#Mission Info

$Version: 0.10
$Name:  XSTR("An Exercise in Futility", -1)
$Author: Blaise Russel
$Created: 12/08/04 at 23:37:04
$Modified: 05/19/14 at 20:59:12
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 6595.203613, 1294.859497, 5596.793457
+Viewer orient:
	-0.420052, -0.000001, 0.907500,
	-0.702143, 0.633539, -0.324998,
	-0.574937, -0.773711, -0.266120

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The $r Shivan $h Lucifer is steadily marching towards $b Vasuda $b Prime, and with it comes its immense armada of cruisers, transports and freighters. The $f Pinnacle and its entourage are doing their best to impede their progress, but they cannot keep this up for much longer.

However, the evacuation of $b Vasuda $b Prime is still underway. More time must be bought, that more of our civilians can escape to $b Alpha $b Centauri.", -1)
$end_multi_text
$voice: stla2b4b1.ogg
$camera_pos: -593.203918, 1641.829346, -1006.603516
$camera_orient:
	1.000000, -0.000001, -0.000704,
	0.000704, 0.001914, 0.999998,
	0.000000, -0.999998, 0.001914
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -941.380188, 0.000021, -1018.353882
$label: Lucifer
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SF Dragon
$pos: -45.434792, 0.000046, -933.859558
$label: Vasuda Prime
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -490.273682, -0.000019, -1012.616150
$label: Pinnacle
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -1079.998047, -0.000025, -796.168823
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -823.401611, 0.000044, -1236.360229
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -1192.666016, 0.000055, -1172.551025
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: PVC Aten
$pos: -48.571625, -0.000033, -1252.034668
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -396.569275, -0.000026, -1173.110840
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -414.405670, -0.000007, -815.835571
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: SF Dragon
$pos: -4301.440430, -0.000018, 392.613434
$label: Convoy
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Thus, we are making incursions into $r Shivan-controlled territory, in order to slow the $r Shivan advance by cutting their chain of supply. The loss of $r Shivan freighters and transports should prevent the $r Shivans from resupplying and, hopefully, give us a little more space in which to conduct the evacuations.

You shall take part in one of these convoy raids.", -1)
$end_multi_text
$voice: stla2b3b2.ogg
$camera_pos: -4475.377930, 1639.083984, 378.683136
$camera_orient:
	-0.000628, -0.000001, -1.000000,
	0.999998, 0.001914, -0.000628,
	0.001914, -0.999998, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -941.380188, 0.000021, -1018.353882
$label: Lucifer
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SF Dragon
$pos: -45.434792, 0.000046, -933.859558
$label: Vasuda Prime
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -490.273682, -0.000019, -1012.616150
$label: Pinnacle
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -1079.998047, -0.000025, -796.168823
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -823.401611, 0.000044, -1236.360229
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -1192.666016, 0.000055, -1172.551025
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: PVC Aten
$pos: -48.571625, -0.000033, -1252.034668
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -396.569275, -0.000026, -1173.110840
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -414.405670, -0.000007, -815.835571
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: SFr Asmodeus
$pos: -4336.306152, 0.000041, 375.584442
$label: Convoy
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Amun
$pos: -5257.949219, -0.000004, 334.022858
$label: Alpha
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -5462.740723, 0.000032, -192.507797
$label: Beta
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -5501.182129, -0.000028, 821.712524
$label: Epsilon
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha, in bombers, will be responsible for destroying the convoy cruisers, as well as the heavier freighters. $f Epsilon will engage targets of opportunity, while $f Beta will cover both $f Alpha and $f Epsilon.

