#Mission Info

$Version: 0.10
$Name:  XSTR("M04 - Fragile Package", -1)
$Author: Sage
$Created: 04/29/21 at 19:50:29
$Modified: 03/24/22 at 10:15:52
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 33816744
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 20

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 69059.101563, 4068.878174, 90168.835938
+Viewer orient:
	0.961559, 0.000002, 0.274599,
	-0.178283, 0.760581, 0.624285,
	-0.208853, -0.649243, 0.731344

$Starting wing names: ( "Nimbus" "Beta" "Gamma" )
$Squadron wing names: ( "Nimbus" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Nimbus" "Zeta" )

$Skybox Model: skybox_pinkneb.pof

$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("$gAlice: At ease, people. We've got a much more exciting mission for you this time, Nimbus wing.

$rMaribel: I'm not sure that's necessarily a good thing...

$fAyako: Well, what is it?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 47.943501, 4764.237793, 721.112915
$camera_orient:
	1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 01
$pos: -118.538300, 0.000000, 514.992676
$label:  XSTR("Glisean Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 872.424561, 0.000000, 879.666809
$label:  XSTR("Logistics Ships", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$gAlice: You'll be helping out in our combined strike against Glisean logistics positions. SolCom wants us to hit the entire supply network keeping their frontlines... supplied. If this succeeds, the whole armada at the frontlines will be suffering from attrition very quickly.

$gIvessa: So we blow a bunch of stuff up then. Gotcha! That's very easy!

$rMaribel: You're not expecting us to take on the entire logistics network in four ships, are you?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 47.943501, 4764.237793, 721.112915
$camera_orient:
	1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 01
$pos: -118.538300, 0.000000, 514.992676
$label:  XSTR("Glisean Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 872.424561, 0.000000, 879.666809
$label:  XSTR("Logistics Ships", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$gAlice: Haha, no don't worry, every squadron's got their own piece of the cake here to slice. As for you, we've marked three key locations that we want you to wipe clean.
First, you destroy the frontline support vessels near the node. They'll most likely try to break for the node, so be fast with their destruction.
Second, the fuel depot. The tanks there are filled with extremely explosive fuel, so shoot them from very far away.
Third, an ammunition supply freighter fleet. They'll be in transit through the system, and should be easily picked and destroyed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1854.386108, 2235.603516, -445.389771
$camera_orient:
	1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 3
$line_start: 2
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 01
$pos: -118.538300, 0.000000, 514.992676
$label:  XSTR("Glisean Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 872.424561, 0.000000, 879.666809
$label:  XSTR("Logistics Ships", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: Gas Tank
$pos: 1705.584106, -0.000244, -597.911804
$label:  XSTR("Fuel Depot", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 1236.857666, -0.000244, -300.307678
$label:  XSTR("Support Vessels", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Mamiya
$pos: 2535.155273, -0.000244, -720.673584
$label:  XSTR("Freighters", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the respective target in an area has been cleared, your nav computer will automatically plot a short jump course to the next one. This will let you keep moving while the enemy is still reeling and confused.
Once all areas have been cleared, you can RTB. Easy, right?

Izumi: Okay so that sounds simple enough. How is the fighter escort looking?

$gAlice: There should be a few enemy fighters but nothing too serious that you can't handle. They seem to be flying the Comet MKIIs mostly, which is an incredibly outdated fighter compared to the Aquila.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1854.386108, 2235.603516, -445.389771
$camera_orient:
	1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 3
$line_start: 2
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 01
$pos: -118.538300, 0.000000, 514.992676
$label:  XSTR("Glisean Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 872.424561, 0.000000, 879.666809
$label:  XSTR("Logistics Ships", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: Gas Tank
$pos: 1705.584106, -0.000244, -597.911804
$label:  XSTR("Fuel Depot", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 1236.857666, -0.000244, -300.307678
$label:  XSTR("Support Vessels", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Mamiya
$pos: 2535.155273, -0.000244, -720.673584
$label:  XSTR("Freighters", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now then, to your ships! I expect some great results today, so don't let me down, y'hear?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1854.386108, 2235.603516, -445.389771
$camera_orient:
	1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 3
$line_start: 2
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 01
$pos: -118.538300, 0.000000, 514.992676
$label:  XSTR("Glisean Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 872.424561, 0.000000, 879.666809
$label:  XSTR("Logistics Ships", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: Gas Tank
$pos: 1705.584106, -0.000244, -597.911804
$label:  XSTR("Fuel Depot", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Sagittarius
$pos: 1236.857666, -0.000244, -300.307678
$label:  XSTR("Support Vessels", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: Mamiya
$pos: 2535.155273, -0.000244, -720.673584
$label:  XSTR("Freighters", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Destroy Depot" 
   0 
)
$Multi text
    XSTR("The raid was a success! Though the deployed strike force was very small, you've managed to seriously damage the Gliseans' supply base, which should considerably weaken their frontline forces. A cleanup team has already taken care of the remaining cargo pods, so don't worry if you've left any intact during the fight.

