#Mission Info

$Version: 0.10
$Name:  XSTR("", -1)
$Author: Joey_21
$Created: 08/21/01 at 13:20:26
$Modified: 08/22/01 at 13:58:56
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 8000.000000

+Storm: s_standard


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -2806.671875, 21263.591797, -1394.000488
+Viewer orient:
	0.999675, 0.000000, 0.025478,
	-0.025414, 0.070583, 0.997182,
	-0.001798, -0.997506, 0.070560
+SquadReassignName: 191st Black Lightning Bolts
+SquadReassignLogo: 191st.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We've explored thousands of light years within this nebula and we still have not found the main Eridanite base. In this mission, we hope to change this. The 191st will be put in to escort positions.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2782.210938, 34834.121094, -3633.468750
$camera_orient:
	0.999675, 0.000000, 0.025478,
	-0.025414, 0.070583, 0.997182,
	-0.001798, -0.997506, 0.070560
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 1
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The GTCv Antlia will be escorted across a heading where we have found the Eridanites travelling for necesities. We expect to find the main base during the escort.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2809.899170, 19473.167969, -2546.889404
$camera_orient:
	0.999675, 0.000000, 0.025478,
	-0.025414, 0.070583, 0.997182,
	-0.001798, -0.997506, 0.070560
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cercyon
$pos: -2429.837891, 0.000152, -2378.953125
$label: Antlia
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Europa
$pos: -8762.789063, 40.001461, -2477.791504
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Europa
$pos: 2878.318604, 20.000710, -2116.310547
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Expect hostile resistance. Even though we have a destroyer in backup, the GTSD Enceladus, we can not take any chances abandoning the corvette. When the escort is over, we will send in the Enceladus to take over. You'll be joining the 276th Black Panthers when you leave this mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2833.012207, 6650.316406, -1639.847046
$camera_orient:
	0.999675, 0.000000, 0.025478,
	-0.025414, 0.070583, 0.997182,
	-0.001798, -0.997506, 0.070560
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Europa
$pos: -4424.417480, 40.003059, -1297.946777
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTSD Hesperia
$pos: -2969.144287, 999.999451, -1150.397095
$label: Enceladus
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay 
   "GTDEncleadus" 
   0 
)
$Multi text
    XSTR("You did not wait for the Enceladus. We are unable to explore further without this ship in circulation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "GTDEncleadus" 
   0 
)
$Multi text
    XSTR("Welcome aboard the Enceladus, home of the 276th Black Panthers. We house many ships. Everything from the lightest fighter to the heaviest bomber. We will supply the 276th with any ship or weapon that pilots need while on board. We're going into the portal that we just now encountered. Our job from here on out will be to sending a scouting party into the portal for investigation and then report anything we find.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("N/A", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	8
	"GTF Myrmidon"	8
	"GTF Europa"	4
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Hydrowak"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	820
	"Tornado"	500
	"Harpoon"	628
	"Trebuchet"	500
	"Piranha"	500
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Europa
$Team: Friendly
$Location: 3.329818, -94.593628, -504.243561
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Europa
$Team: Friendly
$Location: -547.632751, 20.000290, -93.838898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Undefined
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Europa
$Team: Friendly
$Location: -344.710022, 20.000231, -98.464630
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Undefined
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Alpha 4		;! Object #3
$Class: GTF Europa
$Team: Friendly
$Location: -452.532715, 40.000290, -201.438889
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Undefined
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Beta 1		;! Object #4
$Class: GTF Europa
$Team: Friendly
$Location: 582.044312, -0.000324, 27.199839
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Beta 2		;! Object #5
$Class: GTF Europa
$Team: Friendly
$Location: 480.724060, 19.999672, -61.573921
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Beta 3		;! Object #6
$Class: GTF Europa
$Team: Friendly
$Location: 683.646667, 19.999613, -66.199677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Beta 4		;! Object #7
$Class: GTF Europa
$Team: Friendly
$Location: 575.831848, 39.999832, -169.159958
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: EGate(nocollide) 8		;! Object #8
$Class: EGate(collide)
$Team: Hostile
$Location: -6775.899902, 0.000000, 6000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Maintain" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-warp" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Group: 0

