;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)


#Menu Music Start

$Name: Briefing1

$Filename: BRF3.wav

$Name:	Briefing2

$Filename:	Briefing02.wav

$Name:	Briefing3

$Filename:	BRF1.wav

$Name:  Briefing4

$Filename:  BRF2.wav

$Name:  Briefing2ALT

$Filename:  Briefing4.wav

$Name:  Briefing5

$Filename:  ABriefing3.ogg

$Name:  BriefingEDF

$Filename:  EDFBriefing.ogg

$Name:  Briefing7

$Filename:  gundambriefing.ogg


$Name:		Success
$Filename:	Solitariness.wav				; debriefing success music

$Name:		Average
$Filename:	Despair.wav				; debriefing average music

$Name:		Failure
$Filename:	Windless.wav				; debriefing failure music

$Name:		Mainhall_1
$Filename:	MHL1.ogg				; Main menu music

$Name:		Mainhall_2
$Filename:	MHL2.wav				; Main menu music

$Name:		Cinema
$Filename:	FS2_Cinema2.wav				; credits music
#Menu Music End

