#Moods

$Mood: Happy
$Mood: Angry
$Mood: Vengeful

#End


#Personas

$Persona: Ivessa	  
$Type: wingman

$Persona: Alice
$Type: wingman

$Persona: Moran
$Type: wingman

$Persona: Maribel
$Type: wingman

$Persona: Noel
$Type: wingman

$Persona: FullHouse
$Type: wingman

$Persona: Illustrious
$Type: wingman

$Persona: Horizon
$Type: wingman

$Persona: Phobos
$Type: wingman

$Persona: Support Ship
$Type: support

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: USDF Command
$Type: Command

#Messages


;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: XSTR("We've got the area nice and clean, Command.", 2725)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("Baddies have been eviscerated! Score one for the USDF!", 2725)
+Persona: Alice
+Avi Name: alicegeneric
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("Command, we've secured the Area. Awaiting orders.", 2725)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("Yeah we went and killed the enemy, boss. Got anything else for us to do?", 2725)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("I think we've got them all. Phew.", 2725)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("Argh, no more bodies to tally. And I was just getting started!", 2725)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("Stormclouds report area clear of hostiles! Requesting new orders, Command!", 2725)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("All enemies are gone. We have managed to neutralize the area splendidly!", 2725)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: All Clear
$Message: XSTR("We've cleared the area of hostiles, but knowing our luck that won't last long, eh?", 2725)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: XSTR("Hostiles, itching for a fight I see!", 1079)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Look alive people, we've got hostiles!", 1079)
+Persona: Alice
+Avi Name: alicegeneric
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming hostile signatures. Be ready for a fight.", 1079)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Unwanted intruders have come to crash our party!", 1079)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Uh oh, we've got incoming hostiles!", 1079)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("My ship thirsts for blood. ", 1079)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Hostiles! We will not be beaten!", 1079)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("These guys look like they mean baaaad business!", 1079)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Oh boy. Enemies inbound. Exciting, innit?", 1079)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Arrive Enemy
$Message: XSTR("Everyone, watch your backs, you've got inbound hostiles.", 1079)
+Persona: USDF Command
+Avi Name: none
+Wave Name: cue_voice.wav

;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: XSTR("Copy that! Let's blast them all the way to Gliese!", 2737)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("Understood! For the Federation!", 2737)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("Roger that, Miss Matoke. Engaging target now.", 2737)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("I was waiting for you to say that! Let's have some fun.", 2737)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("Uh... I'll do my best!", 2737)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("I'll make him suffer! Watch me!", 2737)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("Yes ma'am! The target will be eliminated!", 2737)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("Guns awaaaaay!", 2737)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Attack Target
$Message: XSTR("Yeah yeah, I'll go take care of this one.", 2737)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: XSTR("Reinforcements on station. Request status brief.", 2744)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_backup.wav

$Name: Backup
$Message: XSTR("We are here to assist. What is your status?", 2749)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: XSTR("Beta wing here. Standing by.", 2751)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing is on station.", 2756)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: XSTR("Oi, watch your rear!", 2758)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Matoke, check your six!", 2758)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Miss Matoke, watch your back!", 2758)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Hey, watch out! Someone's gunning for you!", 2758)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Careful! You're getting shot at!", 2758)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Only cowards attack from the rear! Your rear, in that case, Nimbus 1.", 2758)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Nimbus 1, watch out!", 2758)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Hey, Solarian, your rear is getting lit up!", 2758)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Check 6
$Message: XSTR("Heeeey! Look behind you, you've got an anklebiter!", 2758)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: XSTR("I'm done for. Ejecting!", 2765)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("Argh! Losing control, I'm bailing out!", 2765)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("Reactor compromised. I'm ejecting.", 2765)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("Damn it! I'm bailing!", 2765)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("Oh noooo! I'm losing control.. ejecting!", 2765)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("You may have downed me but the hunt never ends!", 2765)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("No way... I've been beaten. Bailing out!", 2765)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("Where is the... eject handle... oh there it is!", 2765)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Death
$Message: XSTR("I'm going doooown... just kidding, ejecting.", 2765)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. What's your status?", 2772)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing is ready to assist, pilot.", 2777)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Delta.wav

;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: XSTR("Yes, sir! I'm outta here!", 2779)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_depart.wav

$Name: Depart
$Message: XSTR("We are departing as ordered.", 2784)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

$Name: Depart
$Message: XSTR("I copy. Engaging jump drive now.", 2786)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_depart.wav

