
)
+Name: camera fighters1 23
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 221" ) 
      ( get-object-y "ScreenCam#Exile 221" ) 
      ( get-object-z "ScreenCam#Exile 221" ) 
      8000 
      4000 
      100 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 221" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 221" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 221" 
      )
      8000 
      4000 
      100 
   )
)
+Name: camera fighters2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Damascus Gamma Start 1" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Gamma Start 2" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Gamma Start 3" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Gamma Start 4" 
      10000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: gamma speed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 222" ) 
      ( get-object-y "ScreenCam#Exile 222" ) 
      ( get-object-z "ScreenCam#Exile 222" ) 
      9000 
      2000 
      100 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 222" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 222" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 222" 
      )
      9000 
      2000 
      100 
   )
)
+Name: camera fighters3
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Damascus Jota Start 1" 
      15000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Jota Start 2" 
      15000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Jota Start 3" 
      15000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Damascus Jota Start 4" 
      15000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: jota speed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Damascus Alpha Start" 
      ( ai-waypoints-once 
         "damascus fighter launch" 
         89 
      )
   )
)
+Name: alpha orders
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Damascus Gamma Start" 
      ( ai-waypoints-once 
         "damascus fighter launch" 
         89 
      )
   )
)
+Name: gamma orders
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 223" ) 
      ( get-object-y "ScreenCam#Exile 223" ) 
      ( get-object-z "ScreenCam#Exile 223" ) 
      7000 
      100 
      2500 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 223" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 223" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 223" 
      )
      7000 
      100 
      2500 
   )
)
+Name: camera fighters4
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 273" ) 
      ( get-object-y "ScreenCam#Exile 273" ) 
      ( get-object-z "ScreenCam#Exile 273" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 273" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 273" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 273" 
      )
   )
)
+Name: camera shivans1 39
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 274" ) 
      ( get-object-y "ScreenCam#Exile 274" ) 
      ( get-object-z "ScreenCam#Exile 274" ) 
      8000 
      250 
      3000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 274" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 274" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 274" 
      )
      8000 
      250 
      3000 
   )
)
+Name: camera shivans2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 275" ) 
      ( get-object-y "ScreenCam#Exile 275" ) 
      ( get-object-z "ScreenCam#Exile 275" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 275" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 275" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 275" 
      )
   )
)
+Name: camera formation1 46
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 276" ) 
      ( get-object-y "ScreenCam#Exile 276" ) 
      ( get-object-z "ScreenCam#Exile 276" ) 
      10000 
      3000 
      4000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 276" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 276" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 276" 
      )
      10000 
      3000 
      4000 
   )
)
+Name: camera formation2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Damascus Jota 1" 
      "High" 
      "Intro 6 - Jota 1" 
   )
)
+Name: intro msg6
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 277" ) 
      ( get-object-y "ScreenCam#Exile 277" ) 
      ( get-object-z "ScreenCam#Exile 277" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 277" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 277" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 277" 
      )
   )
)
+Name: camera dogfight1 53
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 278" ) 
      ( get-object-y "ScreenCam#Exile 278" ) 
      ( get-object-z "ScreenCam#Exile 278" ) 
      13000 
      3000 
      4000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 278" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 278" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 278" 
      )
      13000 
      3000 
      4000 
   )
)
+Name: camera dogfight2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Damascus#intro" 
      ( get-object-x 
         "damascus intro path:1" 
      )
      ( get-object-y 
         "damascus intro path:1" 
      )
      ( get-object-z 
         "damascus intro path:1" 
      )
   )
   ( set-object-position 
      "Aergia" 
      ( get-object-x 
         "vitalius1 intro path:1" 
      )
      ( get-object-y 
         "vitalius1 intro path:1" 
      )
      ( get-object-z 
         "vitalius1 intro path:1" 
      )
   )
   ( set-object-position 
      "Prosperity" 
      ( get-object-x 
         "vitalius2 intro path:1" 
      )
      ( get-object-y 
         "vitalius2 intro path:1" 
      )
      ( get-object-z 
         "vitalius2 intro path:1" 
      )
   )
   ( set-object-position 
      "Gefjon" 
      ( get-object-x 
         "vitalius3 intro path:1" 
      )
      ( get-object-y 
         "vitalius3 intro path:1" 
      )
      ( get-object-z 
         "vitalius3 intro path:1" 
      )
   )
   ( set-camera-host "<none>" ) 
)
+Name: move ships forward
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( reset-camera ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 279" ) 
      ( get-object-y "ScreenCam#Exile 279" ) 
      ( get-object-z "ScreenCam#Exile 279" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 279" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 279" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 279" 
      )
   )
)
+Name: camera damascus top1
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 281" ) 
      ( get-object-y "ScreenCam#Exile 281" ) 
      ( get-object-z "ScreenCam#Exile 281" ) 
      10000 
      250 
      1000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 281" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 281" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 281" 
      )
      10000 
      250 
      1000 
   )
)
+Name: camera damascus top2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#intro" 
      "High" 
      "Intro 7 - Damascus" 
   )
)
+Name: intro msg7
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 282" ) 
      ( get-object-y "ScreenCam#Exile 282" ) 
      ( get-object-z "ScreenCam#Exile 282" ) 
      6000 
      1000 
      1000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 282" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 282" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 282" 
      )
      6000 
      1000 
      1000 
   )
)
+Name: camera samael1
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gefjon" 
      "High" 
      "Intro 8 - Gefjon" 
   )
)
+Name: intro msg8
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 283" ) 
      ( get-object-y "ScreenCam#Exile 283" ) 
      ( get-object-z "ScreenCam#Exile 283" ) 
      9000 
      1000 
      4000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 283" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 283" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 283" 
      )
      9000 
      1000 
      4000 
   )
)
+Name: camera samael2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Sonneillon" 
      "turret01" 
      "Gefjon" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Sonneillon" 
      "turret02" 
      "Gefjon" 
      "Hull" 
      ( true ) 
   )
)
+Name: samael fire at vitalius
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 284" ) 
      ( get-object-y "ScreenCam#Exile 284" ) 
      ( get-object-z "ScreenCam#Exile 284" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 284" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 284" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 284" 
      )
   )
)
+Name: camera vitalius down1
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 285" ) 
      ( get-object-y "ScreenCam#Exile 285" ) 
      ( get-object-z "ScreenCam#Exile 285" ) 
      8000 
      1000 
      4000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 285" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 285" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 285" 
      )
      8000 
      1000 
      4000 
   )
)
+Name: camera vitalius down2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gefjon" 
      "High" 
      "Intro 9 - Gefjon" 
   )
)
+Name: intro msg9
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( self-destruct "Gefjon" ) 
)
+Name: destroy vitalius
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Damascus#intro" 
      ( ai-chase "Sonneillon" 89 ) 
   )
)
+Name: damascus goals
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( protect-ship 
      "Scox" 
      "Demiurge" 
      "Alastor" 
      "Dajjal" 
      "Lechies" 
      "Incubus" 
   )
)
+Name: protect shivans
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 286" ) 
      ( get-object-y "ScreenCam#Exile 286" ) 
      ( get-object-z "ScreenCam#Exile 286" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 286" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 286" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 286" 
      )
   )
)
+Name: camera damascus turn1
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 287" ) 
      ( get-object-y "ScreenCam#Exile 287" ) 
      ( get-object-z "ScreenCam#Exile 287" ) 
      15000 
      1000 
      2000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 287" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 287" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 287" 
      )
      15000 
      1000 
      2000 
   )
)
+Name: camera damascus turn2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#intro" 
      "High" 
      "Intro 10 - Damascus" 
   )
)
+Name: intro msg10
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Sonneillon" 
      "turret01" 
      "Damascus#intro" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Sonneillon" 
      "turret02" 
      "Damascus#intro" 
      "Hull" 
      ( true ) 
   )
)
+Name: samael fire at damascus
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-event-incomplete "skip cutscene" ) 
      ( fade-out 250 1 ) 
      ( do-nothing ) 
   )
)
+Name: damascus fadeout1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( fade-in 5000 ) ) 
+Name: damascus fadein1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( mission-set-subspace 1 ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "dambient.ogg" 
      9 
   )
   ( reset-camera ) 
   ( fade-in 500 ) 
   ( hud-disable-except-messages 1 ) 
   ( adjust-audio-volume "Effects" ) 
   ( sabotage-subsystem 
      "Glassia Labolis" 
      "turret01" 
      100 
   )
   ( sabotage-subsystem 
      "Glassia Labolis" 
      "turret02" 
      100 
   )
   ( reset-time-compression ) 
   ( shields-off 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( adjust-audio-volume "Effects" 100 ) 
   ( adjust-audio-volume "Music" 100 ) 
   ( adjust-audio-volume "Voice" 100 ) 
)
+Name: subspace corridor
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "title_prologuedoomsday.dds" 
      0 
      40 
      ( true ) 
      ( false ) 
      0 
      0 
      8000 
      2000 
   )
)
+Name: subtitle prolog
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "0 - Harmattan" 
   )
   ( ship-lat-maneuver 
      "Alpha 1" 
      12000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Alpha 2" 
      12000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Alpha 3" 
      12000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Alpha 4" 
      12000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: msg0+alpha move
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Beta 1" ) 
   ( ship-vulnerable "Beta 1" ) 
   ( unlock-primary-weapon "Beta 1" ) 
   ( unlock-secondary-weapon "Beta 1" ) 
   ( unlock-afterburner "Beta 1" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 20 50 ) 
      "Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 50 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 50 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      14 
      "Harmattan" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Dioscuri" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Beta 1" 89 ) 
   )
   ( ship-subsys-guardian-threshold 
      35 
      "Harmattan" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 50 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 0 "Beta 1" ) 
   ( ship-subsys-guardian-threshold 
      61 
      "Dioscuri" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 50 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 50 ) 
      "Beta 3" 
   )
   ( player-not-use-ai ) 
   ( training-msg "autopilot offline" ) 
   ( hud-disable-except-messages 0 ) 
   ( reset-time-compression ) 
)
+Name: autopilot offline
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( show-subtitle-text 
      "ORFg Harmattan" 
      62 
      40 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
   ( show-subtitle-text 
      "ORFg Dioscuri" 
      62 
      41 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
)
+Name: subtitle damascus
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( show-subtitle-text 
      "Outer Rim" 
      62 
      43 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
   ( show-subtitle-text 
      "Syndicate 4th Fleet" 
      62 
      44 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
)
+Name: subtitle ors
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( show-subtitle-text 
      "Objective: " 
      62 
      46 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
   ( show-subtitle-text 
      "Retrieve Damascus" 
      62 
      47 
      ( false ) 
      ( false ) 
      6000 
      1000 
   )
)
+Name: subtitle objective
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( show-subtitle-text 
      "Destination: Earth" 
      62 
      49 
      ( false ) 
      ( false ) 
      7000 
      1000 
   )
)
+Name: subtitle en route to earth
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
      ( not 
         ( is-event-true-delay 
            "dialog skipped" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "1 - Alpha 1" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
      ( not 
         ( is-event-true-delay 
            "dialog skipped" 
            0 
         )
      )
   )
   ( send-message 
      "#Spark" 
      "High" 
      "2 - #Spark" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "3 - Beta 2" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "4 - Alpha 2" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "5 - Alpha 1" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "6 - Beta 1" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "7 - Alpha 3" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "8 - Alpha 1" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "13 - Alpha 1" 
   )
)
+Name: msg13
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "14 - Harmattan" 
   )
)
+Name: msg14
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "15 - Alpha 1" 
   )
)
+Name: msg15
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( or 
      ( is-event-true-delay "msg15" 5 ) 
      ( is-event-true-delay 
         "dialog skipped" 
         6 
      )
   )
   ( send-message 
      "Harmattan" 
      "High" 
      "16 - Harmattan" 
   )
)
+Name: msg16
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( warp-effect 
      1054 
      10000 
      10761 
      1054 
      0 
      11761 
      450 
      6 
      69 
      70 
      0 
      0 
   )
)
+Name: warp effect
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( fade-out 1500 1 ) 
)
+Name: fadeout2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "Ex13: Haunted" ) 
)
+Name: music3
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( mission-set-subspace 0 ) 
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "Ex13: Haunted" ) 
   ( set-object-position 
      "Beta 1" 
      -243 
      0 
      8302 
   )
   ( set-object-position 
      "Beta 2" 
      -265 
      0 
      8287 
   )
   ( set-object-position 
      "Beta 3" 
      -236 
      0 
      8271 
   )
