#Mission Info

$Version: 0.10
$Name:  XSTR("", -1)
$Author: Joey_21
$Created: 07/14/01 at 20:04:45
$Modified: 08/22/01 at 13:32:48
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -882.628540, 16778.410156, -2698.543213
+Viewer orient:
	0.999783, 0.000000, 0.020827,
	-0.020481, 0.181406, 0.983195,
	-0.003778, -0.983408, 0.181367
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Attention officers and crew of the GTD Alcmene. It is my terrifying duty to report that at 1500 hours, the Eridanites have made their reappearance. They have come back with never before seen technology. Their existance beyond the portal in Deneb leads us to believe that they are the ones who constructed the portal.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Their new ships are more powerful than what we have seen 39 years ago. The fighter class, now designated Eros, is an advanced interceptor. It can outrun any ship known. Though it has a very weak hull, it can reach escort targets easily and can be a tough craft to destroy.", -1)
$end_multi_text
$Ani Filename: cb_erospin.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Maia class fighter appears to be a very maneuverable craft. The design looks Shivan but the distinct features are definately Eridanite. It's dark hull could direct any pilot's eyes at the sky. This new craft could possibly out maneuver our GTF Ulysses. Treat this fighter with caution. Do not underestimate it's secondary bank.", -1)
$end_multi_text
$Ani Filename: cb_maiaspin.ani
+Wave Filename: none

$Stage Text:
 XSTR("The ECC Hepaestus, the new Eridanite cruiser, has also been added to your on board database. This cruiser has 17 turrets, 5 of which are beams. It's front beam can emit alot of energy that can tear our science vessels to shreds. Scientists report that the vessels we currently have are too weak to deal with the new threats. We have no choice but to reveal one of our latest projects real soon.", -1)
$end_multi_text
$Ani Filename: cb_hephaestuspin.ani
+Wave Filename: none

$Stage Text:
 XSTR("Finally, the ECCv Epimetheus information has been made available. This class of corvette is very dangerous. It has at least three anti capital ship beams. It is heavily armed with flak and laser cannons and the missile armaments put a danger for any pursuing ship.", -1)
$end_multi_text
$Ani Filename: cb_epimetheuspin.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We're beginning our entry into the Eridanite's subspace portal. In this mission, we will send in a strike squad of fighters and bombers to take down capital ships that guard the portal. The 143rd Purple Flocks will provide bombers.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -904.265747, 10846.186523, -1047.732300
$camera_orient:
	0.999783, 0.000000, 0.020827,
	-0.020481, 0.181406, 0.983195,
	-0.003778, -0.983408, 0.181367
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: -394.769073, -0.000371, 635.927002
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Beta wing: your primary goals are to defend the bombers. Alpha wing has guard of Zeta wing and Beta has Theta. In case Alpha or Beta should run into trouble, wings Delta and Epsilon are on standby. The bomber wings will bombard any capital ships that enter the area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2.366323, 1614.252930, -548.302368
$camera_orient:
	0.999783, 0.000000, 0.020827,
	-0.020481, 0.181406, 0.983195,
	-0.003778, -0.983408, 0.181367
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 196.800980, -0.000254, -97.474777
$label: Beta
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -197.761810, 0.000060, -104.430428
$label: Alpha
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -206.766769, 0.000123, -401.630432
$label: Zeta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 198.884338, -0.000219, -397.481323
$label: Theta 4
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There's no time to lose. The plan is simple. We do expect the job to get faster if Alpha and Beta will take down any beam and flak turrets, but that'll be up to you guys. Stilettos II bombs have been made available for use. The Akheton can also do soom damage.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -195.436554, 534.486023, -104.378174
$camera_orient:
	0.999783, 0.000000, 0.020827,
	-0.020481, 0.181406, 0.983195,
	-0.003778, -0.983408, 0.181367
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -197.489914, 0.000044, -5.804527
$label: Alpha 1
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Currently, only one wave of cruisers and fighters guard the portal but more could arrive at anytime. The basic thing to do is get rid of turrets and fighters as quick as you can.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -874.522644, 18588.357422, -2475.598633
$camera_orient:
	0.999783, 0.000000, 0.020827,
	-0.020481, 0.181406, 0.983195,
	-0.003778, -0.983408, 0.181367
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: ECC Hephaestus
$pos: -3097.242432, -499.999176, -502.773254
$label: Alnasl
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: ECC Hephaestus
$pos: 1334.495972, -500.000031, -339.850800
$label: Tarazed
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the area is secure, we will send in the Alcmene. The Alcmene is jumping in to finish one of our latest projects in science technology. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 114.227074, 1488.951050, -490.362427
$camera_orient:
	0.999783, 0.000000, 0.020827,
	-0.020481, 0.181406, 0.983195,
	-0.003778, -0.983408, 0.181367
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 108.506905, -0.000646, -215.759537
$label: GTD Alcmene
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay "Return" 0 ) 
$Multi text
    XSTR("You were NOT ordered to return to base. Because of your failure, we cannot continue our project nor can we learn more about the Eridanites. Unfortunately, it's too late into the campaign to be sending you back to training so from now on your better stop your childish ways. Let this be a lesson to you in the future to think before you act.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Return" 0 ) 
$Multi text
    XSTR("The plan worked great. All hostiles were destroyed. The area is now secure and under GTVA control. We'll soon be done with our new project for the GTVA scientists and we'll be able to enter the portal within a few days. Progress is coming along nicely. We expect you and your team to be available for future missions. Get some rest until then.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("No recommendations available.", -1)
$end_multi_text