If $r Shivan reinforcements attempt to aid the convoy, you are to destroy those ships as well. The $g Directorate will inform you of when your mission is complete.", -1)
$end_multi_text
$voice: stla2b9b3.ogg
$camera_pos: -4475.377930, 1639.083984, 378.683136
$camera_orient:
	-0.000628, -0.000001, -1.000000,
	0.999998, 0.001914, -0.000628,
	0.001914, -0.999998, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -941.380188, 0.000021, -1018.353882
$label: Lucifer
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SF Dragon
$pos: -45.434792, 0.000046, -933.859558
$label: Vasuda Prime
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -490.273682, -0.000019, -1012.616150
$label: Pinnacle
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -1079.998047, -0.000025, -796.168823
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -823.401611, 0.000044, -1236.360229
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -1192.666016, 0.000055, -1172.551025
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: PVC Aten
$pos: -48.571625, -0.000033, -1252.034668
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -396.569275, -0.000026, -1173.110840
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -414.405670, -0.000007, -815.835571
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: SFr Asmodeus
$pos: -4372.799316, -0.000021, 378.620941
$label: Convoy
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Amun
$pos: -4692.135742, 0.000041, 378.821472
$label: Alpha
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -4532.830078, 0.000030, -151.533997
$label: Beta
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -4529.965332, -0.000004, 845.707703
$label: Epsilon
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay "Genma" 0 ) 
$Multi text
    XSTR("<Text here>", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Genma" 0 ) 
$Multi text
    XSTR("Congratulations on successfully destroying the Shivan convoy. With the loss of those five cruisers and the accompanying supply ships, we may have bought several thousand lives. Thank you.

However, the Lucifer continues advancing towards Vasuda Prime, regardless of how many supply convoys we attack. Indeed, with the number of Shivan reinforcements pouring in from Deneb and Antares, our efforts have quickly become without effect. A Shivan staging point in Deneb quickly replaces any supplies we destroy, while reports indicate that the Gehreleth is about to enter Vasuda through that system. Meanwhile, the Demiurge has cornered the Intrepid in Antares and Shivan reinforcements flow unimpeded through that system. The GTA are planning a counterattack, but it will not save Vasuda Prime.

As of this moment, all PVN ships in Vasuda are being recalled to assist in the evacuation effort. Both the Minnow and the Pinnacle are taking Vasudan civilians on board and ferrying them to safety, as are their escorting cruisers. Fighter pilots, however, will be escorting transports and freighters as they flee our homeworld.

Return to the briefing room immediately. We do not have much time.", -1)
$end_multi_text
$Voice: stla2b1b4.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"PVB Osiris"	5
)

+Weaponry Pool: (
	"Avenger"	24
	"Flail"	16
	"Fang"	3460
	"Interceptor"	540
	"Havoc"	500
	"Stiletto"	500
	"Barracuda"	536
	"Tsunami"	548
	"Prometheus"	8
)