   ( set-object-position 
      "Beta 4" 
      -261 
      0 
      8251 
   )
   ( set-object-position 
      "Alpha 1" 
      -350 
      0 
      8328 
   )
   ( set-object-position 
      "Alpha 2" 
      -327 
      0 
      8323 
   )
   ( set-object-position 
      "Alpha 3" 
      -353 
      0 
      8305 
   )
   ( set-object-position 
      "Alpha 4" 
      -329 
      0 
      8301 
   )
   ( set-object-position 
      "Harmattan" 
      ( get-object-x "Harmattan" ) 
      ( - 
         ( get-object-y "Harmattan" ) 
         10000 
      )
      ( get-object-z "Harmattan" ) 
   )
   ( set-object-position 
      "Dioscuri" 
      ( get-object-x "Dioscuri" ) 
      ( - ( get-object-y "Dioscuri" ) 10000 ) 
      ( get-object-z "Dioscuri" ) 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      -1 
   )
   ( reset-time-compression ) 
   ( fade-in 1500 ) 
   ( ship-effect 
      "Decloak" 
      0 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( ship-unstealthy 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( alter-ship-flag 
      "hidden-from-sensors" 
      ( false ) 
      ( true ) 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( shields-on 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: fadein after jump
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( ship-subsys-guardian-threshold 
      45 
      "Damascus" 
      "Communication" 
   )
   ( deactivate-glow-maps "Damascus" ) 
   ( destroy-subsys-instantly 
      "Damascus" 
      "<all engines>" 
   )
)
+Name: ship guardians+glows
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "17 - Beta 2" 
   )
)
+Name: msg17
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "18 - Alpha 1" 
   )
)
+Name: msg18
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "MarkBox:AddSubsys(" 
      "'Baraka'," 
      "'Secondary Beam'" 
      ",'turret18')" 
   )
)
+Name: baraka markbox
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "19 - #Spark" 
   )
)
+Name: msg19
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Baraka" 
         "turret18" 
         0 
      )
      ( is-destroyed-delay 0 "Baraka" ) 
   )
   ( do-nothing ) 
)
+Name: destroy baraka beam
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Baraka's side beam", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( is-event-true-delay "msg19" 6 ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "20 - Harmattan" 
   )
)
+Name: msg20
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Baraka" 
         "turret18" 
         0 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( send-message 
      "#Spark" 
      "High" 
      "21 - #Spark" 
   )
)
+Name: msg21
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "22 - Alpha 1" 
   )
)
+Name: msg22
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Vayu" ) 
   ( send-message 
      "Dioscuri" 
      "High" 
      "23 - Dioscuri" 
   )
)
+Name: msg23
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "24 - Alpha 1" 
   )
)
+Name: msg24
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Baraka" 
      "Oriax" 
      "Dhruva" 
      "Vayu" 
      "Indra" 
      "Amsi" 
   )
   ( send-message 
      "#Spark" 
      "High" 
      "25 - #Spark" 
   )
)
+Name: msg25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "26 - Alpha 1" 
   )
)
+Name: msg26
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "27 - Beta 3" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "M01_DeadInSpace.ogg" 
      9 
   )
)
+Name: msg27+music
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "28 - Harmattan" 
   )
)
+Name: msg28
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "29 - Harmattan" 
   )
)
+Name: msg29
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "30 - Alpha 3" 
   )
)
+Name: msg30
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "31 - Alpha 1" 
   )
)
+Name: msg31
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "32 - Harmattan" 
   )
   ( add-goal 
      "Harmattan" 
      ( ai-waypoints-once 
         "Harmattan path" 
         89 
      )
   )
   ( add-goal 
      "Dioscuri" 
      ( ai-waypoints-once 
         "Dioscuri path" 
         89 
      )
   )
)
+Name: msg32+frigates goals
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "33 - Alpha 1" 
   )
)
+Name: msg33
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "34 - #Spark" 
   )
)
+Name: msg34
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "MarkBox:AddSubsys(" 
      "'Damascus'," 
      "'Scan Communication'" 
      ",'Communication')" 
   )
)
+Name: scan damascus comm markbox
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Damascus" 
      "Communication" 
   )
   ( script-eval-block 
      "MarkBox:ClearList()" 
   )
)
+Name: Scan Damascus comm
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Scan Damascus communication", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "35 - #Spark" 
   )
)
+Name: msg35
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "36 - Damascus" 
   )
)
+Name: msg36
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "37 - #Valhalla" 
   )
)
+Name: msg37
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "38 - Damascus" 
   )
)
+Name: msg38
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "39 - #Valhalla" 
   )
)
+Name: msg39
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "40 - Harmattan" 
   )
)
+Name: msg40
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "41 - Damascus" 
   )
)
+Name: msg41
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "42 - Damascus" 
   )
)
+Name: msg42
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "43 - Alpha 1" 
   )
)
+Name: msg43
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "44 - Alpha 3" 
   )
)
+Name: msg44
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "45 - #Spark" 
   )
)
+Name: msg45
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "46 - Alpha 1" 
   )
)
+Name: msg46
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "47 - Beta 2" 
   )
)
+Name: msg47
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "48 - #Spark" 
   )
)
+Name: msg48
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "49 - Beta 3" 
   )
)
+Name: msg49
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "50 - Beta 2" 
   )
)
+Name: msg50
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "51 - #Spark" 
   )
)
+Name: msg51
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "52 - Beta 2" 
   )
)
+Name: msg52
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "53 - Beta 3" 
   )
)
+Name: msg53
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( has-arrived-delay 3 "Omega 1" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "54 - Omega 1" 
   )
)
+Name: msg54
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "Ex13: Haunted" ) 
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "55 - Harmattan" 
   )
)
+Name: msg55
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1" 
      "Damascus" 
      1 
      0 
   )
   ( do-nothing ) 
)
+Name: protect omega 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Protect Omega 1", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Arjuna" ) 
   ( send-message 
      "#Spark" 
      "High" 
      "56 - #Spark" 
   )
)
+Name: msg56
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Arjuna" ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "57 - Beta 3" 
   )
)
+Name: msg57
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1" 
      "Damascus" 
      1 
      2 
   )
   ( send-message 
      "Omega 1" 
      "High" 
      "58 - Omega 1" 
   )
)
+Name: msg58
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "Andrasta" ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "59 - Beta 3" 
   )
   ( ship-subsys-guardian-threshold 
      24 
      "Andrasta" 
      "<all engines>" 
   )
)
+Name: msg59+andrasta engine thres
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "60 - Alpha 1" 
   )
)
+Name: msg60
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "61 - Alpha 3" 
   )
)
+Name: msg61
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andrasta" 
      "High" 
      "62 - Andrasta" 
   )
)
+Name: msg62
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "63 - Harmattan" 
   )
)
+Name: msg63
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "64 - Alpha 3" 
   )
)
+Name: msg64
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "65 - Alpha 1" 
   )
)
+Name: msg65
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( has-arrived-delay 2 "Krishna" ) 
   ( send-message 
      "Andrasta" 
      "High" 
      "66 - Andrasta" 
   )
)
+Name: msg66
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Radha" ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "67 - Beta 2" 
   )
)
+Name: msg67
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Krishna" 
      "Vishnu" 
   )
   ( send-message 
      "#Spark" 
      "High" 
      "68 - #Spark" 
   )
)
+Name: msg68
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( good-rearm-time "Friendly" 120 ) 
)
+Name: rearm time
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "69 - Sword 1" 
   )
)
+Name: msg69
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "70 - #Spark" 
   )
)
+Name: msg70
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "71 - Alpha 1" 
   )
)
+Name: msg71
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "72 - Sword 1" 
   )
)
+Name: msg72
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "73 - Alpha 1" 
   )
)
+Name: msg73
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "74 - Alpha 1" 
   )
)
+Name: msg74
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "75 - Sword 1" 
   )
)
+Name: msg75
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "76 - Alpha 1" 
   )
)
+Name: msg76
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "77 - Sword 1" 
   )
)
+Name: msg77
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "85 - #Valhalla" 
   )
   ( change-soundtrack "Ex05 Escape" ) 
)
+Name: msg85+alert
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "86 - Damascus" 
   )
)
+Name: msg86
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "87 - #Valhalla" 
   )
)
+Name: msg87
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "88 - Sword 1" 
   )
)
+Name: msg88
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "89 - Damascus" 
   )
)
+Name: msg89
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "90 - #Valhalla" 
   )
)
+Name: msg90
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "91 - #Valhalla" 
   )
)
+Name: msg91
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "92 - Damascus" 
   )
)
+Name: msg92
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "93 - Damascus" 
   )
)
+Name: msg93
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "94 - Alpha 1" 
   )
)
+Name: msg94
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "95 - #Spark" 
   )
)
+Name: msg95
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "96 - Sword 1" 
   )
)
+Name: msg96
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( or 
      ( is-event-true-delay "msg93" 2 ) 
      ( is-event-true-delay 
         "soundtrack to escape" 
         2 
      )
   )
   ( set-subsystem-strength 
      "Damascus" 
      "<all engines>" 
      80 
   )
   ( add-goal 
      "Damascus" 
      ( ai-waypoints-once 
         "Damascus retreat" 
         89 
      )
   )
   ( activate-glow-maps "Damascus" ) 
   ( turret-free-all "Damascus" ) 
)
+Name: damascus engines on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "msg93" 14 ) 
      ( is-event-true-delay 
         "soundtrack to escape" 
         1 
      )
   )
   ( add-goal 
      "Harmattan" 
      ( ai-waypoints-once 
         "Harmattan path 2" 
         89 
      )
   )
   ( add-goal 
      "Dioscuri" 
      ( ai-waypoints-once 
         "Dioscuri path 2" 
         89 
      )
   )
   ( cap-waypoint-speed "Harmattan" 15 ) 
   ( cap-waypoint-speed "Dioscuri" 15 ) 
   ( clear-goals "Andrasta" ) 
   ( add-goal 
      "Andrasta" 
      ( ai-waypoints-once 
         "Andrasta path 2" 
         89 
      )
   )
   ( cap-waypoint-speed "Andrasta" 15 ) 
)
+Name: frigates cover damascus retreat
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$Formula: ( when 
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      "#Valhalla" 
      "High" 
      "97 - #Valhalla" 
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)
+Name: msg97
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$Formula: ( when 
   ( true ) 
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      "Beta 2" 
      "High" 
      "98 - Beta 2" 
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)
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$Formula: ( when 
   ( true ) 
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      "#Spark" 
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      "99 - #Spark" 
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)
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$Formula: ( when 
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      "Alpha 1" 
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)
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$Formula: ( when 
   ( true ) 
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      "Omoikane Station" 
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)
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$Formula: ( when 
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      "Damascus" 
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      8 
      "Omoikane Station" 
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)
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$Formula: ( when 
   ( < 
      ( hits-left "Omoikane Station" ) 
      4 
   )
   ( send-message 
      "Omoikane Station" 
      "High" 
      "146 - Omoikane" 
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)
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$Formula: ( when 
   ( has-arrived-delay 4 "Vucub Caquix" ) 
   ( send-message 
      "Damascus" 
      "High" 
      "101 - Damascus" 
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)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andrasta" 
      "High" 
      "102 - Andrasta" 
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)
+Name: msg102
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "103 - #Spark" 
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)
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$Formula: ( when 
   ( true ) 
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      "Beta 2" 
      "High" 
      "104 - Beta 2" 
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)
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$Formula: ( when 
   ( true ) 
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      "#Spark" 
      "High" 
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)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
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)
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$Formula: ( when 
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      "Damascus" 
      "High" 
      "107 - Damascus" 
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)
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$Formula: ( when 
   ( true ) 
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      "Alpha 1" 
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)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sword 1" 
      "High" 
      "109 - Sword 1" 
   )
)
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$Formula: ( when 
   ( has-arrived-delay 
      6 
      "Mephistophiles" 
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   ( send-message 
      "Damascus" 
      "High" 
      "110 - Damascus" 
   )
)
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$Formula: ( when 
   ( has-arrived-delay 4 "Forneus" ) 
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      "Harmattan" 
      "High" 
      "111 - Harmattan" 
   )
)
+Name: msg111
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$Formula: ( when 
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      "#Damascus" 
      "High" 
      "112,1 - Damascus" 
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)
+Name: msg112,1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Valhalla" 
      "High" 
      "112.2 - #Valhalla" 
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)
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$Formula: ( when 
   ( has-arrived-delay 2 "Radha" ) 
   ( send-message 
      "Damascus" 
      "High" 
      "112 - Damascus" 
   )
)
+Name: msg112
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "113 - Damascus" 
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)
+Name: msg113
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "114 - Damascus" 
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   ( ship-guardian-threshold 
      0 
      "Omoikane Station" 
   )
)
+Name: msg114+omoikane
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "115 - Damascus" 
