#Mission Info

$Version: 0.10
$Name:  XSTR("The Awakening", -1)
$Author: Nathan Hoying
$Created: 09/07/98 at 19:20:31
$Modified: 08/12/06 at 11:23:37
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("A random strike mission reaps great rewards for the GTA.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
5.000000

+Viewer pos: 3505.232422, 5625.378418, 3887.408691
+Viewer orient:
	0.999999, -0.000000, -0.001468,
	0.001468, 0.001456, 0.999998,
	0.000002, -0.999999, 0.001456
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Due to the destruction of the PVD Prophecy in Antares, HOL presence has stepped up in this system.", -1)
$end_multi_text
$voice: AM2_mb1.wav
$camera_pos: 370.709045, 1729.137695, 4040.650635
$camera_orient:
	0.999999, 0.000000, -0.001469,
	0.001469, 0.001456, 0.999998,
	0.000002, -0.999999, 0.001456
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: PVC Aten
$pos: 681.849121, 49.999847, 4231.024902
$label: Jump to Antares
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: 59.576046, -99.999886, 3855.384521
$label: PVD Prophecy
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Long range sensors have detected a pair of HOL cruisers carrying refugees from the Prophecy.  Your mission is to destroy these cruisers.", -1)
$end_multi_text
$voice: AM2_mb2.wav
$camera_pos: 370.709351, 1588.394409, 4040.855713
$camera_orient:
	0.999999, 0.000000, -0.001469,
	0.001469, 0.001456, 0.999998,
	0.000002, -0.999999, 0.001456
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 681.849121, 49.999847, 4231.024902
$label: PVC Ada
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 59.576046, -99.999886, 3855.384521
$label: PVC Vulture
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Beta wings have been assigned to destroy the cruisers.  Alpha will be flying $f GTF $f Ulysses fighters and Beta will fly $f GTB $f Medusa bombers.", -1)
$end_multi_text
$voice: AM2_mb3.wav
$camera_pos: 119.445030, 1011.817200, 2225.898926
$camera_orient:
	0.999999, 0.000000, -0.001469,
	0.001469, 0.001456, 0.999998,
	0.000002, -0.999999, 0.001456
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 681.849121, 49.999847, 4231.024902
$label: PVC Ada
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 59.576046, -99.999886, 3855.384521
$label: PVC Vulture
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 86.668137, -0.000323, 2288.783691
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 268.105927, 0.000143, 2145.324951
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There is currently only one wing of fighters guarding the cruisers.  Once it is destroyed, Beta will arrive.  You may encounter some other HOL reinforcements from the Antares jump node.

That is all.  Dismissed.", -1)
$end_multi_text
$voice: AM2_mb4.wav
$camera_pos: 478.164703, 3547.350830, 4083.937988
$camera_orient:
	0.999999, 0.000000, -0.001469,
	0.001469, 0.001456, 0.999998,
	0.000002, -0.999999, 0.001456
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 909.536804, 49.999783, 4467.766113
$label: PVC Ada
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -246.353439, -99.999695, 3735.013428
$label: PVC Vulture
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 86.668137, -0.000323, 2288.783691
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 268.105927, 0.000143, 2145.324951
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: 351.645569, 0.000528, 4101.899414
$label: Virgo
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 1776.698364, -0.000099, 4524.173340
$label: Jump to Antares
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay "Destroyers" 0 ) 
$Multi text
    XSTR("The arrival of the GTDs Moscow and Iowa has our entire command crew in chaos.  Both ships were reported destroyed more than ten years ago.  We are continuing to look into both ships' records and logs for any information.", -1)
$end_multi_text
$Voice: AM2_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Destroyers" 0 ) 
$Multi text
    XSTR("The fact that we lost the Orions is sad.  We could have tipped the scales of the war in our favor.", -1)
$end_multi_text
$Voice: AM2_db2.wav
$Recommendation text:
    XSTR("The bombers could make short work of the Iowa and Moscow if left unattended.  The transports are also fair game for any ship.", -1)
$end_multi_text

