#Mission Info

$Version: 0.10
$Name:  XSTR("Strength of Faith", -1)
$Author: Noise
$Created: 12/25/04 at 15:53:50
$Modified: 01/23/05 at 10:36:48
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -3545.704346, 96.337120, -1877.400513
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("The situation just keeps on going from bad to worse.  The Shivans didn't wait to secure Rampart at all, they just bashed their way through and are attacking the Hammer of Lights home system. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -706.633301, 14075.990234, -20765.152344
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Kismat
$pos: -8190.639648, 0.000722, 3307.601807
$label: Shivans
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Asteroid
$pos: 4273.853516, 1374.997803, 1140.506714
$label: Rampart
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Just before withdrawing from Rampart, we detected what we hope was a sensor glich, but if it isn't, then there is something far larger than anything we have previously encountered.  Let's hope it stays there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -296.073730, 14040.932617, -20704.429688
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Asteroid
$pos: -7187.829102, 1374.999023, 1233.599854
$label: Rampart
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SSJ Gigas
$pos: 4390.359375, 1375.001221, 1421.052490
$label: Sensor Glich?  Lets hope.
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For now, the evacuation is going well.  All Hammer of Light resources that could be uprooted in a hurry and evacuated, has been.  The only stronghold left is the Hammer of Lights fleet headquarters, $f High $f Glory.  The good news is that even $f High $f Glory is almost empty as well.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 7758.613770, -11053.041016
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: HLI Karnak
$pos: 0.000000, 1374.996460, 389.024414
$label: HLI High Glory
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now the bad news is that the Shivans are hitting the node to Rampart hard.  There is a near continuous flow of capital ships coming through the node, and even though the $f HLSD's $f Am-Heh and $f Divinity, the $f GTD $f Alexander, the $f GTD $f Eternity, the $f GVD $f Isis, and the $f GVD $f Sokar, are pounding the crap out of the node, some Shivan capital ships are making out into this system more or less intact.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -706.633301, 14075.990234, -20765.152344
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Asteroid
$pos: -7187.829102, 1374.999023, 1233.599854
$label: Rampart
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: HLSD Het-ka
$pos: 1197.996094, 0.001058, 8495.774414
$label: HLSD's Am-Heh & Divinty
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hedetet
$pos: 359.756256, 1374.989868, -4174.501953
$label: GVD's Isis & Sokar
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Raynor
$pos: 7869.552734, 199.999619, 2184.411621
$label: GTD's Eternity & Alexander
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Despite having the strongest node defence in recorded history, $f High $f Glory is under attack.  Your mission is to defend the $f High $f Glory and all escaping transports.  There is still a number of high ranking Hammer of Light officers on board $f High $f Glory, so this mission is imperative.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -296.073730, 14040.932617, -20704.429688
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: HLI Karnak
$pos: -6950.789063, 1374.998413, 956.081116
$label: HLI High Glory
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFr Vela
$pos: -458.561951, 0.002249, 10065.013672
$label: Terran Transports
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 3619.905029, -0.002229, 2326.368896
$label: HoL Transports
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once all ships are away, $f High $f Glory will self-destruct.  I really recommend that you don't be anywhere near it when it does.  Good luck and God speed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 7758.613770, -11053.041016
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: HLI Karnak
$pos: 0.000000, 1374.998169, 3.700000
$label: Self-Destruct
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-destroyed-delay 1 "HLT Ishtaga" ) 
   ( is-goal-incomplete 
      "Protect HLT Ishtaga" 
   )
)
$Multi text
    XSTR("The HLT Ishtaga, as you know was carrying the highest ranking officer of the Hammer of Light's military forces.  The Grand Marshal was a tactical and strategic genius and his loss will have both political and military reprecussions.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-docked-delay 
      "HLT Ishtaga" 
      "HLD Deliverance" 
      1 
      1 
   )
   ( has-departed-delay 
      1 
      "HLD Deliverance" 
   )
)
$Multi text
    XSTR("The HLD Deliverance made it out just after those Shivan warships jumped in.  From what we know about the new Kismat class we can say that the Deliverance wouldn't have stood a chance.  After the Grand Marshal of the Hammer of Light boarded the Deliverance he immediately gave praise to the fighter squadrons in the area and recommended you for the highest decorations possible.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   1 
   "HLD Deliverance" 
)
$Multi text
