#Mission Info

$Version: 0.10
$Name:  XSTR("In Name Only", -1)
$Author: Blaise Russel
$Created: 06/03/04 at 22:39:45
$Modified: 05/19/14 at 20:52:23
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2682.481201, 1477.907837, 6007.848633
+Viewer orient:
	0.001023, 0.000002, -0.999999,
	0.999998, -0.001734, 0.001023,
	-0.001734, -0.999999, -0.000004
+SquadReassignName: 39th Protectors
+SquadReassignLogo: pvn.pcx

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Our war against the $r Hammer $r of $r Light continues, and shows no signs of abating any time soon. They strike with impunity against us, and our efforts to put them down permanently are met with failure. Their ships evade us at every turn and we are powerless to stop them.

Suffice to say, the $g GTA's $g 9th $g Fleet are not helping matters. Their constant forays into the $b Demeter $b Field merely keep the $r HoL aware and on constant vigil, meaning all attacks - both Terran and Vasudan in origin - result in their relocation to another, more secure location.

And all the while, their attacks continue.", -1)
$end_multi_text
$voice: stl09b3_1.ogg
$camera_pos: -1540.723389, 1475.923096, 6008.998535
$camera_orient:
	0.001023, 0.000003, -0.999999,
	0.999998, -0.001734, 0.001023,
	-0.001734, -0.999999, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: -1700.986328, 0.000002, 6315.467285
$label: 9th Fleet
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -1703.105591, 0.000045, 5734.753906
$label: 13th Battlegroup
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -1366.946045, -0.000055, 5987.472656
$label: Hammer of Light
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1526.404663, -0.000022, 5422.990723
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -1341.999634, 0.000034, 5461.281250
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1450.700439, 0.000020, 5669.986328
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -1337.671387, -0.000018, 6529.991211
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1443.224609, 0.000050, 6315.638672
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1500.484619, 0.000023, 6603.173828
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("And in spite of how overstretched we are, Commodore Cooper has demanded that we supply him with additional protection while his personal cruiser group resupplies near $b Cygnus $b Secundus. As it is necessary for them to shut down their systems during their refittings and repairs, they require an escort to protect them while they are vulnerable. I have decided to send you, $f Alpha wing, due to your great skill at dogfighting and intercept. I just hope that you have equal ability to tolerate this presumptious Terran.", -1)
$end_multi_text
$voice: stl09b6_2.ogg
$camera_pos: -2682.481201, 1477.907837, 6007.848633
$camera_orient:
	0.001023, 0.000002, -0.999999,
	0.999998, -0.001734, 0.001023,
	-0.001734, -0.999999, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 15
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: -1700.986328, 0.000002, 6315.467285
$label: 9th Fleet
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -1703.105591, 0.000045, 5734.753906
$label: 13th Battlegroup
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -1366.946045, -0.000055, 5987.472656
$label: Hammer of Light
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1526.404663, -0.000022, 5422.990723
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -1341.999634, 0.000034, 5461.281250
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1450.700439, 0.000020, 5669.986328
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -1337.671387, -0.000018, 6529.991211
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1443.224609, 0.000050, 6315.638672
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1500.484619, 0.000023, 6603.173828
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -2568.231445, -0.000041, 5999.812988
$label: Actaeon
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: -2745.075439, -0.000136, 6233.305176
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -2744.555908, -0.000123, 5725.197754
$label: Replenishment
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVB Sekhmet
$pos: -1958.151733, 0.000024, 5986.862793
$label: HoL
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Seth
$pos: -2039.225830, 0.000033, 5647.441406
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Seth
$pos: -2039.942505, -0.000019, 6347.831055
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It is possible that the $r Hammer $r of $r Light will attack the $g GTA cruiser group. If that does occur, do your best to stop them and prevent the destruction of any more Terran ships. T-V goodwill is not particularly healthy at the moment - even if they are undeserving of our friendship, we do not wish to make another enemy in this already mostly hostile system.", -1)
$end_multi_text
$voice: stl09b9_3.ogg
$camera_pos: -2682.481201, 1477.907837, 6007.848633
$camera_orient:
	0.001023, 0.000002, -0.999999,
	0.999998, -0.001734, 0.001023,
	-0.001734, -0.999999, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 15
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: -1700.986328, 0.000002, 6315.467285
$label: 9th Fleet
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -1703.105591, 0.000045, 5734.753906
$label: 13th Battlegroup
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -1366.946045, -0.000055, 5987.472656
$label: Hammer of Light
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1526.404663, -0.000022, 5422.990723
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -1341.999634, 0.000034, 5461.281250
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1450.700439, 0.000020, 5669.986328
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -1337.671387, -0.000018, 6529.991211
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1443.224609, 0.000050, 6315.638672
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1500.484619, 0.000023, 6603.173828
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -2703.555420, -0.000041, 5999.812988
$label: Actaeon
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: -2880.399414, -0.000136, 6233.305176
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -2879.879883, -0.000123, 5725.197754
$label: Replenishment
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVB Sekhmet
$pos: -2460.031006, 0.000024, 5986.862793
$label: HoL
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Seth
$pos: -2541.104980, 0.000033, 5647.441406
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Seth
$pos: -2541.821777, -0.000019, 6347.831055
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-event-false-delay 
      "Munificence" 
      0 
   )
   ( is-event-false-delay "Badness1" 0 ) 
   ( is-event-false-delay "Badness2" 0 ) 
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorization from a superior officer. Your cowardice jeopardized the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Altair 3rd Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Badness1" 0 ) 
$Multi text
    XSTR("The destruction of the GTC Actaeon and the death of Commodore Cooper has had grave results for the GTA and PVN. Relations are at an all-time low, and both sides have begun preparing their forces for war. If indeed the tensions escalate into hostilities, then there is no knowing the suffering that will be unleashed on the galaxy.

