#Mission Info

$Version: 0.10
$Name:  XSTR("Striking the Line", -1)
$Author: Agatheron
$Created: 08/24/00 at 22:25:28
$Modified: 10/18/13 at 17:20:20
$Notes:
Created by Agatheron, struck by BR five years later$End Notes:

$Mission Desc:
 XSTR("Having followed the Shivans to the ends of the Earth (or Sirius), Alpha takes out a Shivan cruiser convoy, with the help of Beta, Delta and the GTD Ignatius...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65544
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -1100.053833, 14618.080078, 1783.429688
+Viewer orient:
	0.943521, -0.000000, -0.331313,
	0.312196, 0.334772, 0.889079,
	0.110914, -0.942299, 0.315865


$Load Screen 640:	dl10.pcx
$Load Screen 1024:	2_dl10.pcx

$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"close"		"0"		"number"
		1		"cruiser"		"0"		"number"
		2		"deadcrus"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Excellent work in sending those Shivan bombers packing, pilot. However, your mission isn't over yet. The bulk of the Shivan signals appear to be coming from a low orbit near one of Sirius' large gas giants. They have been using the atmosphere to hide their fleet, and no doubt to refuel. Beyond the signal triangulation, we have little more information than what we already have. 

Your task is to get yourself within 200 metres of any cruiser that you find, and give us the precise coordinates and heading of that vessel. We realize this will be a tricky prospect, given that your ships have already seen heavy combat, and cruisers carry anti-fighter systems. However, keep the fighters off your tail and keep moving, and we will take care of the rest.

Additionally, break off the operation immediately if there is any sign of a corvette or destroyer. ", -1)
$end_multi_text
$voice: dl39_b1.ogg
$camera_pos: 1882.872681, 3260.648926, 3687.171387
$camera_orient:
	0.902477, 0.000001, -0.430738,
	0.395621, 0.395481, 0.828902,
	0.170349, -0.918474, 0.356912
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( or 
   ( is-event-true-delay "Three Down" 0 ) 
   ( is-event-true-delay 
      "Abort Mission" 
      0 
   )
)
$Multi text
    XSTR("This was a very risky mission pilot. As you can see, even a small group Shivan cruisers can be an extreme danger to our forces. When you identified the Zoth as being a Lilith Class Cruiser, we elected to send in the Ignatius to hit the group as hard as we could.", -1)
$end_multi_text
$Voice: dl39_db1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Abort Mission" 
   0 
)
$Multi text
    XSTR("Unfortunately, the Ignatius was destroyed with all hands. This mission was not impossible, pilot. With the loss of this destroyer, we have seriously compromised our ability to meet the Shivan threat.", -1)
$end_multi_text
$Voice: dl39_db2.ogg
$Recommendation text:
    XSTR("The biggest single threat to the Ignatius is the Large Shivan Beam turret on the SC Zoth. Use Trebuchet missiles if possible to destroy the turret after the Ignatius arrives. If you do not have Trebuchets, concentrate your fire on the turret, it can take a beating.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Three Down" 0 ) 
$Multi text
    XSTR("Congratulations, pilot. The SC Zoth, SC Bokrug, and SC Mi-go were all destroyed in this risky strike. As you can see, even the firepower of Shivan cruisers is never to be underestimated. Without your assistance, the Zoth may have been able to outflank the Ignatius. This was an opportunity that we may not see again.", -1)
$end_multi_text
$Voice: dl39_db3.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Three Down" 0 ) 
$Multi text
    XSTR("Command informs me that the Shivans have now come out of hiding in the system and are gathering for a strike. The GVD Nekhbet is supervising the defense of the inner colony worlds, while our forces will be tracking the Shivan fleet's movements and responding accordingly. Consider yourself warned.

