#Mission Info

$Version: 0.10
$Name:  XSTR("Brak attack 8a", -1)
$Author: Shaun Williams
$Created: 03/20/07 at 17:17:52
$Modified: 05/09/13 at 04:33:03
$Notes:
This is a mag created mission.
$End Notes:

$Mission Desc:
 XSTR("brak attack bit 2
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 265408
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 88.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 18497.789063, 21901.056641, -3409.633545
+Viewer orient:
	0.252342, -0.000003, 0.967638,
	-0.728647, 0.658001, 0.190020,
	-0.636708, -0.753017, 0.166039


$Load Screen 640:	LS_EBW_08a_640.tga
$Load Screen 1024:	LS_EBW_08a_1024.tga

$Skybox Model: SB_Starfield.pof

$AI Profile: TBP

#Sexp_variables

$Variables:
(
		0		"Playerassists"		"0"		"number"		"player-persistent"
		1		"Playerdeaths"		"0"		"number"		"player-persistent"
		2		"Playerkills"		"0"		"number"		"player-persistent"
		3		"Playerscore"		"0"		"number"		"player-persistent"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Quantium 40
$Alt: Garibaldi

#end


#Players		;! 1 total

$Starting Shipname: alpha 1
$Ship Choices: (
	"EA Aurora"	5
	"EA Tiger"	5
	"EA Aurora MK1"	5
	"EA Badger"	5
	"EA Thunderbolt"	5
	"PSI Aurora"	5
	"PSI Thunderbolt"	5
	"CR Sentri"	5
	"CR Rutarian"	5
	"NR Frazi"	5
	"NR Gorith"	5
	"BI Falkosi"	5
	"BI Halik"	5
	"ISA Whitestar"	5
	"ISA Bluestar"	5
)

+Weaponry Pool: (
	"30mm Pulse"	16
	"33mm Pulse"	16
	"40mm Pulse"	24
	"45mm Pulse"	16
	"60mm Pulse"	16
	"42mm Plasma"	16
	"43mm Plasma"	16
	"45mm Fusion"	16
	"Disruptor"	16
	"Particle Array"	16
	"Ion Accelerator"	16
	"52mm Pulse"	16
	"75mm Pulse"	16
	"Neutron Gun"	16
	"Light Fusion"	16
	"Drazi 35mm"	16
	"Brakiri 32mm"	16
	"Brakiri 57mm"	16
	"BI XRay Gun"	16
	"WS Pulsed Fusion"	16
	"WS Pulsed Neutron"	16
	"Pulsed Fusion"	16
	"WS Neutron Beam#player"	16
	"WS Neutron Beam"	16
	"DH Neutron Pulse"	16
	"DH Light Neutron Beam"	16
	"SH Quantum Bolt"	16
	"SH Quantum Pulse"	16
	"VE Lightning Cannon"	16
	"SH LightAAA"	16
	"SH HeavyAAA"	16
	"EA Venom 1"	532
	"EA Venom 2"	500
	"EA Panther"	500
	"EA Bulldog"	516
	"CR Asari"	500
	"NR Ta'Lon"	500
	"NR T'Kor"	500
	"MF Shokrai"	500
	"ISA Dralfi"	500
	"BI Meteor Shower"	500
)

#Objects		;! 49 total

$Name: alpha 1		;! Object #0
$Class: EA Aurora
$Team: Friendly
$Location: 7347.694336, 4.549518, 7649.647949
$Orientation:
	-0.335738, 0.000000, 0.941955,
	0.000000, 1.000000, 0.000000,
	-0.941955, 0.000000, -0.335738
$AI Behavior: Waypoints
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Bulldog" "EA Bulldog" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1440
+Special Shield Points: 850
+Group: 0
+Use Table Score:
+Score: 20

$Name: Transport 1		;! Object #1
$Class: EA Freighter 1
$Team: Friendly
$Location: 1503.290039, 312.166321, 5207.544922
$Orientation:
	-0.981702, 0.000000, 0.190423,
	0.000000, 1.000000, 0.000000,
	-0.190423, 0.000000, -0.981702
$AI Behavior: None
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Transport 2		;! Object #2
$Class: EA Freighter 1
$Team: Friendly
$Location: 1239.772461, -129.844955, 4680.338379
$Orientation:
	-0.981702, 0.000000, 0.190423,
	0.000000, 1.000000, 0.000000,
	-0.190423, 0.000000, -0.981702
$AI Behavior: None
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Transport 3		;! Object #3
$Class: EA Crew Shuttle
$Team: Friendly
$Location: 884.385742, 160.387878, 4215.596191
$Orientation:
	-0.981702, 0.000000, 0.190423,
	0.000000, 1.000000, 0.000000,
	-0.190423, 0.000000, -0.981702
$AI Behavior: None
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 45

