#Mission Info

$Version: 0.10
$Name:  XSTR("CINEMA - Understanding", -1)
$Author: Blaise Russel
$Created: 07/29/04 at 13:12:49
$Modified: 05/19/14 at 20:57:36
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 3080
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -323.326843, 19.812965, 255.501633
+Viewer orient:
	0.750186, -0.000000, -0.661227,
	-0.620560, 0.345284, -0.704049,
	0.228311, 0.938498, 0.259027

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"Disruptor"	16
	"Flail"	16
	"Avenger"	18
	"Prometheus"	16
	"Banshee"	16
	"MX-50"	500
	"Fang"	500
	"Hornet"	540
	"Interceptor"	500
	"Stiletto"	500
	"Havoc"	500
	"Barracuda"	500
	"Tsunami"	500
)

#Objects		;! 7 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 835.693909, 583.281189, 1493.485229
$Orientation:
	-0.769203, 0.343082, 0.539094,
	-0.072878, 0.791040, -0.607408,
	-0.634835, -0.506508, -0.583467
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: weapons
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Foresight		;! Object #1
$Class: GTSC Faustus
$Team: Friendly
$Location: 0.000000, 0.000051, 600.365540
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Kappa 1		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: 375.946716, -66.348709, 635.687927
$Orientation:
	0.277121, 0.000000, 0.960835,
	0.000000, 1.000000, 0.000000,
	-0.960835, 0.000000, 0.277121
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: 443.905670, -50.225250, 510.805969
$Orientation:
	0.277121, 0.000000, 0.960835,
	0.000000, 1.000000, 0.000000,
	-0.960835, 0.000000, 0.277121
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 1		;! Object #4
$Class: PVF Anubis
$Team: Friendly
$Location: -291.094086, -110.773682, 982.609253
$Orientation:
	-0.776570, 0.000000, -0.630031,
	0.000000, 1.000000, 0.000000,
	0.630031, 0.000000, -0.776570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #5
$Class: PVF Anubis
$Team: Friendly
$Location: -277.007355, -110.773689, 1122.844971
$Orientation:
	-0.776570, 0.000000, -0.630031,
	0.000000, 1.000000, 0.000000,
	0.630031, 0.000000, -0.776570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #6
$Class: PVF Anubis
$Team: Friendly
$Location: -432.538239, -110.773666, 996.854187
$Orientation:
	-0.776570, 0.000000, -0.630031,
	0.000000, 1.000000, 0.000000,
	0.630031, 0.000000, -0.776570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Kappa 1"
	"Kappa 2"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

#Events		;! 17 total

$Formula: ( when 
   ( true ) 
   ( training-msg "Narrator_01" ) 
   ( friendly-stealth-invisible 
      "Foresight" 
      "Kappa 1" 
      "Kappa 2" 
   )
   ( play-sound-from-file 
      "M10_Nrml1.ogg" 
   )
   ( hud-disable-except-messages 1 ) 
)
+Name: Narration
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Foresight_01" ) 
)
+Name: F1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Rho1_01" ) 
)
+Name: R1
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Kappa1_01" ) 
   ( set-object-position 
      "Alpha 1" 
      132 
      -54 
      570 
   )
   ( set-object-facing 
      "Alpha 1" 
      382 
      -71 
      651 
   )
)
+Name: K1
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Foresight_02" ) 
   ( set-object-position 
      "Alpha 1" 
      123 
      41 
      963 
   )
   ( set-object-facing 
      "Alpha 1" 
      82 
      23 
      862 
   )
)
+Name: F2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Rho1_02" ) 
   ( set-object-position 
      "Alpha 1" 
      -159 
      -84 
      891 
   )
   ( set-object-facing 
      "Alpha 1" 
      -522 
      -146 
      1210 
   )
)
+Name: R2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Kappa1_02" ) 
   ( set-object-position 
      "Alpha 1" 
      132 
      -54 
      570 
   )
   ( set-object-facing 
      "Alpha 1" 
      382 
      -71 
      651 
   )
)
+Name: K2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Foresight_03" ) 
   ( set-object-position 
      "Alpha 1" 
      -152 
      221 
      1021 
   )
   ( set-object-facing 
      "Alpha 1" 
      115 
      0 
      665 
   )
)
+Name: F3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Kappa1_03" ) 
)
+Name: K3
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Rho1_03" ) 
)
+Name: R3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Kappa1_04" ) 
)
+Name: K4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Foresight_04" ) 
)
+Name: F4
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      260 
      -9 
      489 
   )
   ( set-object-facing 
      "Alpha 1" 
      59 
      -15 
      684 
   )
)
+Name: ChangeCam
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Rho1_04" ) 
)
+Name: R4
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rho" ) 
   ( friendly-stealth-invisible 
      "Rho 1" 
      "Rho 2" 
      "Rho 3" 
   )
)
+Name: ZodStealth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Spacebar" ) 
   ( end-mission ) 
)
+Name: Skip
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 5 lists total