#Alternate Types:
$Alt: Proj. YQRX2397

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	8
	"GTF Erinyes"	4
)

+Weaponry Pool: (
	"Subach HL-7"	28
	"Akheton SDG"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"UD-8 Kayser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1100
	"Harpoon"	692
	"Trebuchet"	500
	"Stiletto II"	500
)

#Objects		;! 52 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: -218.399994, 600.000000, -4026.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: -323.010376, 600.000000, -4122.647949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: -114.333496, 600.000061, -4128.403809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: -218.943817, 600.000000, -4224.151855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: EGate(nocollide) 4		;! Object #4
$Class: EGate(nocollide)
$Team: Hostile
$Location: -31.104383, 0.000004, 4997.406738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Alnasl		;! Object #5
$Class: ECC Hephaestus
$Team: Hostile
$Location: -1000.000000, -500.000000, 2000.000000
$Orientation:
	-0.896376, 0.000000, -0.443294,
	0.000000, 1.000000, 0.000000,
	0.443294, 0.000000, -0.896376
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Formalhaut" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Tarazed		;! Object #6
$Class: ECC Hephaestus
$Team: Hostile
$Location: 1000.000000, -500.000000, 2000.000000
$Orientation:
	-0.894427, 0.000000, 0.447214,
	0.000000, 1.000000, 0.000000,
	-0.447214, 0.000000, -0.894427
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Sualcin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Zeta 1		;! Object #7
$Class: GTB Boanerges
$Team: Friendly
$Location: -216.597626, 0.000117, -2181.752930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #8
$Class: GTB Boanerges
$Team: Friendly
$Location: -320.083649, 0.000101, -2279.912109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #9
$Class: GTB Boanerges
$Team: Friendly
$Location: -121.962433, 0.000105, -2282.114258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #10
$Class: GTB Boanerges
$Team: Friendly
$Location: -218.796051, 0.000132, -2381.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 180.386322, 599.999695, -4020.964355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 75.316666, 599.999695, -4120.014160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 276.465088, 599.999695, -4115.824219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 180.087341, 599.999695, -4216.176270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Theta 1		;! Object #15
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 185.442261, -0.000233, -2175.529785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 2		;! Object #16
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 85.355515, -0.000252, -2274.928223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 3		;! Object #17
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 283.900635, -0.000198, -2275.989746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 4		;! Object #18
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 186.900131, -0.000204, -2379.041504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zaurak 1		;! Object #19
$Class: ECF Eros
$Team: Hostile
$Location: -600.094543, -0.000256, 1900.348755
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 2		;! Object #20
$Class: ECF Eros
$Team: Hostile
$Location: -597.974426, -0.000213, 1797.718140
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 3		;! Object #21
$Class: ECF Eros
$Team: Hostile
$Location: -508.264313, -0.000295, 1903.963867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 4		;! Object #22
$Class: ECF Eros
$Team: Hostile
$Location: -500.409302, -0.000215, 1799.750610
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Azha 1		;! Object #23
$Class: ECF Maia
$Team: Hostile
$Location: 1295.933838, 0.000433, 1984.101318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Azha 2		;! Object #24
$Class: ECF Maia
$Team: Hostile
$Location: 1218.732056, -0.000456, 1865.766357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Azha 3		;! Object #25
$Class: ECF Maia
$Team: Hostile
$Location: 1372.369751, -0.000468, 1859.262329
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Azha 4		;! Object #26
$Class: ECF Maia
$Team: Hostile
$Location: 1276.097534, 0.000360, 1770.073975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Formalhaut		;! Object #27
$Class: GTCv Cercyon
$Team: Friendly
$Location: -1014.256287, -0.000006, -1879.803955