$Name: Seta Durani  System Jumpgate		;! Object #4
$Class: Jumpgate vortex generator
$Team: Non Combatant
$Location: -8241.610352, 0.111059, -9909.961914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 4000

$Name: Seta Durani  Mining facility		;! Object #5
$Class: EA Asteroid Base
$Team: Friendly
$Location: 8616.433594, -134.379837, 7958.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
+AI Class: Perfect
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08a-base
+Subsystem: turret09a-base
+Subsystem: turret10a-base
+Subsystem: turret11a-base
+Subsystem: turret12a-base
+Subsystem: turret13a-base
+Subsystem: turret14a-base
+Subsystem: turret15a-base
+Subsystem: turret16a-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: Seta Durani  Defence 1		;! Object #6
$Class: EA Aurora
$Alt: Garibaldi

$Team: Friendly
$Location: 5671.366211, 0.001947, 12698.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Waypoints
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 44000
+Special Shield Points: 2000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Seta Durani  Defence 2		;! Object #7
$Class: EA Aurora
$Team: Friendly
$Location: 5577.573242, 0.002130, 12389.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Waypoints
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Seta Durani  Defence 3		;! Object #8
$Class: EA Aurora
$Team: Friendly
$Location: 5513.276367, 0.001791, 12533.431641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Waypoints
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Seta Durani  Defence 4		;! Object #9
$Class: EA Aurora
$Team: Friendly
$Location: 6026.741211, 0.001778, 12381.857422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Waypoints
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Seta Durani  Defence 5		;! Object #10
$Class: EA Aurora
$Team: Friendly
$Location: 5923.163086, 0.001562, 12135.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Waypoints
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Seta Durani  Defence 6		;! Object #11
$Class: EA Aurora
$Team: Friendly
$Location: 5752.428711, 0.002174, 12079.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Waypoints
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Transport 4		;! Object #12
$Class: EA Crew Shuttle
$Team: Friendly
$Location: 1219.128906, 364.619843, 4084.551270
$Orientation:
	-0.981702, 0.000000, 0.190423,
	0.000000, 1.000000, 0.000000,
	-0.190423, 0.000000, -0.981702
$AI Behavior: None
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 45

$Name: Transport 5		;! Object #13
$Class: EA Kestrel
$Team: Friendly
$Location: 898.750488, 248.758514, 3618.890625
$Orientation:
	-0.981702, 0.000000, 0.190423,
	0.000000, 1.000000, 0.000000,
	-0.190423, 0.000000, -0.981702
$AI Behavior: None
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Transport 6		;! Object #14
$Class: EA Kestrel
$Team: Friendly
$Location: 429.574219, 152.283371, 3284.381836
$Orientation:
	-0.981702, 0.000000, 0.190423,
	0.000000, 1.000000, 0.000000,
	-0.190423, 0.000000, -0.981702
$AI Behavior: None
$Cargo 1:  XSTR("Quantium 40", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Seta Durani Outpost		;! Object #15
$Class: EA Orion
$Team: Friendly
$Location: 4312.371582, 0.002210, 11243.153320
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1200