$Formula: ( and 
   ( percent-ships-destroyed 
      50 
      "PVC Vulture" 
      "PVC Ada" 
   )
   ( not 
      ( percent-ships-destroyed 
         100 
         "PVC Vulture" 
         "PVC Ada" 
      )
   )
)
$Multi text
    XSTR("Although one of the cruisers got away, the other was destroyed.  This attack showed those renegade Vasudans that we are not to be trifled with.", -1)
$end_multi_text
$Voice: AM2_db3.wav
$Recommendation text:
    XSTR("Use the down time between the destruction of Virgo and the arrival of Beta wing to attack one of the cruisers.  Once the hull is weakened, Beta wing's bombers will have an easier time destroying the target.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "PVC Vulture" 
   "PVC Ada" 
)
$Multi text
    XSTR("Excellent work in destroying both cruisers!  Intel believes that many high ranking HOL officers were on board the ships.  This may help end the HOL resistance once and for all.", -1)
$end_multi_text
$Voice: AM2_db4.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "PVC Vulture" 
   "PVC Ada" 
)
$Multi text
    XSTR("Both HOL cruisers managed to escape.  This is a morale buster for us, as many high ranking HOL officers escaped.  We can not allow this to happen.", -1)
$end_multi_text
$Voice: AM2_db5.wav
$Recommendation text:
    XSTR("By disabling the weapons subsystem on the cruisers, the turrets will have a tougher time shooting down Beta wing's Tsunamis.", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "PVD Hammer" ) 
$Multi text
    XSTR("The arrival of the PVD Hammer in this system is not surprising.  With the loss of the Prophecy, Admiral Tallanis is retreating back to his hidden base at Altair.  Intel is tracking the Hammer as we speak.", -1)
$end_multi_text
$Voice: AM2_db6.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Tallanis" 0 ) 
$Multi text
    XSTR("Good job in driving off the Hammer.  We have shown Admiral Tallanis that the pilots of Galatea Station are not to be messed with.", -1)
$end_multi_text
$Voice: AM2_db7.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Apollo"	7
	"GTF Valkyrie"	6
	"GTB Medusa"	4
	"GTB Ursa"	2
)

+Weaponry Pool: (
	"Disruptor"	5
	"Avenger"	9
	"Flail"	9
	"Prometheus"	9
	"Banshee"	2
	"Fury"	175
	"Interceptor"	115
	"Hornet"	200
	"Phoenix V"	25
	"D-Missile"	20
	"Synaptic"	12
	"Tsunami"	73
	"Harbinger"	8
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 81.945168, -0.000322, 2349.333740
$Orientation:
	0.986999, 0.000000, -0.160726,
	0.000000, 1.000000, 0.000000,
	0.160726, 0.000000, 0.986999
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: 139.642166, -0.000324, 2278.285400
$Orientation:
	0.989626, 0.000000, -0.143667,
	0.000000, 1.000000, 0.000000,
	0.143667, 0.000000, 0.989626
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 33.694115, -0.000324, 2279.107178
$Orientation:
	0.985489, 0.000000, -0.169738,
	0.000000, 1.000000, 0.000000,
	0.169738, 0.000000, 0.985489
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Alpha 4		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 82.345169, -0.000322, 2228.233643
$Orientation:
	0.987781, 0.000000, -0.155847,
	0.000000, 1.000000, 0.000000,
	0.155847, 0.000000, 0.987781
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 1		;! Object #4
$Class: GTB Medusa
$Team: Friendly
$Location: 205.199997, 0.000000, 2195.699951
$Orientation:
	0.990460, 0.000000, -0.137802,
	-0.003297, 0.999714, -0.023700,
	0.137763, 0.023928, 0.990176
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #5
$Class: GTB Medusa
$Team: Friendly
$Location: 158.906311, -0.000007, 2162.316406
$Orientation:
	0.987603, 0.000000, -0.156969,
	-0.003686, 0.999724, -0.023190,
	0.156926, 0.023481, 0.987331
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: PVC Vulture		;! Object #6
$Class: PVC Aten
$Team: Neutral
$Location: 59.576046, -99.999886, 3855.384521
$Orientation:
	0.020629, 0.000000, 0.999787,
	0.000000, 1.000000, 0.000000,
	-0.999787, 0.000000, 0.020629
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HOL Depart Node" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( < 
   ( distance 
      "PVC Vulture" 
      "HOL Depart Node:1" 
   )
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: PVC Ada		;! Object #7
$Class: PVC Aten
$Team: Neutral
$Location: 681.849121, 49.999847, 4231.024902
$Orientation:
	-0.037383, 0.000000, 0.999301,
	0.000000, 1.000000, 0.000000,
	-0.999301, 0.000000, -0.037383
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HOL Depart Node" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( < 
   ( distance 
      "PVC Ada" 
      "HOL Depart Node:1" 
   )
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Nav Alpha		;! Object #8
$Class: Terran NavBuoy
$Team: Friendly
$Location: 937.022156, -0.000228, 5064.594727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Arrive Nav Alpha" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "scannable" )
+Respawn priority: 0
+Group: 0