    XSTR("With all of the remaining Hammer of Light forces now mobile, we can retreat through the phantom nodes.  Lets just hope the Shivans don't follow us to it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   1 
   "HLD Deliverance" 
)
$Multi text
    XSTR("The loss of the Deliverance will be felt throughout the Hammer of Light forces.  They don't have much compared to us, so everything counts.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Hercules Mark III"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Aurora"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Boanerges"	5
	"GTB Phoebus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	28
	"FireStorm"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	1012
	"Harpoon"	708
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"Slayer"	100
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: 5855.799805, 200.000000, 3259.500000
$Orientation:
	-0.430670, 0.000000, 0.902510,
	0.000000, 1.000000, 0.000000,
	-0.902510, 0.000000, -0.430670
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: HLI High Glory		;! Object #1
$Class: HLI Karnak
$Team: Friendly
$Location: 0.000000, 1374.998169, 3.700000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "AAAf" )
+Subsystem: turret02
+Primary Banks: ( "AAAf" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "AAAf" )
+Subsystem: turret14
+Primary Banks: ( "AAAf" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Sbank Ammo: ( 0 )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Primary Banks: ( "AAAf" )
+Subsystem: turret26
+Primary Banks: ( "AAAf" )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Sbank Ammo: ( 0 )
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: HLD Holy Warrior		;! Object #2
$Class: GVD Typhon
$Team: Friendly
$Location: -1000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "HLD Holy Warrior" 
      "Waypoint path 4:1" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: HLD Deliverance		;! Object #3
$Class: GVD Typhon
$Team: Friendly
$Location: 1000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "HLD Deliverance" 
   "Waypoint path 4" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: HLC Revelation		;! Object #4
$Class: GVC Aten
$Team: Friendly
$Location: 534.099976, 1900.000000, 766.000000
$Orientation:
	0.831518, 0.000000, 0.555498,
	0.000000, 1.000000, 0.000000,
	-0.555498, 0.000000, 0.831518
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "HLFr Anshi" 
   "HLC Revelation" 
   1 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: HLFR Anik		;! Object #5
$Class: PVFR Ma'at
$Team: Friendly
$Location: 711.596802, -525.000305, -932.740784
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	-0.000000, -0.034880, 0.999392
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "HLFR Anik" 
   "Waypoint path 2" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: HLFr Daha		;! Object #6
$Class: PVFR Ma'at
$Team: Friendly
$Location: 608.477112, -558.774719, -1199.838135
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	-0.000000, -0.034880, 0.999392
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "HLFr Daha" 
   "Waypoint path 2" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: HLT Ishtaga		;! Object #7
$Class: GVT Isis
$Team: Friendly
$Location: 906.799988, 1375.000000, 1916.000000
$Orientation:
	0.730293, 0.000000, -0.683134,
	-0.000004, 1.000000, -0.000004,
	0.683134, 0.000005, 0.730293
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-departed-delay 10 "GTFr Flaise" ) 
   ( has-departed-delay 
      10 
      "HLC Revelation" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFr Flaise		;! Object #8
$Class: GTFr Vela
$Team: Friendly
$Location: -4321.046875, -0.000441, 160.071808
$Orientation:
	-0.399018, 0.000000, -0.916943,
	0.000000, 1.000000, 0.000000,
	0.916943, 0.000000, -0.399018
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "Vela Cargo-1" "dock01" "dock01" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 30 "HLFr Daha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTFr Flaise" 
   "Waypoint path 3" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Vela Cargo-1		;! Object #9
$Class: Vela Cargo
$Team: Friendly
$Location: -871.200012, -250.000000, -1377.599976
$Orientation:
	0.471272, 0.000000, -0.881988,
	0.000000, 1.000000, 0.000000,
	0.881988, 0.000000, 0.471272
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Mu 1		;! Object #10
$Class: GVF Horus
$Team: Friendly
$Location: 928.961304, 1375.001587, 1911.748535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 2		;! Object #11
$Class: GVF Horus
$Team: Friendly
$Location: 955.207458, 1375.001587, 1886.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: HLFr Anshi		;! Object #12
$Class: GVFr Satis
$Team: Friendly
$Location: -612.375977, 0.000301, 3384.179932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "HLC Revelation" "docking point" "main dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HLI High Glory
$Arrival Cue: ( has-arrived-delay 15 "GTFr Flaise" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 1		;! Object #13
$Class: SF Astaroth
$Team: Hostile
$Location: -964.853394, -0.000427, 5795.905273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 2		;! Object #14
$Class: SF Astaroth
$Team: Hostile