Report to the showers, pilot. You've earned your break.", -1)
$end_multi_text
$Voice: dl39_db4.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay "Three Down" 0 ) 
   ( is-event-false-delay 
      "Abort Mission" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: dl_des4.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	28
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	916
	"Tornado D"	500
	"Harpoon"	692
	"Harpoon D"	500
	"Trebuchet"	505
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 28 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 2000.000000, 2000.000000, 2000.000000
$Orientation:
	0.996799, 0.000000, 0.079948,
	-0.047228, 0.806869, 0.588840,
	-0.064507, -0.590731, 0.804286
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: 1981.398315, 2000.000000, 1989.639038
$Orientation:
	0.997339, 0.000000, 0.072901,
	-0.042973, 0.807784, 0.587910,
	-0.058888, -0.589478, 0.805635
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 2014.714233, 2000.000000, 1987.404053
$Orientation:
	0.996389, 0.000000, 0.084906,
	-0.049993, 0.808281, 0.586671,
	-0.068628, -0.588797, 0.805362
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 2032.589355, 2000.000000, 1971.728394
$Orientation:
	0.995865, 0.000000, 0.090848,
	-0.053273, 0.810024, 0.583972,
	-0.073589, -0.586397, 0.806674
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zoth		;! Object #4
$Class: SC Lilith
$Team: Hostile
$Location: 1781.601196, -0.000207, 4723.020508
$Orientation:
	0.104584, -0.942489, 0.317454,
	0.294908, 0.334238, 0.895162,
	-0.949785, 0.000000, 0.312903
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lilith Path1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Bokrug		;! Object #5
$Class: SC Cain
$Team: Hostile
$Location: 2486.199951, -100.000000, 5130.399902
$Orientation:
	-0.013533, -0.912997, 0.407742,
	0.288542, 0.386866, 0.875830,
	-0.957372, 0.129503, 0.258203
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CainPath1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Mi-Go		;! Object #6
$Class: SC Cain
$Team: Hostile
$Location: 2768.899902, 140.000000, 4430.700195
$Orientation:
	0.357771, -0.751465, 0.554347,
	0.158896, 0.633974, 0.756855,
	-0.920191, -0.182697, 0.346222
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cain Path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Ignatius		;! Object #7
$Class: GTD Hecate
$Team: Friendly
$Location: 1591.599976, 9000.000000, 2042.400024
$Orientation:
	0.983959, -0.161556, 0.075678,
	-0.003005, 0.409138, 0.912468,
	-0.178377, -0.898057, 0.402087
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lilith Path1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret21
+Subsystem: turret22
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 35
$Arrival Cue: ( is-event-true-delay 
   "Cue for Ignatius" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Zoth" 
   "Bokrug" 
   "Mi-Go" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_ignatius