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)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "116 - Damascus" 
   )
)
+Name: msg116
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Beta 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Beta 1" ) 
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   ( beam-protect-ship 
      "Damascus" 
      "Harmattan" 
      "Dioscuri" 
      "Andrasta" 
   )
   ( reset-time-compression ) 
)
+Name: juggernauts arrive
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 109" ) 
      ( get-object-y "ScreenCam#Exile 109" ) 
      ( get-object-z "ScreenCam#Exile 109" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
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      )
      ( get-object-bank 
         "ScreenCam#Exile 109" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 109" 
      )
   )
)
+Name: camera5
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 110" ) 
      ( get-object-y "ScreenCam#Exile 110" ) 
      ( get-object-z "ScreenCam#Exile 110" ) 
      8000 
      2000 
      4000 
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   ( set-camera-rotation 
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      ( get-object-bank 
         "ScreenCam#Exile 110" 
      )
      ( get-object-heading 
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      )
      8000 
      2000 
      4000 
   )
)
+Name: camera6
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Beta 1" ) 
   ( unlock-secondary-weapon "Beta 1" ) 
   ( unlock-afterburner "Beta 1" ) 
   ( unprotect-ship "Beta 1" ) 
   ( ship-vulnerable "Beta 1" ) 
   ( reset-camera ) 
   ( hud-disable-except-messages 0 ) 
   ( ship-guardian-threshold 
      12 
      "Damascus" 
   )
   ( ship-invulnerable "Beta 1" ) 
   ( ship-copy-damage 
      "Damascus" 
      "Damascus#Outro" 
   )
)
+Name: end juggs cutscene
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "117 - Harmattan" 
   )
)
+Name: msg117
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus" 
      "High" 
      "118 - Damascus" 
   )
)
+Name: msg118
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "119 - Beta 2" 
   )
)
+Name: msg119
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      ( get-object-x "Damascus" ) 
      ( get-object-y "Damascus" ) 
      ( get-object-z "Damascus" ) 
      1 
      5000 
      5000 
      500 
      5000 
      750 
      2 
      7 
      10 
      5 
   )
   ( disable-builtin-messages ) 
)
+Name: damascus overcharge
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "120 - #Spark" 
   )
)
+Name: msg120
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( fade-out 500 1 ) 
   ( change-soundtrack "<No Music>" ) 
   ( adjust-audio-volume "Effects" 5 ) 
)
+Name: fadeout overcharge
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
   ( set-immobile 
      "Beta 1" 
      "Beta 3" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Sword 1" 
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   ( sabotage-subsystem 
      "Beta 2" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Alpha 4" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Sword 2" 
      "<all engines>" 
      100 
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   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      0 
   )
   ( protect-ship "Beta 1" ) 
)
+Name: immobilize fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Beta 1" 
      ( get-object-x "ScreenCam#Exile 244" ) 
      ( get-object-y "ScreenCam#Exile 244" ) 
      ( get-object-z "ScreenCam#Exile 244" ) 
   )
   ( set-object-orientation 
      "Beta 1" 
      ( get-object-pitch 
         "ScreenCam#Exile 244" 
      )
      ( get-object-bank 
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      )
      ( get-object-heading 
         "ScreenCam#Exile 244" 
      )
   )
   ( set-object-position 
      "Beta 2" 
      ( get-object-x 
         "ScreenCam#Exile ROSIE" 
      )
      ( get-object-y 
         "ScreenCam#Exile ROSIE" 
      )
      ( get-object-z 
         "ScreenCam#Exile ROSIE" 
      )
   )
   ( set-object-orientation 
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      ( get-object-pitch 
         "ScreenCam#Exile ROSIE" 
      )
      ( get-object-bank 
         "ScreenCam#Exile ROSIE" 
      )
      ( get-object-heading 
         "ScreenCam#Exile ROSIE" 
      )
   )
)
+Name: move fighters
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Damascus#Outro" 
      "<all engines>" 
      0 
   )
)
+Name: damascus set disabled
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( fade-in 1500 1 ) 
   ( play-sound-from-file 
      "dambient.ogg" 
      9 
   )
   ( adjust-audio-volume "Effects" 100 ) 
)
+Name: fadein overcharge
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "121 - Alpha 3" 
   )
)
+Name: msg121
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-out 800 1 ) ) 
+Name: fadeout overcharge2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( fade-in 500 1 ) ) 
+Name: fadein overcharge2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#Outro" 
      "High" 
      "122 - Damascus" 
   )
)
+Name: msg122
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( fade-out 800 1 ) ) 
+Name: fadeout overcharge3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( fade-in 500 1 ) ) 
+Name: fadein overcharge3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-object-orientation 
      "Beta 1" 
      ( get-object-pitch 
         "ScreenCam#Exile 245" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 245" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 245" 
      )
   )
   ( set-object-position 
      "Varuna 1" 
      ( get-object-x 
         "ScreenCam#Exile VARUNA" 
      )
      ( get-object-y 
         "ScreenCam#Exile VARUNA" 
      )
      ( get-object-z 
         "ScreenCam#Exile VARUNA" 
      )
   )
   ( set-object-position 
      "Varuna 2" 
      ( + 
         ( get-object-x 
            "ScreenCam#Exile VARUNA" 
         )
         150 
      )
      ( get-object-y 
         "ScreenCam#Exile VARUNA" 
      )
      ( get-object-z 
         "ScreenCam#Exile VARUNA" 
      )
   )
   ( set-object-position 
      "Varuna 3" 
      ( - 
         ( get-object-x 
            "ScreenCam#Exile VARUNA" 
         )
         150 
      )
      ( get-object-y 
         "ScreenCam#Exile VARUNA" 
      )
      ( get-object-z 
         "ScreenCam#Exile VARUNA" 
      )
   )
   ( shields-off "Beta 2" ) 
   ( set-subsystem-strength 
      "Beta 2" 
      "Hull" 
      8 
   )
   ( clear-goals "Varuna" ) 
   ( add-goal 
      "Varuna" 
      ( ai-chase "Beta 2" 89 ) 
   )
)
+Name: turn player move varuna + rosie
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "123 - Beta 2" 
   )
)
+Name: msg123
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "124 - #Spark" 
   )
)
+Name: msg124
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "125 - Beta 2" 
   )
   ( ship-guardian-threshold 0 "Beta 2" ) 
)
+Name: msg125
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "126 - #Spark" 
   )
)
+Name: msg126
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( >= 
      @engineOverride[0] 
      @engineOverrideMax[100] 
   )
   ( do-nothing ) 
)
+Name: engine override
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "engine override" 
      0 
      50 
      ( true ) 
      ( false ) 
      4000 
      0 
      0 
      255 
   )
)
+Name: engine override msg
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-mobile 
      "Beta 1" 
      "Beta 3" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Sword 1" 
      "Sword 3" 
   )
   ( unlock-primary-weapon "Beta 1" ) 
   ( unlock-secondary-weapon "Beta 1" ) 
   ( show-subtitle-text 
      "power back" 
      0 
      52 
      ( true ) 
      ( false ) 
      5000 
      0 
      0 
      255 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "Ex05 Escape" ) 
   ( ship-vulnerable 
      "Varuna 1" 
      "Varuna 2" 
      "Varuna 3" 
   )
   ( unprotect-ship 
      "Varuna 1" 
      "Varuna 2" 
      "Varuna 3" 
      "Beta 1" 
   )
   ( enable-builtin-messages ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Varuna" 89 ) 
   )
   ( add-goal 
      "Tyrant" 
      ( ai-waypoints-once "Tyrant path" 89 ) 
   )
)
+Name: power back
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "fadein overcharge" 
         25 
      )
      ( is-destroyed-delay 2 "Varuna" ) 
   )
   ( send-message 
      "Harmattan" 
      "High" 
      "127 - Harmattan" 
   )
)
+Name: msg127
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#Outro" 
      "High" 
      "128 - Damascus" 
   )
)
+Name: msg128
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "129 - Harmattan" 
   )
)
+Name: msg129
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#Outro" 
      "High" 
      "130 - Damascus" 
   )
)
+Name: msg130
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "131 - Harmattan" 
   )
)
+Name: msg131
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#Outro" 
      "High" 
      "132 - Damascus" 
   )
)
+Name: msg132
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#Outro" 
      "High" 
      "133 - Damascus" 
   )
)
+Name: msg133
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Damascus#Outro" 
      "High" 
      "134 - Damascus" 
   )
)
+Name: msg134
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Damascus" 
      "turret05" 
      "Revenant#LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Damascus" 
      "turret06" 
      "Revenant#LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Damascus" 
      "turret07" 
      "Revenant#LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Damascus" 
      "turret08" 
      "Revenant#LR" 
      0 
      1 
   )
)
+Name: damascus long range torpedoes
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "135 - Alpha 1" 
   )
)
+Name: msg135
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Forneus" 
      "Ahriman" 
   )
   ( send-message 
      "Damascus" 
      "High" 
      "136 - Damascus" 
   )
)
+Name: msg136
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Balam" 
         "Abyzou" 
         "Leyak" 
      )
      ( not 
         ( has-arrived-delay 0 "Tyrant" ) 
      )
   )
   ( send-message 
      "Damascus" 
      "High" 
      "137 - Damascus" 
   )
)
+Name: msg137
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Damascus" ) 23 ) 
      ( not 
         ( has-arrived-delay 0 "Shamash" ) 
      )
   )
   ( send-message 
      "Damascus" 
      "High" 
      "139 - Damascus" 
   )
)
+Name: msg139
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Damascus" ) 8 ) 
      ( not 
         ( has-arrived-delay 0 "Shamash" ) 
      )
   )
   ( send-message 
      "Damascus" 
      "High" 
      "140 - Damascus" 
   )
)
+Name: msg140
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Dioscuri" ) 20 ) 
   ( send-message 
      "Dioscuri" 
      "High" 
      "141 - Dioscuri" 
   )
)
+Name: msg141
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Retrieve Damascus" 
   )
   ( do-nothing ) 
)
+Name: retrieve damascus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Retrieve Damascus", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Dioscuri" ) 
   ( do-nothing ) 
)
+Name: protect dioscuri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Dioscuri", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Harmattan" ) 
   ( do-nothing ) 
)
+Name: protect harmattan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Harmattan", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: destroy rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: destroy arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: destroy indra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: destroy brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: destroy vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Amsi" ) 
   ( do-nothing ) 
)
+Name: destroy amsi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Amsi", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Dhruva" ) 
   ( do-nothing ) 
)
+Name: destroy dhruva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Dhruva", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: intercept krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Krishna bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: intercept durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Durga bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Radha" ) 
   ( do-nothing ) 
)
+Name: intercept Radha
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Radha bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Shivore" ) 
   ( do-nothing ) 
)
+Name: intercept shivore
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Shivore bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vayu" ) 
   ( do-nothing ) 
)
+Name: intercept vayu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Vayu bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( < ( hits-left "Harmattan" ) 45 ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "142 - Harmattan" 
   )
)
+Name: msg142
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Harmattan" ) 18 ) 
   ( send-message 
      "Harmattan" 
      "High" 
      "143 - Harmattan" 
   )
)
+Name: msg143
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Tyrant" ) 
   ( ship-guardian-threshold 
      0 
      "Damascus#Outro" 
   )
)
+Name: no guardians
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Tyrant" ) 
   ( beam-lock-all "Tyrant" ) 
)
+Name: sathanas beams lock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg135" 13 ) 
   ( hud-disable 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Beta 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
   ( lock-afterburner "Beta 1" ) 
   ( never-warp "Beta 1" ) 
   ( change-soundtrack "<No Music>" ) 
   ( fade-out 0 1 ) 
   ( fade-in 3000 1 ) 
   ( adjust-audio-volume "Effects" 10 ) 
   ( protect-ship "Beta 1" ) 
   ( play-sound-from-file 
      "M01_DamascusLost.ogg" 
   )
   ( beam-unprotect-ship 
      "Damascus#Outro" 
   )
   ( alter-ship-flag 
      "immobile" 
      ( true ) 
      ( true ) 
      "Damascus#Outro" 
   )
   ( reset-time-compression ) 
   ( set-object-position 
      "Beta 1" 
      0 
      -30000 
      0 
   )
   ( set-object-position 
      "Beta 2" 
      0 
      -30000 
      100 
   )
   ( set-object-position 
      "Beta 3" 
      100 
      -30000 
      0 
   )
   ( set-object-position 
      "Beta 4" 
      0 
      -30000 
      -100 
   )
)
+Name: outro
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 105a" ) 
      ( get-object-y "ScreenCam#Exile 105a" ) 
      ( get-object-z "ScreenCam#Exile 105a" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 105a" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 105a" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 105a" 
      )
   )
)
+Name: camera7
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 106" ) 
      ( get-object-y "ScreenCam#Exile 106" ) 
      ( get-object-z "ScreenCam#Exile 106" ) 
      13000 
      3000 
      4000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 106" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 106" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 106" 
      )
      13000 
      3000 
      4000 
   )
)
+Name: camera8
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 98" ) 
      ( get-object-y "ScreenCam#Exile 98" ) 
      ( get-object-z "ScreenCam#Exile 98" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 98" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 98" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 98" 
      )
   )
)
+Name: camera9
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 99" ) 
      ( get-object-y "ScreenCam#Exile 99" ) 
      ( get-object-z "ScreenCam#Exile 99" ) 
      12000 
      1500 
      1500 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 99" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 99" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 99" 
      )
      12000 
      1500 
      1500 
   )
)
+Name: camera10
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Tyrant" 
      "turret01" 
      "Damascus#Outro" 
      "turret21" 
      ( true ) 
   )
   ( fire-beam 
      "Tyrant" 
      "turret02" 
      "Damascus#Outro" 
      "turret42" 
      ( true ) 
   )
   ( fire-beam 
      "Tyrant" 
      "turret03" 
      "Damascus#Outro" 
      "turret05" 
      ( true ) 
   )
   ( fire-beam 
      "Tyrant" 
      "turret04" 
      "Damascus#Outro" 
      "turret48" 
      ( true ) 
   )
)
+Name: tyrant fire at damascus
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      0 
      "Damascus#Outro" 
   )
   ( set-subsystem-strength 
      "Damascus#Outro" 
      "Hull" 
      1 
   )
   ( self-destruct "Damascus#Outro" ) 
)
+Name: destroy damascus
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 107" ) 
      ( get-object-y "ScreenCam#Exile 107" ) 