$Name: Depart
$Message: XSTR("Departing field of engagement.", 2787)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_depart.wav

$Name: Depart
$Message: XSTR("We are departing as ordered.", 2788)
+Persona: Large Ship Vasudan
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: XSTR("Roger that, sir. Disabling your target.", 2789)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disable.wav 

$Name: Disable Target
$Message: XSTR("Affirmative. Disabling your target.", 2794)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: XSTR("Yes, sir! Targeting weapons now!", 2796)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Acknowledged. Weapon subsystem targeted. ", 2801)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disarm.wav 

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: XSTR("I'm getting banged up here. Help me out, will ya?", 2824)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Systems are going haywire. I need some help here!", 2824)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Help would be appreciated. I'm under attack.", 2824)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Stop shooting me! Stop iiiiiiiit!", 2824)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Ahhh! What's happening?! My panel just shut down! Someone's firing at me!", 2824)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Grrrr... stop beating the shit out of me, I'm not done beating the shit out of you!", 2824)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Please help! I'm under fire here!", 2824)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("I'm taking some damage here! Assistance would be appreciated!", 2824)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Help
$Message: XSTR("Wow, attacking me like that? Rude. Help would still be nice though.", 2824)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: XSTR("Hey! Are you blind? You're firing AT ME!", 2852)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("You're firing on friendlies you idiot!", 2852)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Cease fire! Cease fire!", 2852)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Hey! Stop that! I'm on your side!", 2852)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Uu- why are you attacking meeeeeee?", 2852)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Don't make me punish you for this, Matoke!", 2852)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Hey! What did I do?!", 2852)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Is attacking me some kind of weird Solarian culture thing? Rude!", 2852)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("This isn't fucking funny. Stop that.", 2852)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Oops 1
$Message: XSTR("Hold your fire, Matoke, that's a friendly!", 2852)
+Persona: USDF Command
+Avi Name: none
+Wave Name: cue_voice.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: XSTR("Sweet kill, Ayako!", 2867)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("Gooooood shot, Nimbus 1!", 2867)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("Excellent shot, Miss Matoke!", 2867)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("Pfft, beginner's luck.", 2867)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("A-amazing!", 2867)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("A hunter of my calibre!", 2867)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("He felt that one!", 2867)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("Nice kill for a Solarian!", 2867)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Praise
$Message: XSTR("That's Ayako for you! Nice hit!", 2867)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav

;; HIGH PRAISE ------------------------------------------------------------

$Name: High Praise
$Message: XSTR("Leave some for us, Ayako, you're killin' it out there!", 2867)
+Persona: Ivessa
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("And that's why you're wingleader, Nimbus 1!", 2867)
+Persona: Alice
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("Exemplary performance, Miss Matoke!", 2867)
+Persona: Moran
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("Teach me those maneuvers later, alright? That was awesome!", 2867)
+Persona: Maribel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("O-oh wow, amazing!", 2867)
+Persona: Noel
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("Keep this up and there won't be any maggots left to crush, heh heh!", 2867)
+Persona: FullHouse
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("We can all learn from a pilot like Matoke!", 2867)
+Persona: Illustrious
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("They don't teach us maneuvers like that in flight school!", 2867)
+Persona: Horizon
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: High Praise
$Message: XSTR("Keep it up and we'll have won the war already!", 2867)
+Persona: Phobos
+Avi Name: none
+Wave Name: cue_voice.wav


;;Support Stuff---------------------------------------------------------------------------------

$Name: On Way
$Message: XSTR("Request received. Stand by, this boat only goes so fast.", 2910)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Rearm On Way
$Message: XSTR("Rearmament is underway. Hold tight.", 2912)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: 	Rearm warping in
$Message: XSTR("We're sending an ammo boat in now. Stand by please.", 2914)
+Persona: USDF Command
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Repair Done
$Message: XSTR("All filled up, you're good to go. Now go and do us proud, pilot.", 2915)
+Persona: Support Ship
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Repair Aborted
$Message: XSTR("Shit, we've lost dock connection. My bad!", 2917)
+Persona: Support Ship
+Avi Name: none
+Wave Name: cue_voice.wav

$Name: Support Killed
$Message: XSTR("Support ship is down!", 2919)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_S_Dead.wav 


#End

#Simulated Speech Overrides

$File Name: msg_1.wav
$File Name: msg_2.wav
$File Name: msg_3.wav
$File Name: msg_4.wav
$File Name: msg_5.wav
$File Name: msg_6.wav

#End