#Objects		;! 65 total

$Name: Alpha 2		;! Object #0
$Class: PVB Amun
$Team: Friendly
$Location: 5489.761719, 208.062103, 4587.392090
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Primary Banks: ( "Prometheus" )
+Subsystem: Turret01
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 1		;! Object #1
$Class: PVB Amun
$Team: Friendly
$Location: 5349.604492, 208.062119, 4627.085938
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Primary Banks: ( "Prometheus" )
+Subsystem: Turret01
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: PVB Amun
$Team: Friendly
$Location: 5404.369629, 208.062103, 4756.493652
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Primary Banks: ( "Prometheus" )
+Subsystem: Turret01
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #3
$Class: PVF Seth
$Team: Friendly
$Location: 5770.114258, 102.914337, 4559.016602
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #4
$Class: PVF Seth
$Team: Friendly
$Location: 5897.951172, 102.914337, 4503.436523
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #5
$Class: PVF Seth
$Team: Friendly
$Location: 5826.923828, 102.914337, 4691.166992
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 1		;! Object #6
$Class: PVF Seth
$Team: Friendly
$Location: 5495.377441, 181.745911, 4169.590820
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 2		;! Object #7
$Class: PVF Seth
$Team: Friendly
$Location: 5622.570801, 181.745972, 4111.796875
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 3		;! Object #8
$Class: PVF Seth
$Team: Friendly
$Location: 5554.001465, 181.745972, 4299.307617
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Semiazas		;! Object #9
$Class: SC Cain
$Team: Hostile
$Location: 0.000000, -80.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LowMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Nergal		;! Object #10
$Class: SC Cain
$Team: Hostile
$Location: 1.300000, -80.000000, 380.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LowMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Demoriel		;! Object #11
$Class: SC Lilith
$Team: Hostile
$Location: 3.200000, 230.000000, 1476.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HighMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Shabriri		;! Object #12
$Class: SFr Asmodeus
$Team: Hostile
$Location: -4.884624, 49.938519, 2116.100098
$Orientation:
	0.999962, -0.008760, 0.000006,
	0.008760, 0.999962, 0.000001,
	-0.000006, -0.000001, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MidMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SAC 2 26		;! Object #13
$Class: SAC 2
$Team: Hostile
$Location: 14.309320, 62.233078, 2125.056396
$Orientation:
	0.886995, -0.461780, -0.000001,
	0.461780, 0.886995, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shabriri
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kasdeya		;! Object #14
$Class: SFr Asmodeus
$Team: Hostile
$Location: -10.695290, 49.939735, 1805.115112
$Orientation:
	0.999999, 0.001240, 0.000006,
	-0.001240, 0.999999, 0.000001,
	-0.000006, -0.000001, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MidMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SAC 2 27		;! Object #15
$Class: SAC 2
$Team: Hostile
$Location: 8.374739, 62.425602, 1814.071533
$Orientation:
	0.891568, -0.452887, -0.000001,
	0.452887, 0.891568, 0.000002,
	-0.000000, -0.000002, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kasdeya
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Valafar		;! Object #16
$Class: SFr Mephisto
$Team: Hostile
$Location: 11.803869, 49.996422, 1071.087646
$Orientation:
	0.996801, 0.079915, 0.000465,
	-0.079915, 0.996801, -0.000037,
	-0.000466, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MidMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 23		;! Object #17
$Class: SC 5
$Team: Hostile
$Location: 2.967725, 58.151783, 1073.559692
$Orientation:
	0.000468, -0.000000, -1.000000,
	-0.761353, 0.648337, -0.000356,
	0.648337, 0.761353, 0.000304
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Valafar
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Orthon		;! Object #18
$Class: SFr Mephisto
$Team: Hostile
$Location: 4.929717, 41.032761, 873.363647
$Orientation:
	1.000000, -0.000000, 0.000308,
	0.000000, 1.000000, -0.000204,
	-0.000307, 0.000204, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MidMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 24		;! Object #19
$Class: SC 5
$Team: Hostile
$Location: -3.226047, 49.868595, 875.835510
$Orientation:
	0.000308, -0.000205, -1.000000,
	-0.707106, 0.707107, -0.000363,
	0.707107, 0.707106, 0.000074
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Orthon
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Agares		;! Object #20
$Class: SFr Mephisto
$Team: Hostile
$Location: 6.806027, 41.014603, 666.661804
$Orientation:
	1.000000, -0.000000, 0.000363,
	0.000000, 1.000000, -0.000203,
	-0.000362, 0.000203, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MidMiddle" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 25		;! Object #21
$Class: SC 5
$Team: Hostile
$Location: -1.349874, 49.850437, 669.133179
$Orientation:
	0.000362, -0.000204, -1.000000,
	-0.707106, 0.707107, -0.000401,
	0.707107, 0.707106, 0.000113
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Agares
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Haborym		;! Object #22
$Class: ST Azrael
$Team: Hostile
$Location: -285.013428, 0.000056, 1377.449707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HighMiddle" 50 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "" )
+Subsystem: turret03a
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Choronzon		;! Object #23
$Class: ST Azrael
$Team: Hostile
$Location: -286.719086, 0.000129, 1169.344849
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Left" 50 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "" )
+Subsystem: turret03a
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tezrian		;! Object #24
$Class: ST Azrael
$Team: Hostile
$Location: 214.824066, 0.000188, 1478.674194
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Right" 50 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "" )
+Subsystem: turret03a
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Malphas		;! Object #25
$Class: ST Azrael
$Team: Hostile
$Location: 210.802322, 0.000190, 1278.212769
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Right" 50 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "" )
+Subsystem: turret03a