$Name: alpha 2		;! Object #16
$Class: EA Aurora
$Team: Friendly
$Location: 7298.442383, -0.000410, 7591.031738
$Orientation:
	-0.236928, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236928
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Bulldog" "EA Bulldog" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: alpha 3		;! Object #17
$Class: EA Aurora
$Team: Friendly
$Location: 7243.586426, -0.000343, 7615.530762
$Orientation:
	-0.236928, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236928
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Bulldog" "EA Bulldog" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: alpha 4		;! Object #18
$Class: EA Aurora
$Team: Friendly
$Location: 7283.827637, -0.000341, 7663.432617
$Orientation:
	-0.236928, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236928
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Bulldog" "EA Bulldog" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Raider Command ship		;! Object #19
$Class: Raider Battlewagon
$Team: Hostile
$Location: -2495.740234, 0.014598, -6724.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Transport" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "EA XRay Laser" )
+Subsystem: turret02a
+Primary Banks: ( "EA Heavy Rail Gun" )
+Subsystem: turret03a
+Primary Banks: ( "EA Heavy Rail Gun" )
+Subsystem: turret04a
+Primary Banks: ( "EA Heavy Rail Gun" )
+Subsystem: turret05a
+Primary Banks: ( "NR Heavy Plasma Turret" )
+Subsystem: turret06a
+Primary Banks: ( "EA Heavy Plasma Turret 1" )
+Subsystem: turret07a
+Primary Banks: ( "EA Heavy Plasma Turret 1" )
+Subsystem: turret08a
+Primary Banks: ( "EA Heavy Plasma Turret 1" )
+Subsystem: turret09a
+Primary Banks: ( "EA Heavy Plasma Turret 1" )
+Subsystem: turret10a-base
+Primary Banks: ( "NR XRay Heavy" )
+Subsystem: turret11a-base
+Primary Banks: ( "NR XRay Heavy" )
+Subsystem: turret12a-base
+Subsystem: turret13a-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "jp sec 3 33" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 45000
+Special Shield Points: 1500
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Raider fighter wing 1		;! Object #20
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2456.108887, 0.012732, -6438.166992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Raider fighter wing 2		;! Object #21
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2438.433105, 0.012745, -6383.575195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Raider fighter wing 3		;! Object #22
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2469.346191, 0.012743, -6371.063477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Raider fighter wing 4		;! Object #23
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2467.921387, 0.012712, -6414.327148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Raider fighter wing 5		;! Object #24
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2517.874023, 0.012867, -6414.115234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Raider fighter wing 6		;! Object #25
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2530.865234, 0.012813, -6384.325195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Raider Support 1		;! Object #26
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2692.375488, 0.011304, -6499.367676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider Support 2		;! Object #27
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2672.733887, 0.011292, -6475.783203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider Support 3		;! Object #28
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2638.574707, 0.011333, -6496.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider Support 4		;! Object #29
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2649.743652, 0.011474, -6517.541016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sheldons Thunderbolt		;! Object #30
$Class: EA Thunderbolt
$Team: Friendly
$Location: 7054.570313, 0.004107, 7659.946777
$Orientation:
	0.007611, 0.000000, 0.999971,
	0.000000, 1.000000, 0.000000,
	-0.999971, 0.000000, 0.007611
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Transport" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 2080
+Special Shield Points: 500
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Delta 1		;! Object #31
$Class: EA Thunderbolt
$Team: Friendly
$Location: 7136.301270, 14.193892, 7534.605469
$Orientation:
	0.040786, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040786
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Delta 2		;! Object #32
$Class: EA Thunderbolt
$Team: Friendly
$Location: 7120.038086, 30.249313, 7610.814453
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Delta 3		;! Object #33
$Class: EA Thunderbolt
$Team: Friendly
$Location: 7118.372559, -19.735760, 7703.183594
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Delta 4		;! Object #34
$Class: EA Thunderbolt
$Team: Friendly
$Location: 7190.770996, -18.571892, 7610.406738
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Gamma 1		;! Object #35
$Class: EA Aurora
$Team: Friendly
$Location: 7177.917480, -0.001856, 7681.173340
$Orientation:
	-0.112153, 0.000000, 0.993691,
	0.000000, 1.000000, 0.000000,
	-0.993691, 0.000000, -0.112153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 2		;! Object #36
$Class: EA Aurora
$Team: Friendly
$Location: 7220.751465, -0.001849, 7679.626953
$Orientation:
	-0.112153, 0.000000, 0.993691,
	0.000000, 1.000000, 0.000000,
	-0.993691, 0.000000, -0.112153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 3		;! Object #37
$Class: EA Aurora
$Team: Friendly
$Location: 7192.390625, -0.001862, 7720.458496
$Orientation:
	-0.112153, 0.000000, 0.993691,
	0.000000, 1.000000, 0.000000,
	-0.993691, 0.000000, -0.112153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 4		;! Object #38
$Class: EA Aurora
$Team: Friendly
$Location: 7205.753906, -0.001839, 7659.830078
$Orientation:
	-0.112153, 0.000000, 0.993691,
	0.000000, 1.000000, 0.000000,
	-0.993691, 0.000000, -0.112153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Raider Support 5		;! Object #39
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2678.932617, -0.000291, -6552.167480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider Support 6		;! Object #40
$Class: EA 109 Zephyr
$Team: Hostile
$Location: -2713.600098, -0.000273, -6545.139160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Elite Zephyr 1		;! Object #41
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 6792.838867, 0.000401, 7602.044922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "43mm Plasma" )
+Secondary Banks: ( "EA Venom 1" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 360
+Special Shield Points: 150
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Elite Zephyr 2		;! Object #42
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 6782.952148, 0.000407, 7652.920898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "43mm Plasma" )
+Secondary Banks: ( "EA Venom 1" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Elite Zephyr 3		;! Object #43
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 6734.701172, 0.000403, 7633.303711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "43mm Plasma" )
+Secondary Banks: ( "EA Venom 1" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Elite Zephyr 4		;! Object #44
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 6757.404297, 0.000418, 7562.588867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "43mm Plasma" )
+Secondary Banks: ( "EA Venom 1" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Elite Zephyr 5		;! Object #45
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 6765.280762, 0.000405, 7519.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "43mm Plasma" )
+Secondary Banks: ( "EA Venom 1" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Elite Zephyr 6		;! Object #46
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 6804.173828, 0.000419, 7566.175293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "43mm Plasma" )
+Secondary Banks: ( "EA Venom 1" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: EA Aurora 47		;! Object #47
$Class: EA Aurora
$Team: Friendly
$Location: 7145.830566, 0.000006, 7572.423828
$Orientation:
	0.090672, 0.000000, 0.995881,
	0.000000, 1.000000, 0.000000,
	-0.995881, 0.000000, 0.090672
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 5		;! Object #48
$Class: EA Aurora
$Team: Friendly
$Location: 7140.284668, 0.000029, 7591.137695
$Orientation:
	0.090672, 0.000000, 0.995881,
	0.000000, 1.000000, 0.000000,
	-0.995881, 0.000000, 0.090672
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"alpha 1"
	"alpha 2"
	"alpha 3"
	"alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Transport" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Transport
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Transport 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "JP ac" 4 ) 
$Ships: (		;! 6 total
	"Transport 1"
	"Transport 2"
	"Transport 3"
	"Transport 4"
	"Transport 5"
	"Transport 6"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
+Hotkey: 7
+Flags: ( )