However, the persistance of the GCSF Musai is worrying. It seems that her jump drives recharge much faster than expected, and thanks to that, it appears to be acting as the command unit for the local operations of the Steel Pact. We need to strike it down while the forces are still distraught.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Luggun" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Depot" 
      0 
   )
)
$Multi text
    XSTR("Additionally, the destruction of the GCSF Luggun will further harm the frontline efforts of the Steel Pact. Good job on managing to take it out despite the power difference.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "ships got away" 
   0 
)
$Multi text
    XSTR("Your inability to destroy the escaping freighters has severely hampered the effect of our supply strike. The ships that escaped managed to contact the other supply posts and reorganized their positions accordingly. Now we've lost the element of surprise and the Solar-Gliese War will drag on for much longer than hoped for.

We can't afford to maintain such a subpar performance. You will be sent back to the Academy for re-evaluation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't get caught up with the enemy fighters for too long. If necessary, send a wingman to deal with the ships' engines.", -1)
$end_multi_text

#Alternate Types:
$Alt: GCSF Sagittarius

#end


#Callsigns:
$Callsign: AWACS Stargazer
$Callsign: Ayako
$Callsign: Maribel
$Callsign: Phobos
$Callsign: Ivessa

#end


#Players		;! 1 total

$Starting Shipname: Nimbus 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Comet II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	20
	"E-350 Gatling"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	20
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	100
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	500
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 67 total

$Name: Nimbus 1		;! Object #0
$Class: USDF Aquila
$Callsign: Ayako

$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nimbus 2		;! Object #1
$Class: USDF Aquila
$Callsign: Maribel

$Team: Friendly
$Location: -106.102982, -0.000305, -99.471436
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nimbus 3		;! Object #2
$Class: USDF Aquila
$Callsign: Phobos

$Team: Friendly
$Location: 95.348541, -0.000305, -104.193604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nimbus 4		;! Object #3
$Class: USDF Aquila
$Callsign: Ivessa