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Kobal		;! Object #26
$Class: SC Cain
$Team: Hostile
$Location: 906.599976, 0.000000, 696.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "ConvoyCruisers" 
      ( rand 12 16 ) 
   )
   ( percent-ships-destroyed 
      75 
      "Shabriri" 
      "Kasdeya" 
      "Valafar" 
      "Orthon" 
      "Agares" 
      "Haborym" 
      "Choronzon" 
      "Tezrian" 
      "Malphas" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Merihim		;! Object #27
$Class: SC Lilith
$Team: Hostile
$Location: 905.484009, 0.001291, 1288.690796
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 6 14 ) 
   "Kobal" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Rama 1		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 199.609589, -98.744423, 2400.374756
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 99.712021, -98.744438, 2300.871338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 300.596771, -98.744469, 2300.510010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 1		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 297.636169, -87.128311, 501.941681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 2		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: 199.101624, -87.128296, 400.731537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 3		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: 402.240692, -87.128265, 400.366150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 297.389954, 340.444855, 1703.617554
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 197.298157, 340.444794, 1600.281128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: 397.611389, 340.444855, 1599.920776
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 4		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 103.110748, 340.444763, 1499.065063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: -800.504456, -0.000139, 1303.882324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: -899.029907, -0.000133, 1203.363892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #40
$Class: SF Basilisk
$Team: Hostile
$Location: -698.858887, -0.000121, 1195.372437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #41
$Class: SF Basilisk
$Team: Hostile
$Location: -800.122192, -0.000112, 1092.631714
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 1		;! Object #42
$Class: SF Scorpion
$Team: Hostile
$Location: -797.595642, -0.000338, 708.867371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga 2		;! Object #43
$Class: SF Scorpion
$Team: Hostile
$Location: -896.774780, -0.000267, 602.129089
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga 3		;! Object #44
$Class: SF Scorpion
$Team: Hostile
$Location: -698.199219, -0.000283, 605.707214
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga 4		;! Object #45
$Class: SF Scorpion
$Team: Hostile
$Location: -797.390686, -0.000332, 499.558075
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #46
$Class: SF Basilisk
$Team: Hostile
$Location: 1200.050293, 0.000717, 801.449097
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: 1098.613281, 0.000754, 701.304932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: 1299.029175, 0.000751, 699.204590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 1		;! Object #49
$Class: SF Manticore
$Team: Hostile
$Location: 1202.057129, 0.000630, 1403.973999
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #50
$Class: SF Manticore
$Team: Hostile
$Location: 1103.186279, 0.000708, 1302.275879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: 1295.363281, 0.000715, 1300.310425
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Genma 1		;! Object #52
$Class: SC Lilith
$Team: Hostile
$Location: 1197.803955, 0.000708, -91.369804
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Genma 2		;! Object #53
$Class: SC Lilith
$Team: Hostile
$Location: 1497.610596, 0.000737, -99.076874
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Kali 1		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: 1095.908081, 0.000335, -399.990875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Kali 2		;! Object #55
$Class: SF Dragon
$Team: Hostile
$Location: 994.513367, 0.000286, -500.045227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Kali 3		;! Object #56
$Class: SF Dragon
$Team: Hostile
$Location: 1196.597534, 0.000327, -502.687531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Kali 4		;! Object #57
$Class: SF Dragon
$Team: Hostile
$Location: 1095.946899, 0.000348, -602.854919
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Alpha 4		;! Object #58
$Class: PVB Amun
$Team: Friendly
$Location: 5520.693848, 211.812073, 4706.066406
$Orientation:
	-0.461073, 0.000000, 0.887363,
	0.000000, 1.000000, 0.000000,
	-0.887363, 0.000000, -0.461073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #59
$Class: PVF Seth
$Team: Friendly
$Location: 5923.980469, 102.024025, 4649.023438
$Orientation:
	-0.478727, 0.000000, 0.877964,
	0.000000, 1.000000, 0.000000,
	-0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 4		;! Object #60
$Class: PVF Seth
$Team: Friendly
$Location: 5691.404297, 189.736938, 4274.562500
$Orientation:
	0.000797, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000797
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rho 1		;! Object #61
$Class: PVF Thoth
$Team: Friendly
$Location: 5496.806152, 0.000503, 5100.243164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #62
$Class: PVF Thoth
$Team: Friendly
$Location: 5596.420410, 0.000514, 4997.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #63
$Class: PVF Thoth
$Team: Friendly
$Location: 5397.270508, 0.000466, 4996.128418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 4		;! Object #64
$Class: PVF Thoth
$Team: Friendly
$Location: 5496.747559, 0.000490, 4899.798340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Alpha 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Genma" 20 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Semiazas" 50 ) ( ai-chase "Nergal" 50 ) ( ai-chase "Demoriel" 50 ) ( ai-chase "Kobal" 50 ) ( ai-chase "Merihim" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Genma" 12 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-guard-wing "Epsilon" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Epsilon
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Genma" 14 ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-guard "Semiazas" 50 ) )
+Flags: ( )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-guard "Demoriel" 50 ) )
+Flags: ( )