$Name: Seta Durani  Defence
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Seta Durani  Defence 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Seta Durani  Mining facility
$Arrival Cue: ( has-arrived-delay 
   12 
   "Raider Command ship" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Seta Durani  Defence 1"
	"Seta Durani  Defence 2"
	"Seta Durani  Defence 3"
	"Seta Durani  Defence 4"
	"Seta Durani  Defence 5"
	"Seta Durani  Defence 6"
)
$AI Goals: ( goals ( ai-guard "Seta Durani Outpost" 50 ) )
+Flags: ( )

$Name: Raider fighter wing
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Raider fighter wing 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Raider Command ship
$Arrival Cue: ( has-arrived-delay 
   7 
   "Raider Command ship" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider fighter wing 1"
	"Raider fighter wing 2"
	"Raider fighter wing 3"
	"Raider fighter wing 4"
	"Raider fighter wing 5"
	"Raider fighter wing 6"
)
$AI Goals: ( goals ( ai-chase-wing "Transport" 50 ) )
+Hotkey: 6
+Flags: ( )

$Name: Raider Support
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Raider Support 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Raider Command ship
$Arrival Cue: ( has-arrived-delay 
   11 
   "Raider Command ship" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider Support 1"
	"Raider Support 2"
	"Raider Support 3"
	"Raider Support 4"
	"Raider Support 5"
	"Raider Support 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 6
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Delta 5

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
	"Delta 5"
)
$AI Goals: ( goals ( ai-guard-wing "Transport" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Transport" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Elite Zephyr
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Elite Zephyr 3

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "launch" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Elite Zephyr 1"
	"Elite Zephyr 2"
	"Elite Zephyr 3"
	"Elite Zephyr 4"
	"Elite Zephyr 5"
	"Elite Zephyr 6"
)
$AI Goals: ( goals ( ai-chase-wing "delta" 50 ) ( ai-chase-wing "Gamma" 48 ) ( ai-chase-wing "Transport" 46 ) )
+Hotkey: 6
+Flags: ( "no-arrival-warp" )

#Events		;! 61 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Sheldons Thunderbolt" 
      "High" 
      "catch up 2 con" 
   )
)
+Name: gooo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "rog dat" 
   )
)
+Name: rodger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "alpha" "Transport" ) 
      1500 
   )
   ( send-message 
      "Sheldons Thunderbolt" 
      "High" 
      "form up roun dtrst" 
   )
)
+Name: forrm trns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "sty formed" 
   )
)
+Name: stay formed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance "alpha 1" "alpha 3" ) 
         1200 
      )
      ( not 
         ( is-event-true-delay "forrm trns" 0 ) 
      )
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "sta formed 2" 
   )
)
+Name: s formed 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance "alpha 1" "alpha 3" ) 
         2100 
      )
      ( not 
         ( is-event-true-delay "forrm trns" 0 ) 
      )
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "sta formed 3" 
   )
)
+Name: s formed 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "alpha" "Transport" ) 
      500 
   )
   ( send-message 
      "Gamma 1" 
      "High" 
      "keep it tite" 
   )
)
+Name: k i tight
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      60 
      "Transport" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "another trsnsp" 
   )
)
+Name: lost another
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      40 
      "Transport" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "another trsnsp" 
   )
)
+Name: Anorher 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      20 
      "Transport" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "another trsnsp" 
   )
)
+Name: another 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      80 
      "Transport" 
   )
   ( send-message 
      "Sheldons Thunderbolt" 
      "High" 
      "1 trns left" 
   )
)
+Name: 1 ts lefty
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Transport" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "lost all trsn" 
   )
)
+Name: lost all trn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "alpha" "Transport" ) 
      1500 
   )
   ( do-nothing ) 
)
+Name: Catch up with Convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Catch up with Convoy", -1)
+Objective key:  XSTR("Press F12", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 65 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Gold chan" 
   )
)
+Name: p
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 74 ) 
   ( do-nothing ) 
)
+Name: sadsdas
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 81 ) 
   ( do-nothing ) 
)
+Name: dsfsaad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 83 ) 
   ( do-nothing ) 
)
+Name: dfsdfada
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Transport 1" ) 
      ( is-destroyed-delay 0 "Transport 2" ) 
      ( is-destroyed-delay 0 "Transport 3" ) 
      ( is-destroyed-delay 0 "Transport 4" ) 
      ( is-destroyed-delay 0 "Transport 5" ) 
      ( is-destroyed-delay 0 "Transport 6" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "weve lost 1 trs" 
   )
)
+Name: lost 1 trans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Transport" 
         "Waypoint path 2:1" 
      )
      1000 
   )
   ( do-nothing ) 
)
+Name: Escort Transports
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Transports", -1)
+Objective key:  XSTR("Press F12", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Transport" 
         "Waypoint path 2:1" 
      )
      900 
   )
   ( do-nothing ) 
)
+Name: JP ac
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Raider fighter wing" 
         "Raider Support" 
         "Raider Command ship" 
         "Elite Zephyr" 
      )
      ( has-arrived-delay 
         0 
         "Raider Command ship" 
      )
      ( is-event-true-delay "balls" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Raiders
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raiders", -1)
+Objective key:  XSTR("Press F11", -1)