$Name: Damaged Capricorn 1		;! Object #8
$Class: SB Taurvi
$Team: Hostile
$Location: 1999.599976, 1000.000000, 3872.699951
$Orientation:
	0.995641, 0.000000, 0.093274,
	-0.066906, 0.696751, 0.714186,
	-0.064989, -0.717313, 0.693713
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 76
+Initial Shields: 80
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damaged Capricorn 2		;! Object #9
$Class: SB Taurvi
$Team: Hostile
$Location: 2057.958984, 999.999939, 3848.669678
$Orientation:
	0.988894, 0.000000, 0.148623,
	-0.104974, 0.707905, 0.698463,
	-0.105211, -0.706308, 0.700043
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 58
+Initial Shields: 80
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damaged Capricorn 3		;! Object #10
$Class: SB Taurvi
$Team: Hostile
$Location: 1993.127075, 1000.000000, 3807.693604
$Orientation:
	0.996695, 0.000000, 0.081241,
	-0.056435, 0.719339, 0.692363,
	-0.058440, -0.694659, 0.716962
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 45
+Initial Shields: 80
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "Harpoon#Weak" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #11
$Class: GVF Horus
$Team: Friendly
$Location: 2233.399902, 2000.000000, 1703.599976
$Orientation:
	0.988990, 0.000000, 0.147983,
	-0.081091, 0.836494, 0.541942,
	-0.123787, -0.547976, 0.827284
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #12
$Class: GVF Horus
$Team: Friendly
$Location: 2212.089355, 2000.000000, 1665.486938
$Orientation:
	0.990233, 0.000000, 0.139421,
	-0.075796, 0.839312, 0.538341,
	-0.117017, -0.543650, 0.831114
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #13
$Class: GVF Horus
$Team: Friendly
$Location: 2272.746338, 1999.999512, 1660.660156
$Orientation:
	0.987382, 0.000000, 0.158358,
	-0.085821, 0.840416, 0.535104,
	-0.133086, -0.541942, 0.829811
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #14
$Class: GVF Horus
$Team: Friendly
$Location: 2294.875977, 1999.999878, 1722.690796
$Orientation:
	0.985681, 0.000000, 0.168623,
	-0.092595, 0.835742, 0.541260,
	-0.140925, -0.549123, 0.823774
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: 1407.146118, 0.000063, 6350.542480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: 1305.036621, 0.000221, 6337.123535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: 1395.695435, -0.000425, 6231.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: 1497.896851, -0.000086, 6276.124512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: 3076.583740, -0.000320, 3527.207275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 2		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 3072.394043, -0.000208, 3446.284668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 3		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 3176.157227, 0.000253, 3438.170410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 4		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: 3180.607422, -0.000295, 3519.172852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Beta 1		;! Object #23
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1878.400024, 2000.000000, 1656.099976
$Orientation:
	0.999502, 0.000000, 0.031547,
	-0.017226, 0.837756, 0.545774,
	-0.026428, -0.546045, 0.837339
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #24
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1855.300415, 2000.000122, 1631.014893
$Orientation:
	0.999716, 0.000000, 0.023829,
	-0.012939, 0.839728, 0.542853,
	-0.020010, -0.543007, 0.839490
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1880.699707, 2000.000244, 1621.230713
$Orientation:
	0.999490, 0.000000, 0.031933,
	-0.017298, 0.840565, 0.541435,
	-0.026841, -0.541711, 0.840136
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1902.503662, 2000.000244, 1650.347412
$Orientation:
	0.999227, 0.000000, 0.039317,
	-0.021437, 0.838292, 0.544800,
	-0.032959, -0.545222, 0.837644
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Azathoth		;! Object #27
$Class: SD Ravana
$Team: Hostile
$Location: 26642.699219, -10000.000000, 80777.601563
$Orientation:
	-0.952929, 0.000000, 0.303193,
	0.067948, 0.974564, 0.213558,
	-0.295481, 0.224107, -0.928691
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Ignatius" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Three Down" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Damaged Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Damaged Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Damaged Capricorn 1"
	"Damaged Capricorn 2"
	"Damaged Capricorn 3"
)
$AI Goals: ( goals ( ai-guard "Zoth" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )

$Name: Pisces
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Zoth
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "Zoth" 50 ) ( ai-guard "Bokrug" 50 ) ( ai-guard "Mi-Go" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Aries
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Zoth
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard "Zoth" 50 ) ( ai-guard "Bokrug" 50 ) ( ai-guard "Mi-Go" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 12

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

#Events		;! 32 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 4" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 4" 
      "<all engines>" 
   )
)
+Name: Protect Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Ignatius" ) 
   ( beam-free-all "Ignatius" ) 
   ( beam-free-all "Bokrug" ) 
   ( beam-free-all "Mi-Go" ) 
   ( beam-free-all "Zoth" ) 
   ( unprotect-ship 
      "Zoth" 
      "Bokrug" 
      "Mi-Go" 
   )
   ( send-message-list 
      "Ignatius" 
      "High" 
      "Ignatius1" 
      4500 
      "Alpha 2" 
      "High" 
      "Alpha26" 
      3500 
      "Ignatius" 
      "High" 
      "Ignatius2" 
      4000 
   )
)
+Name: Beam free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Zoth" 
      "Mi-Go" 
      "Bokrug" 
   )
   ( do-nothing ) 
)
+Name: Destroy Cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "Ignatius" ) 
   ( add-goal 
      "Zoth" 
      ( ai-chase "Ignatius" 89 ) 
   )
   ( add-goal 
      "Bokrug" 
      ( ai-chase "Ignatius" 89 ) 
   )
   ( add-goal 
      "Mi-Go" 
      ( ai-chase "Ignatius" 89 ) 
   )
)
+Name: Zoth and others pursue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @close[0] 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha24" 
      0 
      "#Command" 
      "High" 
      "Command3" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha31" 
      3500 
      "Alpha 2" 
      "High" 
      "Alpha25" 
      3000 
   )
)
+Name: Cue for Ignatius
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Zoth" 
      "turret07" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha27" 
   )
)
+Name: Destroy Zoth's Turret
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Destroy Zoth's Forward Beam", -1)
+Team: 0