$Name: Bheema
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-guard "Nergal" 50 ) )
+Flags: ( )

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( or 
   ( percent-ships-destroyed 
      60 
      "Semiazas" 
      "Nergal" 
      "Demoriel" 
   )
   ( percent-ships-destroyed 
      70 
      "Shabriri" 
      "Kasdeya" 
      "Valafar" 
      "Orthon" 
      "Agares" 
      "Haborym" 
      "Choronzon" 
      "Tezrian" 
      "Malphas" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Durga
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 8 12 ) 
   "Vishnu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Kobal
$Arrival Cue: ( has-arrived-delay 1 "Kobal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-guard "Kobal" 50 ) )
+Flags: ( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Merihim
$Arrival Cue: ( has-arrived-delay 1 "Merihim" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-guard "Merihim" 50 ) )
+Flags: ( )

$Name: Genma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 4 12 ) 
   "Merihim" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Genma 1"
	"Genma 2"
)
+Flags: ( )

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Genma 1
$Arrival Cue: ( has-arrived-delay 1 "Genma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-guard-wing "Genma" 50 ) )
+Flags: ( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 14 26 ) 
      "Beta" 
      "Epsilon" 
   )
   ( not ( has-arrived-delay 0 "Genma" ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags: ( )

#Events		;! 20 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_01" 
      0 
      "Alpha 1" 
      "High" 
      "Alpha1_02" 
      14000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      3000 
      "Alpha 1" 
      "High" 
      "Alpha1_03" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      11000 
      "Alpha 1" 
      "High" 
      "Alpha1_04" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha1_05" 
      20000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      13000 
      "Alpha 1" 
      "High" 
      "Alpha1_06" 
      6000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha1_07" 
      8000 
   )
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
   ( cap-waypoint-speed "Semiazas" 10 ) 
   ( cap-waypoint-speed "Nergal" 10 ) 
   ( cap-waypoint-speed "Demoriel" 10 ) 
   ( cap-waypoint-speed "Shabriri" 10 ) 
   ( cap-waypoint-speed "Kasdeya" 10 ) 
   ( cap-waypoint-speed "Valafar" 10 ) 
   ( cap-waypoint-speed "Orthon" 10 ) 
   ( cap-waypoint-speed "Agares" 10 ) 
   ( cap-waypoint-speed "Haborym" 10 ) 
   ( cap-waypoint-speed "Choronzon" 10 ) 
   ( cap-waypoint-speed "Tezrian" 10 ) 
   ( cap-waypoint-speed "Malphas" 10 ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Semiazas" 
      "Nergal" 
      "Demoriel" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_08" 
   )
)
+Name: ConvoyCruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shabriri" 
      "Kasdeya" 
      "Valafar" 
      "Orthon" 
      "Agares" 
      "Haborym" 
      "Choronzon" 
      "Tezrian" 
      "Malphas" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_09" 
   )
)
+Name: ConvoyFreighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kobal" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_10" 
   )
)
+Name: Kobal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Merihim" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_11" 
   )
)
+Name: Merihim
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Genma" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_12" 
      0 
      "#Director" 
      "High" 
      "Director_01" 
      5000 
      "Alpha 1" 
      "High" 
      "Alpha1_13" 
      7000 
      "#Director" 
      "High" 
      "Director_02" 
      3000 
   )
)
+Name: Genma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shabriri" 
      "Kasdeya" 
      "Valafar" 
      "Orthon" 
      "Agares" 
   )
   ( do-nothing ) 
)
+Name: DirDesFreighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Freighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Haborym" 
      "Choronzon" 
      "Tezrian" 
      "Malphas" 
   )
   ( do-nothing ) 
)
+Name: DirDesTransports
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Transports", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: DirDesRama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: DirDesIndra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: DirDesBheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: DirDesVishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: DirDesDurga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: DirDesKrishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: DirDesArjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 37 ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: SA1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 34 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kobal" ) 
   ( do-nothing ) 
)
+Name: DirDesKobal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kobal", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Merihim" ) 
   ( do-nothing ) 
)
+Name: DirDesMerihim
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Merihim", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy Shivan Convoy
$MessageNew:  XSTR("Destroy Shivan Convoy", -1)
$end_multi_text
$Formula: ( has-arrived-delay 6 "Genma" ) 