$Location: -1353.327515, -0.000559, 5404.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 3		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: -775.581421, -0.000409, 5404.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 4		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: -1052.663940, -0.000154, 5025.305664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 5		;! Object #17
$Class: SF Astaroth
$Team: Hostile
$Location: -1510.824585, -0.000420, 4839.864258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 1		;! Object #18
$Class: SB Taurvi
$Team: Hostile
$Location: 8599.473633, 0.000243, 12761.110352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #19
$Class: SB Taurvi
$Team: Hostile
$Location: 8484.515625, 0.000273, 12642.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 3		;! Object #20
$Class: SB Taurvi
$Team: Hostile
$Location: 8671.335938, 0.000240, 12642.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: SC Agnidra		;! Object #21
$Class: SC Rakshasa
$Team: Hostile
$Location: 2764.199951, 0.000000, -2953.699951
$Orientation:
	0.858520, 0.000000, 0.512781,
	0.000000, 1.000000, 0.000000,
	-0.512781, 0.000000, 0.858520
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "HLD Deliverance" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 600
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SD Kaludra		;! Object #22
$Class: SD Kismat
$Team: Hostile
$Location: -13913.400391, 0.000000, -7701.500000
$Orientation:
	0.512218, 0.000000, -0.858855,
	0.000000, 1.000000, 0.000000,
	0.858855, 0.000000, 0.512218
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "HLI High Glory" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "LRed" )
+Subsystem: turret02
+Primary Banks: ( "LRed" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 600
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SC Garudra		;! Object #23
$Class: SC Rakshasa
$Team: Hostile
$Location: -787.799988, 1375.000000, -6266.899902
$Orientation:
	0.992200, 0.000000, -0.124654,
	0.049737, 0.916952, 0.395885,
	0.114302, -0.398997, 0.909800
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "HLI High Glory" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 600
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Taurus 1		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 8920.458984, 0.000274, 12023.590820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 8808.852539, 0.000220, 11939.737305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 9062.233398, 0.000252, 11932.908203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 4		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 8938.194336, 0.000259, 11839.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 5		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 8737.784180, 0.000319, 11763.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #29
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: 5885.100098, 200.000000, 3232.300049
$Orientation:
	-0.424829, 0.000000, 0.905274,
	0.000000, 1.000000, 0.000000,
	-0.905274, 0.000000, -0.424829
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #30
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: 5886.454590, 200.000000, 3282.621094
$Orientation:
	-0.431876, 0.000000, 0.901933,
	0.000000, 1.000000, 0.000000,
	-0.901933, 0.000000, -0.431876
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #31
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: 5909.472656, 200.000000, 3271.852295
$Orientation:
	-0.428808, 0.000000, 0.903395,
	0.000000, 1.000000, 0.000000,
	-0.903395, 0.000000, -0.428808
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Rho 1		;! Object #32
$Class: GVF Thoth
$Team: Friendly
$Location: 5392.988770, 0.000343, 4191.774414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #33
$Class: GVF Thoth
$Team: Friendly
$Location: 5370.512695, 0.000344, 4156.364746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #34
$Class: GVF Thoth
$Team: Friendly
$Location: 5418.481934, 0.000344, 4153.982422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 4		;! Object #35
$Class: GVF Thoth
$Team: Friendly
$Location: 5393.802734, 0.000343, 4133.972168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #36
$Class: GVF Aoh
$Team: Friendly
$Location: 4504.149902, 0.000268, 2266.677002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #37
$Class: GVF Aoh
$Team: Friendly
$Location: 4448.954102, 0.000278, 2202.368896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #38
$Class: GVF Aoh
$Team: Friendly
$Location: 4588.926270, 0.000237, 2187.908936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #39
$Class: GVF Aoh
$Team: Friendly
$Location: 4531.375000, 0.000170, 2140.697021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: -3522.517822, 0.001569, -1677.526855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: -3617.645752, 0.001577, -1743.557129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: -3473.762939, 0.001532, -1743.558105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #43
$Class: SB Seraphim
$Team: Hostile
$Location: 9169.020508, -0.000995, 12608.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 2		;! Object #44
$Class: SB Seraphim
$Team: Hostile
$Location: 9337.681641, -0.000972, 12480.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: VAC 4 9		;! Object #45
$Class: VAC 4
$Team: Friendly
$Location: 712.228027, -515.728699, -947.798767
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: HLFR Anik
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 3