      ( get-object-z "ScreenCam#Exile 107" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 107" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 107" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 107" 
      )
   )
)
+Name: camera11
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 108" ) 
      ( get-object-y "ScreenCam#Exile 108" ) 
      ( get-object-z "ScreenCam#Exile 108" ) 
      15000 
      500 
      500 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 108" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 108" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 108" 
      )
      15000 
      500 
      500 
   )
)
+Name: camera12
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Tyrant" 
      ( ai-waypoints-once 
         "tyrant look at earth" 
         89 
      )
   )
)
+Name: tyrant look at earth
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when ( true ) ( fade-out 1500 1 ) ) 
+Name: fadeout
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-in 2500 ) ) 
+Name: fadein
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "U.R.A. Moron 1" ) 
      ( get-object-y "U.R.A. Moron 1" ) 
      ( get-object-z "U.R.A. Moron 1" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch "U.R.A. Moron 1" ) 
      ( get-object-bank "U.R.A. Moron 1" ) 
      ( get-object-heading "U.R.A. Moron 1" ) 
   )
)
+Name: camera13
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "U.R.A. Moron 2" ) 
      ( get-object-y "U.R.A. Moron 2" ) 
      ( get-object-z "U.R.A. Moron 2" ) 
      25000 
      3000 
      3000 
   )
   ( set-camera-rotation 
      ( get-object-pitch "U.R.A. Moron 2" ) 
      ( get-object-bank "U.R.A. Moron 2" ) 
      ( get-object-heading "U.R.A. Moron 2" ) 
      25000 
      3000 
      3000 
   )
)
+Name: camera14
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "camera10" 15 ) 
   ( fade-out 3500 ) 
)
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( < ( hits-left "Harmattan" ) 38 ) 
   ( beam-protect-ship "Harmattan" ) 
)
+Name: harmattan beam protect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Dioscuri" ) 40 ) 
   ( beam-protect-ship "Dioscuri" ) 
)
+Name: dioscuri beam protect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Damascus" ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 60 ) 
      "Damascus" 
      "turret05" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 60 ) 
      "Damascus" 
      "turret21" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 60 ) 
      "Damascus" 
      "turret42" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 60 ) 
      "Damascus" 
      "turret48" 
   )
)
+Name: damascus cutscene turrets invul
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( not 
            ( is-event-true-delay 
               "juggernauts arrive" 
               0 
            )
         )
         ( is-destroyed-delay 5 "Damascus" ) 
      )
      ( is-destroyed-delay 5 "Harmattan" ) 
      ( is-destroyed-delay 5 "Dioscuri" ) 
      ( is-destroyed-delay 5 "Andrasta" ) 
   )
   ( hud-disable 1 ) 
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
   ( lock-afterburner "Beta 1" ) 
   ( never-warp "Beta 1" ) 
   ( adjust-audio-volume "Effects" 20 ) 
   ( protect-ship "Beta 1" ) 
   ( ship-invulnerable "Beta 1" ) 
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "M01_WhenHopeDies.ogg" 
   )
)
+Name: mission failed hud
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Mission failed" 
      0 
      0 
      ( true ) 
      ( true ) 
      5000 
      1000 
   )
)
+Name: mission failed msg
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( true ) ( fade-out 4500 1 ) ) 
+Name: mission failed fade
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: mission failed end
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 3 "Ashtur" ) 
   ( send-message 
      "Damascus" 
      "High" 
      "138 - Damascus" 
   )
)
+Name: msg138
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Shamash" ) 
      ( < ( hits-left "Damascus" ) 18 ) 
      ( not 
         ( has-arrived-delay 0 "Tyrant" ) 
      )
   )
   ( beam-protect-ship "Damascus" ) 
   ( ship-guardian-threshold 
      14 
      "Damascus" 
   )
)
+Name: damascus beam protect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Andrasta" ) 
   ( destroy-instantly 
      "Cover Andrasta's retreat" 
   )
)
+Name: cover andrasta destroy objectiv
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Baraka" ) 
   ( clear-goals "Indra" ) 
   ( add-goal 
      "Indra" 
      ( ai-chase "Beta" 89 ) 
   )
)
+Name: indra attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "engine override" 
            0 
         )
      )
      ( is-event-true-delay "msg121" 2 ) 
   )
   ( show-subtitle-text 
      "engine off" 
      0 
      50 
      ( true ) 
      ( false ) 
      1000 
   )
)
+Name: msg engine off
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "engine override" 
            0 
         )
      )
      ( is-event-true-delay "msg121" 4 ) 
   )
   ( show-subtitle-text 
      "press A" 
      0 
      54 
      ( true ) 
      ( false ) 
      750 
      75 
      0 
      255 
   )
)
+Name: msg press A
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "A" ) 
      ( is-event-true-delay "msg121" 4 ) 
   )
   ( modify-variable 
      @engineOverride[0] 
      ( + @engineOverride[0] 1 ) 
   )
   ( key-reset-multiple "A" ) 
)
+Name: engineOverrideIncrementOnClick
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "msg121" 4 ) 
      ( > @engineOverride[0] 0 ) 
   )
   ( modify-variable 
      @engineOverride[0] 
      ( - @engineOverride[0] 1 ) 
   )
)
+Name: engineOverrideDecrement
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "msg121" 0 ) 
      ( false ) 
   )
   ( training-msg "debug" ) 
)
+Name: debug
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Andrasta" ) 
   ( self-destruct 
      "Cover Andrasta's retreat" 
   )
)
+Name: cover andrasta's retreat failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Cover Andrasta's retreat" 
   )
   ( do-nothing ) 
)
+Name: cover andrasta's retreat
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Andrasta's retreat", -1)
+Objective key:  XSTR("(F10)", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Ribesal" 
      "Mephistophiles" 
      "Vucub Caquix" 
   )
   ( do-nothing ) 
)
+Name: evade juggernauts
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Evade juggernauts", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Varuna" ) 
   ( do-nothing ) 
)
+Name: destroy Varuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Varuna", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "autopilot offline" 
      2 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile01cp1" 
   )
   ( script-eval "saveexist()" ) 
   ( modify-variable 
      @checkpoint1[0] 
      @saveexist[2] 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile01cp2" 
   )
   ( script-eval "saveexist()" ) 
   ( modify-variable 
      @checkpoint2[0] 
      @saveexist[2] 
   )
)
+Name: Checkpoint Init
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: checkpoint condition
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "checkpoint condition" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "checkpoint condition" 
            15 
         )
      )
      ( or 
         ( = @checkpoint1[0] 1 ) 
         ( = @checkpoint2[0] 1 ) 
      )
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterB" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd2" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint Init" 
   )
   ( hud-set-message 
      "IntCenterB" 
      "Checkpoint Init 2" 
   )
)
+Name: checkpoint gauge show
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "checkpoint gauge show" 
         15 
      )
      ( has-arrived-delay 0 "Checkpoint 1" ) 
      ( has-arrived-delay 0 "Checkpoint 2" ) 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterB" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd2" 
      ( false ) 
   )
)
+Name: checkpoint gauge hide
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( is-event-true-delay "msg53" 2 ) 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 1 reached" 
   )
   ( play-sound-from-file 
      "Enlightenment_Goal.ogg" 
   )
   ( modify-variable @checkpoint1[0] 1 ) 
   ( modify-variable 
      "@filename[a]" 
      "exile01cp1" 
   )
)
+Name: Checkpoint 1 reached
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "svsp('Beta 1',3,3)" 
      "svsp('Andrasta',3,3)" 
      "svsp('Damascus',3,3)" 
      "svsp('Harmattan',3,3)" 
      "svsp('Beta 2',3,3)" 
      "svsp('Beta 3',3,3)" 
      "svsp('Beta 4',3,3)" 
      "svsp('Dioscuri',3,3)" 
      "svsp('Sword 1',3,3)" 
      "svsp('Sword 2',3,3)" 
      "svsp('Sword 3',3,3)" 
      "svsp('Alpha 1',3,3)" 
      "svsp('Alpha 2',3,3)" 
      "svsp('Alpha 3',3,3)" 
      "svsp('Alpha 4',3,3)" 
      "svsp('Indra 1',3,3)" 
      "svsp('Indra 2',3,3)" 
      "svsp('Indra 3',3,3)" 
      "svsp('Indra 4',3,3)" 
      "svsp('Oriax',3,3)" 
      "svsp('Indra 5',3,3)" 
      "svsp('Amsi 1',3,3)" 
      "svsp('Amsi 2',3,3)" 
      "svsp('Amsi 3',3,3)" 
      "svsp('Vayu 1',3,3)" 
      "svsp('Vayu 2',3,3)" 
      "svsp('Vayu 3',3,3)" 
      "svsp('Vayu 4',3,3)" 
      "svsp('Vayu 5',3,3)" 
      "svsp('Anzu',3,3)" 
      "svsp('Mitra 1',3,3)" 
      "svsp('Mitra 2',3,3)" 
      "svsp('Mitra 3',3,3)" 
      "svsp('Mitra 4',3,3)" 
      "svsp('Dhruva 1',3,3)" 
      "svsp('Dhruva 2',3,3)" 
      "svsp('Dhruva 3',3,3)" 
      "svsp('Dhruva 4',3,3)" 
      "svsp('Dhruva 5',3,3)" 
      "svsp('Baraka',3,3)" 
      "svsp('Amsi 4',3,3)" 
      "svsp('Deumis',3,3)" 
   )
)
+Name: Checkpoint 1 save ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 1 reached hide
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
   ( fade-out 2500 1 ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 1 activated" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile01cp1" 
   )
)
+Name: Checkpoint 1 fade
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 2500 ) ) 
+Name: Checkpoint 1 activated
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "ldsp('Beta 1',3,3)" 
      "ldsp('Andrasta',3,3)" 
      "ldsp('Damascus',3,3)" 
      "ldsp('Harmattan',3,3)" 
      "ldsp('Beta 2',3,3)" 
      "ldsp('Beta 3',3,3)" 
      "ldsp('Beta 4',3,3)" 
      "ldsp('Dioscuri',3,3)" 
      "ldsp('Sword 1',3,3)" 
      "ldsp('Sword 2',3,3)" 
      "ldsp('Sword 3',3,3)" 
      "ldsp('Alpha 1',3,3)" 
      "ldsp('Alpha 2',3,3)" 
      "ldsp('Alpha 3',3,3)" 
      "ldsp('Alpha 4',3,3)" 
      "ldsp('Indra 1',3,3)" 
      "ldsp('Indra 2',3,3)" 
      "ldsp('Indra 3',3,3)" 
      "ldsp('Indra 4',3,3)" 
      "ldsp('Oriax',3,3)" 
      "ldsp('Indra 5',3,3)" 
      "ldsp('Amsi 1',3,3)" 
      "ldsp('Amsi 2',3,3)" 
      "ldsp('Amsi 3',3,3)" 
      "ldsp('Vayu 1',3,3)" 
      "ldsp('Vayu 2',3,3)" 
      "ldsp('Vayu 3',3,3)" 
      "ldsp('Vayu 4',3,3)" 
      "ldsp('Vayu 5',3,3)" 
      "ldsp('Anzu',3,3)" 
      "ldsp('Mitra 1',3,3)" 
      "ldsp('Mitra 2',3,3)" 
      "ldsp('Mitra 3',3,3)" 
      "ldsp('Mitra 4',3,3)" 
      "ldsp('Dhruva 1',3,3)" 
      "ldsp('Dhruva 2',3,3)" 
      "ldsp('Dhruva 3',3,3)" 
      "ldsp('Dhruva 4',3,3)" 
      "ldsp('Dhruva 5',3,3)" 
      "ldsp('Baraka',3,3)" 
      "ldsp('Amsi 4',3,3)" 
      "ldsp('Deumis',3,3)" 
   )
   ( ship-effect 
      "Decloak" 
      0 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( ship-unstealthy 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( alter-ship-flag 
      "hidden-from-sensors" 
      ( false ) 
      ( true ) 
   )
   ( deactivate-glow-maps "Damascus" ) 
   ( destroy-subsys-instantly 
      "Damascus" 
      "<all engines>" 
   )
)
+Name: Checkpoint 1 load ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 1 activated hide
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
      ( is-event-true-delay 
         "frigates cover damascus retreat" 
         8 
      )
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 2 reached" 
   )
   ( play-sound-from-file 
      "Enlightenment_Goal.ogg" 
   )
   ( modify-variable @checkpoint2[0] 1 ) 
   ( modify-variable 
      "@filename[a]" 
      "exile01cp2" 
   )
)
+Name: Checkpoint 2 reached
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "svsp('Beta 1',3,3)" 
      "svsp('Andrasta',3,3)" 
      "svsp('Damascus',3,3)" 
      "svsp('Harmattan',3,3)" 
      "svsp('Beta 2',3,3)" 
      "svsp('Beta 3',3,3)" 
      "svsp('Beta 4',3,3)" 
      "svsp('Dioscuri',3,3)" 
      "svsp('Sword 1',3,3)" 
      "svsp('Sword 2',3,3)" 
      "svsp('Sword 3',3,3)" 
      "svsp('Alpha 1',3,3)" 
      "svsp('Alpha 2',3,3)" 
      "svsp('Alpha 3',3,3)" 
      "svsp('Alpha 4',3,3)" 
      "svsp('Arjuna 2',3,3)" 
      "svsp('Arjuna 3',3,3)" 
      "svsp('Arjuna 4',3,3)" 
      "svsp('Indra 1',3,3)" 
      "svsp('Indra 2',3,3)" 
      "svsp('Indra 3',3,3)" 
      "svsp('Indra 4',3,3)" 
      "svsp('Vishnu 1',3,3)" 
      "svsp('Krishna 3',3,3)" 
      "svsp('Krishna 4',3,3)" 
      "svsp('Krishna 1',3,3)" 
      "svsp('Vishnu 2',3,3)" 
      "svsp('Vishnu 3',3,3)" 
      "svsp('Vishnu 4',3,3)" 
      "svsp('Vishnu 5',3,3)" 
      "svsp('Oriax',3,3)" 
      "svsp('Indra 5',3,3)" 
      "svsp('Arjuna 1',3,3)" 
      "svsp('Omega 1',3,3)" 
      "svsp('Krishna 2',3,3)" 
      "svsp('Amsi 1',3,3)" 
      "svsp('Amsi 2',3,3)" 
      "svsp('Amsi 3',3,3)" 
      "svsp('Vayu 1',3,3)" 
      "svsp('Vayu 2',3,3)" 
      "svsp('Vayu 3',3,3)" 
      "svsp('Vayu 4',3,3)" 
      "svsp('Vayu 5',3,3)" 
      "svsp('Anzu',3,3)" 
      "svsp('Mitra 1',3,3)" 
      "svsp('Mitra 2',3,3)" 
      "svsp('Mitra 3',3,3)" 
      "svsp('Mitra 4',3,3)" 
      "svsp('Dhruva 1',3,3)" 
      "svsp('Dhruva 2',3,3)" 
      "svsp('Dhruva 3',3,3)" 
      "svsp('Dhruva 4',3,3)" 
      "svsp('Dhruva 5',3,3)" 
      "svsp('Baraka',3,3)" 
      "svsp('Amsi 4',3,3)" 
      "svsp('Deumis',3,3)" 
   )
)
+Name: Checkpoint 2 save ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 2 reached hide
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 1 "Checkpoint 2" ) 
   ( fade-out 2500 1 ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 2 activated" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile01cp2" 
   )
   ( set-arrival-info 
      "Andrasta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
)
+Name: Checkpoint 2 fade
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 2500 ) ) 
+Name: Checkpoint 2 activated
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "ldsp('Beta 1',3,3)" 
      "ldsp('Andrasta',3,3)" 
      "ldsp('Damascus',3,3)" 
      "ldsp('Harmattan',3,3)" 
      "ldsp('Beta 2',3,3)" 
      "ldsp('Beta 3',3,3)" 
      "ldsp('Beta 4',3,3)" 
      "ldsp('Dioscuri',3,3)" 
      "ldsp('Sword 1',3,3)" 
      "ldsp('Sword 2',3,3)" 
      "ldsp('Sword 3',3,3)" 
      "ldsp('Alpha 1',3,3)" 
      "ldsp('Alpha 2',3,3)" 
      "ldsp('Alpha 3',3,3)" 
      "ldsp('Alpha 4',3,3)" 
      "ldsp('Arjuna 2',3,3)" 
      "ldsp('Arjuna 3',3,3)" 
      "ldsp('Arjuna 4',3,3)" 
      "ldsp('Indra 1',3,3)" 
      "ldsp('Indra 2',3,3)" 
      "ldsp('Indra 3',3,3)" 
      "ldsp('Indra 4',3,3)" 
      "ldsp('Vishnu 1',3,3)" 
      "ldsp('Krishna 3',3,3)" 
      "ldsp('Krishna 4',3,3)" 
      "ldsp('Krishna 1',3,3)" 
      "ldsp('Vishnu 2',3,3)" 
      "ldsp('Vishnu 3',3,3)" 
      "ldsp('Vishnu 4',3,3)" 
      "ldsp('Vishnu 5',3,3)" 
      "ldsp('Oriax',3,3)" 
      "ldsp('Indra 5',3,3)" 
      "ldsp('Arjuna 1',3,3)" 
      "ldsp('Omega 1',3,3)" 
      "ldsp('Krishna 2',3,3)" 
      "ldsp('Amsi 1',3,3)" 
      "ldsp('Amsi 2',3,3)" 
      "ldsp('Amsi 3',3,3)" 
      "ldsp('Vayu 1',3,3)" 
      "ldsp('Vayu 2',3,3)" 
      "ldsp('Vayu 3',3,3)" 
      "ldsp('Vayu 4',3,3)" 
      "ldsp('Vayu 5',3,3)" 
      "ldsp('Anzu',3,3)" 
      "ldsp('Mitra 1',3,3)" 
      "ldsp('Mitra 2',3,3)" 
      "ldsp('Mitra 3',3,3)" 
      "ldsp('Mitra 4',3,3)" 
      "ldsp('Dhruva 1',3,3)" 
      "ldsp('Dhruva 2',3,3)" 
      "ldsp('Dhruva 3',3,3)" 
      "ldsp('Dhruva 4',3,3)" 
      "ldsp('Dhruva 5',3,3)" 
      "ldsp('Baraka',3,3)" 
      "ldsp('Amsi 4',3,3)" 
      "ldsp('Deumis',3,3)" 
   )
   ( close-sound-from-file ( true ) ) 
   ( ship-effect 
      "Decloak" 
      0 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( ship-unstealthy 
      "Omoikane Station" 
      "EFN Comm Node 284-13" 
      "EFN Comm Node 765-19" 
   )
   ( alter-ship-flag 
      "hidden-from-sensors" 
      ( false ) 
      ( true ) 
   )
)
+Name: Checkpoint 2 load ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( change-soundtrack "Ex05 Escape" ) 
)
+Name: soundtrack to escape
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 2 activated hide
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Checkpoint 1 load ships" 
         0 
      )
      ( is-event-true-delay 
         "Checkpoint 2 load ships" 
         0 
      )
   )
   ( mission-set-subspace 0 ) 
   ( close-sound-from-file ( true ) ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      -1 
   )
   ( reset-time-compression ) 
   ( shields-on 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: subspace off
+Repeat Count: 1
+Interval: 1