$Team: Friendly
$Location: 2.958285, -0.000305, -210.575684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: SC 01 4		;! Object #4
$Class: SC 01
$Team: Hostile
$Location: -678.526733, -0.000488, 5691.111328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ship Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 01 5		;! Object #5
$Class: SC 01
$Team: Hostile
$Location: -490.302704, -0.000305, 5735.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 01 6		;! Object #6
$Class: SC 01
$Team: Hostile
$Location: -671.702271, 0.000488, 5916.880371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 01 7		;! Object #7
$Class: SC 01
$Team: Hostile
$Location: -509.163666, -0.000305, 5937.435059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ship Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 01 8		;! Object #8
$Class: SC 01
$Team: Hostile
$Location: -666.393860, -0.000977, 6156.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Repair Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 01 9		;! Object #9
$Class: SC 01
$Team: Hostile
$Location: -505.169281, -0.000305, 6169.431641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 10		;! Object #10
$Class: SC 02
$Team: Hostile
$Location: -1014.464966, 576.974854, 5315.123047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ship Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 11		;! Object #11
$Class: SC 02
$Team: Hostile
$Location: -1012.724365, 576.975098, 5561.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ship Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 12		;! Object #12
$Class: SC 02
$Team: Hostile
$Location: -1013.273560, 576.975098, 5788.351074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Repair Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 13		;! Object #13
$Class: SC 02
$Team: Hostile
$Location: -1215.443481, 576.974121, 5317.129395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ship Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 14		;! Object #14
$Class: SC 02
$Team: Hostile
$Location: -1210.104248, 576.974365, 5569.001465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 15		;! Object #15
$Class: SC 02
$Team: Hostile
$Location: -1209.742676, 576.974243, 5795.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Repair Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 16		;! Object #16
$Class: SC 02
$Team: Hostile
$Location: -1206.750000, 576.974670, 6030.443359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SC 02 17		;! Object #17
$Class: SC 02
$Team: Hostile
$Location: -1022.328491, 576.975342, 6026.719727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 18		;! Object #18
$Class: Gas Tank
$Team: Hostile
$Location: 585.656555, -940.138306, 7989.306641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Various Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 19		;! Object #19
$Class: Gas Tank
$Team: Hostile
$Location: 977.907410, -940.138672, 7974.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Various Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 20		;! Object #20
$Class: Gas Tank
$Team: Hostile
$Location: 1290.774170, -940.139038, 7970.340820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Various Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 21		;! Object #21
$Class: Gas Tank
$Team: Hostile
$Location: 1275.407959, -940.139038, 8248.141602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Various Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 22		;! Object #22
$Class: Gas Tank
$Team: Hostile
$Location: 1000.702271, -948.674805, 8262.993164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Various Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 23		;! Object #23
$Class: Gas Tank
$Team: Hostile
$Location: 585.324585, -940.138672, 8275.087891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Various Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: GCSF Luggun		;! Object #24
$Class: GCSF Renegade
$Team: Hostile
$Location: -1393.182983, 1531.551270, 7145.771484
$Orientation:
	0.652438, 0.000000, -0.757843,
	0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Omega 1		;! Object #25
$Class: B-450 General Purpose Shuttle
$Team: Hostile
$Location: 893.393311, 0.002930, 6326.948242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ship Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Engine
$Damage: 80
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omega 2		;! Object #26
$Class: B-450 General Purpose Shuttle
$Team: Hostile
$Location: 1191.020752, 0.002930, 5634.715820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapon Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Engine
$Damage: 80
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GCSF Musai		;! Object #27
$Class: GCSF Broadsword
$Team: Hostile
$Location: 5322.096680, 1598.128906, 6915.220703
$Orientation:
	-0.407034, -0.000000, 0.913414,
	-0.225982, 0.968912, -0.100702,
	-0.885018, -0.247404, -0.394380
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretaux04
+Subsystem: turretmissile01
+Secondary Banks: ( "MITM-31 Cerberus" )
+Sbank Ammo: ( 0 )
+Subsystem: turretmissile02
+Secondary Banks: ( "MITM-31 Cerberus" )
+Sbank Ammo: ( 0 )
+Subsystem: turretbeamu
$Arrival Location: Hyperspace
+Arrival Delay: 8
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Omega 1" 
   "Omega 2" 
   "GCSF Aurora" 
   "Mace" 
   "Hammer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Mace 1		;! Object #28
$Class: GCSF Brute
$Team: Hostile
$Location: -564.342529, -1121.404297, 7294.311035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "JAV-05/R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mace 2		;! Object #29
$Class: GCSF Brute
$Team: Hostile
$Location: -760.132324, -1121.403564, 6820.727539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "JAV-05/R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mace 3		;! Object #30
$Class: GCSF Brute
$Team: Hostile
$Location: -1239.780640, -1121.403564, 7188.157715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "JAV-05/R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 1		;! Object #31
$Class: USDF Comet II
$Team: Hostile
$Location: 1567.563477, 1748.162109, 6435.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 2		;! Object #32
$Class: USDF Comet II
$Team: Hostile
$Location: 1036.168457, 1748.162109, 7008.194824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 3		;! Object #33
$Class: USDF Comet II
$Team: Hostile
$Location: 1973.590088, 1748.162109, 7263.362305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 4		;! Object #34
$Class: USDF Comet II
$Team: Hostile
$Location: 1635.889648, 1748.162109, 7546.375488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carriage 1		;! Object #35
$Class: Mamiya
$Team: Hostile
$Location: -85366.890625, -202.932617, 102709.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit Point" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Carriage 2		;! Object #36
$Class: Mamiya
$Team: Hostile
$Location: -85801.250000, 182.439697, 103530.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit Point" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Carriage 3		;! Object #37
$Class: Mamiya
$Team: Hostile
$Location: -86166.046875, 488.588867, 102460.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit Point" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Carriage 4		;! Object #38
$Class: Mamiya
$Team: Hostile
$Location: -85245.445313, 0.027344, 103900.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit Point" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Gas Tank 44		;! Object #39
$Class: Gas Tank
$Team: Hostile
$Location: 67003.726563, 0.032715, 93005.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
$Special Explosion:
+Special Exp Damage: 4500
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 2000
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 45		;! Object #40
$Class: Gas Tank
$Team: Hostile
$Location: 65996.765625, 0.032715, 93012.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 46		;! Object #41
$Class: Gas Tank
$Team: Hostile
$Location: 66988.984375, 0.032715, 94020.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 47		;! Object #42
$Class: Gas Tank
$Team: Hostile
$Location: 67999.937500, 0.032715, 93001.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 48		;! Object #43
$Class: Gas Tank
$Team: Hostile
$Location: 66997.789063, 0.032715, 92012.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 49		;! Object #44
$Class: Gas Tank
$Team: Hostile
$Location: 66982.367188, 0.032715, 92453.828125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 50		;! Object #45
$Class: Gas Tank
$Team: Hostile
$Location: 66446.250000, 0.032715, 92996.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 51		;! Object #46
$Class: Gas Tank
$Team: Hostile
$Location: 67008.640625, 0.032715, 93497.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 52		;! Object #47
$Class: Gas Tank
$Team: Hostile
$Location: 67471.835938, 0.032715, 93007.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 53		;! Object #48
$Class: Gas Tank
$Team: Hostile
$Location: 67442.195313, 0.032715, 93519.992188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 54		;! Object #49
$Class: Gas Tank
$Team: Hostile
$Location: 68000.515625, 0.032715, 94003.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 55		;! Object #50
$Class: Gas Tank
$Team: Hostile
$Location: 67506.000000, 0.032715, 92491.882813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 56		;! Object #51
$Class: Gas Tank
$Team: Hostile
$Location: 67995.578125, 0.032715, 92011.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 57		;! Object #52
$Class: Gas Tank
$Team: Hostile
$Location: 66501.992188, 0.032715, 92513.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 58		;! Object #53
$Class: Gas Tank
$Team: Hostile
$Location: 66000.890625, 0.032715, 91994.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 59		;! Object #54
$Class: Gas Tank
$Team: Hostile
$Location: 66443.414063, 0.032715, 93484.867188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas Tank 60		;! Object #55
$Class: Gas Tank
$Team: Hostile
$Location: 65987.710938, 0.032715, 94016.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Explosive Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 2000
+Special Exp Blast: 9500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 450
+Special Exp Death Roll Time: 2500
+Group: 0
+Use Table Score:
+Score: 5