$Formula: ( when 
   ( targeted "Zoth" ) 
   ( add-remove-escort "Zoth" 10 ) 
   ( modify-variable 
      @cruiser[0] 
      ( + @cruiser[0] 1 ) 
   )
)
+Name: Zoth is Added to Escort List
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance "Alpha 1" "Zoth" ) 200 ) 
   ( modify-variable 
      @close[0] 
      ( + @close[0] 1 ) 
   )
)
+Name: get close to Zoth
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get within 200m of Zoth", -1)
+Team: 0

$Formula: ( when 
   ( targeted "Bokrug" ) 
   ( add-remove-escort "Bokrug" 9 ) 
   ( modify-variable 
      @cruiser[0] 
      ( + @cruiser[0] 1 ) 
   )
)
+Name: Bokrug is Added
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Bokrug" ) 
      200 
   )
   ( modify-variable 
      @close[0] 
      ( + @close[0] 1 ) 
   )
)
+Name: get close to Bokrug
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get within 200m of Bokrug", -1)
+Team: 0

$Formula: ( when 
   ( targeted "Mi-Go" ) 
   ( add-remove-escort "Mi-Go" 8 ) 
   ( modify-variable 
      @cruiser[0] 
      ( + @cruiser[0] 1 ) 
   )
)
+Name: Mi-go is added
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Mi-Go" ) 
      200 
   )
   ( modify-variable 
      @close[0] 
      ( + @close[0] 1 ) 
   )
)
+Name: get close to Mi-go
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get within 200m of Mi-Go", -1)
+Team: 0

$Formula: ( when 
   ( = @cruiser[0] 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha22" 
      0 
      "#Command" 
      "High" 
      "Command2" 
      3500 
   )
)
+Name: target cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Target Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( = @close[0] 3 ) 
   ( do-nothing ) 
)
+Name: Cue for Aries Tag
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( = @close[0] 3 ) 
   ( do-nothing ) 
)
+Name: Cue for Cap
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Damaged Capricorn" 
   )
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( = @close[0] 3 ) 
   ( do-nothing ) 
)
+Name: Cue for Pisces
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha21" 
      0 
      "#Command" 
      "High" 
      "Command1" 
      5000 
   )
   ( ship-guardian 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Opening conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "<any hostile>" 
      )
      300 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha23" 
   )
)
+Name: We're in for it!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Zoth" ) 
   ( modify-variable 
      @deadcrus[0] 
      ( + @deadcrus[0] 1 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command4c" 
   )
)
+Name: Zoth is Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bokrug" ) 
   ( modify-variable 
      @deadcrus[0] 
      ( + @deadcrus[0] 1 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command4e" 
   )
)
+Name: Bokrug Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mi-Go" ) 
   ( modify-variable 
      @deadcrus[0] 
      ( + @deadcrus[0] 1 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command4d" 
   )
)
+Name: Mi-go Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @deadcrus[0] 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command4" 
   )
)
+Name: One Cruiser down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @deadcrus[0] 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command4a" 
   )
)
+Name: Two Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @deadcrus[0] 3 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Command4b" 
      2000 
      "Alpha 2" 
      "High" 
      "Alpha28" 
      12000 
   )
)
+Name: Three Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Ignatius" ) 70 ) 
      ( is-event-incomplete 
         "Destroy Zoth's Turret" 
      )
   )
   ( send-message 
      "Ignatius" 
      "High" 
      "Ignatius3" 
   )
)
+Name: Help us!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ignatius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command5" 
   )
)
+Name: Abort Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Misison Failed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Three Down" 20 ) 
      ( is-event-true-delay 
         "Abort Mission" 
         6 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal "Beta" ( ai-warp-out 200 ) ) 
   ( add-goal 
      "Delta" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Warpout
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Cruisers
$MessageNew:  XSTR("Destroy All Shivan Cruisers in the Area", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Zoth" 
   "Bokrug" 
   "Mi-Go" 
)
+No music

$Type: Secondary
+Name: Destroy Fighters
$MessageNew:  XSTR("Destroyer Shivan Fighters and Bombers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Damaged Capricorn" 
   "Pisces" 
   "Aries" 
)

$Type: Bonus
+Name: Destroy Zoth's Turret
$MessageNew:  XSTR("Destroy Beam turret on Zoth", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy Zoth's Turret" 
   0 
)