$Formula: ( when 
   ( and 
      ( not 
         ( percent-ships-destroyed 
            90 
            "Transport" 
         )
      )
      ( is-event-true-delay 
         "Destroy Raiders" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Transports
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Transports", -1)

$Formula: ( when 
   ( < 
      ( distance 
         "Transport" 
         "Waypoint path 2:1" 
      )
      11000 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "jp sec 3" 
   )
)
+Name: jp sec 3 33
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Raider Command ship" 
   )
   ( send-message 
      "Gamma 4" 
      "High" 
      "Reading 1 ship" 
   )
)
+Name: launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Raider Command ship" 
   )
   ( send-message 
      "Gamma 1" 
      "High" 
      "pickin up raid" 
   )
)
+Name: pikin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      9 
      "Raider Command ship" 
   )
   ( send-message 
      "Sheldons Thunderbolt" 
      "High" 
      "on int course" 
   )
)
+Name: intecept corse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      11 
      "Raider Command ship" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "they got balls" 
   )
)
+Name: balls
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      14 
      "Raider Command ship" 
   )
   ( send-message 
      "Sheldons Thunderbolt" 
      "High" 
      "take dwon bttle" 
   )
)
+Name: take it down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Raiders" 
         0 
      )
      ( < 
         ( distance 
            "Transport" 
            "Seta Durani  System Jumpgate" 
         )
         890 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "good" 
   )
)
+Name: good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Raider Support" 
      "Raider fighter wing" 
      "Elite Zephyr" 
      "Raider Command ship" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "all of em" 
   )
)
+Name: all of em
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( is-event-true-delay "good" 7 ) 
         ( are-waypoints-done-delay 
            "Transport" 
            "Waypoint path 1" 
            7 
         )
      )
      ( and 
         ( or 
            ( is-disabled-delay 0 "Transport 1" ) 
            ( is-disabled-delay 0 "Transport 2" ) 
            ( is-disabled-delay 0 "Transport 3" ) 
            ( is-disabled-delay 0 "Transport 4" ) 
            ( is-disabled-delay 0 "Transport 5" ) 
            ( is-disabled-delay 0 "Transport 6" ) 
            ( is-destroyed-delay 0 "Transport" ) 
         )
         ( is-destroyed-delay 
            10 
            "Raider fighter wing" 
            "Raider Command ship" 
            "Raider Support" 
            "Elite Zephyr" 
         )
      )
   )
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Raiders" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Transport" ) 
      )
   )
   ( send-message 
      "Sheldons Thunderbolt" 
      "High" 
      "form up 2" 
   )
)
+Name: good shootin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "take it down" 
      3 
   )
   ( add-goal 
      "alpha" 
      ( ai-chase "Raider Command ship" 89 ) 
   )
)
+Name: a go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "take it down" 
      3 
   )
   ( add-goal 
      "delta" 
      ( ai-chase-any 89 ) 
   )
)
+Name: d go
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "take it down" 
      3 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase-any 89 ) 
   )
)
+Name: e go
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Raider Command ship" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "yeahh" 
   )
)
+Name: yee
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Raider Command ship" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "rd eliminet" 
   )
)
+Name: eliminated cnc
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         3 
         "Raider Command ship" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Raider fighter wing" 
            "Raider Support" 
            "Elite Zephyr" 
         )
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "take out fighters" 
   )
)
+Name: taje fights
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 3 "Delta 3" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "2 many of em" 
   )
)
+Name: too many
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Transport 5" ) 8 ) 
   ( send-message 
      "Transport 5" 
      "High" 
      "hull breach" 
   )
)
+Name: hl b t5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy Raiders" 
      0 
   )
   ( add-goal 
      "alpha" 
      ( ai-guard "Transport" 89 ) 
   )
)
+Name: a go2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy Raiders" 
      0 
