#Mission Info

$Version: 23.1
$Name:  XSTR("CSC Test", -1)
$Author: TheForce172
$Created: 10/29/23 at 03:29:48
$Modified: 10/29/23 at 04:12:44
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 131200
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 2124.762451, -3620.383057
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

$Starting wing names: ( "GTCV Rhea#" "Beta" "Gamma" )
$Team-versus-team wing names: ( "GTCV Rhea#" "Zeta" )

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: GTCV Rhea# 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
)

#Objects		;! 7 total

$Name: GTCV Rhea# 1		;! Object #0
$Class: GTCv Deimos#Player
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Score: 8

$Name: Target 1		;! Object #1
$Class: GTD Orion
$Team: Hostile
$Location: -1111.261353, 0.000244, 3492.465576
$Orientation:
	-0.851691, 0.000000, -0.524044,
	0.000000, 1.000000, 0.000000,
	0.524044, 0.000000, -0.851691
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Fodder 1		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: 142.157516, -0.000122, 2482.098389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Fodder 2		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: 45.343685, 0.000000, 2806.058350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Fodder 3		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: 409.394928, 0.000000, 2919.552002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Fodder 4		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: 280.922394, 0.000000, 3059.731689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Target 2		;! Object #6
$Class: SD Demon
$Team: Hostile
$Location: 2873.524902, 0.000000, 2842.264404
$Orientation:
	-0.784810, 0.000000, 0.619737,
	0.000000, 1.000000, 0.000000,
	-0.619737, 0.000000, -0.784810
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 840

#Wings		;! 2 total

$Name: GTCV Rhea#
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GTCV Rhea# 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"GTCV Rhea# 1"
)
+Flags: ( )

$Name: Fodder
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fodder 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Fodder 1"
	"Fodder 2"
	"Fodder 3"
	"Fodder 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

#Events		;! 4 total

$Formula: ( when 
   ( is-in-mission "GTCv Rhea# 1" ) 
   ( toggle-csc ( true ) ) 
)
+Name: Activate CSC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "1" ) 
   ( sabotage-subsystem 
      "GTCV Rhea# 1" 
      "Turret11" 
      100 
   )
)
+Name: Destroy Subsystem
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "3" ) 
   ( hide-csc ( false ) ) 
)
+Name: Show CSC
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( key-pressed "2" ) 
   ( hide-csc ( true ) ) 
)
+Name: Hide CSC
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )

#Asteroid Fields

$Density: 20
+Field Type: 0
+Debris Genre: 0
+Field Debris Type Name: Small Asteroid
$Average Speed: 0.000000
$Minimum: -1000.000000, -1000.000000, -1000.000000
$Maximum: 1000.000000, 1000.000000, 1000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