$Formula: ( ship-guardian-threshold 
   26 
   "Omoikane Station" 
)
+Name: omoikane guardian
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Checkpoint 1 load ships" 
      0 
   )
   ( change-soundtrack "Ex13: Haunted" ) 
)
+Name: soundtrack to haunted
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "autopilot offline" 
      3 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: dialog skippable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( not 
         ( is-event-true-delay 
            "dialog skippable" 
            24 
         )
      )
   )
   ( do-nothing ) 
)
+Name: dialog skipped
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "dialog skipped" 
      0 
      0 
      ( true ) 
      ( true ) 
      5000 
   )
)
+Name: dialog skipped msg
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "dialog skippable" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "dialog skipped" 
            0 
         )
      )
   )
   ( show-subtitle-text 
      "dialog skippable" 
      0 
      0 
      ( true ) 
      ( true ) 
      1000 
   )
)
+Name: dialog skippable msg
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Andrasta" ) 32 ) 
   ( send-message 
      "Andrasta" 
      "High" 
      "147 - Andrasta" 
   )
)
+Name: msg147
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( not 
         ( is-event-true-delay 
            "damascus fadeout1" 
            0 
         )
      )
   )
   ( fade-out 1000 ) 
   ( adjust-audio-volume 
      "Effects" 
      0 
      1000 
   )
   ( adjust-audio-volume "Voice" 0 1000 ) 
   ( adjust-audio-volume "Music" 0 1000 ) 
)
+Name: skip cutscene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-time-compression 6400 ) 
)
+Name: skip cutscene time compression
+Repeat Count: 1
+Interval: 1
+Chained: 1