   )
   ( add-goal 
      "delta" 
      ( ai-guard "Transport" 89 ) 
   )
)
+Name: d go2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy Raiders" 
      0 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Transport" 89 ) 
   )
)
+Name: e go2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( break-warp "alpha 1" ) 
)
+Name: a nogo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 130 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "cms chk" 
   )
)
+Name: cs1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 133 ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "gamma ye" 
   )
)
+Name: cs2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 135 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "delta ye" 
   )
)
+Name: cs3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 137 ) 
   ( send-message 
      "alpha 4" 
      "High" 
      "alpha" 
   )
)
+Name: cs4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 140 ) 
   ( send-message 
      "Transport 1" 
      "High" 
      "tranhsport ye" 
   )
)
+Name: cs5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         8 
         "Raider fighter wing" 
         "Raider Support" 
         "Elite Zephyr" 
         "Raider Command ship" 
      )
      ( is-event-true-delay 
         "lost all trn" 
         0 
      )
      ( destroyed-or-departed-delay 
         0 
         "Transport" 
      )
   )
   ( end-mission ) 
)
+Name: triger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-disabled-delay 0 "Transport 1" ) 
         ( is-disabled-delay 0 "Transport 2" ) 
         ( is-disabled-delay 0 "Transport 3" ) 
         ( is-disabled-delay 0 "Transport 4" ) 
         ( is-disabled-delay 0 "Transport 5" ) 
         ( is-disabled-delay 0 "Transport 6" ) 
         ( is-destroyed-delay 0 "Transport" ) 
      )
      ( is-destroyed-delay 
         9 
         "Raider fighter wing" 
         "Raider Command ship" 
         "Raider Support" 
         "Elite Zephyr" 
      )
   )
   ( do-nothing ) 
)
+Name: elnny
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 68 ) 
   ( send-message 
      "Delta 3" 
      "High" 
      "Good l" 
   )
)
+Name: swee
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 82 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "What is Tiranium D8" 
   )
)
+Name: swew
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 84 ) 
   ( send-message 
      "Gamma 4" 
      "High" 
      "Its mineral" 
   )
)
+Name: ed 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Raider Command ship" 
   )
   ( fix-warp "alpha 1" ) 
)
+Name: 454poo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         14 
         "Raider Support" 
         "Elite Zephyr" 
         "Raider fighter wing" 
         "Raider Command ship" 
      )
      ( or 
         ( has-departed-delay 3 "Transport 2" ) 
         ( has-departed-delay 3 "Transport 3" ) 
         ( has-departed-delay 3 "Transport 4" ) 
         ( has-departed-delay 3 "Transport 5" ) 
         ( has-departed-delay 3 "Transport 6" ) 
         ( has-departed-delay 3 "Transport 1" ) 
      )
   )
   ( end-mission ) 
)
+Name: new end
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "triger" 0 ) 
      ( is-event-true-delay "end" 0 ) 
   )
   ( modify-variable 
      @Playerkills[0] 
      ( + 
         @Playerkills[0] 
         ( num_kills "alpha 1" ) 
      )
   )
)
+Name: P kill
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "triger" 0 ) 
      ( is-event-true-delay "end" 0 ) 
   )
   ( modify-variable 
      @Playerscore[0] 
      ( + 
         @Playerscore[0] 
         ( ship_score "alpha 1" ) 
      )
   )
)
+Name: P Score
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "alpha 1" ) 
   ( modify-variable 
      @Playerdeaths[0] 
      ( + @Playerdeaths[0] 1 ) 
   )
)
+Name: P deaths
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "triger" 0 ) 
      ( is-event-true-delay "end" 0 ) 
   )
   ( modify-variable 
      @Playerassists[0] 
      ( + 
         @Playerassists[0] 
         ( num_assists "alpha 1" ) 
      )
   )
)
+Name: P Assists
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Transport" 
      "Waypoint path 2" 
      0 
   )
   ( add-goal 
      "Transport 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: fix 123
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Guard Transports
$MessageNew:  XSTR("Half of the transports must jump to safety", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "Transport" 
   "Waypoint path 2" 
   0 
)
+No music
+Score: 2500

$Type: Primary
+Name: Destroy Raiders
$MessageNew:  XSTR("Destroy attacking raider ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Raider Command ship" 
   "Elite Zephyr" 
   "Raider fighter wing" 
   "Raider Support" 
)
+No music
+Score: 150