$Name: VAC 4 10		;! Object #46
$Class: VAC 4
$Team: Friendly
$Location: 609.108337, -549.503113, -1214.896118
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: HLFr Daha
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 3

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( and 
   ( has-departed-delay 15 "GTFr Flaise" ) 
   ( has-departed-delay 
      15 
      "HLC Revelation" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
$AI Goals: ( goals ( ai-guard "HLT Ishtaga" 89 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Cancer
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Capricorn
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( percent-ships-destroyed 75 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase "HLI High Glory" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Taurus
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 15 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Rho
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HLD Deliverance
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Beta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 89 ) ( ai-chase-wing "Taurus" 89 ) ( ai-chase-wing "Capricorn" 89 ) ( ai-chase-wing "Cancer" 89 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Gemini
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Libra
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase "HLI High Glory" 89 ) ( ai-chase "HLD Holy Warrior" 89 ) ( ai-chase "HLD Deliverance" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

#Events		;! 45 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "HLI High Glory" ) 
   ( beam-free-all "HLD Holy Warrior" ) 
   ( beam-free-all "HLD Deliverance" ) 
   ( beam-free-all "HLC Revelation" ) 
)
+Name: HoL Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "SD Kaludra" ) 
   ( beam-free-all "SC Agnidra" ) 
   ( beam-free-all "SD Kaludra" ) 
   ( beam-free-all "SC Garudra" ) 
)
+Name: Shivan Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTFr Flaise" 
      "Vela Cargo-1" 
      1 
      15 
   )
   ( add-goal 
      "GTFr Flaise" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Flaise Events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "HLT Ishtaga" ) 
   ( add-goal 
      "HLD Holy Warrior" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
)
+Name: Holy Warrior Events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "HLT Ishtaga" 
         "HLD Deliverance" 
         1 
         15 
      )
      ( is-destroyed-delay 1 "HLT Ishtaga" ) 
   )
   ( add-goal 
      "HLD Deliverance" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( add-goal 
      "Mu" 
      ( ai-guard "HLD Deliverance" 89 ) 
   )
)
+Name: Deliverance Events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "HLT Ishtaga" 
      "Waypoint path 5" 
      1 
   )
   ( clear-goals "HLT Ishtaga" ) 
   ( add-goal 
      "HLT Ishtaga" 
      ( ai-dock 
         "HLD Deliverance" 
         "main dock" 
         "topside dock" 
         89 
      )
   )
)
+Name: Ishtaga Events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Where" 
   )
)
+Name: Where
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Where" 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Node defense" 
   )
)
+Name: Node defence
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Node defence" 
      3 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Great" 
   )
)
+Name: Great
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTFr Flaise" ) 
   ( send-message 
      "GTFr Flaise" 
      "High" 
      "Flaise" 
   )
)
+Name: Flaise
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTFr Flaise" ) 50 ) 
   ( send-message 
      "GTFr Flaise" 
      "High" 
      "Flaise 50%" 
   )
)
+Name: Flaise 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTFr Flaise" 
      "Waypoint path 3" 
      1 
   )
   ( send-message 
      "GTFr Flaise" 
      "High" 
      "Flaise departing" 
   )
)
+Name: Flaise departing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GTFr Flaise" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Flaise destroyed" 
   )
)
+Name: Flaise destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "HLC Revelation" ) 50 ) 
   ( send-message 
      "HLC Revelation" 
      "High" 
      "Revelation 50%" 
   )
)
+Name: Revelation 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "HLFr Anshi" 
      "HLC Revelation" 
      1 
      13 
   )
   ( send-message 
      "HLC Revelation" 
      "High" 
      "Revelation departing" 
   )
)
+Name: Revelation departing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "HLC Revelation" 
   )
   ( send-message 
      "HLC Revelation" 
      "High" 
      "Revelation destroyed" 
   )
)
+Name: Revelation destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "HLD Holy Warrior" ) 
      50 
   )
   ( send-message 
      "HLD Holy Warrior" 
      "High" 
      "Holy Warrior 50%" 
   )
)
+Name: Holy Warrior 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "HLD Holy Warrior" 
      "Waypoint path 4" 
      1 
   )
   ( send-message 
      "HLD Holy Warrior" 
      "High" 
      "Holy Warrior departing" 