#Goals		;! 1 total

$Type: Primary
+Name: Defend Earth
$MessageNew:  XSTR("Defend Earth", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Damascus" ) 

#Waypoints		;! 20 lists total

$Name: Harmattan path
$List: (		;! 2 points in list
	( -1162.947021, -967.525635, 1851.128906 )
	( -550.924988, -859.191223, 1210.488281 )
)

$Name: Dioscuri path
$List: (		;! 3 points in list
	( -2175.097412, -909.114624, 2303.775879 )
	( -2520.992432, -619.113831, 1814.207886 )
	( -3293.046875, -375.547424, 1538.777466 )
)

$Name: Harmattan path 2
$List: (		;! 1 points in list
	( -275.632416, 4839.308105, 1452.456055 )
)

$Name: Pilum path
$List: (		;! 1 points in list
	( -3421.237305, -0.000000, 1401.112183 )
)

$Name: Damascus retreat
$List: (		;! 1 points in list
	( -959.454834, 4930.636719, 375.724335 )
)

$Name: Latona path 2
$List: (		;! 1 points in list
	( 15993.525391, 2316.170654, -58008.164063 )
)

$Name: Normandy path 2
$List: (		;! 1 points in list
	( 15777.873047, 2316.170654, -57584.070313 )
)

$Name: glassia labolis path
$List: (		;! 1 points in list
	( 24226.308594, 504.173340, -66844.976563 )
)

$Name: Andrasta path
$List: (		;! 2 points in list
	( -496.035797, 518.521484, -223.524780 )
	( 251.043045, 388.775024, 112.479156 )
)

$Name: Dioscuri path 2
$List: (		;! 1 points in list
	( -1453.309082, 5173.895508, 1657.584351 )
)

$Name: Dioscuri retreat 2
$List: (		;! 1 points in list
	( 14395.591797, 1839.123047, 5997.556641 )
)

$Name: damascus fighter launch
$List: (		;! 2 points in list
	( 6394.645020, 112.289207, -60960.859375 )
	( 7344.716309, 112.289207, -60956.664063 )
)

$Name: vitalius3 intro path
$List: (		;! 1 points in list
	( 15637.660156, -115.178291, -64901.531250 )
)

$Name: vitalius1 intro path
$List: (		;! 1 points in list
	( 14972.692383, 1024.488770, -59140.039063 )
)

$Name: vitalius2 intro path
$List: (		;! 1 points in list
	( 14780.495117, -413.347198, -59995.363281 )
)

$Name: damascus intro path
$List: (		;! 1 points in list
	( 14436.864258, 0.000000, -61603.585938 )
)

$Name: cain211 move
$List: (		;! 1 points in list
	( 16246.343750, 2278.259033, -62902.578125 )
)

$Name: Andrasta path 2
$List: (		;! 1 points in list
	( -324.620514, 5173.895508, -292.086853 )
)

$Name: tyrant look at earth
$List: (		;! 1 points in list
	( 5682.982910, -11670.851563, -575.181519 )
)

$Name: Tyrant path
$List: (		;! 1 points in list
	( 1901.241333, 4471.757324, 747.389526 )
)

#Messages		;! 176 total

$Command Sender: Valhalla

$Name: 0 - Harmattan
$Team: -1
$MessageNew:  XSTR("All fighters, be advised. We are about to emerge from subspace in Earth's high orbit. ETA two minutes.", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 1 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Okay, kids, you heard him. We'll soon be joining the party. Alpha, we're covering the Dioscuri. Beta, you take the Harmattan. Does everyone understand what your jobs are?", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 2 - #Spark
$Team: -1
$MessageNew:  XSTR("Understood, boss. Let's do it. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 3 - Beta 2
$Team: -1
$MessageNew:  XSTR("Oh God... My hands are shaking. What are we expecting out there, boss?", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 4 - Alpha 2
$Team: -1
$MessageNew:  XSTR("Hell. That's for sure.", -1)
$end_multi_text
+Persona: Black Widow
+AVI Name: Head-TP2
+Wave Name: msg_chatter.ogg

$Name: 5 - Alpha 1
$Team: -1
$MessageNew:  XSTR("This isn't gonna be a stroll in the park, kiddies. Half an hour ago, the Damascus deployed inside the heart of the Shivan offensive at Earth. Since then, we've had no response from any ship in its battlegroup. As it stands, anything is possible. ", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 6 - Beta 1
$Team: -1
$MessageNew:  XSTR("I hope the Damascus is still okay. We can't afford to lose one of our destroyers. Not now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 7 - Alpha 3
$Team: -1
$MessageNew:  XSTR("I'm really wondering why Valhalla sent a fucking Galahad there in the first place. We're losing entire worlds right now and they wasted a destroyer in aiding Earth? The capital world of the damned Federates!? ", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 8 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Because the shot callers on the Valhalla are far smarter than you and because that was the judgment call of Fleetmaster Glenzmann, the man who fought those 'damned Federates' across three fuckin' wars!", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 13 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Neither of us can stop the Shivan incursion without the other, Nielsen. Now shut up and focus, you dim-witted asshole! ", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 14 - Harmattan
$Team: -1
$MessageNew:  XSTR("Arrival at Earth's high orbit in twenty seconds. We're detecting a strong Shivan presence and a large concentration of debris near our exit coordinates. ", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 15 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Let's do it, kids! Stay frosty! We're going in hard!", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 16 - Harmattan
$Team: -1
$MessageNew:  XSTR("Arrival in 6... 5... 4... 3... 2... 1... Now!", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 17 - Beta 2
$Team: -1
$MessageNew:  XSTR("This... This is...", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 18 - Alpha 1
$Team: -1
$MessageNew:  XSTR("...what hell looks like, Rosie! Alpha, form up on the frigates and prepare to intercept any hostiles. Shivan fighters are heading straight for us! Beta, use your Pulsars and take out the Baraka's port beam cannon before it fires on our frigates!", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 19 - #Spark
$Team: -1
$MessageNew:  XSTR("We're on it, boss!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 20 - Harmattan
$Team: -1
$MessageNew:  XSTR("The Damascus is not responding to our hails. Looks like her comm system is down. Let's secure the immediate area first. Then we can attempt to assess her situation.", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 21 - #Spark
$Team: -1
$MessageNew:  XSTR("The Baraka's no longer a threat, boss! We've taken care of the beam cannon.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 22 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Nicely done, kid! Disengage from the Baraka and withdraw to the Harmattan. Our frigates can easily handle whatever's left.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 23 - Dioscuri
$Team: -1
$MessageNew:  XSTR("New contacts! Pilots, the Shivans just sortied a wing of Nahemas to eliminate us. Kindly return the favor immediately.", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: msg_caps.ogg

$Name: 24 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Beta, break and intercept those bombers. We're hanging back with the frigates in case the Shivans try to outflank us. Let's do this job the right way.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 25 - #Spark
$Team: -1
$MessageNew:  XSTR("We're alive...and they aren't. I guess we can call that a win, right?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 26 - Alpha 1
$Team: -1
$MessageNew:  XSTR("I guess we can, Spark. Stay by the frigates and watch out for all the nearby debris, people. Shit...this place is a slaughterhouse.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 27 - Beta 3
$Team: -1
$MessageNew:  XSTR("I have a visual on the Damascus. She seems to be relatively intact. Sensors are picking up multiple heat signatures. Yet, some of the destroyer's primary systems are disabled.", -1)
$end_multi_text
+Persona: Al-Churi
+AVI Name: Head-TP4
+Wave Name: msg_chatter.ogg

$Name: 28 - Harmattan
$Team: -1
$MessageNew:  XSTR("ORD Damascus, this is Shipmaster Desmond Le Brunon of the ORFg Harmattan, 4th Uranian Fleet. Fleetmaster Arales, do you copy?", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 29 - Harmattan
$Team: -1
$MessageNew:  XSTR("I repeat, this is the ORFg Harmattan. We're here to pull you out of this hellscape, Damascus. Fleetmaster Arales, please respond!", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 30 - Alpha 3
$Team: -1
$MessageNew:  XSTR("Shit.... They must all be dead.... We need to get back to the Valhalla at once! We never should've been deployed here in the first place!", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 31 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Shut the fuck up, Nielsen! Keep a cool head, everybody. We're getting the Damascus outta here, you hear me?", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 32 - Harmattan
$Team: -1
$MessageNew:  XSTR("We are assuming defensive positions around the Damascus. Escort fighters, we need you to scan that ship's communication subsystem. We'll attempt to sync up with its internal comm channels and hail any survivors onboard.  ", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 33 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Alright, you heard him. Spark, take Beta wing and find out what you can. If someone is still alive in there, we need to know about it. Alpha will tag along with the frigates and protect them from all the floating debris.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 34 - #Spark
$Team: -1
$MessageNew:  XSTR("We're on it, boss. Beta, form up on me. Let's move in on the Damascus.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 35 - #Spark
$Team: -1
$MessageNew:  XSTR("Scan complete. Just as I thought.... The Damascus' subspace transmitters have been completely smashed. However, I can now access their internal comm channels. It looks like they're trying to establish a connection as we speak. Patching them through.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 36 - Damascus
$Team: -1
$MessageNew:  XSTR("Finally! Reinforcements came! I thought the Valhalla had already written us off. We've been dead in space ever since we assisted the Tiberius against that Shivan battlegroup. ", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 37 - #Valhalla
$Team: -1
$MessageNew:  XSTR("Damascus, this is Valhalla Command. We are glad to hear your voice again, Fleetmaster Arales. Before we lost contact, you reported being surrounded and badly outnumbered. What is your current status? ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msg_caps.ogg

$Name: 38 - Damascus
$Team: -1
$MessageNew:  XSTR("I am transmitting all our diagnostics right now. Both our primary cores have been damaged. Radiation levels are above critical across three decks. A third of my crew is KIA and another third requires medical attention ASAP.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 39 - #Valhalla
$Team: -1
$MessageNew:  XSTR("Diagnostics received, Damascus. Sit tight. We are dispatching a Corsair transport, designation Omega 1, with emergency repair teams right away. ETA, four minutes.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msg_caps.ogg

$Name: 40 - Harmattan
$Team: -1
$MessageNew:  XSTR("Fleetmaster, where are the others? Did a single ship from the 17th make it out? What happened to all the Federates? ", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 41 - Damascus
$Team: -1
$MessageNew:  XSTR("They're all gone, Harmattan. The EFCa Tiberius went down with all hands, along with its entire battle group. We're not that much better off ourselves, since we lost all our escort frigates. Only our heavy armor allowed us to survive the onslaught.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 42 - Damascus
$Team: -1
$MessageNew:  XSTR("We made the bastards pay dearly for our losses, though. We took out three Shivan destroyers, including the Samael-class destroyer Sonneillon. Add a full detachment of frigates and cruisers onto that. We halted their offensive in this sector but only temporarily, I'm afraid.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 43 - Alpha 1
$Team: -1
$MessageNew:  XSTR("The Tiberius is gone? Looks like Admiral Walker, the Lion of the Federation, finally met his end. That bastard's hunter-killer teams claimed far too many good men in the past few months.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 44 - Alpha 3
$Team: -1
$MessageNew:  XSTR("The hunter became the hunted. That's at least some reassurance in all this insanity. I'm glad the Shivans did the job for us. ", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 45 - #Spark
$Team: -1
$MessageNew:  XSTR("Damn all of you for your short-sightedness! The Federates are no longer our enemies! They share our fight for survival now! I'd rather have Walker with us right now, holding back the invaders. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 46 - Alpha 1
$Team: -1
$MessageNew:  XSTR("And yet he ended up here, reduced to cosmic ash as he died fighting alongside the people he once hunted down. What twisted irony. ", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 47 - Beta 2
$Team: -1
$MessageNew:  XSTR("All this death and destruction.... I just...can't stand it. See that charred wreckage over there? That's from the Gefjon. I knew a pilot who served on it, callsign 'Axe'. Now he's dead. Just like the rest of them....", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 48 - #Spark
$Team: -1
$MessageNew:  XSTR("I'm sorry, Rosie. This isn't easy for any of us. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 49 - Beta 3
$Team: -1
$MessageNew:  XSTR("Have faith, sister. They have found peace amongst the high heavens. In sha Allah.", -1)
$end_multi_text
+Persona: Al-Churi
+AVI Name: Head-TP4
+Wave Name: msg_chatter.ogg

$Name: 50 - Beta 2
$Team: -1
$MessageNew:  XSTR("This is insane. How can we talk so casually about the genocide around us? We tried to stop the Shivans but they just keep coming! When will this end?", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 51 - #Spark
$Team: -1
$MessageNew:  XSTR("I know, Rosie. I'm just as horrified as you are. But right now, we have to trust Valhalla's judgment. Fleetmaster Glenzmann fought the Shivans before, just like Fleetmaster Caliphtys. They'll find a way.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 52 - Beta 2
$Team: -1
$MessageNew:  XSTR("And if they don't? We all know the stories from the Great War. We kept listening to them as kids. Monsters from the most terrifying of nightmares. I want to believe in our higher-ups at Valhalla Command, Spark, but how can they...how can anyone stop such an enemy?", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 53 - Beta 3
$Team: -1
$MessageNew:  XSTR("We cannot give up. That may not sound like much but it is just about all we can do for the moment....", -1)
$end_multi_text
+Persona: Al-Churi
+AVI Name: Head-TP4
+Wave Name: msg_chatter.ogg