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.970142, 0.242536,
	0.000000, -0.242536, 0.970142
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Alnasl" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "CorvsOut" 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Sualcin		;! Object #28
$Class: GTCv Cercyon
$Team: Friendly
$Location: 985.743591, -0.000006, -1879.803955
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.970142, 0.242536,
	0.000000, -0.242536, 0.970142
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Tarazed" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "CorvsOut" 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Rotaven		;! Object #29
$Class: ECCv Epimetheus
$Team: Hostile
$Location: -1048.320679, -0.000228, 2775.406982
$Orientation:
	-0.998902, 0.000000, 0.046839,
	0.000000, 1.000000, 0.000000,
	-0.046839, 0.000000, -0.998902
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Formalhaut" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "KeepWatch" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Algol		;! Object #30
$Class: ECCv Epimetheus
$Team: Hostile
$Location: 845.584106, 0.000471, 2617.750488
$Orientation:
	-0.999271, 0.000000, 0.038188,
	0.000000, 1.000000, 0.000000,
	-0.038188, 0.000000, -0.999271
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Sualcin" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "Rotaven" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Achernar 1		;! Object #31
$Class: ECF Eros
$Team: Hostile
$Location: 2999.848145, 0.000188, 2015.992798
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Achernar 2		;! Object #32
$Class: ECF Eros
$Team: Hostile
$Location: 2872.597900, 0.000204, 1935.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Achernar 3		;! Object #33
$Class: ECF Eros
$Team: Hostile
$Location: 3073.589111, 0.000425, 1920.330933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Achernar 4		;! Object #34
$Class: ECF Eros
$Team: Hostile
$Location: 2956.637207, -0.000071, 1859.744019
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 1		;! Object #35
$Class: ECF Maia
$Team: Hostile
$Location: 2974.923340, 0.000223, 1523.403442
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 2		;! Object #36
$Class: ECF Maia
$Team: Hostile
$Location: 2847.673096, 0.000239, 1442.966309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 3		;! Object #37
$Class: ECF Maia
$Team: Hostile
$Location: 3048.664307, 0.000460, 1427.741577
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 4		;! Object #38
$Class: ECF Maia
$Team: Hostile
$Location: 2931.712402, -0.000036, 1367.154663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Delta 1		;! Object #39
$Class: GTF Ares
$Team: Friendly
$Location: 3015.944580, 0.000165, 43.281002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Delta 2		;! Object #40
$Class: GTF Ares
$Team: Friendly
$Location: 2894.651123, -0.000062, -75.696983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Delta 3		;! Object #41
$Class: GTF Ares
$Team: Friendly
$Location: 3087.453125, 0.000036, -71.680702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Epsilon 1		;! Object #42
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 4008.129883, -0.000173, 19.098116
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #43
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3867.544678, -0.000308, -64.366386
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #44
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 4106.210449, -0.000393, -59.394829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #45
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3984.338135, -0.000258, -133.309891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTD Alcmene		;! Object #46
$Class: GTD Orion
$Team: Friendly
$Location: -6000.000000, 0.000000, -3000.000000
$Orientation:
	0.554700, 0.000000, -0.832050,
	0.000000, 1.000000, 0.000000,
	0.832050, 0.000000, 0.554700
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "AAAf" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "AAAf" )
+Subsystem: turret07
+Primary Banks: ( "AAAf" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "AAAf" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "AAAf" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "AAAf" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "CorvsOut" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTVA Project		;! Object #47
$Class: GTSCv Phoebus (reduced)
$Alt: Proj. YQRX2397