$Name: Aries 1		;! Object #9
$Class: PVF Thoth
$Team: Neutral
$Location: 1871.529663, 0.000135, 3834.692627
$Orientation:
	0.010278, 0.000000, 0.999947,
	0.000000, 1.000000, 0.000000,
	-0.999947, 0.000000, 0.010278
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Aries 2		;! Object #10
$Class: PVF Thoth
$Team: Neutral
$Location: 1866.527832, 0.000035, 3684.528320
$Orientation:
	0.030465, 0.000000, 0.999536,
	0.000000, 1.000000, 0.000000,
	-0.999536, 0.000000, 0.030465
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Aries 3		;! Object #11
$Class: PVF Thoth
$Team: Neutral
$Location: 1788.672119, 0.000010, 3756.760742
$Orientation:
	0.020981, 0.000000, 0.999780,
	0.000000, 1.000000, 0.000000,
	-0.999780, 0.000000, 0.020981
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #12
$Class: PVF Horus
$Team: Neutral
$Location: 1705.012817, 0.000004, 4138.997559
$Orientation:
	-0.039679, 0.000000, 0.999213,
	0.000000, 1.000000, 0.000000,
	-0.999212, 0.000000, -0.039679
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #13
$Class: PVF Horus
$Team: Neutral
$Location: 1763.165771, 0.000065, 4191.692871
$Orientation:
	-0.046456, 0.000000, 0.998920,
	0.000000, 1.000000, 0.000000,
	-0.998920, 0.000000, -0.046456
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #14
$Class: PVF Horus
$Team: Neutral
$Location: 1772.235840, 0.000059, 4074.868652
$Orientation:
	-0.030697, 0.000000, 0.999529,
	0.000000, 1.000000, 0.000000,
	-0.999529, 0.000000, -0.030697
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTT Galatea 1		;! Object #15
$Class: GTT Elysium
$Team: Friendly
$Location: -996.598206, -0.000202, 1914.129639
$Orientation:
	0.293784, 0.000000, -0.955872,
	0.042308, 0.999020, 0.013003,
	0.954935, -0.044261, 0.293496
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTD Iowa" "topside docking" "front docking bay" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( has-arrived-delay 0 "GTT Galatea 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GTT Galatea 1" 
      "Transport Depart path:1" 
   )
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTT Galatea 4		;! Object #16
$Class: GTT Elysium
$Team: Friendly
$Location: -1086.655640, -0.000478, 4932.884277
$Orientation:
	0.176883, 0.000000, -0.984232,
	-0.041822, 0.999097, -0.007516,
	0.983343, 0.042492, 0.176723
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTD Moscow" "topside docking" "front docking bay" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( has-arrived-delay 0 "GTD Moscow" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GTT Galatea 4" 
      "Transport Depart path:1" 
   )
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #17
$Class: PVB Osiris
$Team: Neutral
$Location: 2145.358643, 0.000021, 4099.351074
$Orientation:
	0.497218, 0.000000, 0.867626,
	0.031367, 0.999346, -0.017975,
	-0.867058, 0.036152, 0.496893
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #18
$Class: PVB Osiris
$Team: Neutral
$Location: 2145.447266, -0.000017, 4011.620361
$Orientation:
	0.520533, 0.000000, 0.853842,
	0.030377, 0.999367, -0.018519,
	-0.853301, 0.035577, 0.520203
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #19
$Class: PVB Osiris
$Team: Neutral
$Location: 2087.699951, 0.000000, 4051.899902
$Orientation:
	0.519181, 0.000000, 0.854664,
	0.031186, 0.999334, -0.018944,
	-0.854095, 0.036489, 0.518835
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #20
$Class: PVF Horus
$Team: Neutral
$Location: 2037.946167, 0.000032, 4108.408203
$Orientation:
	0.511964, 0.000000, 0.859007,
	0.032186, 0.999298, -0.019183,
	-0.858404, 0.037469, 0.511604
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #21
$Class: PVF Anubis
$Team: Neutral
$Location: 404.293304, 0.000540, 4176.574707
$Orientation:
	-0.017337, 0.000000, 0.999850,
	0.000000, 1.000000, 0.000000,
	-0.999850, 0.000000, -0.017337
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 2		;! Object #22
$Class: PVF Anubis
$Team: Neutral
$Location: 420.422791, 0.000559, 4027.224121
$Orientation:
	0.002641, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, 0.002641
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 3		;! Object #23
$Class: PVF Anubis
$Team: Neutral
$Location: 282.868378, 0.000498, 4091.808594
$Orientation:
	-0.006095, 0.000000, 0.999981,
	0.000000, 1.000000, 0.000000,
	-0.999981, 0.000000, -0.006095
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 4		;! Object #24
$Class: PVF Anubis
$Team: Neutral
$Location: 351.386597, 0.000520, 4143.042480
$Orientation:
	-0.012943, 0.000000, 0.999916,
	0.000000, 1.000000, 0.000000,
	-0.999916, 0.000000, -0.012943
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 5		;! Object #25
$Class: PVF Anubis
$Team: Neutral
$Location: 351.728210, 0.000497, 4038.886230
$Orientation:
	0.001094, 0.000000, 0.999999,
	0.000000, 1.000000, 0.000000,
	-0.999999, 0.000000, 0.001094
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: GTD Moscow		;! Object #26
$Class: GTD Orion#Moscow
$Team: Friendly
$Location: 1706.246826, 99.999588, 5524.901855
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PVC Vulture" 50 ) ( ai-chase "PVC Ada" 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-cargo-known-delay 0 "Nav Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-moscow
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Moscow

