#Mission Info

$Version: 0.10
$Name:  XSTR("M00 - Prologue", -1)
$Author: bennywirth2001@gmail.com
$Created: 03/23/22 at 08:29:10
$Modified: 03/24/22 at 04:19:31
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 265256
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 20

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -6082.523438, 78.588661, -1938.538818
+Viewer orient:
	-0.095633, -0.000003, 0.995417,
	-0.353296, 0.934896, -0.033940,
	-0.930611, -0.354923, -0.089408

$Starting wing names: ( "Azai" "Varna" "Kezuri" )
$Squadron wing names: ( "Azai" "Varna" "Kezuri" "Nayura" "Zuvna" )
$Team-versus-team wing names: ( "Azai" "Varna" )

$Skybox Model: skybox_finalrefuge.pof
+Skybox Orientation:
	0.587785, 0.000000, -0.809017,
	0.000000, 1.000000, 0.000000,
	0.809017, -0.000000, 0.587785

$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Azai 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Seravee"	5
	"USDF Comet II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	24
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	20
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	500
	"VM-601T Marker Missile"	500
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	500
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 7 total

$Name: Azai 1		;! Object #0
$Class: XRF Silhouette
$Team: Friendly
$Location: -6186.944336, 0.000000, -1925.198486
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fulcrum Gate		;! Object #1
$Class: Fulcrum Gate
$Team: Friendly
$Location: 6616.557129, -0.001221, 6175.778320
$Orientation:
	-0.651230, 0.000000, 0.758882,
	0.000000, 1.000000, 0.000000,
	-0.758882, 0.000000, -0.651230
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Azai 2		;! Object #2
$Class: XRF Silhouette
$Team: Friendly
$Location: -6360.647461, 0.000000, -1875.508423
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Azai 1" 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Azai 3		;! Object #3
$Class: XRF Silhouette
$Team: Friendly
$Location: -6237.990723, 0.000000, -2041.163452
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Azai 1" 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Azai 4		;! Object #4
$Class: XRF Silhouette
$Team: Friendly
$Location: -6390.222656, 0.000000, -2022.681763
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Azai 1" 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: XRF Sdreisda		;! Object #5
$Class: XRF Kerykeion
$Team: Friendly
$Location: -4508.373535, 0.001465, -1531.156616
$Orientation:
	0.423986, -0.265933, -0.865748,
	-0.038413, 0.949779, -0.310557,
	0.904856, 0.164928, 0.392477
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 46
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "camera4" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: XRF Vyana		;! Object #6
$Class: XRF Kerykeion
$Team: Friendly
$Location: -6199.612793, 123.418259, -944.878113
$Orientation:
	0.308177, -0.265932, -0.913404,
	-0.078348, 0.949778, -0.302957,
	0.948097, 0.164928, 0.271865
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "camera4" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

#Wings		;! 1 total

$Name: Azai
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Azai 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Azai 1"
	"Azai 2"
	"Azai 3"
	"Azai 4"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 17 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Azai 1" ) 
   ( add-goal 
      "Azai 2" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Azai 3" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Azai 4" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Azai 1" 
      ( ai-play-dead 89 ) 
   )
   ( player-use-ai ) 
   ( lock-primary-weapon "Azai 1" ) 
   ( hud-set-builtin-gauge-active 
      ( false ) 
      "Weapon energy" 
      "Afterburner energy" 
      "Throttle" 
      "Threat indicator" 
      "Weapons" 
   )
   ( play-sound-from-file 
      "Dream - On Edge.ogg" 
   )
)
+Name: break drive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-cutscene-bars ) 
   ( set-camera ) 
   ( set-camera-position -10906 976 1613 ) 
   ( set-camera-rotation 7 24 263 ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -3703 
      1249 
      -1945 
      20000 
      7000 
   )
   ( set-camera-rotation 
      6 
      -1 
      52 
      20000 
      7000 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-position 2074 429 -384 ) 
   ( set-camera-rotation 1 10 28 ) 
)
+Name: camera3
+Repeat Count: 1
+Interval: 1
+Chained: 22

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      413 
      591 
      -1134 
      6000 
      2000 
   )
   ( set-camera-rotation 
      7 
      15 
      -88 
      6000 
      2000 
   )
)
+Name: camera4
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( unset-cutscene-bars ) 
   ( reset-camera ) 
   ( player-not-use-ai ) 
   ( remove-goal 
      "Azai 2" 
      ( ai-play-dead 89 ) 
   )
   ( remove-goal 
      "Azai 3" 
      ( ai-play-dead 89 ) 
   )
   ( remove-goal 
      "Azai 4" 
      ( ai-play-dead 89 ) 
   )
)
+Name: endscene
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "XRF Sdreisda" 
      "Normal" 
      "control come in" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum Gate" 
      "Normal" 
      "control here" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "XRF Sdreisda" 
      "Normal" 
      "not coming with?" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum Gate" 
      "Normal" 
      "no can do" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum Gate" 
      "Normal" 
      "remember us" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "XRF Sdreisda" 
      "Normal" 
      "thanks" 
   )
   ( add-goal 
      "XRF Sdreisda" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "XRF Vyana" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum Gate" 
      "Normal" 
      "hurry up" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( are-waypoints-done-delay 
      "XRF Sdreisda" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "XRF Sdreisda" 
      "Normal" 
      "jumping out" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "XRF Sdreisda" 
      ( ai-warp-out 89 ) 
   )
   ( fade-out 5000 1 ) 
)
+Name: jumpingout
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: endmisison
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( show-subtitle-text 
      "sub1" 
      0 
      0 
      ( true ) 
      ( true ) 
      8000 
      3000 
   )
)
+Name: start subtitle
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 2672.969727, 0.000000, 2064.107910 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 2240.931641, 0.000000, 2637.218750 )
)

#Messages		;! 9 total


$Name: control come in
$Team: -1
$MessageNew:  XSTR("Fulcrum Control, please report. This is Fleetmaster Vasana, we're the last ones through.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: control here
$Team: -1
$MessageNew:  XSTR("We are here, Fleetmaster. Preparations to detonate the gate are in place, we have only been waiting for your arrival.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: not coming with?
$Team: -1
$MessageNew:  XSTR("Will you not come with us? We still have space in our quarters for your people if-", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: no can do
$Team: -1
$MessageNew:  XSTR("We cannot. The controls require us to be present in order to enable the jump to be successful. It is a necessary sacrifice.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: remember us
$Team: -1
$MessageNew:  XSTR("Carry us on in your memories if you wish. Our duty is to ensure your survival, and we will carry this out until death.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: thanks
$Team: -1
$MessageNew:  XSTR("I see. That is very honorable. You will not be forgotten. Cruiser Sdreisda underway to Fulcrum Gate now.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: hurry up
$Team: -1
$MessageNew:  XSTR("Please make haste, Fleetmaster. The Darkness will certainly not be far behind you. It is imperative you jump as soon as possible.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: jumping out
$Team: -1
$MessageNew:  XSTR("This is Fleetmaster Vasana. Engaging Jump Drive. Follow us, Azai Wing. There's nothing left for us here.", -1)
$end_multi_text
+Wave Name: xiari_emptymsg.wav

$Name: sub1
$Team: -1
$MessageNew:  XSTR("Fulcrum System

Near Fulcrum Black Hole

Approx. 10 Minutes before Exile", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 13354979

$Bitmap List:
$Sun: SunRed
+Angles: 0.296706 0.000000 0.855211
+Scale: 6.000000
$Starbitmap: blackhole
+Angles: 0.000000 0.000000 5.358161
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

