#Primary Weapons
$Name:                                  Tempest#Primary
$Model File:							Tempest.pof
$Mass:									0.1
$Velocity:								450.0
$Fire Wait:								0.20
$Damage:								45                                        ;; damage applied when within inner radius
$Blast Force:							0.2
$Inner Radius:							10.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							20.0													;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:						0                                         ;; velocity of shockwave.  0 for none.
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							0.0													;; Amount of space taken up in weapon cargo
$Homing:									NO
$LaunchSnd:								90                                        ;; The sound it makes when fired
$ImpactSnd:								88                                        ;; The sound it makes when it hits something
$Rearm Rate:							12.0													;; number of missiles/sec that are rearmed
$Flags:									("in tech database" "player allowed")                  
$Trail:													;; Trail cannot be set if Exhaust is set
	+Start Width:						0.1                                       ;; Width of trail nearest missile
	+End Width:							0.2                                       ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:							0.3                                       ;; how many seconds before trail disappears
	+Bitmap:							newmiss2										;; Bitmap used to draw trail
$Icon:									iconTempest
$Anim:									Tempest
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				3.0

#END