$Name: Guard Dog 1		;! Object #56
$Class: Type 86
$Team: Hostile
$Location: 67793.242188, 0.035645, 93486.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Guard Dog 2		;! Object #57
$Class: Type 86
$Team: Hostile
$Location: 67877.250000, 0.035400, 93613.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Guard Dog 3		;! Object #58
$Class: Type 86
$Team: Hostile
$Location: 67734.648438, 0.035645, 93625.242188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Warrior 1		;! Object #59
$Class: Type 86
$Team: Hostile
$Location: 66220.242188, 0.035645, 92058.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Warrior 2		;! Object #60
$Class: Type 86
$Team: Hostile
$Location: 66414.695313, 0.035645, 92197.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Warrior 3		;! Object #61
$Class: Type 86
$Team: Hostile
$Location: 66046.554688, 0.035400, 92415.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GCSF Musai#Point2		;! Object #62
$Class: GCSF Broadsword
$Team: Hostile
$Location: 65994.507813, 1035.938721, 93081.992188
$Orientation:
	-0.983557, -0.166284, -0.070460,
	0.048171, 0.134462, -0.989748,
	0.174053, -0.976868, -0.124241
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretaux04
+Subsystem: turretmissile01
+Secondary Banks: ( "MITM-31 Cerberus" )
+Sbank Ammo: ( 0 )
+Subsystem: turretmissile02
+Secondary Banks: ( "MITM-31 Cerberus" )
+Sbank Ammo: ( 0 )
+Subsystem: turretbeamu
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 7 "Gas Tank 44" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump2" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Hauler 1		;! Object #63
$Class: Mamiya
$Team: Hostile
$Location: -175.641785, 0.003418, 8333.620117
$Orientation:
	0.796084, 0.000000, -0.605186,
	0.000000, 1.000000, 0.000000,
	0.605186, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GCSF Aurora		;! Object #64
$Class: Sagittarius
$Alt: GCSF Sagittarius

$Team: Hostile
$Location: 160.266357, -0.000977, 9781.833008
$Orientation:
	0.030792, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit Point" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Hauler 2		;! Object #65
$Class: Mamiya
$Team: Hostile
$Location: -652.341797, -527.772217, 8438.255859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Hauler 3		;! Object #66
$Class: Mamiya
$Team: Hostile
$Location: -1760.523682, 1021.343140, 7018.002441
$Orientation:
	0.847255, 0.000000, 0.531186,
	0.000000, 1.000000, 0.000000,
	-0.531186, 0.000000, 0.847255
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