$Team: Unknown
$Location: -40.262920, -0.000193, -1081.193481
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "GTD Alcmene" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5

$Name: Repair 1		;! Object #48
$Class: GTVRp Minotaur
$Team: Friendly
$Location: 333.575317, 0.000661, -1067.319092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTVA Project" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTVA Project
$Arrival Cue: ( has-arrived-delay 5 "GTVA Project" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Repair 2		;! Object #49
$Class: GTVRp Minotaur
$Team: Friendly
$Location: 182.690552, 0.000803, -1292.776123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTVA Project" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: GTVA Project
$Arrival Cue: ( has-arrived-delay 5 "GTVA Project" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Repair 3		;! Object #50
$Class: GTVRp Minotaur
$Team: Friendly
$Location: 498.559174, 0.000643, -1286.196289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTVA Project" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "GTVA Project" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Repair 4		;! Object #51
$Class: GTVRp Minotaur
$Team: Friendly
$Location: 341.727356, 0.000847, -1474.135376
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTVA Project" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Alcmene
$Arrival Cue: ( has-arrived-delay 5 "GTVA Project" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Formalhaut
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "GTD Alcmene" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Directive2" 0 ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase "Alnasl" 89 ) ( ai-chase "Tarazed" 88 ) ( ai-chase "Rotaven" 87 ) ( ai-chase "Algol" 86 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sualcin
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "GTD Alcmene" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Theta" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Directive2" 0 ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-chase "Tarazed" 89 ) ( ai-chase "Alnasl" 88 ) ( ai-chase "Algol" 87 ) ( ai-chase "Rotaven" 86 ) )
+Flags:( )

$Name: Zaurak
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
)
$AI Goals: ( goals ( ai-guard "Alnasl" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Azha
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Azha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Azha 1"
	"Azha 2"
	"Azha 3"
	"Azha 4"
)
$AI Goals: ( goals ( ai-guard "Tarazed" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Achernar
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Achernar 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rotaven
$Arrival Cue: ( has-arrived-delay 20 "Rotaven" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Achernar 1"
	"Achernar 2"
	"Achernar 3"
	"Achernar 4"
)
$AI Goals: ( goals ( ai-guard "Rotaven" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Cursa
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Algol
$Arrival Cue: ( has-arrived-delay 20 "Algol" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cursa 1"
	"Cursa 2"
	"Cursa 3"
	"Cursa 4"
)
$AI Goals: ( goals ( ai-guard "Algol" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Formalhaut
$Arrival Cue: ( percent-ships-destroyed 75 "Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "GTD Alcmene" ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 89 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sualcin
$Arrival Cue: ( percent-ships-destroyed 100 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "GTD Alcmene" ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard-wing "Theta" 89 ) )
+Flags:( )