$Name: 54 - Omega 1
$Team: -1
$MessageNew:  XSTR("Omega 1 now on scene. We are carrying engineering teams for the Damascus. Pilots, cover us as we make our approach.", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 55 - Harmattan
$Team: -1
$MessageNew:  XSTR("Acknowledged. Beta wing, form up on Omega 1. The fate of everyone onboard the Damascus now rests on that transport safely docking with her.", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 56 - #Spark
$Team: -1
$MessageNew:  XSTR("Hostiles in the area! Shivan fighters at three clicks out! Take them down!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: alert.ogg

$Name: 57 - Beta 3
$Team: -1
$MessageNew:  XSTR("Allah has smiled upon us today. All hostiles have been neutralized. ", -1)
$end_multi_text
+Persona: Al-Churi
+AVI Name: Head-TP4
+Wave Name: msg_chatter.ogg

$Name: 58 - Omega 1
$Team: -1
$MessageNew:  XSTR("This is Omega 1. Docking point is secure. Our engineering teams are now boarding the Damascus. Beta, good job saving our asses from those Shivans.", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 59 - Beta 3
$Team: -1
$MessageNew:  XSTR("Wait, what's that? Multiple jump signatures five clicks from our position: one frigate and three fighters. All have Earther IFFs.", -1)
$end_multi_text
+Persona: Al-Churi
+AVI Name: Head-TP4
+Wave Name: alert.ogg

$Name: 60 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Alright, people, we might have bad guys joining the party. Let's hope we haven't bumped into a Federate version of Nielsen or something like that.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 61 - Alpha 3
$Team: -1
$MessageNew:  XSTR("Hey! I heard that!", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 62 - Andrasta
$Team: -1
$MessageNew:  XSTR("Syndicate vessels, this is Captain Iris Nithercott of the EFFg Andrasta. We barely escaped the Shivan offensive, but enemy bombers have tracked us and will not be far behind! We need immediate fighter support!!", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: msg_caps.ogg

$Name: 63 - Harmattan
$Team: -1
$MessageNew:  XSTR(" Andrasta, this is Shipmaster Le Brunon, ORFg Harmattan. Head towards the Damascus and help us get it to safety. Beta wing, detach from our defensive screen and protect the Andrasta until it can join us.", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 64 - Alpha 3
$Team: -1
$MessageNew:  XSTR("Damn Federates. We almost lost the Damascus trying to save their hides. Now they dare to ask for even more of our help?", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 65 - Alpha 1
$Team: -1
$MessageNew:  XSTR("I'm warning you for the last time, Nielsen. Say another word and I'll walk over, drag you from your cockpit and strike that empty head of yours so hard your beloved Earth's gonna have a shiny new crater!", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 66 - Andrasta
$Team: -1
$MessageNew:  XSTR("They found us! A full wing of Shivan bombers with heavy escort in pursuit! Clear them out before they get too close! ", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: alert.ogg

$Name: 67 - Beta 2
$Team: -1
$MessageNew:  XSTR("Another wave of bombers inbound! Hurry, stop them before their warheads impact the Andrasta!", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: alert.ogg

$Name: 68 - #Spark
$Team: -1
$MessageNew:  XSTR("That's all of them. Area's clear. Rearm if you need to, pilots. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 69 - Sword 1
$Team: -1
$MessageNew:  XSTR("Not bad shooting...for you outsiders, at least. Stay vigilant. The Shivans might launch another attack any minute now and I don't want Earth's soldiers dying in vain because of your clumsiness.", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 70 - #Spark
$Team: -1
$MessageNew:  XSTR("Watch your mouth, Earther. We're not helping you just to listen to your insults.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 71 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Spark, keep it calm, ok? We're on the same side now, Sword 1. Let's not start our new alliance with unnecessary insults.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 72 - Sword 1
$Team: -1
$MessageNew:  XSTR("Cooperation does not imply friendship, Alpha 1. But since it serves both our interests for the moment, let us pretend to be friends for a while. That should indeed increase our chances for survival. Lieutenant Commander Ian MacNeacail, 141st Silver Shrikes, Earth Defense Force, Iron Ring 09. ", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 73 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Squadmaster Harper, 49th Avalonians, ORD Thor. Huh...either my memory's playing tricks on me or I recognize that shining shield insignia on your hull. We've met before, Commander. Or 'clashed' would be a better word. ", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 74 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Charon Passage, four weeks ago. You attacked our supply convoys alongside one of Walker's hunter-killer teams. I chalked up two of your wingmen and nearly blasted your chivalric ass into space.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 75 - Sword 1
$Team: -1
$MessageNew:  XSTR("Ghost and Templar died in that mission. Good soldiers. I mourned their sacrifice, but it allowed us to vaporize five of your supply ships. A wonderful memory indeed, Squadmaster. I am somewhat disappointed we will not have an opportunity to finish our little...duel. ", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 76 - Alpha 1
$Team: -1
$MessageNew:  XSTR("For my part, I'd really love to finish our duel, Commander, but my kill list's grown quite long since the invasion began. Long and full of buggies. It'll be temporarily deprived of any Federates.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 77 - Sword 1
$Team: -1
$MessageNew:  XSTR("Oh well. I suppose that's some form of relief.", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 78 - #Spark
$Team: -1
$MessageNew:  XSTR("It appears you're handling pretty well if you can keep your emotions in check, Captain. Bit of a rare surprise, considering all the death and destruction around us. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 79 - Alpha 3
$Team: -1
$MessageNew:  XSTR("Typical Earther. Hunting rebels and terrorists probably made death your daily bread. Am I right, Captain? ", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 80 - Sword 1
$Team: -1
$MessageNew:  XSTR("In actual fact, it was harsh lessons from my father$semicolon a Great War veteran who participated in the attack on the Lucifer. He saw this horror with his own eyes... the knowledge that they would return one day pre-determined his remaining life... and therefore, my life too. ", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 82 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Seems like a fairy-tale for kids. But if it helps in overcoming your fears, it's worth spreading. As for the second part, it's hard to disagree. It's the same proverb that I had in mind for Charon Passage.", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 83 - Beta 3
$Team: -1
$MessageNew:  XSTR("I knew I recognized the last name! Your father is Alistair MacNeacail, the last living Terran to have crossed the Delta Serpentis node. It's an honour, Captain. ", -1)
$end_multi_text
+Persona: Al-Churi
+AVI Name: Head-TP4
+Wave Name: msg_chatter.ogg

$Name: 84 - Sword 1
$Team: -1
$MessageNew:  XSTR("I lived my whole live trying to follow in his footsteps and uphold the legend. Not an easy task, believe me. ", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 85 - #Valhalla
$Team: -1
$MessageNew:  XSTR("Attention all Syndicate and Federate forces! We are sending you coordinates for a rendezvous point near the Valhalla's zone of control. Prepare to depart without delay. Leave anything that cannot be evacuated right now. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: alert.ogg

$Name: 86 - Damascus
$Team: -1
$MessageNew:  XSTR("Valhalla, tell me that was just an outburst of garbled static. You are not asking us to...", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 87 - #Valhalla
$Team: -1
$MessageNew:  XSTR("...abandon Earth? We are, Fleetmaster Arales. The Sathanas armada is on the move and will reach Earth much sooner than we anticipated. The first juggernauts will arrive within three to four minutes. Their vanguard will be upon you in approximately sixty seconds. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msg_caps.ogg

$Name: 88 - Sword 1
$Team: -1
$MessageNew:  XSTR("Leave Earth? Impossible! You outsiders were supposed to help us hold the Shivans here! Now we're to abandon everyone still trapped on Earth?!", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 89 - Damascus
$Team: -1
$MessageNew:  XSTR("We can still delay the juggernauts despite our present condition, Valhalla! We can buy additional time for the evacuating refugee convoys! We cannot just--", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 90 - #Valhalla
$Team: -1
$MessageNew:  XSTR("You CAN and you WILL, Fleetmaster! That is a direct order. Let us call it...a revision of strategy. Earth is lost, as is anyone who doesn't make it out before the armada surrounds the planet.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msg_caps.ogg

$Name: 91 - #Valhalla
$Team: -1
$MessageNew:  XSTR("We are awaiting the Damascus at the rendezvous point, Fleetmaster. You'll be informed of any additional Shivan activity in the area. Godspeed. You are going to need it. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msg_caps.ogg

$Name: 92 - Damascus
$Team: -1
$MessageNew:  XSTR("Future generations will judge you for that, Valhalla. They will judge all of us. I just hope that one day they will understand the reasons behind our actions.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 93 - Damascus
$Team: -1
$MessageNew:  XSTR(" Engines and primary turrets are back online. Our subspace drive is still heavily damaged and powered by secondary reactors only. However, our chief engineer estimates this should be sufficient enough for us to jump out. All ships, form up and cover our retreat.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 94 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Everyone, listen up! Earthers, stay by the Andrasta and cover the Damascus' jump drive from surprise attacks. Alpha and Beta, we're on forward intercept. Destroy any bombers they throw against our warships. Is that clear?", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 95 - #Spark
$Team: -1
$MessageNew:  XSTR("Couldn't be any clearer, squadmaster. We'll get the Damascus to safety, no matter what it takes.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 96 - Sword 1
$Team: -1
$MessageNew:  XSTR("Sword wing, our charge is the Andrasta and the Damascus' flank! We will annihilate everything that stands between us and the rendezvous. We will survive! And when the time comes, we will avenge Earth. For all the innocents we're leaving behind!", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 97 - #Valhalla
$Team: -1
$MessageNew:  XSTR("Damascus, be advised. The first juggernaut has just arrived near your location. Designation SJ Ribesal.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: alert.ogg

$Name: 98 - Beta 2
$Team: -1
$MessageNew:  XSTR("The Sathanas.... Oh my God, it's far more terrifying in person than in the vidclips!", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 99 - #Spark
$Team: -1
$MessageNew:  XSTR("Six clicks in length and firepower far exceeding any Terran warship. How could we even hope to challenge such a monster?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 100 - Alpha 1
$Team: -1
$MessageNew:  XSTR("We can't. Perhaps we're not even gonna have to...not today at least. It's too far from us to be a threat, so just concentrate on what's in front of us. We'll make it!", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 101 - Damascus
$Team: -1
$MessageNew:  XSTR("The second Sathanas juggernaut is here! Designation SJ Vucub Caquix. It's also out of range of us and holding position.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: alert.ogg

$Name: 102 - Andrasta
$Team: -1
$MessageNew:  XSTR("We are detecting a growing energy signature from the beam cannons of both juggernauts. Estimated time until they are fully charged...twenty minutes.", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: msg_caps.ogg

$Name: 103 - #Spark
$Team: -1
$MessageNew:  XSTR("Wait... We're not the target! Those juggernauts...they're getting ready to fire on Earth itself!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 104 - Beta 2
$Team: -1
$MessageNew:  XSTR("This isn't happening! Tell me this isn't happening!", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 105 - #Spark
$Team: -1
$MessageNew:  XSTR("Stay with me, Rosie! We'll get through this, I promise! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 106 - Damascus
$Team: -1
$MessageNew:  XSTR("All ships, spread out and prepare for departure. I don't want any heroics here! If a juggernaut catches us, this will be our only chance to get away!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 107 - Damascus
$Team: -1
$MessageNew:  XSTR("Incoming Shivan jump signatures! Two wings of Nephilim bombers with two wings of Scorpions on flanking maneuvers!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: alert.ogg

$Name: 108 - Alpha 1
$Team: -1
$MessageNew:  XSTR("You know the drill, Alpha and Beta! Bombers first, then the Scorpions! Sword, keep that flank covered! ", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 109 - Sword 1
$Team: -1
$MessageNew:  XSTR("Soldiers of Earth, let our enemies feel our wrath! Terra Ad Infinitum! ", -1)
$end_multi_text
+Persona: Duke
+AVI Name: Head-TP7
+Wave Name: msg_chatter.ogg

$Name: 110 - Damascus
$Team: -1
$MessageNew:  XSTR("Three juggernauts have assumed position over Earth! The Mephistophiles is now charging its beam cannons as well!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 111 - Harmattan
$Team: -1
$MessageNew:  XSTR("Shivan cruisers Ahriman and Forneus are jumping into our escape corridor! Escort frigates, lock targets and open fire! We need to clear a path for the Damascus!", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: alert.ogg