You are directly responsible for the Commodore's death, and although we shall shed no tears over his passing... nevertheless, the breakdown of relations between Terrans and Vasudans is an undesirable result, and since it comes about because of you, you are to be held responsible. Consider yourself dismissed from service, pilot.", -1)
$end_multi_text
$Voice: stl09b6_4.ogg
$Recommendation text:
    XSTR("Do not allow Libra to get close enough to launch their warheads. If necessary, eliminate their escort first, so that you can have a clean shot at them.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Badness2" 0 ) 
   ( is-event-false-delay "Badness1" 0 ) 
)
$Multi text
    XSTR("The destruction of the Terran cruiser group has crippled the 9th Fleet presence here in Deneb. While on one level I cannot say this grieves me, on another it does not bode well. Without the presence of those additional ships, the Hammer of Light now has an even greater advantage over us than before.

Furthermore, the Terran Commodore is outraged at your failure to protect his ships, and has issued a complaint against the 13th Battlegroup as a whole - blaming it for allowing the Hammer of Light to grow in strength to the point that it could destroy the Sirian flagship.

Suffice to say, this all boils down to your performance today, and so I hereby dismiss you from active service. You may leave, pilot.", -1)
$end_multi_text
$Voice: stl09b9_5.ogg
$Recommendation text:
    XSTR("Three of the five ships (excluding the Actaeon) must survive. Instead of dividing your resources between several ships, allow the Hammer of Light to take down one ship while you protect the others from HoL bombers.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Munificence" 0 ) 
$Multi text
    XSTR("Congratulations again on successfully holding out against the Hammer of Light - particularly when they deployed their new Sekhmet hybrid bombers. The Terran Commodore does NOT send his thanks, so allow me to thank you in his stead - even though he does not deserve it. Nevertheless, you flew well today, as evidenced by the survival of the Terran cruiser group.", -1)
$end_multi_text
$Voice: stl09b2_6.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Munificence" 0 ) 
   ( is-goal-true-delay 
      "All Ships Survive" 
      0 
   )
)
$Multi text
    XSTR("Indeed, your protection of every single Terran ship is impressive, even if it is unappreciated. Your dedication to the mission is surpassed only by your skill. Well done.", -1)
$end_multi_text
$Voice: stl09b5_7.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Munificence" 0 ) 
$Multi text
    XSTR("The sad thing is, however, that said cruisers will only go on to interrupt and interfere with Directorate operations in Deneb. The fight against the Hammer of Light guerillas does not go well - indeed, all facts seem to point towards the HoL assuming the mantle of a fully-fledged army, not a rag-tag grouping of rebels and terrorists.