#Wings		;! 7 total

$Name: Nimbus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nimbus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Nimbus 1"
	"Nimbus 2"
	"Nimbus 3"
	"Nimbus 4"
)
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omega 1"
	"Omega 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Exit Point" 50 ) ( ai-warp-out 50 ) )
+Flags: ( )

$Name: Mace
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mace 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Ships: (		;! 3 total
	"Mace 1"
	"Mace 2"
	"Mace 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Hammer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hammer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump1" 4 ) 
$Ships: (		;! 4 total
	"Hammer 1"
	"Hammer 2"
	"Hammer 3"
	"Hammer 4"
)
$AI Goals: ( goals ( ai-chase-any 99 ) )
+Flags: ( "no-departure-warp" )

$Name: Carriage
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Carriage 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump2" 120 ) 
$Ships: (		;! 4 total
	"Carriage 1"
	"Carriage 2"
	"Carriage 3"
	"Carriage 4"
)
+Flags: ( )

$Name: Guard Dog
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Guard Dog 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump2" 4 ) 
$Ships: (		;! 3 total
	"Guard Dog 1"
	"Guard Dog 2"
	"Guard Dog 3"
)
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Warrior
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Warrior 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jump1" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jump2" 4 ) 
$Ships: (		;! 3 total
	"Warrior 1"
	"Warrior 2"
	"Warrior 3"
)
+Flags: ( "no-arrival-warp" "no-departure-warp" )

#Events		;! 26 total

$Formula: ( when 
   ( has-arrived-delay 16 "GCSF Musai" ) 
   ( lua-jump-to 
      "Attack Point 2" 
      5 
      "Nimbus 1" 
      "Nimbus 2" 
      "Nimbus 3" 
      "Nimbus 4" 
   )
)
+Name: jump1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      7 
      "GCSF Musai#Point2" 
   )
   ( lua-jump-to 
      "Attack Point 3" 
      5 
      "Nimbus 1" 
      "Nimbus 2" 
      "Nimbus 3" 
      "Nimbus 4" 
   )
)
+Name: jump2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Nimbus 1" 
      "High" 
      "lets begin" 
   )
   ( never-warp "Nimbus 1" ) 
)
+Name: msgstart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nimbus 2" 
      "High" 
      "maribelcopy" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( when 
      ( true ) 
      ( send-message 
         "Nimbus 3" 
         "High" 
         "phoboscopy" 
      )
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nimbus 4" 
      "High" 
      "ivessacopy" 
   )
   ( play-sound-from-file 
      "Interception.ogg" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GCSF Aurora" 
      "Omega" 
   )
   ( do-nothing ) 
)
+Name: destroy freighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy escaping ships", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Omega" 
      "GCSF Aurora" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "first wave ded" 
   )
)
+Name: msgfreightdead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GCSF Musai" ) 
   ( send-message 
      "Nimbus 1" 
      "Normal" 
      "musai arrives" 
   )
)
+Name: musaimsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nimbus 4" 
      "Normal" 
      "its the musai" 
   )
)
+Name: musaimsg2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 0 "GCSF Luggun" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "baikal wrecked" 
   )
)
+Name: baikaldead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 13 "Gas Tank 52" ) 
   ( send-message 
      "Nimbus 3" 
      "Normal" 
      "aim for center tank" 
   )
)
+Name: gastankmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 3 "Gas Tank 44" ) 
   ( send-message 
      "Nimbus 4" 
      "Normal" 
      "depot wrecked" 
   )
)
+Name: gastanksdead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GCSF Musai" ) 
   ( send-message 
      "Nimbus 1" 
      "Normal" 
      "musai again" 
   )
)
+Name: point3msg
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Fuel Depot", -1)

$Formula: ( when 
   ( has-arrived-delay 14 "Carriage 1" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "destroy freighters" 
   )
)
+Name: freightersmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Carriage" ) 
   ( send-message 
      "Nimbus 1" 
      "Normal" 
      "freighters wrecked" 
   )
)
+Name: freightersdedmsfg
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Carriage", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "rtb" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nimbus 3" 
      "Normal" 
      "not bad for newbies" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nimbus 4" 
      "Normal" 
      "fishing for praise" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nimbus 3" 
      "Normal" 
      "just askin~" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "youre doing good lad" 
   )
   ( allow-warp "Nimbus 1" ) 
)
+Name: msg9
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-departed-delay 0 "Nimbus 1" ) 
   ( do-nothing ) 
)
+Name: rtbdirective
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( when-argument 
   ( any-of 
      "GCSF Aurora" 
      "Omega" 
      "Carriage" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "ships got away" 
   )
)
+Name: ships got away
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      60 
      "Nimbus 2" 
      "<all engines>" 
      "Weapons" 
   )
)
+Name: nim2guardian
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      60 
      "Nimbus 3" 
      "<all engines>" 
      "Weapons" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      60 
      "Nimbus 4" 
      "<all engines>" 
      "Weapons" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Depot
$MessageNew:  XSTR("Destroy the Cargo Depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Carriage" 
   "GCSF Aurora" 
   "Omega" 
)