$Name: GTD Iowa		;! Object #27
$Class: GTD Orion#Iowa
$Team: Friendly
$Location: 2152.183838, -100.000206, 2439.769043
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PVC Vulture" 50 ) ( ai-chase "PVC Ada" 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( has-arrived-delay 0 "GTD Moscow" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-iowa
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Iowa

$Name: Pisces 2		;! Object #28
$Class: PVF Horus
$Team: Neutral
$Location: 2034.710205, 0.000026, 4007.967285
$Orientation:
	0.539497, 0.000000, 0.841988,
	0.030968, 0.999323, -0.019843,
	-0.841418, 0.036780, 0.539132
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #29
$Class: PVF Horus
$Team: Neutral
$Location: 1979.182129, 0.000004, 4062.099609
$Orientation:
	0.534507, 0.000000, 0.845164,
	0.031977, 0.999284, -0.020223,
	-0.844559, 0.037836, 0.534125
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #30
$Class: PVF Thoth
$Team: Neutral
$Location: 1996.000000, 0.000000, 3785.100098
$Orientation:
	-0.198201, 0.000000, 0.980161,
	-0.019212, 0.999808, -0.003885,
	-0.979973, -0.019601, -0.198162
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Libra 2		;! Object #31
$Class: PVF Thoth
$Team: Neutral
$Location: 2062.735840, -0.000037, 3824.406738
$Orientation:
	-0.202991, 0.000000, 0.979181,
	-0.018921, 0.999813, -0.003922,
	-0.978998, -0.019323, -0.202953
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Libra 3		;! Object #32
$Class: PVF Thoth
$Team: Neutral
$Location: 2061.549072, 0.000009, 3731.593506
$Orientation:
	-0.185742, 0.000000, 0.982598,
	-0.019058, 0.999812, -0.003603,
	-0.982414, -0.019395, -0.185707
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gemini 1		;! Object #33
$Class: PVB Amun
$Team: Neutral
$Location: 2102.100098, 0.000000, 3770.800049
$Orientation:
	-0.191593, 0.000000, 0.981474,
	-0.018863, 0.999815, -0.003682,
	-0.981293, -0.019219, -0.191558
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 2		;! Object #34
$Class: PVB Amun
$Team: Neutral
$Location: 2215.327393, -0.000064, 3804.357666
$Orientation:
	-0.193667, 0.000000, 0.981067,
	-0.018439, 0.999823, -0.003640,
	-0.980894, -0.018795, -0.193633
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 3		;! Object #35
$Class: PVB Amun
$Team: Neutral
$Location: 2219.810059, 0.000020, 3717.382568
$Orientation:
	-0.177710, 0.000000, 0.984083,
	-0.018536, 0.999823, -0.003347,
	-0.983908, -0.018836, -0.177678
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 3		;! Object #36
$Class: GTB Medusa
$Team: Friendly
$Location: 94.533440, 0.000068, 2136.941895
$Orientation:
	0.982908, 0.000000, -0.184096,
	-0.004251, 0.999733, -0.022696,
	0.184047, 0.023091, 0.982646
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 4		;! Object #37
$Class: GTB Medusa
$Team: Friendly
$Location: 35.365574, 0.000050, 2105.410156
$Orientation:
	0.978265, 0.000000, -0.207357,
	-0.004696, 0.999744, -0.022154,
	0.207303, 0.022646, 0.978015