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 7178.027832, 0.175457, 5741.041016 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -8462.732422, 0.014922, -7116.803711 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 7128.781738, 0.001966, 6223.061523 )
)

#Messages		;! 48 total


$Name: att
$Team: -1
$MessageNew:  XSTR("The Prisoner has escaped! All ships Attack ", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: EBW_Brakiri_Prison_Esc.wav

$Name: jp activ
$Team: -1
$MessageNew:  XSTR("Jumpgate Activated", -1)
$end_multi_text
+Wave Name: EBW_Jump3.wav

$Name: jp sec 3
$Team: -1
$MessageNew:  XSTR("Jumpoint forming right in front of us!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP3_8a_1.wav

$Name: raider ship detected
$Team: -1
$MessageNew:  XSTR("Raider ship detected", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: raider ship detected.wav

$Name: take em down
$Team: -1
$MessageNew:  XSTR("Alright Alpha Wing take them down hard", -1)
$end_multi_text
+AVI Name: Head_Pilot_Garibaldi.ani
+Wave Name: EBW_Alpha_takeemhard.wav

$Name: good shoot
$Team: -1
$MessageNew:  XSTR("Raider ships destroyed", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: good shooting.wav

$Name: launchin fight
$Team: -1
$MessageNew:  XSTR("Captain she's launching fighters", -1)
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani
+Wave Name: EBW_POD_they_launch.wav

$Name: good
$Team: -1
$MessageNew:  XSTR("Alpha wing form up. ", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: EBW_Misc_CS_51_2.wav

$Name: peaunut
$Team: -1
$MessageNew:  XSTR("Incomming message", -1)
$end_multi_text
+AVI Name: Head_Support_EA.ani
+Wave Name: pnutbutr.wav

$Name: r n r
$Team: -1
$MessageNew:  XSTR("Incoming message", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: EBW_So_Much_4_R_and_R.wav

$Name: ne bogs
$Team: -1
$MessageNew:  XSTR("Any bogies?", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_2.ani
+Wave Name: any bogies on screen.wav

$Name: nothing
$Team: -1
$MessageNew:  XSTR("Nothing out there", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: EBW_Nothing_Out_There.wav

$Name: qiet
$Team: -1
$MessageNew:  XSTR("incoming message", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: quetsctr.wav

$Name: zip
$Team: -1
$MessageNew:  XSTR("Incoming message", -1)
$end_multi_text
+AVI Name: Head_Pilot_Garibaldi.ani
+Wave Name: zip or fasten.wav

$Name: no convo
$Team: -1
$MessageNew:  XSTR("Incoming message", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: not havin this convasation.wav

$Name: wombat
$Team: -1
$MessageNew:  XSTR("Incoming message", -1)
$end_multi_text
+AVI Name: Head_Pilot_Garibaldi.ani
+Wave Name: prwambat.wav

$Name: catch up 2 con
$Team: -1
$MessageNew:  XSTR("Let's catch up to the Convoy", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_8a_1.wav

$Name: rog dat
$Team: -1
$MessageNew:  XSTR("Roger that", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: EBW_SFP1_Roger_That.wav

$Name: form up roun dtrst
$Team: -1
$MessageNew:  XSTR("Form up on those transports", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_8a_5form.wav

$Name: sty formed
$Team: -1
$MessageNew:  XSTR("Pilots, Stay In Formation!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_EH_6.wav

$Name: sta formed 2
$Team: -1
$MessageNew:  XSTR("Alpha Wing, Stay in Formation!!!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_2.ani
+Wave Name: EBW_Misc_EH_7a.wav

$Name: sta formed 3
$Team: -1
$MessageNew:  XSTR("Alpha Wing,   STAY  IN  FORMATION!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_2.ani
+Wave Name: EBW_Misc_EH_7.wav

$Name: keep it tite
$Team: -1
$MessageNew:  XSTR("Alright people, let's keep it tight 'til we reach the gate.", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_8a_1.wav

$Name: Reading 1 ship
$Team: -1
$MessageNew:  XSTR("I'm reading 1 ship", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_EH_17.wav

$Name: pickin up raid
$Team: -1
$MessageNew:  XSTR("Picking up a Raider Command  and Contorl Ship, the're launching fighters", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_8a_2.wav

$Name: on int course
$Team: -1
$MessageNew:  XSTR("They are on Intercept course", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_8a_2.wav

$Name: they got balls
$Team: -1
$MessageNew:  XSTR("Raiders, they got some balls!!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_8a_3.wav

$Name: take dwon bttle
$Team: -1
$MessageNew:  XSTR("We can't afford to loose either one of those transports.  Take out that Battlewagon", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_8a_3.wav

$Name: rd eliminet
$Team: -1
$MessageNew:  XSTR("Raider Command Ship Eliminated!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_8a_4.wav