$Name: Antlia		;! Object #9
$Class: GTCv Cercyon
$Team: Friendly
$Location: 0.000000, 0.000000, -500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "BGreen" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Zaurak 1		;! Object #10
$Class: ECF Eros
$Team: Hostile
$Location: -5.879086, 0.000360, 1040.540405
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 2		;! Object #11
$Class: ECF Eros
$Team: Hostile
$Location: -106.154343, -0.000139, 929.935059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 3		;! Object #12
$Class: ECF Eros
$Team: Hostile
$Location: 72.258598, 0.000224, 915.726074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 4		;! Object #13
$Class: ECF Eros
$Team: Hostile
$Location: -19.929333, -0.000095, 857.171204
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 5		;! Object #14
$Class: ECF Eros
$Team: Hostile
$Location: -181.283478, 0.000055, 768.926270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 6		;! Object #15
$Class: ECF Eros
$Team: Hostile
$Location: 89.693039, 0.000192, 775.832275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 1		;! Object #16
$Class: ECF Maia
$Team: Hostile
$Location: 493.563660, 0.000055, 1093.831055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 2		;! Object #17
$Class: ECF Maia
$Team: Hostile
$Location: 392.787018, -0.000107, 998.496338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 3		;! Object #18
$Class: ECF Maia
$Team: Hostile
$Location: 600.989563, 0.000117, 1008.672668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 4		;! Object #19
$Class: ECF Maia
$Team: Hostile
$Location: 502.737732, -0.000007, 899.338135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 5		;! Object #20
$Class: ECF Maia
$Team: Hostile
$Location: 402.587769, -0.000030, 797.826355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 6		;! Object #21
$Class: ECF Maia
$Team: Hostile
$Location: 607.232971, -0.000009, 800.635315
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Ahura		;! Object #22
$Class: ECC Hephaestus
$Team: Hostile
$Location: 1085.000000, -1500.000000, 3716.100098
$Orientation:
	0.059005, 0.000000, 0.998258,
	0.282442, 0.959139, -0.016695,
	-0.957468, 0.282935, 0.056594
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Antlia" 
      "Waypoint path 1:1" 
   )
   2500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Eurus		;! Object #23
$Class: ECCv Epimetheus
$Team: Hostile
$Location: 986.400024, -1500.000000, 3018.100098
$Orientation:
	0.139197, 0.000000, 0.990265,
	0.206169, 0.978087, -0.028980,
	-0.968565, 0.208196, 0.136147
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Antlia" 
      "Waypoint path 1:1" 
   )
   2500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Enceladus		;! Object #24
$Class: GTSD Hesperia
$Team: Friendly
$Location: -6618.098145, 1000.000061, -5744.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "What" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Antlia" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Antlia" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Zaurak
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Antlia
$Arrival Cue: ( < 
   ( distance 
      "Antlia" 
      "Waypoint path 1:1" 
   )
   4500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
	"Zaurak 5"
	"Zaurak 6"
)
$AI Goals: ( goals ( ai-chase "Antlia" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Cursa
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Antlia
$Arrival Cue: ( is-destroyed-delay 15 "Zaurak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cursa 1"
	"Cursa 2"
	"Cursa 3"
	"Cursa 4"
	"Cursa 5"
	"Cursa 6"
)
$AI Goals: ( goals ( ai-chase "Antlia" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