Furthermore, due to your participation in the original operation, I feel I should inform you that the Security Directorate still has had no word from Operative Sesmu, and fears the worst. Our gambit has failed - we will be receiving no vital information from our spy, no sudden clue that will allow us to throw this beast from our backs and stand tall once again. Meanwhile, the Guardian has lost contact with a number of patrols in the outer reaches of Deneb. The Hammer of Light closes in on us, and it may be only a matter of time before Deneb falls into their hands entirely.", -1)
$end_multi_text
$Voice: stl09b10_8.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"PVF Anubis"	5
	"PVF Horus"	5
	"PVF Seth"	5
)

+Weaponry Pool: (
	"Flail"	16
	"Avenger"	16
	"Fang"	980
	"Interceptor"	530
)

#Objects		;! 65 total

$Name: Alpha 1		;! Object #0
$Class: PVF Horus
$Team: Friendly
$Location: -325.448151, 601.724243, -455.756744
$Orientation:
	0.872745, 0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVF Horus
$Team: Friendly
$Location: -364.395233, 601.724243, -591.415405
$Orientation:
	0.872745, 0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: PVF Horus
$Team: Friendly
$Location: -189.902756, 601.724243, -493.399780
$Orientation:
	0.872745, 0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Actaeon		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: -1119.845337, 293.850647, 2310.751953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: GTCActaeon

$Name: Replenishment		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: -588.145874, 1037.190186, 1450.186401
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: TC 2 6		;! Object #5
$Class: TC 2
$Team: Friendly
$Location: -400.000000, -13.253316, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 7		;! Object #6
$Class: TC 2
$Team: Friendly
$Location: -400.000000, -13.253316, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 8		;! Object #7
$Class: TC 2
$Team: Friendly
$Location: -400.000000, -13.253316, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 9		;! Object #8
$Class: TC 2
$Team: Friendly
$Location: -400.000000, 186.746658, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 10		;! Object #9
$Class: TC 2
$Team: Friendly
$Location: -400.000000, 186.746658, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 11		;! Object #10
$Class: TC 2
$Team: Friendly
$Location: -400.000000, 186.746658, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Cornell		;! Object #11
$Class: GTC Leviathan
$Team: Friendly
$Location: -704.840698, 86.746300, 997.542236
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 30000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: GTCCornell

$Name: Glaucus		;! Object #12
$Class: GTC Fenris
$Team: Friendly
$Location: -1582.250122, -42.615124, 1657.240479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 97
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCGlaucus

$Name: Arkwright		;! Object #13
$Class: GTC Fenris
$Team: Friendly
$Location: -1483.857666, 470.156830, 298.892517
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 99
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCArkwright

$Name: Carpenter		;! Object #14
$Class: GTC Fenris
$Team: Friendly
$Location: -1782.786255, 244.544983, -2.440918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCCarpenter

$Name: Kappa 1		;! Object #15
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1422.745850, 412.088013, 1111.290039
$Orientation:
	0.850560, -0.266638, -0.453269,
	0.484171, 0.733466, 0.477082,
	0.205249, -0.625246, 0.752955
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 2		;! Object #16
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1528.133545, 501.672394, 1080.520996
$Orientation:
	0.850560, -0.266638, -0.453268,
	0.484171, 0.733466, 0.477082,
	0.205249, -0.625246, 0.752955
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 3		;! Object #17
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1358.477417, 448.652618, 989.849792
$Orientation:
	0.850560, -0.266638, -0.453268,
	0.484171, 0.733466, 0.477082,
	0.205249, -0.625246, 0.752955
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aries 1		;! Object #18
$Class: PVF Anubis
$Team: Hostile
$Location: -1001.801575, -0.000274, -1097.167603
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #19
$Class: PVF Anubis
$Team: Hostile
$Location: -1102.164917, -0.000280, -1195.993042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #20
$Class: PVF Anubis
$Team: Hostile
$Location: -901.982361, -0.000208, -1196.088745
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #21
$Class: PVF Anubis
$Team: Hostile
$Location: -1001.143372, -0.000231, -1297.087646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #22
$Class: PVB Osiris
$Team: Hostile
$Location: -1063.214600, -0.000971, -2139.961182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Virgo 2		;! Object #23
$Class: PVB Osiris
$Team: Hostile
$Location: -1162.774170, -0.000975, -2241.722656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Virgo 3		;! Object #24
$Class: PVB Osiris
$Team: Hostile
$Location: -963.076538, -0.000960, -2240.983887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 1		;! Object #25
$Class: PVF Anubis
$Team: Hostile
$Location: -660.904419, -0.000994, -2140.395508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #26
$Class: PVF Anubis
$Team: Hostile
$Location: -760.889160, -0.000980, -2239.252441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #27
$Class: PVF Anubis
$Team: Hostile
$Location: -560.902344, -0.001020, -2241.026367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #28
$Class: PVB Amun
$Team: Hostile
$Location: -1035.245117, 0.000033, -2693.622559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #29
$Class: PVB Amun
$Team: Hostile
$Location: -1136.241577, 0.000082, -2791.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #30
$Class: PVB Amun
$Team: Hostile
$Location: -936.893433, 0.000051, -2791.645020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #31
$Class: PVF Seth
$Team: Hostile
$Location: -634.971924, 0.000073, -2793.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #32
$Class: PVF Seth
$Team: Hostile
$Location: -734.871216, 0.000064, -2892.777832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #33
$Class: PVF Seth
$Team: Hostile
$Location: -535.021240, 0.000089, -2893.141113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #34
$Class: PVF Anubis
$Team: Hostile
$Location: -1400.736938, 0.000002, -2395.199951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #35
$Class: PVF Anubis
$Team: Hostile
$Location: -1504.184937, -0.000030, -2496.793945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #36
$Class: PVF Anubis
$Team: Hostile
$Location: -1302.736084, -0.000004, -2494.732178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #37
$Class: PVF Anubis
$Team: Hostile
$Location: -1401.896118, 0.000004, -2596.112305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #38
$Class: PVB Amun
$Team: Hostile
$Location: -1117.867188, 0.000175, -1552.547241
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Havoc" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #39
$Class: PVB Amun
$Team: Hostile
$Location: -1215.996094, 0.000203, -1650.457764
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Havoc" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #40
$Class: PVB Amun
$Team: Hostile
$Location: -1016.064331, 0.000189, -1655.465576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Havoc" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #41
$Class: PVB Sekhmet
$Team: Hostile
$Location: -1001.326660, -0.000088, -3096.839111
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #42
$Class: PVB Sekhmet
$Team: Hostile
$Location: -1101.513550, -0.000046, -3197.498779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #43
$Class: PVB Sekhmet
$Team: Hostile
$Location: -900.046082, -0.000078, -3197.253906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #44
$Class: PVF Seth
$Team: Hostile
$Location: -715.090149, 0.000086, -1554.689331
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #45
$Class: PVF Seth
$Team: Hostile
$Location: -815.252625, 0.000156, -1654.992432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #46
$Class: PVF Seth
$Team: Hostile
$Location: -616.693298, 0.000128, -1656.425537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #47
$Class: PVF Horus
$Team: Hostile
$Location: -600.578369, 0.000086, -3197.340332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 2		;! Object #48
$Class: PVF Horus
$Team: Hostile
$Location: -701.289246, 0.000081, -3299.240967
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 3		;! Object #49
$Class: PVF Horus
$Team: Hostile
$Location: -498.630096, 0.000106, -3297.733887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #50
$Class: PVF Seth
$Team: Hostile
$Location: -1300.175293, 0.000175, -3198.558350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #51
$Class: PVF Seth
$Team: Hostile
$Location: -1401.099487, 0.000179, -3299.041260
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #52
$Class: PVF Seth
$Team: Hostile
$Location: -1199.745361, 0.000205, -3299.905762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gas 1		;! Object #53
$Class: TTC 1
$Team: Friendly
$Location: -1300.000000, 275.994141, 2228.049805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000796, -1.000000,
	0.000000, 1.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 150
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 100
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas 2		;! Object #54
$Class: TTC 1
$Team: Friendly
$Location: -1300.000000, 275.994141, 2328.049805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000796, -1.000000,
	0.000000, 1.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas 3		;! Object #55
$Class: TTC 1
$Team: Friendly
$Location: -1300.000000, 275.994141, 2428.049805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000796, -1.000000,
	0.000000, 1.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas 4		;! Object #56
$Class: TTC 1
$Team: Friendly
$Location: -1750.000000, -51.654964, 1725.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009204, -0.999958,
	0.000000, 0.999958, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gas 5		;! Object #57
$Class: TTC 1
$Team: Friendly
$Location: -1750.000000, -51.654964, 1600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009204, -0.999958,
	0.000000, 0.999958, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Zeta 1		;! Object #58
$Class: GTF Hercules
$Team: Friendly
$Location: -2801.779785, 0.000641, 1102.931152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #59
$Class: GTF Hercules
$Team: Friendly
$Location: -2903.788330, 0.000597, 1001.845764
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #60
$Class: GTF Hercules
$Team: Friendly
$Location: -2703.237061, 0.000630, 1002.495178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Munificence		;! Object #61
$Class: GTC Fenris
$Team: Friendly
$Location: 1205.980225, 993.396973, 2627.417480
$Orientation:
	-0.351529, 0.000000, 0.936177,
	0.000000, 1.000000, 0.000000,
	-0.936177, 0.000000, -0.351529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "All'Kay" 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCMunificence

$Name: Lambda 1		;! Object #62
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2499.805664, 0.000645, 802.643188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Lambda 2		;! Object #63
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2601.678955, 0.000577, 701.907532
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Lambda 3		;! Object #64
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2400.196777, 0.000589, 700.954041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Munificence" 
      84 
   )
   ( is-event-true-delay "Badness1" 3 ) 
   ( is-event-true-delay "Badness2" 3 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Actaeon" 10 ) ( ai-guard "Cornell" 50 ) ( ai-guard "Glaucus" 70 ) ( ai-guard "Arkwright" 80 ) ( ai-guard "Carpenter" 80 ) )
+Hotkey: 0
+Flags: ( )

$Name: Kappa
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Actaeon" 80 ) ( ai-guard "Cornell" 60 ) ( ai-guard "Glaucus" 50 ) ( ai-guard "Replenishment" 80 ) )
+Flags: ( )

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-event-true-delay "Start" 120 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Glaucus
$Arrival Cue: ( percent-ships-destroyed 
   90 
   "Pisces" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Glaucus" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 1750
$Arrival Anchor: Glaucus
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 3 ) 
   "Virgo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-guard-wing "Virgo" 50 ) )
+Flags: ( )

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Cornell
$Arrival Cue: ( percent-ships-destroyed 
   85 
   "Virgo" 
   "Gemini" 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Cornell" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Taurus
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 1750
$Arrival Anchor: Glaucus
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 3 ) 
   "Leo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) )
+Flags: ( )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Replenishment
$Arrival Cue: ( or 
   ( has-arrived-delay 
      ( rand 30 50 ) 
      "Gemini" 
   )
   ( is-destroyed-delay 
      4 
      "Gemini" 
      "Virgo" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Replenishment" 50 ) )
+Flags: ( )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Carpenter
$Arrival Cue: ( is-destroyed-delay 
   ( rand 8 16 ) 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Arkwright" 50 ) ( ai-chase "Carpenter" 50 ) )
+Flags: ( )

$Name: Aquarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: Carpenter
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 3 ) 
   "Pisces" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-guard-wing "Pisces" 50 ) )
+Flags: ( )

$Name: Libra
+Squad Logo: hol.pcx
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Actaeon
$Arrival Cue: ( is-destroyed-delay 
   ( rand 8 12 ) 
   "Leo" 
   "Taurus" 
   "Cancer" 
   "Pisces" 
   "Aquarius" 
   "Virgo" 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase "Actaeon" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Scorpio
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Actaeon
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 3 ) 
   "Libra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "Actaeon" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Capricorn
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Actaeon
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 3 ) 
   "Libra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-guard-wing "Libra" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Zeta
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Munificence
$Arrival Cue: ( has-arrived-delay 0 "Munificence" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
+Flags: ( )

$Name: Lambda
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Munificence
$Arrival Cue: ( has-arrived-delay 1 "Munificence" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
)
+Flags: ( )