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Epsilon 1		;! Object #38
$Class: GTF Hercules
$Team: Friendly
$Location: -2102.742188, 0.000014, 4625.152344
$Orientation:
	-0.596556, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596556
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #39
$Class: GTF Hercules
$Team: Friendly
$Location: -2183.548828, 0.000042, 4618.659668
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #40
$Class: GTF Hercules
$Team: Friendly
$Location: -2125.207520, 0.000032, 4698.329590
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: PVD Hammer		;! Object #41
$Class: PVD Typhon
$Team: Neutral
$Location: 3307.654053, -0.004096, 3991.501465
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Leo" 
   "Pisces" 
   "Gemini" 
   "Libra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "PVD Hammer" ) 47 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Capricorn 1		;! Object #42
$Class: PVF Seth
$Team: Neutral
$Location: 3375.817139, -0.000096, 4634.368164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Capricorn 2		;! Object #43
$Class: PVF Seth
$Team: Neutral
$Location: 3454.174072, -0.000025, 4648.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Capricorn 3		;! Object #44
$Class: PVF Seth
$Team: Neutral
$Location: 3411.489014, -0.000112, 4677.044922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Capricorn 4		;! Object #45
$Class: PVF Seth
$Team: Neutral
$Location: 3457.839355, 0.000003, 4716.146973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: PVF Tallanis Claw		;! Object #46
$Class: PVF Horus#Tallanis
$Team: Neutral
$Location: 2876.441406, -0.000088, 3374.337646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival Delay: 10
$Arrival Cue: ( has-departed-delay 
   0 
   "GTD Iowa" 
   "GTD Moscow" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "GTD Moscow" 
   "GTD Iowa" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "GTD Moscow" 
   "GTD Iowa" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "PVC Vulture" 89 ) ( ai-chase "PVC Ada" 88 ) )
+Hotkey: 1
+Flags:( )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-destroyed-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "PVC Ada" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-destroyed-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "PVC Vulture" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-guard "PVC Vulture" 50 ) ( ai-guard "PVC Ada" 45 ) )
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( has-arrived-delay 0 "GTD Moscow" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "GTD Moscow" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( has-arrived-delay 0 "GTD Moscow" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Gemini 3

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( has-arrived-delay 0 "GTD Iowa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "GTD Iowa" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( has-arrived-delay 0 "GTD Iowa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Epsilon 3