#Waypoints		;! 3 lists total

$Name: Lilith Path1
$List: (		;! 2 points in list
	( 1538.290771, -0.000274, 4803.178223 )
	( -3065.064453, -0.000336, 8096.030273 )
)

$Name: CainPath1
$List: (		;! 2 points in list
	( 2308.776367, -75.999985, 5178.250977 )
	( -2631.223633, -76.000130, 8789.349609 )
)

$Name: Cain Path 2
$List: (		;! 2 points in list
	( 2401.220459, 66.999962, 4569.039551 )
	( -2874.845215, 66.999794, 8469.344727 )
)

#Messages		;! 22 total


$Name: Alpha21
$Team: -1
$MessageNew:  XSTR("We're in, Command, several Shivan capital ships directly ahead.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al21.ogg

$Name: Command1
$Team: -1
$MessageNew:  XSTR("Good, Alpha. Target them and get a count, we want to know how many we're dealing with.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd1.ogg

$Name: Alpha22
$Team: -1
$MessageNew:  XSTR("Looks like we have three cruisers, two Cains and a Lilith.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al22.ogg

$Name: Command2
$Team: -1
$MessageNew:  XSTR("A Lilith? Okay Alpha, we need you to relay direct coordinates to us. Get within 200 metres of each of those cruisers, and we'll take it from there.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd2.ogg

$Name: Alpha23
$Team: -1
$MessageNew:  XSTR("Damn, we're coming in hot. Watch that cover fire.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al23.ogg

$Name: Alpha24
$Team: -1
$MessageNew:  XSTR("Okay, Command. We've got their coordinates, transmitting now. If you're going to do something, do it fast.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al24.ogg

$Name: Command3
$Team: -1
$MessageNew:  XSTR("Stand by, the Ignatius is on its way.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd3.ogg

$Name: Alpha31
$Team: -1
$MessageNew:  XSTR("The Ignatius? They're not pulling any punches are they?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl39_al31.ogg

$Name: Alpha25
$Team: -1
$MessageNew:  XSTR("Would you? We've got another problem. That beam cannon on the Zoth is powerful enough to carve a large hole into the Ignatius. Alpha leader, do what you can to take it out!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al25.ogg

$Name: Ignatius1
$Team: -1
$MessageNew:  XSTR("This is the GTD Ignatius, you flybaits might want to get out of the way!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl39_ign1.ogg

$Name: Alpha26
$Team: -1
$MessageNew:  XSTR("Flybaits? Flybaits? Hey, listen bud, you're not the one strapped into a flying target.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al26.ogg

$Name: Ignatius2
$Team: -1
$MessageNew:  XSTR("If you say so, but you still might want to get out of the line of fire.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl39_ign2.ogg

$Name: Command4
$Team: -1
$MessageNew:  XSTR("That's one cruiser down!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd4.ogg

$Name: Command4a
$Team: -1
$MessageNew:  XSTR("Two cruisers! Excellent. Keep at it people.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd5.ogg

$Name: Command4b
$Team: -1
$MessageNew:  XSTR("That's it, all the cruisers are destroyed. Ignatius, return to base, Alpha clean up any remaining fighters and get out of there. Don't linger too long. It looks like the Azathoth has noticed you.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd6.ogg

$Name: Command4c
$Team: -1
$MessageNew:  XSTR("We've neutralized the Zoth, excellent work people!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd7.ogg

$Name: Command4d
$Team: -1
$MessageNew:  XSTR("The Mi-go is down.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd8.ogg

$Name: Command4e
$Team: -1
$MessageNew:  XSTR("We've taken out the Bokrug.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd9.ogg

$Name: Ignatius3
$Team: -1
$MessageNew:  XSTR("Alpha, the Zoth's beam cannon is tearing us to shreds. Get on it and take it out!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: dl39_ign3.ogg

$Name: Command5
$Team: -1
$MessageNew:  XSTR("The Ignatius has been destroyed, all hands abort the mission, repeat, abort the mission!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl39_cmd10.ogg

$Name: Alpha27
$Team: -1
$MessageNew:  XSTR("We've taken out the turret, Ignatius, she'll need your firepower now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al27.ogg

$Name: Alpha28
$Team: -1
$MessageNew:  XSTR("Good idea, let's not stick around for long. I'm picking up the Azathoth at long range. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl39_al28.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 54 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: None

#End