$Name: 112 - Damascus
$Team: -1
$MessageNew:  XSTR("Escort fighters, a wing of Seraphim bombers has jumped in. Wipe them out but watch out for their turrets. Don't let them get through.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 113 - Damascus
$Team: -1
$MessageNew:  XSTR("The Damascus will be ready to jump in approximately three minutes. Keep it up, pilots!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 114 - Damascus
$Team: -1
$MessageNew:  XSTR("Jump drives at 80 percent charge! Estimated time of departure: two minutes!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 115 - Damascus
$Team: -1
$MessageNew:  XSTR(" One minute until departure! We're in the home stretch now!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 116 - Damascus
$Team: -1
$MessageNew:  XSTR("Thirty seconds and counting! Hold steady, everyone! We're almost there! ", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 117 - Harmattan
$Team: -1
$MessageNew:  XSTR("New contact! A fourth juggernaut, designation SJ Tyrant...and it's coming right at us! Damascus, we need to jump before it's too late!", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: alert.ogg

$Name: 118 - Damascus
$Team: -1
$MessageNew:  XSTR(" It's now or never! Trajectory for Valhalla Station locked in! Commencing jump sequence...now!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 119 - Beta 2
$Team: -1
$MessageNew:  XSTR("We did it! We actually did it! ", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 120 - #Spark
$Team: -1
$MessageNew:  XSTR("What the hell--", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 121 - Alpha 3
$Team: -1
$MessageNew:  XSTR("That pulse took out half of my systems-- ", -1)
$end_multi_text
+Persona: Nielsen
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 122 - Damascus
$Team: -1
$MessageNew:  XSTR("Jump drive malfunction! We're dead in space-", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 123 - Beta 2
$Team: -1
$MessageNew:  XSTR("My engines are down! I can't get my systems back online!", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 124 - #Spark
$Team: -1
$MessageNew:  XSTR("Hold on, Rosie! Please hold on...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 125 - Beta 2
$Team: -1
$MessageNew:  XSTR("Oh no! Spark! ", -1)
$end_multi_text
+Persona: Rosie
+AVI Name: Head-TP5
+Wave Name: msg_chatter.ogg

$Name: 126 - #Spark
$Team: -1
$MessageNew:  XSTR("ROSIE!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 127 - Harmattan
$Team: -1
$MessageNew:  XSTR("What the hell just happened? We were right on the verge of getting the Damascus to safety! Fleetmaster Arales, please come in! We're about to find ourselves within the Tyrant's firing range! ", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 128 - Damascus
$Team: -1
$MessageNew:  XSTR("We just suffered a catastrophic malfunction in the Damascus' photon-wave disruption chamber and it generated an EMP burst that disabled both the Damascus and our fighter escorts. Our jump drive is down and we can't maneuver. The fighters can recover from that EMP, but the Damascus isn't going anywhere.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 129 - Harmattan
$Team: -1
$MessageNew:  XSTR("Gunnery control, target the beam cannons of the Tyrant. I want you launching every single warhead we have left in our reserves! We need to--", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 130 - Damascus
$Team: -1
$MessageNew:  XSTR("You're going against that juggernaut with frigates!? Even you can't be that foolish, Le Brunon! All units, you are to abandon the Damascus and withdraw to the rendezvous point!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 131 - Harmattan
$Team: -1
$MessageNew:  XSTR("But Fleetmaster--", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 132 - Damascus
$Team: -1
$MessageNew:  XSTR("THAT'S AN ORDER, LE BRUNON!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 133 - Damascus
$Team: -1
$MessageNew:  XSTR("Depart and live to fight another day. Tell both the Syndicate and the Federates of our combined stand here. Make it an example for others to follow. We swore to take Earth from the Federates. Now we shall die defending Earth from the Shivans.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 134 - Damascus
$Team: -1
$MessageNew:  XSTR("Gunnery control, divert our power reserves to all gun batteries still in operation. Load the remaining torpedoes into their tubes and unleash them all against the Tyrant! For the Syndicate! For Europa!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 135 - Alpha 1
$Team: -1
$MessageNew:  XSTR("All wings, jump to the rendezvous point! If anyone suggests that we die like heroes today, I'm going to strangle them with my bare hands! ", -1)
$end_multi_text
+Persona: Harper
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: Checkpoint Init
$Team: -1
$MessageNew:  XSTR("Press C, then 4 and", -1)
$end_multi_text

$Name: Checkpoint Init 2
$Team: -1
$MessageNew:  XSTR("select a checkpoint. ", -1)
$end_multi_text

$Name: Checkpoint 1 reached
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 reached", -1)
$end_multi_text

$Name: Checkpoint 1 activated
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 activated", -1)
$end_multi_text

$Name: 136 - Damascus
$Team: -1
$MessageNew:  XSTR("The Shivan cruisers are history! Good work, everyone. ", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 137 - Damascus
$Team: -1
$MessageNew:  XSTR("Those Shivan capital ships won't trouble us anymore. Well done.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 139 - Damascus
$Team: -1
$MessageNew:  XSTR(" All fighters, we have hull breaches on decks eight through ten! You need to concentrate on defending us!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: alert.ogg

$Name: 140 - Damascus
$Team: -1
$MessageNew:  XSTR("Fleetmaster Arales here. The Damascus is barely holding together. If we don't get more fighter cover now, we're never going to make it to Valhalla Station!", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: alert.ogg

$Name: 141 - Dioscuri
$Team: -1
$MessageNew:  XSTR("Dioscuri to escort fighters! Hull damage is critical! We won't last much longer if you don't do something about those Shivans!", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: alert.ogg

$Name: 142 - Harmattan
$Team: -1
$MessageNew:  XSTR("This is the Harmattan. We have suffered moderate damage. Fighters, tighten your cover before our condition deteriorates further.", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: alert.ogg

$Name: 143 - Harmattan
$Team: -1
$MessageNew:  XSTR("Le Brunon here. The Harmattan cannot take any further punishment! Give us additional support or we're finished! ", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: alert.ogg

$Name: Mission failed
$Team: -1
$MessageNew:  XSTR("Mission failed

Damascus has been destroyed", -1)
$end_multi_text

$Name: empty
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: 144 - Omoikane
$Team: -1
$MessageNew:  XSTR("Mayday! Mayday! Omoikane Station calling all Terran ships within range! We're under attack by Shivan warships! Our civilian personnel is still being evacuated! Please assist us! ", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: alert.ogg

$Name: Intro 1 - Paris Control
$Team: -1
$MessageNew:  XSTR("Freighters V-87, V-88 and V-92 have jumped to safety.", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 2 - Paris Control
$Team: -1
$MessageNew:  XSTR("Another convoy is in the clear, but we're being hit hard by Shivan bombers. ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 3 - Tiberius
$Team: -1
$MessageNew:  XSTR("We're doing all we can, Paris Control, but we're pinned down over here. We do not have reinforcements available for you at this time.", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 4 - Paris Control
$Team: -1
$MessageNew:  XSTR("Then we'll have to stagger what we send into orbit until support arrives. Godspeed, Tiberius. Paris Control, out. ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 5 - Damascus
$Team: -1
$MessageNew:  XSTR("Damascus battlegroup, you have your orders. Keep the Shivans away from Earth as long as you can! Reinforce the Federates and buy them time to evacuate. For the Syndicate! Ad Astra per Aspera!", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 6 - Jota 1
$Team: -1
$MessageNew:  XSTR("All fighters, form up and follow me! Clear a path for the bombers!", -1)
$end_multi_text
+Wave Name: msg_chatter.ogg

$Name: Intro 7 - Damascus
$Team: -1
$MessageNew:  XSTR("Gunnery control, give me suppressing fire on those cruisers! I want a clear path to the Tiberius this very instant!", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 8 - Gefjon
$Team: -1
$MessageNew:  XSTR("SD Sonneillon and SD Lagash are inbound! I don't know how long we can hold them back, Damascus! ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 9 - Gefjon
$Team: -1
$MessageNew:  XSTR("Sustaining heavy damage! Hull failure imminent! We're going down--", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Intro 10 - Damascus
$Team: -1
$MessageNew:  XSTR("Helm, ahead full! Gunnery control, maximum firepower! We will hold the line, no matter the cost!", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 112,1 - Damascus
$Team: -1
$MessageNew:  XSTR("Enemy frigates are inbound. Stay on course, Harmattan. We'll deal with them ourselves.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: alert.ogg

$Name: autopilot offline
$Team: -1
$MessageNew:  XSTR("Autopilot offline", -1)
$end_multi_text

$Name: engine off
$Team: -1
$MessageNew:  XSTR("Engines offline

Fusion drive overcharge", -1)
$end_multi_text

$Name: press A
$Team: -1
$MessageNew:  XSTR("Keep pressing $A$ for manual override", -1)
$end_multi_text

$Name: debug
$Team: -1
$MessageNew:  XSTR("$engineOverride $slash $engineOverrideMax", -1)
$end_multi_text

$Name: engine override
$Team: -1
$MessageNew:  XSTR("Manual override engaged... ", -1)
$end_multi_text

$Name: power back
$Team: -1
$MessageNew:  XSTR("Manual override successful

Engines back online", -1)
$end_multi_text

$Name: 145 - Damascus
$Team: -1
$MessageNew:  XSTR("All units, disregard the Omoikane's transmission and focus on your primary objective. There is nothing we can do for any of them.", -1)
$end_multi_text
+AVI Name: HeadDamascus
+Wave Name: msg_caps.ogg

$Name: 138 - Damascus
$Team: -1
$MessageNew:  XSTR("We are detecting Shivan warships warping in at long range. They are targeting the remaining orbital installations. They're too far away to help. Hopefully, the Federates have already finished evacuating them.", -1)
$end_multi_text
+AVI Name: HeadLeBrunon
+Wave Name: msg_caps.ogg

$Name: 146 - Omoikane
$Team: -1
$MessageNew:  XSTR("--repeat, can anyone hear m-- --still 2,000 civilians onboard--", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: msg_caps.ogg

$Name: Checkpoint Init
$Team: -1
$MessageNew:  XSTR("Press C, then 4 and", -1)
$end_multi_text

$Name: Checkpoint Init 2
$Team: -1
$MessageNew:  XSTR("select a checkpoint. ", -1)
$end_multi_text

$Name: Checkpoint 1 reached
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 reached", -1)
$end_multi_text

$Name: Checkpoint 1 activated
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 activated", -1)
$end_multi_text

$Name: Checkpoint 2 reached
$Team: -1
$MessageNew:  XSTR("Checkpoint 2 reached", -1)
$end_multi_text

$Name: Checkpoint 2 activated
$Team: -1
$MessageNew:  XSTR("Checkpoint 2 activated", -1)
$end_multi_text

$Name: dialog skippable
$Team: -1
$MessageNew:  XSTR("Press Alt+X to skip dialog", -1)
$end_multi_text

$Name: dialog skipped
$Team: -1
$MessageNew:  XSTR("Dialog skipped", -1)
$end_multi_text

$Name: 147 - Andrasta
$Team: -1
$MessageNew:  XSTR("Pilots, our hull integrity is almost critical. We're going to suffer a hull breach if the Shivans aren't stopped. Get a move on!", -1)
$end_multi_text
+AVI Name: HEAD-CM5
+Wave Name: alert.ogg

$Name: 112.2 - #Valhalla
$Team: -1
$MessageNew:  XSTR("Damascus, contact reports of additional juggernauts are flooding in. At this rate, the entire planet will be completely surrounded in a matter of minutes. Escape from Earth while you still can.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: alert.ogg

$Name: skip cutscene hint
$Team: -1
$MessageNew:  XSTR("Press Alt-X to skip cutscene", -1)
$end_multi_text

#Reinforcements		;! 2 total

$Name: Checkpoint 1
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Checkpoint 2
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunSol
+Angles: 0.166008 0.056873 3.374745
+Scale: 3.000000
$Starbitmap: p_moon
+Angles: 5.752137 2.583306 1.888396
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 512
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 5
+Field Debris Type: 10
+Field Debris Type: 13
$Average Speed: 0.000000
$Minimum: -2500.000000, -2000.000000, -3000.000000
$Maximum: 2000.000000, 2000.000000, 5000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