   )
)
+Name: Holy Warrior departing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "HLD Holy Warrior" 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Holy Warrior destroyed" 
   )
)
+Name: Holy Warrior destroyd
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "HLD Deliverance" ) 
      50 
   )
   ( send-message 
      "HLD Deliverance" 
      "High" 
      "Deliverance 50%" 
   )
)
+Name: Deliverance 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "HLD Deliverance" 
      "Waypoint path 4" 
      1 
   )
   ( send-message 
      "HLD Deliverance" 
      "High" 
      "Deliverance departing" 
   )
)
+Name: Deliverance departing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "HLD Deliverance" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Deliverance destroyed" 
   )
)
+Name: Deliverance destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "HLI High Glory" ) 50 ) 
   ( send-message 
      "HLI High Glory" 
      "High" 
      "High Glory 1 50%" 
   )
)
+Name: High Glory 1 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "HLT Ishtaga" ) 
   ( send-message 
      "HLT Ishtaga" 
      "High" 
      "HLT Ishtaga" 
   )
)
+Name: HLT Ishtaga
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "HLT Ishtaga" ) 50 ) 
   ( send-message 
      "HLT Ishtaga" 
      "High" 
      "Ishtaga 50%" 
   )
)
+Name: Ishtaga 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "HLT Ishtaga" 
      "HLD Deliverance" 
      1 
      5 
   )
   ( send-message 
      "HLT Ishtaga" 
      "High" 
      "Ishtaga docked" 
   )
)
+Name: Ishtaga docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "HLT Ishtaga" ) 
      ( is-goal-incomplete 
         "Protect HLT Ishtaga" 
      )
   )
   ( send-message 
      "HLD Deliverance" 
      "High" 
      "Ishtaga destroyed" 
   )
)
+Name: Ishtaga destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SC Agnidra" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Warships" 
   )
)
+Name: Warships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Warships" 3 ) 
   ( send-message 
      "HLD Deliverance" 
      "High" 
      "Ignore" 
   )
)
+Name: Ignore
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Holy Warrior Events" 
      1 
   )
   ( send-message 
      "HLD Holy Warrior" 
      "High" 
      "Holy Warrior MO" 
   )
)
+Name: Holy Warrior MO
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Deliverance Events" 
      1 
   )
   ( send-message 
      "HLD Deliverance" 
      "High" 
      "Deliverance MO" 
   )
   ( clear-goals 
      "Alpha" 
      "Mu" 
      "Rho" 
      "Beta" 
      "Taurus" 
      "Gemini" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "HLD Deliverance" 89 ) 
   )
   ( add-goal 
      "Mu" 
      ( ai-guard "HLD Deliverance" 89 ) 
   )
   ( add-goal 
      "Rho" 
      ( ai-guard "HLD Deliverance" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "HLD Deliverance" 89 ) 
   )
   ( add-goal 
      "Taurus" 
      ( ai-chase "HLD Deliverance" 89 ) 
   )
   ( add-goal 
      "Gemini" 
      ( ai-chase "HLD Deliverance" 89 ) 
   )
)
+Name: Deliverance MO
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Deliverance MO" 
      5 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Its about time" 
   )
)
+Name: Its about time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Capricorn" ) 
   ( send-message 
      "HLD Deliverance" 
      "High" 
      "Bombers" 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "HLT Ishtaga" 5 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Voluntold" 
   )
   ( clear-goals "Alpha 3" ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-guard "HLT Ishtaga" 89 ) 
   )
)
+Name: Voluntold
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Deliverance destroyed" 
         2 
      )
      ( is-event-true-delay 
         "Deliverance departing" 
         2 
      )
   )
   ( self-destruct "HLI High Glory" ) 
)
+Name: Self-Destruct High Glory
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect HLT Ishtaga" 
      1 
   )
   ( do-nothing ) 
)
+Name: Protect High Glory
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect High Glory", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      1 
      "HLD Deliverance" 
   )
   ( do-nothing ) 
)
+Name: Protect HLD Deliverance
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect HLD Deliverance", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "HLT Ishtaga" 
      "HLD Deliverance" 
      1 
      1 
   )
   ( do-nothing ) 
)
+Name: Protect HLT Ishtaga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect HLT Ishtaga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Deliverance departing" 
         1 
      )
      ( is-event-true-delay 
         "Deliverance destroyed" 
         1 
      )
   )
   ( do-nothing ) 
)
+Name: Press Alt-J
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Press Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect HoL Starbase
$MessageNew:  XSTR("Protect the HLI High Glory until all evacuations have been completed.", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   1 
   "HLD Holy Warrior" 
   "HLD Deliverance" 
)