#Waypoints		;! 5 lists total

$Name: LowMiddle
$List: (		;! 1 points in list
	( 2.400000, -80.000000, 44931.800781 )
)

$Name: Right
$List: (		;! 1 points in list
	( 302.977020, 0.002062, 44932.835938 )
)

$Name: Left
$List: (		;! 1 points in list
	( -300.905060, 0.001941, 44929.765625 )
)

$Name: HighMiddle
$List: (		;! 1 points in list
	( 0.600000, 230.000000, 44956.699219 )
)

$Name: MidMiddle
$List: (		;! 1 points in list
	( -9.400000, 50.000000, 45059.000000 )
)

#Messages		;! 19 total


$Name: Alpha1_01
$Team: -1
$MessageNew:  XSTR("Shivan convoy is in sight. All ships, engage.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla23am01.ogg

$Name: Alpha1_02
$Team: -1
$MessageNew:  XSTR("In truth, this is more like it!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla22am02.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("Like what?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla21am03.ogg

$Name: Alpha1_03
$Team: -1
$MessageNew:  XSTR("This! The valiant charge, as opposed to the cringing retreat! I find this immeasurably more noble, more worthy than the previous constant flight from the Lucifer and its cohorts!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla210am04.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("But the Lucifer is far more powerful than we - surely it makes sense to avoid conflict when we have no chance of success?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla27am05.ogg

$Name: Alpha1_04
$Team: -1
$MessageNew:  XSTR("And where did that lead us? To our current position, where our actual homeworld is under attack! The result of foolish choices by the Directorate, I fear.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla29am06.ogg

$Name: Alpha1_05
$Team: -1
$MessageNew:  XSTR("If Officer Senbi were in charge, we would not be in this position. He has confided in me several times that we should not be running from the Destroyers, but fighting them! This evacuation, for instance...", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla212am07.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("'This evacuation' is necessary! Do you expect billions of civilians to die for their planet?!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla25bm08.ogg

$Name: Alpha1_06
$Team: -1
$MessageNew:  XSTR("If they would rather surrender their planet to the Shivans, then perhaps they deserve to die!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla26bm09.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("Alpha leader, I must respectfully disagree. I place my trust in the Directorate, despite your... arguments against it.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla27bm10.ogg

$Name: Alpha1_07
$Team: -1
$MessageNew:  XSTR("Then I shall place my trust in Officer Senbi, Ensign Rath. We shall see whose trust is rewarded and whose is betrayed.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla28am11.ogg

$Name: Alpha1_08
$Team: -1
$MessageNew:  XSTR("All of the convoy's cruisers have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla22cm12.ogg

$Name: Alpha1_09
$Team: -1
$MessageNew:  XSTR("None of the Shivan freighters remain.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla22dm13.ogg

$Name: Alpha1_10
$Team: -1
$MessageNew:  XSTR("All ships, be advised - the Kobal has just jumped in.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla23am14.ogg

$Name: Alpha1_11
$Team: -1
$MessageNew:  XSTR("The Merihim! Alpha wing, to me!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla22am15.ogg

$Name: Alpha1_12
$Team: -1
$MessageNew:  XSTR("The Genma cruisers! Come, Alpha, let us strike a blow for the PVN!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla24am16.ogg

$Name: Director_01
$Team: -1
$MessageNew:  XSTR("Belay that order! Forget Genma, all ships return to base! We require assistance with the evacuation.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla26bm17.ogg

$Name: Alpha1_13
$Team: -1
$MessageNew:  XSTR("Director, I protest-", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla22bm18.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Your protestations are irrelevant, Alpha 1. Return to the Pinnacle now.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla25cm19.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.506145 0.000000 5.916661
+Scale: 1.000000
$Starbitmap: planetg
+Angles: 0.000000 3.141590 1.570795
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 5.934114 0.000000 1.919861
+ScaleX: 0.800000
+ScaleY: 0.800000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-2: March
$Briefing Music: FS1-BRIEF3
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