$Type: Bonus
+Name: Destroy Luggun
$MessageNew:  XSTR("Destroy the GCSF Luggun", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GCSF Luggun" ) 

#Waypoints		;! 3 lists total


$Jump Node: 21017.699219, 2228.775391, 12010.782227
$Jump Node Name: Mirfak
$Name: Exit Point
$List: (		;! 1 points in list
	( 21062.642578, 2153.698975, 12004.572266 )
)

$Name: Attack Point 2
$List: (		;! 2 points in list
	( 66840.000000, 1294.776855, 89081.296875 )
	( 66858.710938, 818.992676, 90391.218750 )
)

$Name: Attack Point 3
$List: (		;! 2 points in list
	( -87943.140625, 410.192383, 100480.953125 )
	( -80897.640625, 410.192383, 111200.226563 )
)

#Messages		;! 20 total

$Command Sender: Stormkeeper

$Name: lets begin
$Team: -1
$MessageNew:  XSTR("Alright! Nimbus wing! Let's raise some hell in here!", -1)
$end_multi_text
+AVI Name: Ayako Neutral Short.png
+Wave Name: cue_voice.wav

$Name: maribelcopy
$Team: -1
$MessageNew:  XSTR("Understood.", -1)
$end_multi_text
+AVI Name: MaribelRoger.png
+Wave Name: cue_voice.wav

$Name: ivessacopy
$Team: -1
$MessageNew:  XSTR("I gotcha!", -1)
$end_multi_text
+AVI Name: IvessaRoger.png
+Wave Name: cue_voice.wav

$Name: phoboscopy
$Team: -1
$MessageNew:  XSTR("Mhm, let's go.", -1)
$end_multi_text
+AVI Name: PhobosRoger.png
+Wave Name: cue_voice.wav

$Name: first wave ded
$Team: -1
$MessageNew:  XSTR("First group of transports has been destroyed. Now proceed to point Bravo.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: musai arrives
$Team: -1
$MessageNew:  XSTR("Woah that's one angry cruiser.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: its the musai
$Team: -1
$MessageNew:  XSTR("Heeey, it's the Musai! It was leading the bombardment against the Hyperion last week!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: baikal wrecked
$Team: -1
$MessageNew:  XSTR("Luggun has been destroyed. Not a mission target, but it will certainly hurt the enemy!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: aim for center tank
$Team: -1
$MessageNew:  XSTR("Hey, I wonder if you could set off a chain reaction with that center gas tank there.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: depot wrecked
$Team: -1
$MessageNew:  XSTR("That's the fuel depot in flames!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: heading for point 3
$Team: -1
$MessageNew:  XSTR("Nimbus wing heading for Point Charlie now. ", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: musai again
$Team: -1
$MessageNew:  XSTR("It's the Musai again! Damn, that ship's really persistent.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: destroy freighters
$Team: -1
$MessageNew:  XSTR("This is the last group. Destroy this set of freighters. ", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: freighters wrecked
$Team: -1
$MessageNew:  XSTR("Freighter wing has been eliminated! ", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: rtb
$Team: -1
$MessageNew:  XSTR("Confirmed destruction of Glisean ammo depot. Good work Nimbus wing, you may return to base.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: not bad for newbies
$Team: -1
$MessageNew:  XSTR("Hey hey, we're not so bad for a buncha rookies, eh?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: fishing for praise
$Team: -1
$MessageNew:  XSTR("Trying to fish for additional praise now, are we, Izu?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: just askin~
$Team: -1
$MessageNew:  XSTR("Nah, nah, just askin'. We gotta make sure our performance is satisfactory, after all.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: youre doing good lad
$Team: -1
$MessageNew:  XSTR("Hehe, don't worry about that Nimbus 3, your flying's been pretty fine so far.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: ships got away
$Team: -1
$MessageNew:  XSTR("An enemy vessel just got away. This mission is a failure, return to base.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