#Events		;! 23 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Antlia" ) 
)
+Name: Free1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Zaurak" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Arrival1" 
   )
)
+Name: Arrival1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Ahura" ) 
   ( send-message 
      "Antlia" 
      "High" 
      "Arrival2" 
   )
)
+Name: Arrival2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Nope" 
   )
)
+Name: No
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Maintain" 
   )
)
+Name: Maintain
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Antlia" 
         "Waypoint path 1:1" 
      )
      1000 
   )
   ( send-message 
      "Antlia" 
      "High" 
      "Approaching" 
   )
)
+Name: Approaching
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Antlia" 
      "Waypoint path 1" 
      0 
   )
   ( send-message "Antlia" "High" "Done" ) 
)
+Name: Done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Wrong" 
   )
)
+Name: Wrong
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Antlia" 
      "High" 
      "Found" 
   )
)
+Name: Found
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "What" 
   )
)
+Name: What
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Enceladus" ) 
   ( send-message 
      "Enceladus" 
      "High" 
      "GTDEncleadus" 
   )
)
+Name: GTDEncleadus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Zaurak 1" ) 
      ( are-waypoints-done-delay 
         "Antlia" 
         "Waypoint path 1" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Antlia", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Antlia" ) 50 ) 
   ( send-message "Antlia" "High" "Dmg1" ) 
)
+Name: Dmg1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Antlia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Dmg2" 
   )
)
+Name: Dmg2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Antlia" 10 ) 
)
+Name: Speed1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Ahura" ) 
   ( turret-lock-all "Ahura" ) 
)
+Name: Turret1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Eurus" ) 
   ( turret-lock-all "Eurus" ) 
)
+Name: Turret2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Chatter1" 
   )
)
+Name: Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Chatter2" 
   )
)
+Name: Chatter2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Chatter3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Chatter4" 
   )
)
+Name: Chatter4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Chatter5" 
   )
)
+Name: Chatter5
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Antlia
$MessageNew:  XSTR("Protect Antlia", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Directive1" 0 ) 

$Type: Secondary
+Name: Wait on the Enceladus
$MessageNew:  XSTR("Wait on the Enceladus", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "GTDEncleadus" 
   0 
)

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -22.600000, 0.000000, 5000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -3991.078369, -0.000098, 4016.137451 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -5991.881348, 0.000128, 3999.006592 )
)

#Messages		;! 224 total


$Name: Arrival1

$Team: -1
$MessageNew:  XSTR("We're getting attacked out here. This might be an area of importance after all.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Arrival2

$Team: -1
$MessageNew:  XSTR("We have incoming warships, command. We'll need some help soon if they're planning an ambush.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Nope

$Team: -1
$MessageNew:  XSTR("Disregaurd them. They don't seem to be attacking you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Maintain

$Team: -1
$MessageNew:  XSTR("Maintain your current heading. You're going toward something massive.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Approaching

$Team: -1
$MessageNew:  XSTR("We're approaching the massive object now...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Done

$Team: -1
$MessageNew:  XSTR("Command: Get the Enceladus out here now!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Wrong

$Team: -1
$MessageNew:  XSTR("Well... what's wrong?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Found

$Team: -1
$MessageNew:  XSTR("We've found a second Eridanite gate!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4

$Name: What

$Team: -1
$MessageNew:  XSTR("What?! Another one? Transmit your coordinates for immediate dispatch!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: GTDEncleadus

$Team: -1
$MessageNew:  XSTR("Enceladus here. Return to base, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Dmg1

$Team: -1
$MessageNew:  XSTR("We've taken a bit of damage! Requesting cover!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Dmg2

$Team: -1
$MessageNew:  XSTR("You've allowed the Antlia to be destroyed! Return to base!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Chatter1

$Team: -1
$MessageNew:  XSTR("Not much on this front. Can't read a thing.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Chatter2

$Team: -1
$MessageNew:  XSTR("Yea, but command says that this is an important spot within the system.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Chatter3

$Team: -1
$MessageNew:  XSTR("As a wise pilot once said, ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Chatter4

$Team: -1
$MessageNew:  XSTR("Why don't those stupid Eridanites come at us with all they've got? We've only seen a few scouting parties and convoys so far.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Chatter5

$Team: -1
$MessageNew:  XSTR("You know how it was when the Shivans attacked. First they sent in the Lucifer fleet to scout and then later came at us more powerful.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackpurp1

+Neb2Flags: 5

$Sun: SunBlue
+Angles: 0.174533 0.000000 0.715584
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief3

#End