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Epsilon is coming" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "GTD Moscow" 
   "GTD Iowa" 
)
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
+Flags:( )

$Name: Capricorn
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

#Events		;! 40 total

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "PVC Vulture" 
      "PVC Ada" 
      "Aries" 
      "Cancer" 
      "Virgo" 
   )
   ( validate-goal "Scan Alpha" ) 
)
+Name: Arrive Nav Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Strange Readings" 
   )
)
+Name: Abnormal Reading command
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-cargo-known-delay 0 "Nav Alpha" ) 
   ( do-nothing ) 
)
+Name: Scan Alpha Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Nav Alpha", -1)

$Formula: ( when 
   ( = ( mission-time ) 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "There's the cruisers" 
   )
)
+Name: Cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Beta" 89 ) 
   )
)
+Name: Alpha Protect Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "GTT Galatea 4" 
      "GTD Moscow" 
      1 
      0 
   )
   ( send-message 
      "GTT Galatea 4" 
      "High" 
      "G-4 Dock" 
   )
)
+Name: Moscow Docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Moscow Docked" 
      15 
   )
   ( send-message 
      "#Marine 1" 
      "High" 
      "No one aboard" 
   )
)
+Name: Nobody Moscow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Nobody Moscow" 
      30 
   )
   ( send-message 
      "#Marine 1" 
      "High" 
      "Bridge" 
   )
)
+Name: Bridge Moscow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 4" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock G4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 4" 
      ( ai-waypoints-once 
         "Transport Depart path" 
         88 
      )
   )
)
+Name: Depart G4
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Galatea 4" 
   )
   ( add-goal 
      "GTD Moscow" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Depart Moscow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      50 
      "GTT Galatea 1" 
   )
   ( send-message 
      "#Long Distance Comm Relay" 
      "High" 
      "Dispatch Epsilon" 
   )
)
+Name: Epsilon is coming
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Moscow" ) 
   ( send-message 
      "#Command" 
      "High" 
      "WTH" 
   )
)
+Name: WTH
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "GTD Iowa" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Transport Dispatch" 
   )
)
+Name: Send sports
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "GTT Galatea 1" 
      "GTD Iowa" 
      1 
      0 
   )
   ( send-message 
      "GTT Galatea 1" 
      "High" 
      "G-1" 
   )
)
+Name: Iowa Docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Marine 2" 
      "High" 
      "Bridge Iowa" 
   )
)
+Name: bridge
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 1" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock G1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 1" 
      ( ai-waypoints-once 
         "Transport Depart path" 
         88 
      )
   )
)
+Name: Depart G1
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Galatea 1" 
   )
   ( add-goal 
      "GTD Iowa" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Depart Iowa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Protect that ship!" 
   )
)
+Name: Protect Ships!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTD Moscow" 
      "GTD Iowa" 
   )
   ( do-nothing ) 
)
+Name: Ship Protect Directive
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Protect Destroyers", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Galatea 4" ) 
   ( do-nothing ) 
)
+Name: Sport arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Galatea 1" 
      "GTT Galatea 4" 
   )
   ( do-nothing ) 
)
+Name: Protect Sport Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Transports", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "PVC Ada" ) 
   ( do-nothing ) 
)
+Name: Ada
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy PVC Ada", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "PVC Vulture" ) 
   ( do-nothing ) 
)
+Name: Vulture
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy PVC Vulture", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "PVD Hammer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ir's the Hammer" 
   )
)
+Name: Hammer Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Hammer Arrive" 
      15 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Evacuate" 
   )
)
+Name: Evacuate
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "PVF Tallanis Claw" 
   )
   ( send-message 
      "PVF Tallanis Claw" 
      "High" 
      "Ttaunt" 
   )
)
+Name: Tallanis
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Moscow" ) 
   ( validate-goal "Destroyers" ) 
)
+Name: Destroyers Validate
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Galatea 4" ) 
   ( validate-goal "Transport" ) 
)
+Name: Transports Validate
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Destroyers" 0 ) 
      ( is-goal-true-delay "Transport" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