#Events		;! 29 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Actaeon" 
      "High" 
      "Actaeon_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      7000 
      "Actaeon" 
      "High" 
      "Actaeon_02" 
      9000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      14000 
      "Actaeon" 
      "High" 
      "Actaeon_03" 
      17000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      13000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      15000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      8000 
   )
   ( turret-lock-all "Actaeon" ) 
   ( turret-lock-all "Cornell" ) 
   ( turret-lock-all "Glaucus" ) 
   ( turret-lock-all "Arkwright" ) 
   ( turret-lock-all "Carpenter" ) 
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_01" 
   )
)
+Name: Baddies!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: DirDesAries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Pisces" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_02" 
   )
)
+Name: MoreBaddies!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_03" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Glaucus" 89 ) 
   )
   ( unprotect-ship "Replenishment" ) 
)
+Name: EvenMoreBaddies!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: DirDesGemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
   )
   ( add-remove-escort "Glaucus" 0 ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Cornell" 89 ) 
   )
)
+Name: YetMoreBaddies!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( protect-ship "Replenishment" ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Libra" ) 
      ( not 
         ( is-destroyed-delay 0 "Actaeon" ) 
      )
   )
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_04" 
      0 
      "Actaeon" 
      "High" 
      "Actaeon_04" 
      8000 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Actaeon" 89 ) 
   )
)
+Name: ThereAreAlwaysMoreNinja
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: DirDesScorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Virgo" 
         "Gemini" 
         "Leo" 
         "Taurus" 
         "Cancer" 
         "Pisces" 
         "Aquarius" 
         "Libra" 
         "Scorpio" 
         "Capricorn" 
      )
      ( not 
         ( is-destroyed-delay 0 "Actaeon" ) 
      )
      ( is-event-incomplete "Badness2" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_05" 
   )
)
+Name: All'Kay
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Munificence" ) 
   ( send-message-list 
      "Munificence" 
      "High" 
      "Munificence_01" 
      0 
      "Actaeon" 
      "High" 
      "Actaeon_05" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      10000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      11000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      11000 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      20000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2_07" 
      7000 
      "Alpha 3" 
      "High" 
      "Alpha3_07" 
      9000 
   )
)
+Name: Munificence
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Munificence" ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Reorder
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Actaeon" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_06" 
   )
)
+Name: Badness1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBF1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Cornell" 
      "Glaucus" 
      "Arkwright" 
      "Carpenter" 
      "Replenishment" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_07" 
   )
)
+Name: Badness2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBF2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 27 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 29 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      1 
      "Actaeon" 
      "Replenishment" 
      "Cornell" 
      "Glaucus" 
      "Arkwright" 
      "Carpenter" 
   )
   ( do-nothing ) 
)
+Name: AnyDie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Munificence" ) 
      ( not 
         ( is-destroyed-delay 0 "Cornell" ) 
      )
   )
   ( do-nothing ) 
)
+Name: CornellOK
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect Actaeon
$MessageNew:  XSTR("Protect Actaeon", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Munificence" ) 
   ( not 
      ( is-destroyed-delay 0 "Actaeon" ) 
   )
)

$Type: Primary
+Name: Defend GTA Fleet
$MessageNew:  XSTR("Defend GTA Fleet", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Munificence" ) 
   ( not 
      ( is-destroyed-delay 0 "Actaeon" ) 
   )
   ( is-event-incomplete "Badness2" ) 
)

$Type: Bonus
+Name: All Ships Survive
$MessageNew:  XSTR("All Ships Survive", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Munificence" ) 
   ( is-event-incomplete "AnyDie" ) 
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1420.126221, -1167.443970, -470.521088 )
)

#Messages		;! 27 total


$Name: Actaeon_01
$Team: -1
$MessageNew:  XSTR("It's about time you arrived, Alpha. The last shift had already left. We were wondering where you were.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: stl_m9_act_1.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Apologies, Commodore, but we came as quickly as we could. I am given to understand that your request was unexpected by the Directorate.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl098a1.ogg

$Name: Actaeon_02
$Team: -1
$MessageNew:  XSTR("Yeah, well, turned out some of your Hammer of Light buddies took it upon themselves to give the Righteous Fire a bit of a reaming, and I had to send my escort away to help them out. That's why you're here.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: stl_m9_act_2.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("And I wonder whose fault that would be? In truth, it seems very similar to the circumstances of the Ironclad's destruction - an assault elsewhere in the system, and here you are both, undefended, ripe for the picking due to your own arrogance and ignorance-", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0916a2.ogg