$Name: take out fighters
$Team: -1
$MessageNew:  XSTR("Let's take out all remaining fighters", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_8a_5.wav

$Name: weve lost 1 trs
$Team: -1
$MessageNew:  XSTR("We've lost one of the transports", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP3_8a_2.wav

$Name: yeahh
$Team: -1
$MessageNew:  XSTR("Yeahh!!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP3_8a_3.wav

$Name: 1 trns left
$Team: -1
$MessageNew:  XSTR("1 transport left, make sure it reaches the gate", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_8a_4.wav

$Name: form up 2
$Team: -1
$MessageNew:  XSTR("Good work, form up on those transports", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_8a_5.wav

$Name: 2 many of em
$Team: -1
$MessageNew:  XSTR("There's too many of them", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP4_8a_1.wav

$Name: hull breach
$Team: -1
$MessageNew:  XSTR("Fire on all decks, Hull breach, Hull breach !!", -1)
$end_multi_text
+AVI Name: Head_Support_EA_Dying.ani
+Wave Name: EBW_CIV3_8a_1.wav

$Name: lost all trsn
$Team: -1
$MessageNew:  XSTR("We've lost all the transports", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_10b_3.wav

$Name: another trsnsp
$Team: -1
$MessageNew:  XSTR("Another one of our transport are gone.  ", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP4_10b_1.wav

$Name: cms chk
$Team: -1
$MessageNew:  XSTR("All wings, comm check", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_CS_32_1.wav

$Name: delta ye
$Team: -1
$MessageNew:  XSTR("Delta wing here", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_UBI_34.wav

$Name: gamma ye
$Team: -1
$MessageNew:  XSTR("Gamma wing here", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_CS_37_1.wav

$Name: alpha
$Team: -1
$MessageNew:  XSTR("Alpha wing here", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: EBW_Misc_1_33.wav

$Name: tranhsport ye
$Team: -1
$MessageNew:  XSTR("Transport Wing here", -1)
$end_multi_text
+AVI Name: Head_Support_EA.ani
+Wave Name: EBW_Misc_JW_39.wav

$Name: all of em
$Team: -1
$MessageNew:  XSTR("That's all of them Sir", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP2_1a_3a.wav

$Name: Gold chan
$Team: -1
$MessageNew:  XSTR("Im getting a Gold Channel reinforrcement request for the Ross 128 Mining facility.  The Brakiri have launched an attack!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_Goldchanel.wav

$Name: Good l
$Team: -1
$MessageNew:  XSTR("Good Luck Guys, we can't afford to lose that facility, that's where we mine Tiranium D8.", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_Misc_Gudlukafford.wav

$Name: What is Tiranium D8
$Team: -1
$MessageNew:  XSTR("What is Tiranium D8", -1)
$end_multi_text
+Wave Name: EBW_SFP4_8b_1bbbbb.wav

$Name: Its mineral
$Team: -1
$MessageNew:  XSTR("Its a mineral used in the process of creating power cells for our beam weapons. ", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: EBW_SFP1_08b_1.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 19 total

$Num stars: 155
$Ambient light level: 7895160

$Bitmap List:
$Sun: Stars_Sun_Normal
+Angles: 0.000000 0.000000 5.864302
+Scale: 3.000000
$Starbitmap: Stars_Planet_Cool
+Angles: 5.899208 5.969021 5.201077
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_01
+Angles: 3.403389 1.954767 3.420843
+ScaleX: 8.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_03
+Angles: 1.919861 0.575958 3.159044
+ScaleX: 11.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_01
+Angles: 3.420843 2.548179 3.263763
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_09
+Angles: 3.141590 0.488692 5.393063
+ScaleX: 3.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_06
+Angles: 6.213367 5.829395 6.248274
+ScaleX: 9.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_12
+Angles: 2.251473 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_07
+Angles: 3.001964 0.000000 5.777035
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_05
+Angles: 3.455749 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 12.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_12
+Angles: 2.356193 0.000000 0.942477
+ScaleX: 5.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Planet_Arid
+Angles: 5.794488 5.550143 0.488692
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_12
+Angles: 3.892081 0.000000 2.705258
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_17
+Angles: 4.450586 0.000000 2.670352
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_10
+Angles: 0.314159 0.436332 2.949604
+ScaleX: 13.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_New_03
+Angles: 0.331612 0.000000 0.872664
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Asteroids
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Asteroids
+Angles: 0.000000 6.230821 0.942477
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Asteroids
+Angles: 0.593412 6.248274 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Asteroids
+Angles: 6.265727 5.637409 2.583085
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 2.000061
$Minimum: -10000.000000, -10000.000000, -10000.000000
$Maximum: 10000.000000, 10000.000000, 10000.000000

#Music

$Event Music: 4: No Surrender, No Retreat
$Substitute Event Music: 6: Battle of the Line
$Briefing Music: None

#End