#Goals		;! 6 total

$Type: Primary
+Name: Cruiser One
$MessageNew:  XSTR("Destroy one cruiser", -1)
$end_multi_text
$Formula: ( or 
   ( is-destroyed-delay 0 "PVC Vulture" ) 
   ( is-destroyed-delay 0 "PVC Ada" ) 
)

$Type: Secondary
+Name: Destroy other cruiser
$MessageNew:  XSTR("Destroy other cruiser", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "PVC Vulture" 
   "PVC Ada" 
)

$Type: Primary
+Name: Destroyers
$MessageNew:  XSTR("Protect Destroyers", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTD Moscow" 
   "GTD Iowa" 
)
+Invalid

$Type: Primary
+Name: Transport
$MessageNew:  XSTR("Protect Transports", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTT Galatea 1" 
   "GTT Galatea 4" 
)
+Invalid

$Type: Bonus
+Name: Tallanis
$MessageNew:  XSTR("Meet Admiral Tallanis", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "PVD Hammer" ) 

$Type: Primary
+Name: Scan Alpha
$MessageNew:  XSTR("Scan Alpha", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 0 "Nav Alpha" ) 
+Invalid

#Waypoints		;! 3 lists total


$Jump Node: 1995.326660, -0.000014, 3956.867676
$Jump Node Name: Jump to Antares
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 2006.285889, -0.000012, 3951.783203 )
)

$Name: HOL Depart Node
$List: (		;! 1 points in list
	( -8986.873047, -0.000633, 4025.144287 )
)

$Name: Transport Depart path
$List: (		;! 1 points in list
	( -2485.300049, 500.000000, 3501.399902 )
)

#Messages		;! 178 total


$Name: Strange Readings

$Team: -1
$MessageNew:  XSTR("Alpha, we are getting a few abnormal subspace readings.  Check your HUD and inspect Nav Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im1.wav

$Name: There's the cruisers

$Team: -1
$MessageNew:  XSTR("There are the cruisers.  Alpha wing, target Virgo and destroy them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im2.wav

$Name: G-4 Dock

$Team: -1
$MessageNew:  XSTR("This is GTT Galatea 4.  We've docked.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: AM2_im3.wav

$Name: No one aboard

$Team: -1
$MessageNew:  XSTR("Command, this is Marine 1.  Looks like nobody's home.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: AM2_im4.wav

$Name: Bridge

$Team: -1
$MessageNew:  XSTR("We've reached the bridge.  We're setting controls for a subspace jump to Galatea Station.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: AM2_im5.wav

$Name: G-1

$Team: -1
$MessageNew:  XSTR("GTT Galatea 1 here.  We've docked with the Iowa.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3
+Wave Name: AM2_im6.wav

$Name: Bridge Iowa

$Team: -1
$MessageNew:  XSTR("This is Marine 2.  We've reached the bridge and we're on our way out.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: AM2_im7.wav

$Name: WTH

$Team: -1
$MessageNew:  XSTR("What the hell is that?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im8.wav

$Name: Transport Dispatch

$Team: -1
$MessageNew:  XSTR("The Orions are not responding to our hails.  We're dispatching Marine landing craft to dock with them.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im9.wav

$Name: Dispatch Epsilon

$Team: -1
$MessageNew:  XSTR("This is Epsilon 1.  We've just finished up a patrol near your area.  We're on our way to help.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: AM2_im10.wav

$Name: Protect that ship!

$Team: -1
$MessageNew:  XSTR("Alpha, those HOL ships are attacking the GTD Orions.  Stop them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im11.wav

$Name: Ir's the Hammer

$Team: -1
$MessageNew:  XSTR("Oh, God!  It's the Hammer!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im12.wav

$Name: Evacuate

$Team: -1
$MessageNew:  XSTR("All ships, protect the transports and destroyers, then get the hell out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM2_im13.wav

$Name: Ttaunt

$Team: -1
$MessageNew:  XSTR("You will die, Terran scum.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM2_im14.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 27 total

$Num stars: 500
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 7: Revelation
;;FSO 3.6.9;; $Substitute Event Music: FS1-5: Spook
$Briefing Music: Brief3
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF3
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