$Type: Primary
+Name: Protect HLT Ishtaga
$MessageNew:  XSTR("Protect HLT Ishtaga.  It is carrying high ranking HoL officers.", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "HLT Ishtaga" 
   "HLD Deliverance" 
   1 
   1 
)

#Waypoints		;! 5 lists total

$Name: Waypoint path 1
$List: (		;! 7 points in list
	( 3852.769287, 0.000026, 3965.397949 )
	( -33.653732, -0.000165, 5038.203613 )
	( -2800.867188, -0.002276, 3637.630615 )
	( -3360.090576, -0.002223, 87.291527 )
	( -2200.671631, -0.000113, -2390.028564 )
	( 55.896309, -0.000121, -3217.050293 )
	( 3385.354980, -0.000086, -1408.719971 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 2886.126709, 0.000499, 243.609894 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 1657.554199, 0.000469, -2874.662109 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 1300.000000, 0.000000, 2700.000000 )
)

$Name: Waypoint path 5
$List: (		;! 2 points in list
	( 1130.800049, 1375.000000, 2341.699951 )
	( 1320.699951, 1100.000000, 2550.699951 )
)

#Messages		;! 235 total


$Name: Where

$Team: -1
$MessageNew:  XSTR("Where's the rest of the squadron?  The shit is really going to hit the fan around here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Node defense

$Team: -1
$MessageNew:  XSTR("Defending the Rampart node!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Great

$Team: -1
$MessageNew:  XSTR("Great, just great!  It's Capella all over again!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: cue_voice.wav

$Name: Flaise

$Team: -1
$MessageNew:  XSTR("GTFr Flaise reporting in.  We're here for some cargo.  We'll be in and out before you know it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Flaise 50%

$Team: -1
$MessageNew:  XSTR("GTFr Flaise requesting immediate assistance!  Our hull integrity has dropped below fifty percent!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Flaise departing

$Team: -1
$MessageNew:  XSTR("GTFr Flaise departing.  Good luck.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Revelation 50%

$Team: -1
$MessageNew:  XSTR("HLC Revelation reporting heavy damage!  Requesting fighter support!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Flaise destroyed

$Team: -1
$MessageNew:  XSTR("The GTT Flaise has been destroyed!  Watch those Shivan fighters, they're playing for keeps here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Revelation departing

$Team: -1
$MessageNew:  XSTR("HLC Revelation departing.  Fight well brothers.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Revelation destroyed

$Team: -1
$MessageNew:  XSTR("Carry on the fight where we can not!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Holy Warrior 50%

$Team: -1
$MessageNew:  XSTR("HLD Holy Warrior requesting fighter support!  We have suffered heavy damage to all systems!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: cue_voice.wav

$Name: Holy Warrior departing

$Team: -1
$MessageNew:  XSTR("HLD Holy Warrior proceeding to the jump node.  Carry on the battle brothers!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: cue_voice.wav

$Name: Holy Warrior destroyed

$Team: -1
$MessageNew:  XSTR("The Holy Warrior has been destroyed!  Command is really not going to like that one.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: cue_voice.wav