$Name: 1
$List: (		;! 1 points in list
	( 382.093933, -71.310875, 651.574158 )
)

$Name: 2
$List: (		;! 1 points in list
	( 82.858360, 23.289330, 862.508911 )
)

$Name: 3
$List: (		;! 1 points in list
	( -522.062744, -146.926056, 1210.930908 )
)

$Name: 4
$List: (		;! 1 points in list
	( 115.102730, -0.000490, 665.918396 )
)

$Name: 5
$List: (		;! 1 points in list
	( 59.599998, -15.300000, 684.400024 )
)

#Messages		;! 13 total


$Name: Narrator_01
$Team: -1
$MessageNew:  XSTR("The Deneb System, 2336", -1)
$end_multi_text

$Name: Foresight_01
$Team: -1
$MessageNew:  XSTR("Foresight - Rho wing.", -1)
$end_multi_text
+Wave Name: stl_c4_fst_1.ogg

$Name: Rho1_01
$Team: -1
$MessageNew:  XSTR("Rho 1 - Greetings, Foresight, Kappa.", -1)
$end_multi_text
+Wave Name: stlc42a1.ogg

$Name: Kappa1_01
$Team: -1
$MessageNew:  XSTR("Kappa 1 - Want us to help you guard the Foresight, Rho? I know you Zods have had a... streak of bad luck lately... for quite a while, actually.", -1)
$end_multi_text
+Wave Name: stl_c4_k1_1.ogg

$Name: Foresight_02
$Team: -1
$MessageNew:  XSTR("Foresight - Kappa...", -1)
$end_multi_text
+Wave Name: stl_c4_fst_2.ogg

$Name: Rho1_02
$Team: -1
$MessageNew:  XSTR("Rho 1 - No, Foresight, let him speak. It is a Terran's nature to speak when it should have remained silent...", -1)
$end_multi_text
+Wave Name: stlc46a2.ogg

$Name: Kappa1_02
$Team: -1
$MessageNew:  XSTR("Kappa 1 - But it's true, isn't it? You need our help to fight off your own rebels, that's pretty appalling.", -1)
$end_multi_text
+Wave Name: stl_c4_k1_2.ogg

$Name: Foresight_03
$Team: -1
$MessageNew:  XSTR("Foresight - Enough! I would have thought that the lesson you would have learned from this is that we must work together to combat- oh no, not again!", -1)
$end_multi_text
+Wave Name: stl_c4_fst_3.ogg

$Name: Kappa1_03
$Team: -1
$MessageNew:  XSTR("Kappa 1 - Can't you just... tune it out or something?", -1)
$end_multi_text
+Wave Name: stl_c4_k1_3.ogg

$Name: Rho1_03
$Team: -1
$MessageNew:  XSTR("Rho 1 - May I inquire what it is that you are tuning out, Foresight?", -1)
$end_multi_text
+Wave Name: stlc43a3.ogg

$Name: Kappa1_04
$Team: -1
$MessageNew:  XSTR("Kappa 1 - Oho, so when we want to do something about the Hammer of Light you Zods tell us to butt out... but as soon as you get a little bit curious about something that doesn't concern you, you start demanding answers? Real consistent, mate.", -1)
$end_multi_text
+Wave Name: stl_c4_k1_4.ogg

$Name: Foresight_04
$Team: -1
$MessageNew:  XSTR("Foresight - Cut it out, Kappa 1. Here, Rho, I'll patch you in.", -1)
$end_multi_text
+Wave Name: stl_c4_fst_4.ogg

$Name: Rho1_04
$Team: -1
$MessageNew:  XSTR("Rho 1 - Hmm... a repeating pattern of sounds... this sounds familiar... Vasudan, even. I must contact my Director immediately...", -1)
$end_multi_text
+Wave Name: stlc46b4.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
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+Scale: 0.500000
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+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 0.523598 0.785398 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 0.174533 0.000000 0.087266
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.108650 0.000000 6.195910
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