#Events		;! 42 total

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( beam-free-all "Alnasl" ) 
)
+Name: Free1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Tarazed" ) 
)
+Name: Free2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Formalhaut" ) 
)
+Name: Free3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Sualcin" ) 
)
+Name: Free4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zeta 1" ) 70 ) 
   ( ship-invulnerable "Zeta 1" ) 
)
+Name: Zeta1Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zeta 2" ) 70 ) 
   ( ship-invulnerable "Zeta 2" ) 
)
+Name: Zeta2Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zeta 3" ) 70 ) 
   ( ship-invulnerable "Zeta 3" ) 
)
+Name: Zeta3Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zeta 4" ) 70 ) 
   ( ship-invulnerable "Zeta 4" ) 
)
+Name: Zeta4Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Theta 1" ) 70 ) 
   ( ship-invulnerable "Theta 1" ) 
)
+Name: Theta1Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Theta 2" ) 70 ) 
   ( ship-invulnerable "Theta 2" ) 
)
+Name: Theta2Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Theta 3" ) 70 ) 
   ( ship-invulnerable "Theta 3" ) 
)
+Name: Theta3Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Theta 4" ) 70 ) 
   ( ship-invulnerable "Theta 4" ) 
)
+Name: Theta4Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Formalhaut" ) 15 ) 
   ( ship-invulnerable "Formalhaut" ) 
)
+Name: FormalhautInv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-protect-ship "Formalhaut" ) 
)
+Name: Pro1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Sualcin" ) 15 ) 
   ( ship-invulnerable "Sualcin" ) 
)
+Name: SualcinInv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-protect-ship "Sualcin" ) 
)
+Name: Pro2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "Start" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Noworries" 
   )
)
+Name: Noworries
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 3" 
      "High" 
      "Yousure" 
   )
)
+Name: Yousure
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Humour" 
   )
)
+Name: Humour
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "QUITTALKING" 
   )
)
+Name: Chatter
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Morechatter" 
   )
)
+Name: Morechatter
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 3" 
      "High" 
      "Easyforyou" 
   )
)
+Name: Easyforyou
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "NOCHATTER" 
   )
)
+Name: NOCHATTER
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Secret" 
   )
)
+Name: Secret
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 4" 
      "High" 
      "snickers" 
   )
)
+Name: Snicker
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Alnasl" 
      "Tarazed" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "OneDested" 
   )
)
+Name: OneDested
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Acknowledged" 
   )
)
+Name: Acknowledged
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Alnasl" 
      "Tarazed" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "TwoDested" 
   )
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "KeepWatch" 
   )
)
+Name: KeepWatch
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Algol" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Corvettes" 
   )
)
+Name: Corvettes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Directive2" 0 ) 
   ( send-message 
      "Formalhaut" 
      "High" 
      "CorvsOut" 
   )
)
+Name: CorvsOut
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Rotaven" ) 
   ( beam-free-all "Rotaven" ) 
)
+Name: Free5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Algol" ) 
   ( beam-free-all "Algol" ) 
)
+Name: Free6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Rotaven" 
      "Algol" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "BothCorvsDest" 
   )
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Corvettes", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTD Alcmene" ) 
   ( turret-lock-all "GTD Alcmene" ) 
)
+Name: Lock1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "Return" 
   )
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Repair 1" ) 
   ( beam-free-all "Repair 1" ) 
)
+Name: FreeRepair1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Repair 2" ) 
)
+Name: FreeRepair2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Repair 3" ) 
)
+Name: FreeRepair3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Repair 4" ) 
)
+Name: FreeRepair4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy all hostiles
$MessageNew:  XSTR("Destroy all hostiles", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Rotaven" ) 
   ( is-destroyed-delay 0 "Algol" ) 
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 1000.000000 )
)

#Messages		;! 225 total


$Name: Start

$Team: -1
$MessageNew:  XSTR("This is Theta 1. Bombs armed and ready. Be sure to cover us!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Noworries

$Team: -1
$MessageNew:  XSTR("Don't worry. Those fighters won't get within one click of you guys.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Yousure

$Team: -1
$MessageNew:  XSTR("Are you sure if that's just not another fake promise?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Humour

$Team: -1
$MessageNew:  XSTR("Heheh, just trying to make humour out of all of this.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: QUITTALKING

$Team: -1
$MessageNew:  XSTR("There's no need for chatter on this channel. If you want to say something, make it important!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Morechatter

$Team: -1
$MessageNew:  XSTR("Come on command! This mission is going to be a piece of canned cake.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Easyforyou

$Team: -1
$MessageNew:  XSTR("Easy for you to say! I don't see you flying a slow can!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: NOCHATTER

$Team: -1
$MessageNew:  XSTR("I said cut the chatter. Now do it! That is an order!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Secret

$Team: -1
$MessageNew:  XSTR("<private channel>Command's just trying to be a pain. Don't worry. He can't help it.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: snickers

$Team: -1
$MessageNew:  XSTR("<private channel> *snickering*", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: OneDested

$Team: -1
$MessageNew:  XSTR("One cruiser is down. Attempting the double play.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: TwoDested

$Team: -1
$MessageNew:  XSTR("Both cruisers have been eliminated.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Acknowledged

$Team: -1
$MessageNew:  XSTR("Acknowledged.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: KeepWatch

$Team: -1
$MessageNew:  XSTR("Excellent. Lookout for backup.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Corvettes

$Team: -1
$MessageNew:  XSTR("A couple of corvettes arriving.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: BothCorvsDest

$Team: -1
$MessageNew:  XSTR("Both corvettes have been destroyed. Bombers out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: CorvsOut

$Team: -1
$MessageNew:  XSTR("Corvettes are out of here!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Return

$Team: -1
$MessageNew:  XSTR("The Alcmene is in position. You stand relieved.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