$Name: Deliverance 50%

$Team: -1
$MessageNew:  XSTR("HLD Deliverance calling for support!  Our hull has been breached in several areas!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Deliverance departing

$Team: -1
$MessageNew:  XSTR("HLD Deliverance departing.  Initiating High Glory self -destruct protocols.  Clear the blast area.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Deliverance destroyed

$Team: -1
$MessageNew:  XSTR("The HLD Deliverance is going down!  Damn it!  Initiating High Glory self-destruct protocols!  Everyone clear the area!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: High Glory 1 50%

$Team: -1
$MessageNew:  XSTR("This is High Glory reporting heavy damage!  Increase your efforts warriors!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: cue_voice.wav

$Name: HLT Ishtaga

$Team: -1
$MessageNew:  XSTR("HLT Ishtaga proceeding to dock with the HLD Deliverance.  We have the Hammer of Light High Commander on board, requesting heavy fighter cover!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Ishtaga 50%

$Team: -1
$MessageNew:  XSTR("HLT Ishtaga reporting significant damage!  All pilots protect the Ishtaga!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Ishtaga docked

$Team: -1
$MessageNew:  XSTR("Ishtaga reporting successful docking with the Deliverance.  Excellent work warriors.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Ishtaga destroyed

$Team: -1
$MessageNew:  XSTR("The HLT Ishtaga has been destroyed!  HLD Deliverance is moving to depart, cover us!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Warships

$Team: -1
$MessageNew:  XSTR("Shivan warships inbound!  It looks like we got one of those new Kismat class destroyers and two Rakshasa cruisers!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: cue_voice.wav

$Name: Ignore

$Team: -1
$MessageNew:  XSTR("Ignore them!  They are concentrating on the High Glory.  Cover the Deliverance!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Holy Warrior MO

$Team: -1
$MessageNew:  XSTR("HLD Holy Warrior moving into departure position.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: cue_voice.wav

$Name: Deliverance MO

$Team: -1
$MessageNew:  XSTR("HLD Deliverance moving to depart.  All fighters protect the Deliverance, the High Glory defences are automated now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Its about time

$Team: -1
$MessageNew:  XSTR("Well its about time!  We getting hammered out here!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: cue_voice.wav

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("We have detected a wing of Tauvri bombers inbound.  Don't let them fire their torpedoes!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Voluntold

$Team: -1
$MessageNew:  XSTR("Alpha 1, this is Alpha 3.  I'm going to help protect the Ishtaga.  We can't afford to lose those officers.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 36 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 3.071777 6.003928 3.054324
+Scale: 1.000000
$Sun: SunGreen
+Angles: 0.244346 0.000000 6.021381
+Scale: 5.000000
$Starbitmap: dneb03
+Angles: 1.919861 1.570795 3.543016
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.280000 2.640000 3.800000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 2.350000 0.670000 0.630000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 2.580000 2.300000 6.230000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 1.940000 2.770000 3.400000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 4.360000 0.290000 4.170000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 5.500000 1.700000 0.050000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.680000 4.470000 3.580000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 2.600000 1.240000 4.710000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 2.490000 2.590000 5.820000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 4.230000 5.000000 1.290000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 2.550000 0.270000 3.340000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.830000 1.860000 4.430000
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 3.140000 1.580000 5.530000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.690000 1.850000 2.720000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 1.900000 5.740000 5.150000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.750000 6.060000 3.680000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.590000 3.940000 0.650000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 4.200000 0.410000 2.640000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 1.810000 5.890000 5.190000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 2.340000 3.960000 3.580000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 4.680000 5.470000 4.030000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 1.047197 2.722712 6.161007
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.380000 3.580000 5.200000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 2.010000 5.390000 4.070000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 2.390000 5.880000 0.330000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.970000 1.280000 5.350000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.810000 5.800000 3.830000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 2.860000 3.450000 4.360000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 3.180000 3.530000 1.460000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.820000 3.770000 3.090000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 2.270000 6.240000 0.970000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.440000 3.820000 5.530000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.530000 1.150000 2.840000
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 5.490000 2.920000 2.920000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 6.265727 2.617992 1.570795
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: coolness

#End