$Name: Actaeon_03
$Team: -1
$MessageNew:  XSTR("Well, well, well, my boy Khem! What have you been up to, you sand-eating, Shivan-worshipping, wild-eyed snot-nosed worthless good-for-nothing Zod?! Not fighting your cultist brothers, evidently.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: stl_m9_act_3.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Point conceded, Terran. It has been very difficult for us Vasudans to defeat the Hammer of Light when your kind come charging in as if you had no idea of the meaning of the word 'tactics' - which, to be fair, you probably don't.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0914a3.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Alpha 3, it would not be advisable to antagonise the Terrans. The assuaging of your ego is not worth the ire of the Alliance.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl097a4.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("Antagonise? I was merely informing them of their failures. I cannot see how it has anything to do with myself.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl097b5.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("Then the deficiency is yours, not mine, unless you would care to prove that this unceasing grumpiness is not the result of your transferral here in punishment for your tendency to follow your own instincts over those of the Directorate.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl0914a6.ogg

$Name: Director_01
$Team: -1
$MessageNew:  XSTR("Hammer of Light fighter wing has just jumped in, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl094a7.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Amun bombers inbound. This looks like the start of an attack on the Commodore's ship. Defend the Actaeon at all costs!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl097b8.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("Hostile jump signatures detected!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl092a9.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("Alpha leader, Cancer wing is attacking the Terran resupply ship!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl093a10.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("The Vasudan-Shivan bombers have entered the field of engagement, Alpha! Stop those Sekhmets at all cost!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl097a11.ogg

$Name: Actaeon_04
$Team: -1
$MessageNew:  XSTR("Shivan bombers, eh? Stand back, Vasudan - I know how you had difficulties with the Shivans in the past, let the people who took down the Lucifer handle this one.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: stl_m9_act_4.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("The Hammer of Light assault appears to have been defeated. Terran ships should be on their way to relieve you - await their arrival, then return to base.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl099a12.ogg

$Name: Munificence_01
$Team: -1
$MessageNew:  XSTR("Commodore, are you alright? We heard about the attack just now...", -1)
$end_multi_text
+Wave Name: stl_m9_mun_1.ogg

$Name: Actaeon_05
$Team: -1
$MessageNew:  XSTR("I'm alright, at any rate. You can go now, Alpha. We no longer have need of you.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: stl_m9_act_5.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("Not even one word of thanks! There, Alpha 2, there is the reason I am so negative in my attitude! These accursed Terrans and their complete lack of manners or sense!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0910a13.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("While I can understand your irritation with their... softer stance on protocol, nevertheless you needn't weight your words with such venom. They have lost their leader in battle, after all.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl0910b14.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("And that was their own fault, as I have said repeatedly - all of this, from the destruction of the Ironclad to these tensions between our peoples, all of this points to one inescapable conclusion - Vasudans and Terrans do not belong together. I cannot understand how you can fail to grasp this.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl0919a15.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("Not if we all think as you do, no. But I have hope that-", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl094a16.ogg

$Name: Alpha3_06
$Team: -1
$MessageNew:  XSTR("Hope? Hope? What is hope? Hope in the face of defeat time and time again is not hope but foolishness.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl096b17.ogg

$Name: Alpha2_07
$Team: -1
$MessageNew:  XSTR("This peace will hold. It is different from the others. Alliances forged from mutual necessity are always stronger than those that are not.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl098a18.ogg

$Name: Alpha3_07
$Team: -1
$MessageNew:  XSTR("Not if events proceed as they have here, in Deneb... and I am not speaking of the Hammer of Light.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl096a19.ogg

$Name: Director_06
$Team: -1
$MessageNew:  XSTR("The Actaeon is down! The Actaeon is down! Return to base immediately, pilots!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl095b20.ogg

$Name: Director_07
$Team: -1
$MessageNew:  XSTR("The Hammer of Light are tearing the Terran fleet to pieces! Alpha wing, get out of there now!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl095c21.ogg

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: FS1-4: Worlds Apart
$Briefing Music: FS1-BRIEF3
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

